» Sun Feb 20, 2011 11:17 am
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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So in essence your agree that Fallout 3 didn't quite "get right" the spirit of the series. I think most would agree that FNV is closer to the original vibe.[/quote]
- I have no idea. I never played Fallout before Fallout 3 and never will.
Fallout 3 was epic. It brought me the fear and desolation of the wasteland, tied it into a surreal place with subways, real streets, museums and architecture, and genuinely had me thinking I was living in a post apocalyptic wasteland. Flawed, yes, but everything is flawed to one degree or another. If I could take the extended roleplaying elements of F3, eliminate the inane and dead end style writing of Oblivion with the wry and witty style of Bethesda, add in the deeper inventory system from New Vegas and push the envelope on the censor button (Bethesda won't swear or hurt pixelated kids or let you experience real slavery) - I'd have "The Perfect Game."
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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Being connected to the character comes from choosing your “role.” It develops in relation to the choices that you make concerning the various factions. [/quote]
- That is a minimal definition of connection. I can choose my role, but if there story is so loose and full of holes that I can't feel like what I'm doing might, possibly if even remotely, have happened in some parallel universe... Well, then character creation is nothing more than mario paint.
- Yes, it does develop in relation to the choices you make, but ONLY if those choices are logically presented in a forward manner where the character (YOU) doesn't have access to knowledge (questions/dialogue) that there is no possible way for him/her to possess. In order for this "story" in New Vegas to make sense, I'd need a time machine where I could tell my character a bunch of random and disconnected information. That is exactly how the dialogue feels, like I have more information than I should, but also that I have no idea what the information is relevant to. It is a poor story, New Vegas. Excuse me, a poorly IMPLEMENTED story.
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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When you write, "absolutely 100%" you make it sound as if that’s a fact while it’s entirely subjective. [/quote]
- OK. So what? It's a forum. Let's not get the thread closed by attacking each other. You are a nice guy.
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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You do realize that many will not take you seriously after that statement. We play RPG's b/c they are ahem...RPG's [/quote]
- You do realize that you presented that statement as a fact, right? I guess what you meant to say was that, it is possible that many will not take me seriously.... etc. Either way, Fallout 3 is not an RPG and neither is New Vegas (supposedly). They are both action / RPG's, of which the latter (F:NV) has little to no action.
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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What difficulty level did you play on? The consensus is that FNV is more challenging than F3. God-mode came very early in F3. If I remember correctly, early on in F3 after getting some sort of powerful plasma rifle from Rivet City the challenge became rather trivial. Everything turned into a pile of green goo at the push of a button. I'm not finding FNV on the hard setting to be as easy.[/quote]
- I am playing on the hard difficulty level with hardcoe mode ON. Perhaps the consensus is majority owned by Fallout 1+ 2 fans. Or, perhaps the consensus is wrong. Either way, the consensus doesn't concern me. There was a gun, near the mothership zeta dlc, that allowed what you reference, but that doesn't make your point. There was way more tension and real action in Fallout 3 versus New Vegas. I think New Vegas is only harder because one has to force themselves to sit through the hours of pointless NPC conversation. Every where I go in New Vegas I'm expecting at least a little battle, but all anyone wants to do is talk. So, so boring. I can't wait until the community takes the improved inventory of New Vegas and patches it to Fallout 3. If Fallout 4 is by Obsidian you can have it. More power to you.
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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hardcoe mode is simply an added feature that some role players might like. I use it but am a bit ambivalent. It's slightly more immersive but whatever--it’s no big deal.[/quote]
- It is a joke. Got water, food, Rad away, and a bed? That's it.
The idea is a good idea, but because there is no real combat action, none of any length (I'm talking like even five minutes of straight combat), the idea of stimpacks gradually healing is wasted. It is WAY too easy to fix a broken leg or be cured of an addiction or regain life. So, instead of stimpacks healing my broken limbs I have to carry around a doctor's bag, of which there are plenty... Big Deal.
Remember the mud crabs or whatever they were called? Those things were SCARY! The monument near the bridge, where you had to put the sensor in the eggs of those crabs... that is the kind of detail and developer quality that this game has nothing of. If you wanted to play that RPG you could, with a stealth boy, lockpicking, and finding a semi-hidden entrance. If you wanted to blast through the front door... well, good luck to you. New Vegas is like a wimpy watered down Fallout 3. I feel like if I shot someone in this game the disc would literally jump out of the tray and start crying.
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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The gist I got from reading your opinion is that you either don't like or are not used to a more old school role-playing vibe. It's true that we don't see too many mainstream RPG’s today embracing that philosophy and what is more common are hero archetypes, narratives lacking ambiguity, gobs of unchallenging combat and/or repetitive exploring. [/quote]
- That is exactly how I would describe New Vegas, full of archetypes, ambiguous quests, and no combat.
Repetitive exploring, LOL... Right, New Vegas isn't repetitive at all. Except for the fact that every single character in the whole entire game is only interested in that stupid platinum chip. Every faction wants you to do the same thing. And by the way, combat isn't repetitive if it is done correctly, if every time there is a combat situation there is a different twist or trap (landmines with Arkansas, Gary's vault, etc.) - that is fun!
[quote name='Brixq' date='28 October 2010 - 05:12 PM' timestamp='1288300322' post='16588538']
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Sounds like Mass Effect 2 might be more suited for your style. I enjoyed it, played it numerous times on insanity but it wasn’t really an overly difficult game. I think where your argument falls flat regarding combat is that it's never really too tactically challenging even on the hardest setting. ME2 (a hybrid RPG) probably came the closest to nailing it but it certainly wasn't FPS hard--and that's as it should be because we predominantly don't play these game for their 1:1 combat accuracy.[/quote]
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OMG, you couldn't be more wrong. I hated Mass Effect 2 soooooo much and thought that the developers KILLED the game that I loved, which was Mass Effect. reason being, the turned a great game that I could immerse myself in (ME) and turned it into a generic third person shooter (ME2). ME2 svcked. I'm not buying ME3. Read the Bioware forums and you'll see I use the same sig. Ha, ha, ha. Sounds like you don't really know what you are talking about, but are an Obsidian fan. Sorry to step on your game, but I don't like it. Hopefully this partnership with Obsidian is a one trick pony and Bethesda ROCKS Fallout 4. Otherwise, like I said, you can have it.
It isn't that the combat is poorly executed, not up to par with Infinity Ward or Id... It is simply that in New Vegas, it's all talk. There is no combat. How many hundreds of weapons do I need in order to talk someone to death?
I guess I'll find out with New Vegas.