100 annoying things about Skyrim.

Post » Tue Jun 12, 2012 3:46 pm

if you think about it, it's a pretty funny joke, both on the internet AND in the skyrim world, that's why.

this is a serious post.

please explain the joke to me.
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Francesca
 
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Post » Tue Jun 12, 2012 6:33 pm

Just a shame that about 80% of those books come from at least two games ago.

i was shocked and very disappointed when i saw the titles of the books in skyrim.

seriously?
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Leilene Nessel
 
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Post » Tue Jun 12, 2012 5:48 pm

Just a shame that about 80% of those books come from at least two games ago.

Exactly. Forget to mention this.
i'm not so young after all :biggrin: and i've played the "old" Tes too

The Lusty Argonian Maid was a best seller even in oblivion and Morrowind :biggrin:
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casey macmillan
 
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Post » Tue Jun 12, 2012 9:05 pm



The best "written parts" are in the Books in Skyrim if you ask me.

And this say a lot about the game "main quest" and "guilds" lacks of depth. Even if i really don't know if this is intentionally or not by the Developers.

Nothing wonders me anymore at this point :banana:

+1 I agree with this
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Marcin Tomkow
 
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Post » Wed Jun 13, 2012 4:26 am

These aren't complaints or whines... just observations.

My horse cannot carry anything but I can carry tons of loot and ride my horse.

My horse can carry me with tons of loot and run (teleport) to distant locations, but a horse pulling a wagon made to carry large cargoes cannot move if I am carrying too much.

I cannot stable my horse.

My horse runs off to fight things that are not attacking me.

My horse turns me in when I commit a crime.

My horse can climb rocks better than me.

I ride a horse and there are stables in most cities, but few others ride, including my followers.

Are there no wild horses in Skyrim?

I change my stance and center of gravity as I walk up/down inclines (cool), but my horse does not. He stands straight-legged like a statue on inclines. (not cool)

I leave "tracks" when I walk in water, but not when I walk in snow.

Riften's canols were once a hub of comerce, but there are no empty buildings where the comerce used to be.

Sky Forge steel is reported to be special and yet it isn't very special.

No matter how foggy or snowy, I can have trouble seeing my foe but he sees me just fine.

There are fish whose locations are marked by insects flying over the water and there are fishing poles in the world, but I cannot fish except bare-handed.

Archery "Kill Cams" look silly when your target is a few feet in front of you. (should be distance related maybe)

Quivers are bottomless and arrows have no weight like other weapons.

The world has dynamic weather but does not affect me dynamically. (freezing to death, say)

My character is a Nord, but Ulfric's men still call me foreigner.

You cannot be a Companion without becaoming a Werewolf even though you're told not all Companions are Werewolves, only Circle Members.

A man waits in a jail, in a pit full of water, for you to come and talk to him and then immediately escapes when the conversation ends. He, presumably, could have left any time.

Entering towns by the "wrong" gate means you can miss important informational conversations.

You can collect certain gems but as soon as you show them to a certain "Appraiser" they suddenly have weight they didn't have before.

Almost all the outfits for women are dresses. Ever try adventuring in a dress?

No one has heard of painting their wooden homes to protect the wood from dynamic weather.

I must not be a very "Sneaky" thief if guards can tell just by looking at me that I'm a Sneak Thief.

Animals can run on the bottom of a lake or river. My horse can swim though. (cool)

It's said that magic can take years to master and yet I can be Arch Mage in a couple days.

All the Emperors for the last few hundred years had dragon's blood in them and no one suggests I could be Emperor because I have dragon's blood.

All Forsworn attack me on sight and yet in Markarth I can help their King. Even after I do they still all attack me on sight.

I can easily transmute iron ore to silver and then to gold, why are there silver and gold mines?

You cannot befriend enemies but you can make enemies of your friends.

No matter how well lit a room is, you can "sneak" right up to the front of a NPC while he looks at you, if your skill is high enough.

The Maze that has confounded people for generations is pretty much a linear cake walk.

You can slash the throat of a ghost.

Any ordinary weapon can kill a ghost or spirit.

You must become a Nightingale to "go after" a certain NPC and yet he is killed easily with any ordinary weapons and wearing ordinary armor and you use no special "Nightingale Powers" to defeat him.

Many people talk about how bad off Riften is and yet there is no way to improve the town.

When equiping duel wielded weapons, one you reach for the other, no matter the size, shoots out of your sleeve?
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Curveballs On Phoenix
 
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Post » Tue Jun 12, 2012 2:06 pm

it is a joke LOL, are you r.etarded?

guards are constantly making fun of you

I take it as him saying he used to be an adventurer then after taking an arrow in the knee he retired and used his skills as a guard.
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Connie Thomas
 
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Post » Tue Jun 12, 2012 5:19 pm

ah, i see.

pretty much like when you are a sneak thief and they go like "I know what you are trying to do, sneak-thief" , it's a joke you know, it's not that your character is going around with a sign that says "I'm a sneak thief yo" with an arrow pointing at him
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asako
 
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Post » Tue Jun 12, 2012 10:25 pm

There's a blind bandit near whiterun is that meant to be a joke too then?
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Lynne Hinton
 
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Post » Tue Jun 12, 2012 6:32 pm

There's a blind bandit near whiterun is that meant to be a joke too then?

not him, but his empty book sure is ;)
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willow
 
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Post » Tue Jun 12, 2012 4:54 pm

pretty much like when you are a sneak thief and they go like "I know what you are trying to do, sneak-thief" , it's a joke you know, it's not that your character is going around with a sign that says "I'm a sneak thief yo" with an arrow pointing at him

and, back to the point: the repetative dialogue is unacceptable.
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Ross
 
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Post » Tue Jun 12, 2012 5:54 pm

Exactly. Forget to mention this.
i'm not so young after all :biggrin: and i've played the "old" Tes too

The Lusty Argonian Maid was a best seller even in oblivion and Morrowind :biggrin:

The book comes from Morrowind.
The sad part is, in Morrowind you got to meet its author and it made perfect sense for that man to write such a book.
A lot of Morrowind books told tales about places you could actually go to, people you could actually meet.
This made these books even more special.
Now, in Skyrim, when you read about the Gnisis cornerclub in Charwich-Koniige or about master Neloth, or about the canols of Vivec in Breathing Water, what does this mean to you?

Why is there no new lore about places and people in Skyrim? (same for Oblivion for that matter.)
Why must they feed off old success instead of expanding upon it?
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Nicole Coucopoulos
 
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Post » Wed Jun 13, 2012 3:45 am

and, back to the point: the repetative dialogue is unacceptable.

well, it might be repetitive after you played 200 hours yeah.
care to mention any game that doesn't get repetitive dialogues after 200-300 hours? i'm curious.
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Laura Tempel
 
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Post » Tue Jun 12, 2012 7:14 pm

End of the day I've decided if I want consequence,meaningful dialogue and decent quests I'll play Fallout New Vegas. If I want beautiful scenery and exploration I'll play Skyrim.
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STEVI INQUE
 
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Post » Tue Jun 12, 2012 3:35 pm

well, it might be repetitive after you played 200 hours yeah.
care to mention any game that doesn't get repetitive dialogues after 200-300 hours? i'm curious.

Morrowind, because of the many conditions for which of the many random greetings you actually were told. The rest of the dialogue was text, which allows for better storytelling and isnt thrust in your face like hello I work for Belethor at the general goods store.

From the era of full voice-acting (which is terrible but thats off topic) New Vegas.
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Sammie LM
 
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Post » Wed Jun 13, 2012 3:32 am

Morrowind, because of the many conditions for which of the many random greetings you actually were told. The rest of the dialogue was text, which allows for better storytelling and isnt thrust in your face like hello I work for Belethor at the general goods store.

still you get the same text from people you already talked to or you already completed quests for. i asked for something else.
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Shannon Lockwood
 
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Post » Tue Jun 12, 2012 4:47 pm

No kill cam toggle. No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.No kill cam toggle.
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ANaIs GRelot
 
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Post » Tue Jun 12, 2012 9:19 pm

still you get the same text from people you already talked to or you already completed quests for.
you may wanna try play it again?

Yes, but as I said above, it depended on me which lines I heard when.
I didnt just work for Belethor at the general goods store every. single. time. Im in the vicinity, and on repeat when I idle near the annoyant.

And I dont have to play it again.
I still play it.
Unlike Skyrim, it has replay value.
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kennedy
 
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Post » Wed Jun 13, 2012 3:08 am

Yes, but as I said above, it depended on me which lines I heard when.
I didnt just work for Belethor at the general goods store every. single. time. Im in the vicinity, and on repeat when I idle near the annoyant.

k, so it's not "lack of dialogue", it's just the auto-talk that annoys you.
kinda different, you know.
I didn't like it much either, but it's not that bad, unless you stay 30 minutes near the whiterun forge spamming iron knives.
If you hate that line this much you can go spam your knives in another forge, maybe with no one around.
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Damian Parsons
 
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Post » Wed Jun 13, 2012 5:36 am

And here's my list (in reply to OP) shooting down your every argument. Missing arguments are ones I can't argue with, but that doesn't mean they annoy me.

1. They're not as random as you'd think. I've not seen one in the middle of battle yet
2. You'd complain if they were too long.
3. You'd complain if there was too many.
4. Welcome to the world of NPCs that are not important.
5. If it wasn't randomised, every playthrough would be the same seriously damaging replayability.
6. I remember seeing something about enemy levels being locked to the your level when you enter the area/dungeon
7. Funny, mine don't.
8. Merchant in Winterhold holds no more than 750 gold. The merchant at Bits and Pieces in Solitude holds almost 2k gold... yeah, they really have the same amount of gold.
9. They have to name thousands of items, people, places, etc., give them a break.
10. You were expecting maybe steel skyscraqers?
11. See 4.
12. Don't talk to them.
14. You'd prefer maybe more quests involving dragons?
15. Somehow I doubt that. Before your first dragon fight (excluding Helgen) you have a few quests to do, chances are you'll level up at least once in that time.
17. Not experienced this but I know about it and avoid them... they're big enough to see how do you keep running into them?
18. You couldn't in Oblivion. To display objects, it takes a degree of manipulation after choosing the point you want to pick it up from.
19. Not found any boring lore yet. Ever thought that maybe it's a recent development and so the faction hasn't had chance to get off the ground?
20. Stupid people... nuff said.
21. And?
22. Explain...
23. 20 minutes? Exaggeration, surely.
25. I use single handed weapons and I single weild. So far they've not svcked. Must just be you.
26. Don't use it, then.
27. see 26.
29. Bards are annoying anyway.
30. So you want to be able to go in there and break the quest?
32. You're a warrior that's looting locked chests and complaining about your lockpicking skills? Sorry, that's your own problem, deal with it.
33. Level up your stamina, then.
34. Wait, wait, wait... you mentioned before about NPCs always killing you regardless of your choice in words. I've noticed this with the Thalmor only, and now they won't leave me alone. Somehow I think you're just doing it wrong.
35. Makes sense to me because you're focusing on the battle.
36. The Greybeards noticed.
37. Aura Whisper... nuff said.
38. You don't have to set the quest as active. No active quest, no quest marker (GPS)
39. Don't fast travel and complain about it.
40. This one wouldn't annoy me if they didn't include cloud cover.
41. see 38.
44. No one put a price on the emporers head.
46. Grinding smithing and complaining gets you laughed at.
48. Spellmaking not being included makes sense because the Nords think using magic is weak; not to mention the College of Winterhold, the very place that specialises in magic, was blamed for the Great Collapse.
51. Again you want to break quests?
52. They're waiting for anyone to buy, you just beat them to it.
53. I've seen shacks that have been abandoned.
54. So you want cities populated with thousands?
57. You counted the trees!?
58. You counted the rocks!?
59. Play on an SD TV, your eyes obviously aren't capable of coping with HD


Got bored and the "annoying things" were getting too silly. A lot of those are human error on your own part or just show that you have too much time on your hands. You see that big rectangular thing set into the wall? It's called a door. Don't be alarmed by the lack of loading screen when you go out of it, it's perfectly normal for the real world. Go out the door and spend some time out there, you're starting to look a little pale.
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Alex Blacke
 
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Post » Tue Jun 12, 2012 3:56 pm

I'm the head of the thieves guild but they still regard me as a new whelp.
Dirge still wants to kill me even though I'm his boss
I'm head of the companions but I'm still a whelp
I'm arch mage but I'm still the new guy apparently

In fallout 3 my actions would be broadcast over the radio and dialogue would change.
In New Vegas I could alter the world dramatically
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Breanna Van Dijk
 
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Post » Wed Jun 13, 2012 12:26 am

The book comes from Morrowind.
The sad part is, in Morrowind you got to meet its author and it made perfect sense for that man to write such a book.
A lot of Morrowind books told tales about places you could actually go to, people you could actually meet.
This made these books even more special.
Now, in Skyrim, when you read about the Gnisis cornerclub in Charwich-Koniige or about master Neloth, or about the canols of Vivec in Breathing Water, what does this mean to you?

Why is there no new lore about places and people in Skyrim? (same for Oblivion for that matter.)
Why must they feed off old success instead of expanding upon it?

The "new lore " is there,even if you've not founding yet probably

i.e. The Falmer,Dwemer,Forsworns etc. we have even "touristic guides" :biggrin: to the major towns - and don't forget "uncommon taste"

Spoiler
autographed by the Chef itself :biggrin:

i repeat,these Books are the best written part in Skyrim,apart from the old ones from Morrowind and oblivion still present of course.

Unfortunately i don't remember all the titles now,but some of them are really well written -for a game standards of course.

And don't forget that there are more "new players" than older,so even the old books came to new life to them.

And even to the old players sometimes; how many of them at the time of Morrowind and Oblivion had read all the books after all ?
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louise tagg
 
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Post » Wed Jun 13, 2012 5:01 am

k, so it's not "lack of dialogue", it's just the auto-talk that annoys you.
kinda different, you know.

Not really.
Its a combination of factors.
Morrowind NPC's were far more interesting and memorable as Skyrim NPC's, partly because they had more than one line, partly because their text was well written and partly because their was an actual disposition system affected by your actions and political allegiances.
They were deeper.

Its all these things stripped away from the game, writing, pacing, gameplay, that add up to the fact that Skyrim npc's are on the whole about as interesting as a dry piece of unpainted cardboard.
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Jerry Jr. Ortiz
 
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Post » Tue Jun 12, 2012 5:49 pm

The "new lore " is there,even if you've not founding yet probably

i.e. The Falmer,Dwemer,Forsworns etc. we have even "touristic guides" :biggrin: to the major towns

i repeat,these Books are the best written part in Skyrim,apart from the old ones from Morrowind and oblivion still present of course.

Most is very short, very poorly written and not really interesting.
A few of them actually go so far as to describe gameplay mechanics. Thats not lore.
That shouldnt be in a book. That is why people invented manuals.

I will make a notable exception for the http://www.uesp.net/wiki/Lore:Songs_of_the_Return.
The Woodcutters Wife and the Cabin in the Woods are also delightful little romps.

But all in all, 80% of the books are from at least two games ago and of the remaining, 15% is filler that should be in the manual, filler describing the game, and poorly written one-page long lists.
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Saul C
 
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Post » Wed Jun 13, 2012 12:04 am

Not really.
Its a combination of factors.
Morrowind NPC's were far more interesting and memorable as Skyrim NPC's, partly because they had more than one line, partly because their text was well written and partly because their was an actual disposition system affected by your actions and political allegiances.
They were deeper.

Its all these things stripped away from the game, writing, pacing, gameplay, that add up to the fact that Skyrim npc's are on the whole about as interesting as a dry piece of unpainted cardboard.

or maybe you were younger...
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Sxc-Mary
 
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Post » Tue Jun 12, 2012 11:26 pm

I have to say, the skyrim community has more inconsiderate little cry babies than I have seen for any other game community. For the love of god, if you are so unhappy with this game why do you spend so much time expressing your disdain instead of just moving on? It's JUST A GAME! If I EVER played a game that I could come up with a huge list of things that annoy me about it, I would simply move on to another game. The last thing I would do is waste my time in a discussion board talking about it.
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Luis Reyma
 
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