The game has so much wrong with it its not funny as i stated in a previous post.'The game is shallow it has no branching narrative which makes questing extremely linear.There is little to no decision making or consequences the world does not notice what you have accomplished or treat you based on what you have done.The NPC's are the most wooden shambolic NPC's I have seen in a long time,picking a race does not mean diddly squat in the long term face it it's as shallow as it gets".
1. Ok, compared to what other open world game? Where are all of these other RPGs with the complex branching narratives you're talking about?
2. Objectivity, man. Arguments require objectivity. All of these things only prove that the design goals for the game don't match with your expectations/desires. If you were looking for a racing game then there would be things missing from the game that you were looking for as well (race cars, for one). Would it be "wrong?" No. You need to differentiate between "wrong" and "I don't like it."
This is what is wrong with the game the whole open world aspect of the game is let down by everything that is wrong.Everything in this game is painfully easy it is like it was aimed at the toddler market.Playing Skyrim requires about as much thought as it does to play Call of duty that is bad for a RPG.Mind you it seems the norm now days to strip back RPG's to the bare minimum.
Easy as in difficulty or easy as in complexity? Have you tried increasing the difficulty? If you're talking about complexity...why would you want the game to be complex? Doesn't the terrible PC UI make it hard enough?

I'm just going to ignore the Call of Duty reference from now on. The comparison is
that ridiculous.