anyone else feel pretty ripped off?

Post » Sun Feb 20, 2011 3:02 pm

this game is better thank fallout 3 and ive not played any of the others as i am on xbox. the main storyline isnt short it just feels short because theres less quests but in fallout 3 there was a quest for each task pretty much.
also there is so much more stuff in new vegas than in fallout 3 if you just walk around for a while or get explorer perk
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Liii BLATES
 
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Post » Sun Feb 20, 2011 5:13 am

After ~13 hours i doubt i'll feel that way, i'll get atleast three playtroughs out of this, before resorting to major mods :D The lack of randon dungeons isn't as severe hinderance as i initially suspected since the quest related dungeons so far have been quite nice. I also like the look, and especially the sound, of the Mojave wasteland more.

I doubt i'll get as many hours out of this as Oblivion or Fallout 3, but not a rip-off by any meaning of the word.
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Bek Rideout
 
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Post » Sun Feb 20, 2011 5:59 am

It is the best 60 bucks my husband has spent in a while. ;)
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Jon O
 
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Post » Sun Feb 20, 2011 12:43 pm

I don't feel ripped off at all, I'm loving New Vegas. However, thus far I don't rate it above Fallout 3. I think some elements of each are better, but I just prefer Fallout 3, simply for the way it made me feel whilst playing it. One of the only games I'd ever played to that point where it genuinely felt like I could do ANYTHING I wanted to do in the game, and my gateway to RPG games. Just always felt like the environment was tailored to my needs. I also prefered the CW to the Mojave aswell, to be honest. Wandering through stretches of desert for long periods isn't as good or rewarding as going through the DC ruins, treasures hidden in bombed-out buildings and landmarks, Muties, Enclave and Raiders between you and your objective. That's not to undermine New Vegas though, as I'm thoroughly enjoying it, but to be honest, it was going to take something special in my book to top Fallout 3. Now, if the two could somehow be combined, that would be.. beyond words. Fallout 4?
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Christine
 
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Post » Sun Feb 20, 2011 12:22 pm

I enjoy FNV but I still consider FO3 to be better.

Many improvements in FNV over vanilla FO3 are actually taken from FO3 mods. This is a good thing but those are hardly improvements from my point of view since I use even more mods with FO3 without any stability issues. To be fair, some solid improvements in FNV are still there such as dialogues and factions however story, atmosphere, world size and exploration all go in favour to FO3.

The one thing that really bothered me in FO3 and hasn't been improved in FNV is character animations. In FNV, just like in FO3, we still look like a half retards running around. This is why I have to play FNV in the first person view mostly and thats not the way I like to play RPG. Fortunatelly, there is a mod which works for both games that makes it a bit better but still not good enough to encourage me to play in third person view. Btw, seeing your rifle/shotgun on your back while wielding a gun and vice versa would also be sweet.

EDIT
But no I don't feel ripped off.
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Alba Casas
 
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Post » Sun Feb 20, 2011 4:58 pm

As a follower of the series and Bethesda games in general, I knew what to expect when spending my cash on New Vegas... So no, I do not feel ripped off at all.
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Eric Hayes
 
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Post » Sun Feb 20, 2011 1:26 pm

Bethesda is, in my opinion, better at making Fallout. I mean, Obsidian did a good job and all, but it didn't have a lot of content. Kind of felt empty in the wasteland. Wild Wasteland trait could've done better. But, it's worth the 60 dollars. more easter eggs and funny little places for the next fallout game, please.
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Katie Louise Ingram
 
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Post » Sun Feb 20, 2011 1:47 pm

As for this post, it is more of a way to let go of my anger and my complete disappointment, in hopes that Bethesda has enough common sense to do the next installment with the same team that did Fallout 3. I have read tons of people’s comments supporting this game referring to FNV being more of a “true fallout sequel” “more of an adventure” “way better story line” “tons of better content” “better map”….. on and on.

Ok, so this is aimed at the people who’s comments are similar to the ones above. Did you even play Fallout 3????

1) Map is smaller. (Don’t even try and fan boy that argument) Why did they make the map so large, only to make 30% of it non playable you say. I don’t know, but its just one more reason Bethesda should have set a team of their own on FNV.

2) Content is lacking flow and a motivated direction. If I see another NCR camp I am going to start mass Postal attacks.

3) Game loot is lacking value in many forms. In Fallout 3, you would find Lunch boxes and toys in schools. In buildings that were industrial you found more of that type of loot. Exc.

4) Invisible walls are “every where” .

5) Quest rewards are very uninteresting.

6) Starting the game with out giving it huge value and incentive. I didn’t care for the character or the bad guy yet as I hadn’t played the game. Starting it off with a short lame cut scene didn’t piss me off enough to really care to go find the guys. Maybe if they had 20 minutes of game play first to set it up first.

7) Redoing the companion system was a good idea, to bad the “SPOILER” beret wearing sniper can kill 5 targets before I drop one. He’s ridiculous man, I just run around with out sneaking and pick up loot from all the enemy’s he slams to the ground. I cant keep up with how many he can kill.

8) Location discovery is a joke, maybe a building that you can enter…. Or a boat laying on the ground. Or better yet, a drive in with less in it than a random non marked location from FO3.

9) Quoting one of the Obsidian team saying, “Crafting was a huge thing for FO3 players, so we decided to expand that aspect greatly”. Like cooking on campfires that require picking plants exc. But cant cook on a BB-Q, or use an oven. Just on Campfires that may or may not have an actual fire????? You cant open your Pip-boy to see any of the required materials for tool benches/reloading/campfires. I had to make my own materials list on a notebook from my RL computer desk. Best for last….. You FN’ing morons took out some of the best crafting in the Fn’ing game. Those crafted weapons were awesome. No Nuka grenades….. That was an amazing mistake.

10) If I see a building in the distance with my Bi nocs, this adventure guy sure as hell don’t get excited in FNV. Chances are it has a door with that’s blocked and I cant enter the damn building. This game has more closed structures than it has open ones.

11) Yes FNV has more small settlements than FO3 did. But who cares, they are life less with 1-2 quests. Where the hell is the FNV equivalent to Rivet City/Lamplight/Nukacola Factory/Bethesda/The mall with all of the museums, the mock version on a Vault was awesome. Nope we got the lame ass Vegas Strip with the most ridiculous robots of all time.

12) Go to the North West area above the strip “adventuring” and you will find 90% of the structures locked out from the player. That people is just lazy open world game building. PERIOD, unless you have some fan boy excuse for it? Come on someone give me a reason why they FILLED the game world with this BS.

Now a few things they did, that are were truly an attempt to make the game feel new, that I do commend and enjoy.
1) The iron sights feel isn’t to bad, I like that aspect.
2) The new Guns are fun with the modding. I really like the mods.
3) Ammunition types are a great idea, but they need to be a little more user friendly.
4) The gambling aspect is interesting, but it’s a rather small target audience but impossible not to expect having the whole game and story surrounding it. Hence the idea, lets make a Vegas “aspect” of the game. Not the main map or Story.
5) Above I did say I have a hard time with “expanded crafting” with some simple refinement of the Cooking it would have been a great part of the crafted experience. But the system was solid to begin with. The blueprints were well thought out and you could always access them to see what you need to grab out of storage to go on a crafting run. If I could scream this and Say 50 incredibly bad words I would…….. WHY DID YOU TAKE OUT THE SET OF CRAFTED WEAPONS YOU $%@#%$#? AND IF I SEE ONE MORE LOCKED BUILDING I AM GOING TO START KILLING ALL NCR I FIND.


Stay with me now, I am almost finished with this Book. I could go on and on about how many things they screwed up in comparison to Fallout 3. To sum it up, Obsidian had no reason to change so many things that were not broke. The blue print system was solid. If they wanted to scale back the weapon strength, then do so. Don’t remove great weapons. You guys had the Engine, the tools, all scripting exc. Done before you started. No reason for using so much fill and leaving us true adventure enthusiasts with nothing to do after finding so many locked and blocked areas. Crafting is common sense, if I find a BBQ, I should be able to cook on it. Unless you are just set against FO3, I would invite anyone to dispute the specific things I pointed out. But not with “duh dude, its just way better and what you said was just like… stupid. I beg of you Bethesda, in the next installment, please reenlist the crew that worked on, and built FO3.
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Ian White
 
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Post » Sun Feb 20, 2011 4:59 am

Personally, I think if Bethesda handled the map and Obsidian handled the story line and writing, on a different game engine with improved graphics and less bugs, it would be epic.
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dell
 
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Post » Sun Feb 20, 2011 3:40 pm

Ok, so this is aimed at the people who’s comments are similar to the ones above. Did you even play Fallout 3????

Yes, and I thought it was an ok game, but I didn't think it was a great Fallout game. Did you play any Fallout games besides Fallout 3? Your perspective is almost exactly the opposite of mine. :P

Bethesda is, in my opinion, better at making Fallout. I mean, Obsidian did a good job and all, but it didn't have a lot of content. Kind of felt empty in the wasteland. Wild Wasteland trait could've done better. But, it's worth the 60 dollars. more easter eggs and funny little places for the next fallout game, please.

If I could disagree with this any harder I would. Bethesda is better at making an Oblivion variant that smells vaguely like Fallout. They didn't do such a great job at making a Fallout game. Fallout 3 had a lot of content, but it was so bland and lacking in any real interactivity that I couldn't be bothered to care about it. It put being a sandbox over being a game, and that bored me to tears. Don't get me wrong, I did like Fallout 3, I just didn't feel like anything I did as a player mattered. I was just along for the ride. :shrug:

Personally, I think if Bethesda handled the map and Obsidian handled the story line and writing, on a different game engine with improved graphics and less bugs, it would be epic.

If Bethesda handled the World Map and Obsidian handled the RPG mechanics, voice acting, and writing I think we might be onto something. It might just satisfy both camps (the Fallout Series fans and the Fallout 3 fans).
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Max Van Morrison
 
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Post » Sun Feb 20, 2011 4:12 pm

Slightly off topic... But I find it rather ironical when looking back 2 years when certain people were complaining about a complete turnover that happened to a certain series and the other group was defending the changes, the air was thick of boiling blood fumes - and how (to a certain degree) the tables have completely turned; and better yet, even though the game is basically the same. :P

What I can't relate to (but can somewhat understand) is the huge outcry for the lack of meaninglessness and disjointed randomness. ("I can't enter a random shack in the middle of nowhere and there is not enough of them! Eevile eye!") The way I see it, the point of this game is where the people are and how you interact with them. How I perceived the game, the amount of stuff to do comes from the quests - finding the quests doing them, and at the same time exploring while still keeping the point of it all in mind. I can see how some people find the game lacking when it has less random pointless stuff to do, but I can but wonder what are people really seeing in running around without an ingame goal that they get so emotional about.
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dean Cutler
 
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Post » Sun Feb 20, 2011 6:29 pm

This game is a lot better than FO3 in terms of gameplay, mechanics, balance, etc. Storywise is based on personal opinion.

The only reason I can think of why people liked FO3 better is because FO3 launched the modern series, and it was a crazy fun game that was very unique at the time. With FNV, it's mostly the same style of gameplay, so people are bored of it from overplaying FO3 and expected something new and different.
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K J S
 
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Post » Sun Feb 20, 2011 9:34 am

No, this game is leagues better than Fallout 3. In fact, Fo3 is the second worst in the series (BoS on the Xbox being the worst). If you want to make yourself feel better, there's always alcohol.

EDIT: I like Fo3, don't get me wrong.

"In fact"? I love New Vegas and I'm not saying which one I prefer, but what is what the people who continue to believe their opinion is "fact", from either side?
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Prohibited
 
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Post » Sun Feb 20, 2011 6:03 pm

No, I don't.
This is closer to what a Fallout game should be like.
Bethesda should take notes of what Obsidian did for Fallout 4.


hardcoe mode is pure juice. :mohawk:
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April
 
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Post » Sun Feb 20, 2011 2:15 pm

Not ripped off.

But it's oddly reminiscent of that last girlfriend I had. The one who was a black hole of emotional turmoil: no matter how much love you pour down that vortex, it never ever fills.

"Tough love" ain't in it. The game almost feels broken to me. Almost. There is something incredibly disheartening in exploring the wastelands this time around. An hour ago, for example, I found an abandoned shack and triumphed over 4 or so raider-types. Not ten feet away were a dozen Ghouls, Glowing Ones and other denizens who killed me, Veronica and Ed-E in ten seconds flat. And then I experience firing 25 shots into a radscorpion and not even making a dent in it. Breaking down ammo forces me to abandon one of two equally useful guns to scrounge up enough rounds. Mobs drop tons of utterly useless junk but only a tiny trickle of ammo and - so far - a grand total of TWO sets of armor above "Merc light". The Repair skill is overpowered but offset by the lack of *anything* to repair with - beyond Caravan Shotguns and the very, very occasional Repeater. The idiotic cost of NCR repairs (10K caps for 65%? Really!?). The over-reliance of Skill Magazine and the rarity of skill Books (dozens of the former, all of two of the latter). Haven't found a single "recipe" yet compared to FO3 where, by the same game time I had the Toy Car gun, the Train gun, the Nuka Grenade and a Bottlecap mine upgrade. Haven't found any S.P.E.C.I.A.L. upgrades; there's supposed to be Implants in this game: I only know this from reading about it but, again, by this time in FO3 I had found a half dozen Bobbleheads.

It's not so much that the game is harder (or that FO3 was "too easy") it's that exploring (i.e. getting killed again and again, then surviving by the skin of the teeth, then spending all my caps on the most basic repairs) yields NOTHING. My map is filling up with scenic spots but I've come across only one dungeon with decent loot (Vault 11).

The list goes on and on and on. Anytime I stray off the highway I either get slaughtered by SWARMS of enemies, all of which are faster, deadlier and more Perceptive than my PER7 character with 60 sneak, or I run out of ammo. Or both. So much busywork.

NEW VEGAS is beautiful, expansive and I love being back in that atmosphere.

It just isn't much fun.
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lucy chadwick
 
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Post » Sun Feb 20, 2011 10:11 am

Ripped off? I would feel ripped off by most games out there, but not by one that, in sharing one specific thing with Fallout 3, dwarves other games in content amount.
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Jonathan Windmon
 
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Post » Sun Feb 20, 2011 9:27 am

I enjoy FNV but I still consider FO3 to be better.

Many improvements in FNV over vanilla FO3 are actually taken from FO3 mods. This is a good thing but those are hardly improvements from my point of view since I use even more mods with FO3 without any stability issues. To be fair, some solid improvements in FNV are still there such as dialogues and factions however story, atmosphere, world size and exploration all go in favour to FO3.

The one thing that really bothered me in FO3 and hasn't been improved in FNV is character animations. In FNV, just like in FO3, we still look like a half retards running around. This is why I have to play FNV in the first person view mostly and thats not the way I like to play RPG. Fortunatelly, there is a mod which works for both games that makes it a bit better but still not good enough to encourage me to play in third person view. Btw, seeing your rifle/shotgun on your back while wielding a gun and vice versa would also be sweet.

EDIT
But no I don't feel ripped off.


I agree with this. The character options left a lot to be desired in Fallout 3. Then they add NOTHING in the next game? Seriously?

Jealous of the PC gamers that get to mod out their chars and make 'em look all BAMF.
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sam smith
 
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Post » Sun Feb 20, 2011 7:24 am

My degree of offrippedness is substantially low. In fact, I consider myself altogether unripped.
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John N
 
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Post » Sun Feb 20, 2011 7:39 am

Not ripped off.

But it's oddly reminiscent of that last girlfriend I had. The one who was a black hole of emotional turmoil: no matter how much love you pour down that vortex, it never ever fills.

"Tough love" ain't in it. The game almost feels broken to me. Almost. There is something incredibly disheartening in exploring the wastelands this time around. An hour ago, for example, I found an abandoned shack and triumphed over 4 or so raider-types. Not ten feet away were a dozen Ghouls, Glowing Ones and other denizens who killed me, Veronica and Ed-E in ten seconds flat. And then I experience firing 25 shots into a radscorpion and not even making a dent in it. Breaking down ammo forces me to abandon one of two equally useful guns to scrounge up enough rounds. Mobs drop tons of utterly useless junk but only a tiny trickle of ammo and - so far - a grand total of TWO sets of armor above "Merc light". The Repair skill is overpowered but offset by the lack of *anything* to repair with - beyond Caravan Shotguns and the very, very occasional Repeater. The idiotic cost of NCR repairs (10K caps for 65%? Really!?). The over-reliance of Skill Magazine and the rarity of skill Books (dozens of the former, all of two of the latter). Haven't found a single "recipe" yet compared to FO3 where, by the same game time I had the Toy Car gun, the Train gun, the Nuka Grenade and a Bottlecap mine upgrade. Haven't found any S.P.E.C.I.A.L. upgrades; there's supposed to be Implants in this game: I only know this from reading about it but, again, by this time in FO3 I had found a half dozen Bobbleheads.

It's not so much that the game is harder (or that FO3 was "too easy") it's that exploring (i.e. getting killed again and again, then surviving by the skin of the teeth, then spending all my caps on the most basic repairs) yields NOTHING. My map is filling up with scenic spots but I've come across only one dungeon with decent loot (Vault 11).

The list goes on and on and on. Anytime I stray off the highway I either get slaughtered by SWARMS of enemies, all of which are faster, deadlier and more Perceptive than my PER7 character with 60 sneak, or I run out of ammo. Or both. So much busywork.

NEW VEGAS is beautiful, expansive and I love being back in that atmosphere.

It just isn't much fun.



Kind of tough NOT being a demigod huh? :rofl:
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Kay O'Hara
 
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Post » Sun Feb 20, 2011 5:31 am

I agree with this. The character options left a lot to be desired in Fallout 3. Then they add NOTHING in the next game? Seriously?

I'm not sure what you mean by "character options," so I'm going to assume. :P

First of all, Fallout 3 didn't add anything to character options and very, very little to the lore of Fallout. Almost everything was taken from Fallout 1&2 (remember...the Fallout games that came before Fallout 3). Actually, Bethesda removed a lot of the complexities of character creation and development that were in Fallout 1 and 2 and simplified a lot of things. So, if we're going to criticize a Fallout game for not adding anything we should be criticizing Fallout 3.

Second of all, character creation and development are areas in which New Vegas makes some huge improvements over Fallout 3. At first glance it doesn't look like they changed much, but I assure you that they did. I'm too busy to find you a link to a list of changes right now. If you think nothing has changed then you're really not looking. Obsidian has made a ton of changes to game mechanics and balance that IMO have improved gameplay very significantly, and I guarantee you they weren't easy changes to make. It's too bad that people that haven't been keeping up with the discussions about the changes in New Vegas aren't noticing them. Obsidian isn't getting the credit they deserve for all the work they put into NV.

Kind of tough NOT being a demigod huh? :rofl:

I was thinking exactly the same thing. :P I personally love the fact that the wasteland actually feels dangerous this time around, and I actually feel like I have to do some work to survive. TBH, I just hit level 10 and I think I'm going to up the difficulty because I'm not afraid of dying enough anymore. :D
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Dominic Vaughan
 
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Post » Sun Feb 20, 2011 4:40 am

I'm not sure what you mean by "character options," so I'm going to assume. :P

First of all, Fallout 3 didn't add anything to character options and very, very little to the lore of Fallout. Almost everything was taken from Fallout 1&2 (remember...the Fallout games that came before Fallout 3). Actually, Bethesda removed a lot of the complexities of character creation and development that were in Fallout 1 and 2 and simplified a lot of things. So, if we're going to criticize a Fallout game for not adding anything we should be criticizing Fallout 3.

Second of all, character creation and development are areas in which New Vegas makes some huge improvements over Fallout 3. At first glance it doesn't look like they changed much, but I assure you that they did. I'm too busy to find you a link to a list of changes right now. If you think nothing has changed then you're really not looking. Obsidian has made a ton of changes to game mechanics and balance that IMO have improved gameplay very significantly, and I guarantee you they weren't easy changes to make. It's too bad that people that haven't been keeping up with the discussions about the changes in New Vegas aren't noticing them. Obsidian isn't getting the credit they deserve for all the work they put into NV.


I was thinking exactly the same thing. :P I personally love the fact that the wasteland actually feels dangerous this time around, and I actually feel like I have to do some work to survive.


I was only talking about the cosmetic aspect of the character creation. No biggie, not a deal breaker. Was just agreeing with the person I was replying to.

I know what you mean by the wastes actually feeling dangerous. I find the comments about the CW evoking more "fear" amusing. With the exception of the Reaver, everything was so easy to kill. So how could one feel fear?

Okay the Dumwich building was spooky the 1st time. :D

One minor thing I'd like to see in this game is more encounters with raiders (fiends, viper gang or whatever) while traveling. Not that this would make the game more challenging (not with my guns on 95 anyway) but I'd like a little more conflict (and xp) while on the open road. Mind you not the overkill of FO3 where you're getting attacked by Raiders, Yao Gaui (sp?) Albino Rad Scorpions, Robots, gouls, dogs, bloat flies, centaurs, Enclave & Talon Company Mercs every 20 feet (it just got too comical/ridiculous. I was like "what is this Saints Row 2?").

But a happy medium would be nice.
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Big mike
 
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Post » Sun Feb 20, 2011 5:03 pm

NO!
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Bonnie Clyde
 
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Post » Sun Feb 20, 2011 1:01 pm

No, I don't.
This is closer to what a Fallout game should be like.
Bethesda should take notes of what Obsidian did for Fallout 4.


Obsidian didn't (and isn't ever going to) make Fallout 4. Obsidian did an amazing job of creating Fallout: New Vegas. Please note a distinct lack of the numeral 4 in that title. Bethesda has already made tentative allusions to creating a Fallout 4 themselves. People can like it or lump it but the truth is that Zenimax (Bethesda) bought the Fallout franchise lock, stock, and barrel. This means that they are the ones who get to tell US what Fallout canon is now. I think they have done a bang-up job of not damaging (or ret-coning) the original story. In fact if you look at it from a slightly different point of view then they are only using the Fallout universe and not the Fallout story at all. It seems to me (and this is just a guess that I was lead to by observation) is that Bethesda is going to be creating the east coast Fallout games with one canonical storyline and that Obsidian (if it remains a viable company, and not all game studios do) will continue the original Fallout canonical storyline on the west coast. They don't cross over and they don't have any effect on one another. It would be a fantastic way to continue an already great franchise.

@Demonhoopa Ghoul Reavers, Albino Radscorpions, Supermutant Overlords and Behemoths. These are still haunting my dreams. Also the building you were referring to is the Dunwich building, not Dumwich. It is a reference to a HP Lovecraft story called "The Dunwich Horror". I highly recommend it...but it doesn't have anything to do with zombies or drilling or underground temples. In fact just read all of the things written by Lovecraft. They wont "scare" you as they were written over a century ago and people are desensitized to anything that isn't tying them to a chair and chopping off bits. You can either take or leave the things written by August Derleth and other Lovecraft contemporaries (read: copycats), they aren't bad at all...just not the original.
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Far'ed K.G.h.m
 
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Post » Sun Feb 20, 2011 9:10 pm

I'm not sure what you mean by "character options," so I'm going to assume. :P

First of all, Fallout 3 didn't add anything to character options and very, very little to the lore of Fallout. Almost everything was taken from Fallout 1&2 (remember...the Fallout games that came before Fallout 3). Actually, Bethesda removed a lot of the complexities of character creation and development that were in Fallout 1 and 2 and simplified a lot of things. So, if we're going to criticize a Fallout game for not adding anything we should be criticizing Fallout 3.

Second of all, character creation and development are areas in which New Vegas makes some huge improvements over Fallout 3. At first glance it doesn't look like they changed much, but I assure you that they did. I'm too busy to find you a link to a list of changes right now. If you think nothing has changed then you're really not looking. Obsidian has made a ton of changes to game mechanics and balance that IMO have improved gameplay very significantly, and I guarantee you they weren't easy changes to make. It's too bad that people that haven't been keeping up with the discussions about the changes in New Vegas aren't noticing them. Obsidian isn't getting the credit they deserve for all the work they put into NV.


I was thinking exactly the same thing. :P I personally love the fact that the wasteland actually feels dangerous this time around, and I actually feel like I have to do some work to survive. TBH, I just hit level 10 and I think I'm going to up the difficulty because I'm not afraid of dying enough anymore. :D


I may just have to agree with this too, though I think I'll wait till I have more ammo. I remember playing FO1 and almost getting killed by the damned rats right outside the vault. Every time I traveled, there was a fear (what, and how many of them, will attack me now???). At least, till much higher levels.
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Rob Smith
 
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Post » Sun Feb 20, 2011 11:51 am

Obsidian didn't (and isn't ever going to) make Fallout 4. Obsidian did an amazing job of creating Fallout: New Vegas. Please note a distinct lack of the numeral 4 in that title. Bethesda has already made tentative allusions to creating a Fallout 4 themselves. People can like it or lump it but the truth is that Zenimax (Bethesda) bought the Fallout franchise lock, stock, and barrel. This means that they are the ones who get to tell US what Fallout canon is now. I think they have done a bang-up job of not damaging (or ret-coning) the original story. In fact if you look at it from a slightly different point of view then they are only using the Fallout universe and not the Fallout story at all. It seems to me (and this is just a guess that I was lead to by observation) is that Bethesda is going to be creating the east coast Fallout games with one canonical storyline and that Obsidian (if it remains a viable company, and not all game studios do) will continue the original Fallout canonical storyline on the west coast. They don't cross over and they don't have any effect on one another. It would be a fantastic way to continue an already great franchise.

@Demonhoopa Ghoul Reavers, Albino Radscorpions, Supermutant Overlords and Behemoths. These are still haunting my dreams. Also the building you were referring to is the Dunwich building, not Dumwich. It is a reference to a HP Lovecraft story called "The Dunwich Horror". I highly recommend it...but it doesn't have anything to do with zombies or drilling or underground temples. In fact just read all of the things written by Lovecraft. They wont "scare" you as they were written over a century ago and people are desensitized to anything that isn't tying them to a chair and chopping off bits. You can either take or leave the things written by August Derleth and other Lovecraft contemporaries (read: copycats), they aren't bad at all...just not the original.




Al I can say is HOORAY!
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Jack
 
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