» Tue Jun 12, 2012 10:14 am
The lines are not direct. But, there is a lot of real world history, and fabricated lore of certain regions used in the regional mash up in TES.
Nords are Norse, the word isnt even that clever of a one- off. Real world stuff like cold climates, hardy boistrous folk, etc are taken and combined with some of our favorite norse lore and even some hollywood imagination to create skyrim and nords. certain ideas are held more to the front in TES lore then others to make them their own.
Imperials are not romans. However, a lot of roman and greek cultural things and ideas were used here, like the arena in Oblivion, the legion armor(looks more and more the part as the series goes on) the names, and i think the overall way the empire governs the regions fit the idea. Those ideas were in, while other stuff like togas and sandals and vomitoriums and other stuff that was too off base of the lore and too far off surrounding regions ideas to fit were out. I find the empire to have the softest, most generalized culture and background because, well for one they werent really a "race" until morrowind(at least not in depth) and also because they are the melting pot to a point of tamriel. They have absorbed so many bits of other cultrures and have to respect the others to govern them that they dont have that much self identity. the abosorption itself may be considered part of the identity I suppose.
bretons are brittains. Again, not really a very clever one off word. To be fair, the culture is also combined with some french background too. Go play daggerfall. Everyone speaks in ye olde english for the most part. peoples names are french a lot of times. People of import are coalled "lord" and "king" and the like. Now a lot of other stuff was added to them, like magicka bonuses and whatnot to fit in TES regional lore. Not too hard a stretch what with king arthur and merlin, and after all they needed a magicka proficient human race, and nords certainly werent it, and imperials werent really proficient at anything lol. Talking I guess. Maybe like the roman democratic senate or some such. Anyway, Bretons away from home in the newer series titles have lost some of their background it seems, or at least it isnt as obvious when you are on vardenfell getting called N'wah and not surrounded by a bunch of ye olde Mathiuex's
Redgards, the token black race lol. Well not really I guess, though maybe they started that way out of some fledgling political correctness or something. Still it was probably very easy to take them and add some northern africa/egypt culture points. their homeland is a lot of sand, and a few crazy fertile areas(like the nile) along the bay. Curved swords(scimitar) warriors that tap into a type of magic other cultures dont understand from gods other cultures dont understand(sword singers, egyptian gods and related mysticism). Then we add some TES regianl lore to make them fit into the games, and as time goes by we add more and more background history to the region.
Thats all the humans really in TES. Akavir is full of beast races and "snake skinned" katana wielders that we only have a minor amount of lore on. I agree with others that Akavir is supposed to be Asia, you have katana japanese and tiger style, dragon style, monkey style, martial artists(my own take on where the beast races idea came from) on an island far away to the east.
As for beast races, the Cat people are taken from other places, ideas mashed together and as time moves forward A LOT of background has been added to make Khajiit into a TES creation. the idea of dessert roaming cat warriors is certainly not a TES creation, but how the Khajiit and their homeland fit into Tamriel certainly is. Just look at how they have been represented as the series moves forward(lol daggerfall is the most obvious) to see just how far their culture has been expanded. In most recent releases, I have found khajiit to be sly, perhaps a tad sneaky at times, but also noble and true friends that always have a polite word and an earnest smile to greet me. Some of this culture is snagged from Arabic, but certainly the appearence and other attributes of the race are not drawn from anything but various fantasy works.
Lizard man is another fantasy race, snagged and renamed and built up heavily over the last 15 years. of all races, i think Argonians are the most original TES race, most of their lore has been created piecemiel over the series by Bethesda. I prefer the version in Oblivion the most so far, as moth I encountered were light hearted and had a different take on the world then the other races, more laid back, and more blunt(in an honest way) about the world. I dont really see any kind of real world culture points they drew from, though I have never been a bg fan of "lizard man" as something I could relate with so I havent studied them that much.
And then the OP, the Mer.
Dark elves..... well nobody I know on earth has grey skin and red eyes so....yeah. Pretty much IMO dark elves were picked up straight out of Faerun and the underdark and transplanted into their own location. Just as the underdark is foreign and odd, so we have vardenfell with mushroom trees and wierd creatures. Slavery I think was a culture point that came along for the ride too. I credit Bethesda with fleshing out the rest of the story on vardenfell. The ashlanders and "tribal" stuff feels familiar somehow toreal world, but that may just be because the idea has been used so much in other media that it feels that way.
Bosmer are the traditional lives in trees and shoots bows elves. Shorter and slight of build compared to humans, with pointy ears and eyes to go along with the traditional lore regarding elves. I dont know much about their government or culture aside from what I read in "A dance in fire" about the leader being linked to his people and the like, but even that was all pretty high fantasy stuff. Maybe someone else knows more here to point out real world culture points, but I dont really see any. I think wood elves are just that- elves because they needed elves in their fantasy RPG. Bethesda seems to have split the archery/ranger/hunter short agile elf and stately magic-wise elf that is considered the same race in Faerun. See below.
Orcs are orcs. in the begining they werent even playable race, they were..... orcs. Normal orc background, green with big tusk teeth, chieftans and "witch doctor" magic users. Basic, crude culture that stuck with traditional lore in Daggerfall, but then took a major step forward in Morrowind and got a very fleshed out backstory and culture by the time we hit Skyrim. Another fantasy race to fill a need for fantasy races, although as time went on they became a lot more then that. I think down the road Bosmer will see somthing like this happen to them also.
As for Altmer, they got the leftover part of "elves" the part not given to wood elves. the "noble"( as in upper crust caste) wise, well spoken, powerful magic wielding parts. very elegent long faces and ears, "golden" complexion, ultra high fantasy homeland with shiny magic towers and highly ornate architecture, ornate to the point of "doesnt resemble any utility" architecture(carried over to their armor style and weopon style). This "fancy shmancy" culture of course carries with it the fancy shmancy nose in the air attitude. The rest of thier history and whatnot has been filled in as needed to make the game regions and cultures diverse and create the tension required to generate wars and other historic events. The concepts of genocides and infanticides and other points of culture are possibly drawn in tiny bits from various real world events, but not from any one place as the mish mash of culture we see is purposely put in place for the very reason of defining their unique culture.
In short, human races are drawn a lot from a mish mash of real world culture and events/regions. beast races and Mer are drawn from fictional, high fantasy media and have bits and peices of various real world cultures or events written in for the purpose of making them more filled out with a minor side effect of making them a bit more relateable and interesting.
Thats my take anyway on Bethesda's development process over the years on the races.