Overrated
I think that a lot of players are fooled by it's huge world and pretty scenery to actually look at the quests, characters and writing.
Overhyped
Mr Todd promised us al ot of cool stuff, but where is it?
Unbalanced
My last character, lvl 70 something, went down a draughr dungeon, I decided to use upgraded Orcish gear on that character, and either I had the diffiulty on Expert, where enemies simply couldn't kill me becuase I was too strong, or it was on Master where the enemies became damage sponges.
I ended up using the console command 'Kill' on all the enemies simply cause it was too unchallenging either way to fight them.
And nerfing myself is not balance.
Unrewarding
Well, what is it then? The last 20 or so dungeons I went down into had nothing of interest, the last 50 quests had nothing useful.
SInce things are randomly given through chests the chance you get something that you actually need is not big.
And since I had the best upgraded Orcish gear I could get and tons of money and other misc items I don't see why I'd want 1000 gold from doing a quest.
At first the game rewards you, but after you find the stuff you need then there's nothing to look for, nothing to expect, nothing that actually feels like a reward.
Badly Written
Save the world, again, Parthunaax was interesting but other than that the rest of the main cast was boring and one-dimensional.
Badly Designed
"So, a new Elder Scrolls game, how should we design it? Suggestions?"
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Dungeon crawler."
"Ooh...Kay? Well, I guess we'll design a dungeon crawler then, up to eleven?"
"*The whole studio* Up to eleven."
Designing an "RPG" to be a dungeon crawler exclusively is a horrible idea, especially when there are only about a dozen themes for dungeons and crap loot and boring repetitive enemies.
Tedious
Ah, this young man needs help finding his sister, let's see what he requires of me, a hero, to do.
"Go down that dungeon"
*sigh*
Repetitive
Dungeon focus, draughr, dragon bore tactics, same-y quest designs, for the actual content of the game (which is dungeon crawling) you end up doing the same thing over and over again.
Annoying
Oh yes I know that you go to the cloud district alot Nazeem, and guess what, so do I, in fact, I've been up there about 150 times already, how about you?
Oh and not my cup of tea.

The game is fun at first when you are put under it's illusion, but after a certain amount of time every game shows it's flaws, if you can overcome said flaws and learn to live with them or get mods to fix them then it can still work and be fun to play.
But Skyrim cannot be fixed for me. It's illusion wore off and I saw it for what it is, a repetitive dungeon crawler with apart from dragons and shouts has no innovative design what so ever and is a step down from previous titles.
It's a game that the developers didn't care to balance and thought it's up to us to balance out the game (Which, it should not be).
It's a game where once you learn what items the gameworld has to offer and you get the items you want the rest of the gameworld has nothing to offer and gives no incentive for wanting to go down yet another dungeon.
It's a game where the developers are so incredibly afraid of players losing out on content that they chose to make every NPC that is related to quests to be marked as essential.
It's a game who's economy and values and enemy loot is completely broken.
It's a bad game (for me).



I LOVE Dragons and I'm glad that they are at least a couple of Dragons that I don't have to kill!