anyone else feel pretty ripped off?

Post » Sun Feb 20, 2011 7:18 am

[quote name='Phil5000' date='28 October 2010 - 06:29 PM' timestamp='1288304987' post='16589076']
I don't feel ripped off. Most 360 games you can play over a weekend pretty much. How long does this game last?

But I have to say I'm a bit disappointed by the size of the map. When you first open your Pipboy map and see the size of it, you're like Wow, but then you find that a quarter of it is inaccessible. I guess it's not that big of a deal if there's plenty to do in it. I felt F3 had tons to explore but very little to do after you'd done the few quests and explored the few towns. Sure there are tons of dungeons and locations to explore but there's nothing to do except wipe out all the raiders or super mutants, pick up all the stuff then proceed to the next location.

So I'm not going to complain too much about the size if this game gives me more to do, but it would be nice to get the feeling of a large open space to run around in.[/q
Very well put! Though i made alot of memories not doing quest and doing random places as my own leisure
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Barbequtie
 
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Post » Sat Feb 19, 2011 11:33 pm

People, the map isn't smaller. It is a smaller scale. :facepalm:
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Gill Mackin
 
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Post » Sun Feb 20, 2011 11:17 am

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]

So in essence your agree that Fallout 3 didn't quite "get right" the spirit of the series. I think most would agree that FNV is closer to the original vibe.[/quote]

- I have no idea. I never played Fallout before Fallout 3 and never will.
Fallout 3 was epic. It brought me the fear and desolation of the wasteland, tied it into a surreal place with subways, real streets, museums and architecture, and genuinely had me thinking I was living in a post apocalyptic wasteland. Flawed, yes, but everything is flawed to one degree or another. If I could take the extended roleplaying elements of F3, eliminate the inane and dead end style writing of Oblivion with the wry and witty style of Bethesda, add in the deeper inventory system from New Vegas and push the envelope on the censor button (Bethesda won't swear or hurt pixelated kids or let you experience real slavery) - I'd have "The Perfect Game."

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
Being connected to the character comes from choosing your “role.” It develops in relation to the choices that you make concerning the various factions. [/quote]

- That is a minimal definition of connection. I can choose my role, but if there story is so loose and full of holes that I can't feel like what I'm doing might, possibly if even remotely, have happened in some parallel universe... Well, then character creation is nothing more than mario paint.

- Yes, it does develop in relation to the choices you make, but ONLY if those choices are logically presented in a forward manner where the character (YOU) doesn't have access to knowledge (questions/dialogue) that there is no possible way for him/her to possess. In order for this "story" in New Vegas to make sense, I'd need a time machine where I could tell my character a bunch of random and disconnected information. That is exactly how the dialogue feels, like I have more information than I should, but also that I have no idea what the information is relevant to. It is a poor story, New Vegas. Excuse me, a poorly IMPLEMENTED story.

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
When you write, "absolutely 100%" you make it sound as if that’s a fact while it’s entirely subjective. [/quote]

- OK. So what? It's a forum. Let's not get the thread closed by attacking each other. You are a nice guy.

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
You do realize that many will not take you seriously after that statement. We play RPG's b/c they are ahem...RPG's [/quote]

- You do realize that you presented that statement as a fact, right? I guess what you meant to say was that, it is possible that many will not take me seriously.... etc. Either way, Fallout 3 is not an RPG and neither is New Vegas (supposedly). They are both action / RPG's, of which the latter (F:NV) has little to no action.

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
What difficulty level did you play on? The consensus is that FNV is more challenging than F3. God-mode came very early in F3. If I remember correctly, early on in F3 after getting some sort of powerful plasma rifle from Rivet City the challenge became rather trivial. Everything turned into a pile of green goo at the push of a button. I'm not finding FNV on the hard setting to be as easy.[/quote]

- I am playing on the hard difficulty level with hardcoe mode ON. Perhaps the consensus is majority owned by Fallout 1+ 2 fans. Or, perhaps the consensus is wrong. Either way, the consensus doesn't concern me. There was a gun, near the mothership zeta dlc, that allowed what you reference, but that doesn't make your point. There was way more tension and real action in Fallout 3 versus New Vegas. I think New Vegas is only harder because one has to force themselves to sit through the hours of pointless NPC conversation. Every where I go in New Vegas I'm expecting at least a little battle, but all anyone wants to do is talk. So, so boring. I can't wait until the community takes the improved inventory of New Vegas and patches it to Fallout 3. If Fallout 4 is by Obsidian you can have it. More power to you.

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
hardcoe mode is simply an added feature that some role players might like. I use it but am a bit ambivalent. It's slightly more immersive but whatever--it’s no big deal.[/quote]

- It is a joke. Got water, food, Rad away, and a bed? That's it.
The idea is a good idea, but because there is no real combat action, none of any length (I'm talking like even five minutes of straight combat), the idea of stimpacks gradually healing is wasted. It is WAY too easy to fix a broken leg or be cured of an addiction or regain life. So, instead of stimpacks healing my broken limbs I have to carry around a doctor's bag, of which there are plenty... Big Deal.

Remember the mud crabs or whatever they were called? Those things were SCARY! The monument near the bridge, where you had to put the sensor in the eggs of those crabs... that is the kind of detail and developer quality that this game has nothing of. If you wanted to play that RPG you could, with a stealth boy, lockpicking, and finding a semi-hidden entrance. If you wanted to blast through the front door... well, good luck to you. New Vegas is like a wimpy watered down Fallout 3. I feel like if I shot someone in this game the disc would literally jump out of the tray and start crying.

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
The gist I got from reading your opinion is that you either don't like or are not used to a more old school role-playing vibe. It's true that we don't see too many mainstream RPG’s today embracing that philosophy and what is more common are hero archetypes, narratives lacking ambiguity, gobs of unchallenging combat and/or repetitive exploring. [/quote]

- That is exactly how I would describe New Vegas, full of archetypes, ambiguous quests, and no combat.
Repetitive exploring, LOL... Right, New Vegas isn't repetitive at all. Except for the fact that every single character in the whole entire game is only interested in that stupid platinum chip. Every faction wants you to do the same thing. And by the way, combat isn't repetitive if it is done correctly, if every time there is a combat situation there is a different twist or trap (landmines with Arkansas, Gary's vault, etc.) - that is fun!

[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
[/i]
Sounds like Mass Effect 2 might be more suited for your style. I enjoyed it, played it numerous times on insanity but it wasn’t really an overly difficult game. I think where your argument falls flat regarding combat is that it's never really too tactically challenging even on the hardest setting. ME2 (a hybrid RPG) probably came the closest to nailing it but it certainly wasn't FPS hard--and that's as it should be because we predominantly don't play these game for their 1:1 combat accuracy.[/quote]
[/quote]

OMG, you couldn't be more wrong. I hated Mass Effect 2 soooooo much and thought that the developers KILLED the game that I loved, which was Mass Effect. reason being, the turned a great game that I could immerse myself in (ME) and turned it into a generic third person shooter (ME2). ME2 svcked. I'm not buying ME3. Read the Bioware forums and you'll see I use the same sig. Ha, ha, ha. Sounds like you don't really know what you are talking about, but are an Obsidian fan. Sorry to step on your game, but I don't like it. Hopefully this partnership with Obsidian is a one trick pony and Bethesda ROCKS Fallout 4. Otherwise, like I said, you can have it.

It isn't that the combat is poorly executed, not up to par with Infinity Ward or Id... It is simply that in New Vegas, it's all talk. There is no combat. How many hundreds of weapons do I need in order to talk someone to death?

I guess I'll find out with New Vegas.
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Destinyscharm
 
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Post » Sun Feb 20, 2011 12:50 pm

For as far as I've gotten, I don't feel ripped off at all. I love the tie backs to 1 and 2, like the person who laments her Grandma's captive egg producing death claw being killed by someone. (Oops!) I thik this feels more like a "Fallout" game than 3 did, which was more of the Daggerfall lineage. Yes there are bugs, but 1 and especially 2 had plently of them. Yes, the companions have some problems, but I remember spending a lot of game time in 1 and 2 trying to keep from shooting my own companions as well as trying to keep them alive and not shooting me. Are there things I wish that thye had done differently, sure. But overall, I am really enjoying this game. Much more than the Gamespot 9.0 rated Civ 5.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 11:31 pm

I do think some of the invisible walls should be removed though.
There was one, by uhm, close to Boulder City/Town, to the east of it, and I could easily jump over that, but I had to walk around.
Now.
If I have to walk around because it's meant to be blocked off so we have to face dangerous enemies and it might be a better choice to wait a couple of levels before trying it it makes sense.
But at that invisible wall there was nothing.
As I did my U-turn around the cliff I didn't see any dangerous enemies or important place.
I have no idea why that insibile wall had to be there to begin with.

Now, at the quarry on the other hand I can understand it.
It's meant to be a dangerous place which if you want to go through you need to face tough enemies.
The invisible walls at that place were acceptable.

So if an invisible wall is there for a specific reason, to force low-level players to keep out until they've gained better gear and higher level, then it should stay.
But an invisible wall that is just there and serve no purpose should be removed.
I know you on the PC can remove it but I play on the 360 and though there aren't that many invisible walls (I've actually only found 4) the one's I do encounter are pissing me off.
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Carolyne Bolt
 
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Post » Sun Feb 20, 2011 8:18 am

I do think some of the invisible walls should be removed though.
There was one, by uhm, close to Boulder City/Town, to the east of it, and I could easily jump over that, but I had to walk around.
Now.
If I have to walk around because it's meant to be blocked off so we have to face dangerous enemies and it might be a better choice to wait a couple of levels before trying it it makes sense.
But at that invisible wall there was nothing.
As I did my U-turn around the cliff I didn't see any dangerous enemies or important place.
I have no idea why that insibile wall had to be there to begin with.

Now, at the quarry on the other hand I can understand it.
It's meant to be a dangerous place which if you want to go through you need to face tough enemies.
The invisible walls at that place were acceptable.

So if an invisible wall is there for a specific reason, to force low-level players to keep out until they've gained better gear and higher level, then it should stay.
But an invisible wall that is just there and serve no purpose should be removed.
I know you on the PC can remove it but I play on the 360 and though there aren't that many invisible walls (I've actually only found 4) the one's I do encounter are pissing me off.

I think all invisible walls should be removed, b4 the game was released it would be all open and if a player wondered off line then theres a good chance you will die... its a learning expierience. I dont feel the gme needs a babysitter like invisible walls and such. I just think they talked too much of a storm up b4 release and now it dont compare with what they said.

Great game yes!!!! BUT and its a big but..... They didnt make it out to be what they hyped up to be. Im sure everybody no matter how big a fallout fan boy anybody is you have to have noticed something they said b4 release had been left out. If not then get some glasses or get off ur knees in front of fallout designers :poke:
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Mark Churchman
 
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Post » Sun Feb 20, 2011 1:10 am

MAP SCALE SIZE!!!!!!!!!!!!AHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! seriosuly someone test it and lets find out if everyones just [censored]in to be [censored]in
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steve brewin
 
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Post » Sat Feb 19, 2011 10:25 pm

Care to share a link to this thread?

It looks bigger, it feels bigger and there is definately more locations to explore...

it may look bigger, it does not feel bigger to me, and all the locations are about three feet away from each other, seriously, try to find every location then look ant the map, it will just be a narrow strip of a hundred little locations with a few extending towards the colorado.
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Rowena
 
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Post » Sun Feb 20, 2011 12:02 pm

just something i noticed: (on xbox) fallout 3 is 5.5gigs vs new vegas at 4.8gigs.


condensed or less content?
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Toby Green
 
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Post » Sun Feb 20, 2011 12:21 pm

just something i noticed: (on xbox) fallout 3 is 5.5gigs vs new vegas at 4.8gigs.


condensed or less content?

Well id vote towards less content but the way the game as made bugs like a roach does babies then it may be condensed smaller than it should be and hence why the things runs a foul on everybody, but i dont know cause im no programmer
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suzan
 
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Post » Sun Feb 20, 2011 11:20 am

Great game yes!!!! BUT and its a big but..... They didnt make it out to be what they hyped up to be. Im sure everybody no matter how big a fallout fan boy anybody is you have to have noticed something they said b4 release had been left out. If not then get some glasses or get off ur knees in front of fallout designers :poke:

Except for EW, number of Legion quests and Traits they pretty much came through for me.
So yeah, mostly it did live up to the hype I had for it. :) (And for those that remember, my cynicism was 50% faux.)
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Strawberry
 
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Post » Sun Feb 20, 2011 12:37 pm

I think all invisible walls should be removed,
As I understand it they can be on the PC, but you shouldn't. The walls are usually there to simplify the areas for the AI. Removing the walls would very likely cause trouble with creatures and NPC's

(Though I did wonder about the possibility of changing out the invisible walls, for invisible fences ~meaning something the PC can jump over but that the AI would not.)
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BaNK.RoLL
 
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Post » Sun Feb 20, 2011 11:32 am

i do feel that we got ripped off a little... cause we know that they reused the same game engine so they did not have to take any time to make one..and witht then the bugs shoudl have been worked out of the engine.. so right there the times they saved they could have used into put alot more into the game...
Also i got a little bit of a cheap feeling from the game when i was working my way to the strip when prity much amlost every main quest goes along this big U shape line...then your at the strip....back in the fo3 you had to go across to one side of the map to this place then have to work
your way across to the other side to get this for that quest and all around the map. so this is were you got the sense of exploring.. and yes people complaind that they reused the under ground train systems a little to much but ..it added to the game made it a little more relalistic in the way of that you had to travle all around the map for one quest....instead were like i stated that the main quest line before you get to the strip around that big U line and everything u need to do was right there almost... So they could have broke it up alot more and made it almot more area for exploring i think ...
Also the should have been more little towns around(like that frist town u come across in fo3 when you frist got out of the vault)..sense it was based 200 years after the bombings...so it should have had more little towns built up

I also agree that i feel that they did a half @ss job on the story line... not much to it...


and i know a few people said they cant wait for new dlc.. i think dlc is one thing that is makeing games come out smaller and smaller... cause this gives the makers to take there game cut out 1/3rd of it then put out as few x-pacs that they call a addon and charge you a nother $20 bucks that should have came wiht the game in the frist place when it was made with it in the beggining that your already paid for in the origanol $60 wich now turns the game price to $80 or up to $100....
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Theodore Walling
 
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Post » Sun Feb 20, 2011 11:42 am

Yea. I do feel ripped off.

I don't care what anybody says - this game is ALMOST IDENTICAL to FO3. This is a $60 DLC pack. A new map, a new main quest, a few new guns (which btw if people haven't taken their blindfolds off yet are just a bunch of different calibers for the same gun...)

Yea... I'll play it. It's fun. Whatever. I still feel ripped off.
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Taylor Bakos
 
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Post » Sun Feb 20, 2011 8:29 am

the only thing that makes me feel 'ripped off' is that i cant pick lock or use terminals because of a glitch.
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Lily
 
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Post » Sun Feb 20, 2011 5:28 am

the only thing that makes me feel 'ripped off' is that i cant pick lock or use terminals because of a glitch.

There's a glitch for minigames?
What about gambling minigames?
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Jaki Birch
 
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Post » Sun Feb 20, 2011 2:40 pm

I definitely don't share your opinion, but I will ask have your explored everything? I thought as you do on the size of the world initially, but after poking around I can say it's just not true and I haven't come close to exploring everything yet. The town's are bigger there are more of them, and look at Camp Mcarren that place is huge I have only been to about 4 places on the strip, walked through Freeside not to mention all the buildings around Vegas itself. Yes I'm not surprised about the bugs, I will admit I didn't think there were going to be so many (in the GECK to), I have noticed things I never saw in FO3 like pieces not snapped together properly. I fell through a invisible "hole" in the floor in Vault 21 I guess from a snapping issue as well, but all in all I love this game just as much as FOE maybe a bit more since there is added awesomeness from mods and you all know that they lifted influence's from many of the FO3 mods.

I also went all in and got the CE as well, first time ever, and I thought that was a nice package worth the extra caps. I'm sorry you feel ripped off but that is your right and maybe in the future don't buy the newest FO until you learn more about it.


bigcrazewolf
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lolly13
 
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Post » Sun Feb 20, 2011 6:24 am

-I am having fun
-I've played about 30 hours already
-The only bugs I've had were 2 crashes to Desktop and one time a dog had his eyeballs on the side of the head

Cost me 50$


I don't feel ripped off, now if I pay 10$ to go see a 1.5 hours movie then I feel ripped-off
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James Potter
 
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Post » Sun Feb 20, 2011 9:16 am

I only spent 40 bucks on this game, and its well worth it. I was kinda pissed when I realized the west side of the map is not even there... But so far I got around 65 hours in and still got quests to do and places to see.

What really impresses me in this game is the insane amount of weapons... Its like all of FO3s weapons and dlc weapons times 10.
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Genevieve
 
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Post » Sun Feb 20, 2011 10:18 am

only way i see fo3 being better was the main quest was bigger and took longer if you just did the mian line in fo3 you had alot more to do than nv but nv has diff endings to play thru to see how you effected things plus alot of faction quests you can do so beside fo3 having a longer main quest i think it comes in number 2 to nv
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Julie Ann
 
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Post » Sun Feb 20, 2011 4:48 am

No, I don't.
This is closer to what a Fallout game should be like.
Bethesda should take notes of what Obsidian did for Fallout 4.

This, and I found all of the exploring places in Fallout 3 for yet *another* tube of Wonderglue to be incredibly tedious. Different players look for different things, I guess. I think NV is a better game than Fallout 3...albeit with fewer places to find, but I'm ok with that.
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aisha jamil
 
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Post » Sun Feb 20, 2011 1:03 pm

The only thing I got ripped off on was having to kill a NCR Veteran Ranger for his sweet sweet armor.

Really Obsidian, no quests to give it to me? Or dead bodies that just happen to be there? Pff.

Other than that, this game is keeping me away from my studies and is just wonderful to continue to play.
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Sabrina Steige
 
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Post » Sun Feb 20, 2011 1:43 pm

This game is fun.. but.. the bugs.. oh god..
Fallout 3 was better in the content and the playablity, I never had one freese for over 100 hours nor any lag.. on NV I have a lag spike every minute or two on Win7 and on a powerful Alienware computer..

But I fell, I didnt get ripped off cause my friend passed it down to me from steam =D
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Smokey
 
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Post » Sun Feb 20, 2011 10:28 am

No, I love the game and think they did a super job.
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tegan fiamengo
 
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Post » Sun Feb 20, 2011 3:14 pm

I'm not feeling ripped off. Infact I feel quite served (considering the circumstances).

And I must be one of the lucky few who can count glitches, bugs and crashes with one hand fingers (after about 70h gametime).
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Trish
 
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