In the beginning of even MMO's like WoW, people built their characters for fun, or even with some eye towards efficiency if you PvP'd, but once the min maxers come in the herd mentality means there is always a flavor of the month build, and the devs end up catering game design to players like that.
If you look at old MMO's before WoW, it still existed, but I found old MMOs like DAoC, and especially UO SO much more enjoyable because unlike WoW, you would actually meet some people who didn't play it like an e-sport, whereas in WoW that is basically the standard now. Ruins games period.



