anyone else feel pretty ripped off?

Post » Sat Feb 19, 2011 11:00 pm

i strongly agree.. Fo3 was MUCH better than new vegas. things are supposed to get much better as games progress, not worse. sure new vegas is good, im not saying its not. i was just expecting captivating gameplay, addictive. like fo3. New Vegas just seems empty, it gets boring within 2 hours of gameplay. Bethesda has done exellent work with its earlier games, from Arena to fo3. i dont know what happened with new vegas to be honest. >:l

this.
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Marine Arrègle
 
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Post » Sat Feb 19, 2011 9:04 pm

I don't want anymore Fallout - I want more of whatever Fallout 3 is.


So in essence your agree that Fallout 3 didn't quite "get right" the spirit of the series. I think most would agree that FNV is closer to the original vibe.

Fallout New Vegas is bland. The story does not track well. You are shot in the head (OK.), but if I'm just a simple courier, a little guy, then why would I all of a sudden try and be the biggest bad ass in the world ? - Seems to me that this story is like a cut and paste job gone wrong. Nothing in the story feels connected to anything else and I don't feel connected to the character either (at level 14). Fallout New Vegas feels - pointless, or better yet, plot less.


Being connected to the character comes from choosing your “role.” It develops in relation to the choices that you make concerning the various factions.

That is what Fallout New Vegas feels like, a big mod. It absolutely, 100%, lacks the quality, character, depth of plot, continuity of story, and immersion of any of Bethesda game I've ever played. I'm a little disappointed, yes, but more than anything I'm just bored with New Vegas.


When you write, "absolutely 100%" you make it sound as if that’s a fact while it’s entirely subjective.

#1) - this game is WAY TOO MUCH RPG.
I'm bored to death with talking to the NPC's, especially since they have such lousy dialogue
.


You do realize that many will not take you seriously after that statement. We play RPG's b/c they are ahem...RPG's

There is truly no opportunity to be tense or frightened of what is around the corner in New Vegas…
The subways, buildings, vaults of Fallout 3 were TENSE and the action was GOOD. Fallout New Vegas has about as much action as a retirement home. When the powder ganger surprised me, you know, I was so happy because I thought this game was going to really be something to watch your back over, but that was the only tiny bit of adrenaline I've had and I'm on level 14. Why are all the buildings and "levels" so easy to waltz right in and out of? No raiders trying to kill me, nothing to be worried about at all
.


What difficulty level did you play on? The consensus is that FNV is more challenging than F3. God-mode came very early in F3. If I remember correctly, early on in F3 after getting some sort of powerful plasma rifle from Rivet City the challenge became rather trivial. Everything turned into a pile of green goo at the push of a button. I'm not finding FNV on the hard setting to be as easy.

Seriously, there is no action in this game at all. So don't worry about hardcoe mode. If there was any chance of getting shot then I guess it would be cool.


hardcoe mode is simply an added feature that some role players might like. I use it but am a bit ambivalent. It's slightly more immersive but whatever--it’s no big deal.

The gist I got from reading your opinion is that you either don't like or are not used to a more old school role-playing vibe. It's true that we don't see too many mainstream RPG’s today embracing that philosophy and what is more common are hero archetypes, narratives lacking ambiguity, gobs of unchallenging combat and/or repetitive exploring.

Sounds like Mass Effect 2 might be more suited for your style. I enjoyed it, played it numerous times on insanity but it wasn’t really an overly difficult game. I think where your argument falls flat regarding combat is that it's never really too tactically challenging even on the hardest setting. ME2 (a hybrid RPG) probably came the closest to nailing it but it certainly wasn't FPS hard--and that's as it should be because we predominantly don't play these game for their 1:1 combat accuracy.
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meghan lock
 
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Post » Sat Feb 19, 2011 10:29 pm

I agree with the OP. I hope that Bethesda does not work with Obsidian in the future. It may be that Obsidian is the grandfather of the TRUE Fallout, but if that is so then I don't want anymore Fallout - I want more of whatever Fallout 3 is.

Fallout New Vegas is bland. The story does not track well. You are shot in the head (OK.), but if I'm just a simple courier, a little guy, then why would I all of a sudden try and be the biggest bad ass in the world ? - Seems to me that this story is like a cut and paste job gone wrong. Nothing in the story feels connected to anything else and I don't feel connected to the character either (at level 14). Fallout New Vegas feels - pointless, or better yet, plot less.

The dialog choices in Fallout New Vegas make no sense whatsoever and I'll give you two examples.
At the general store in Goodsprings I can ask the owner to tell me more about "Mr. House." - to which I reply, who the hell is Mr. House and why would I even ask that question?
At the lucky 38 casino, I can ask Jane "What's with the snowglobe collection? - to which I reply, what the hell are you talking about... snowglobe collection? Where? Why do I care?
Because I had a great science skill I killed Mr. House before I even knew what the hell the point of being in the casino was. Imagine if you could have crept into the enclave at the start of the game - I can't go any further without a spoiler for fallout 3, but the point is that this game is poorly designed, poorly executed, and events are VERY loosely connected.

And, there are MANY more examples of dialogue that simply feel like a cut and paste job from a brainstorming session, poorly implemented ideas by developers that were too lazy to make an immersible world and instead took the G.E.C.K. and made a big mod out of a bunch of random thoughts. That is what Fallout New Vegas feels like, a big mod. It absolutely, 100%, lacks the quality, character, depth of plot, continuity of story, and immersion of any of Bethesda game I've ever played. I'm a little disappointed, yes, but more than anything I'm just bored with New Vegas.

I'm going to write a complete new thread on this seriously flawed game when time permits, but before then I'd like to say a few more things...

#1) - this game is WAY TOO MUCH RPG.

I'm bored to death with talking to the NPC's, especially since they have such lousy dialogue, and there is truly no opportunity to be tense or frightened of what is around the corner in New Vegas. The subways, buildings, vaults of Fallout 3 were TENSE and the action was GOOD. Fallout New Vegas has about as much action as a retirement home. When the powder ganger surprised me, you know, I was so happy because I thought this game was going to really be something to watch your back over, but that was the only tiny bit of adrenaline I've had and I'm on level 14. Why are all the buildings and "levels" so easy to waltz right in and out of?
No raiders trying to kill me, nothing to be worried about at all.
Why in the world would ceasar want to talk with me? - That is SO LAME!
If anything, I'd have to be captured as a slave and complete a whole subplot before Ceasar would talk with me, but no... spoiler.

As much as I like Bethesda, after this and alpha protocol (I don't care why it svcked, it just svcked, no excuses) I will never touch another game with Obsidian on, in, or anywhere near it.
I can think of a multitude of examples of why Fallout 3 was a better game, but I'll leave that for my own thread.

One last thing - credit where credit is due - the improved inventory system is a welcome change. This is something that should have been in Fallout 3 and everyone knows it. Obviously Bethesda didn't have time to expand the inventory and crafting system, but that is pretty much the ONLY good thing about New Vegas. hardcoe mode is a joke. Why is it hardcoe?
Because I have to carry around a few water bottles and an iguana stick?

Seriously, there is no action in this game at all. So don't worry about hardcoe mode. If there was any chance of getting shot then I guess it would be cool.

Please Bethesda, don't collaborate with Oblivion anymore. Nothing but a bunch of amateur modders.
Just look at the rocks in good springs, the very first place in the game... gaps in the game world the size of a gecko's head. Obsidian needs to go back to school. Actually, maybe if they hang around Bethesda long enough they'll learn something, but I kinda doubt it.

so in FO3 jsut because you came from a vault you get to be the most bad ass guy in the land? even though everyone else from every other vault including your own doesnt do [censored] but eat [censored] and die?
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Bryanna Vacchiano
 
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Post » Sat Feb 19, 2011 10:34 pm


Fallout New Vegas is bland. The story does not track well. You are shot in the head (OK.), but if I'm just a simple courier, a little guy, then why would I all of a sudden try and be the biggest bad ass in the world ?


Oh that one’s easy. The fact that your character has no background story leaves that up to YOU to decide.

Example: My current char “Beatrix Kiddo” (Yes I stole from Mr Tarantino but was double ticked when I ran into Beatrix Russell. WTF? :D ). She hails from the Capital Wasteland where among other adventures too numerous to mention, she entered a military simulation to aid a group called “The Outcast”. In order to help her survive said simulation they downloaded Special Forces training (A la The Matrix) to help her survive it. After the aforementioned simulation she found she retained all knowledge and skill regarding combat weaponry and tactics which served her well through some pretty hairy events in the Capitol Wastes and a place known as The Pitt.

After both triumphs and devastating events (including but not limited to shooting her lifelong friend, Amada, in the face during a tense moment when Amada threatened her life.) she decided to start over and move west. Living the simple life of a courier and eschewing weapons and violence…….which eventually gets her shot in the head.

Now with severe memory loss (she not only has no memory of the Capitol Wastes but also her life in NV as a courier) she tries to piece together what happened to her and why she was shot. Early on, she is at first surprised at and later a little fearful of her amazing abilities with weapons and the freakish calm in the face of life or death situations. And so begins an adventure.......

THAT is why a simple courier, a little guy, would “all of a sudden” try and be the biggest bad ass in the world ?
:laugh:
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daniel royle
 
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Post » Sun Feb 20, 2011 12:58 am

I purchased the CE for pc, I don't feel ripped off just a liitle dissapointed, some of the content was obviously rushed, like object mis-placement and wall allignments, examples are computer chairs placed in positions where there is no computer, normally this would not be a problem, but when NPCs use the chair they begin typing air, I've done modding and seen the resources, there chairs without the typing animation attached, wall allignment in some intenals are poor, you can see a gap that must be about 2 pixels wide, the editor has snap to, why was it not used.

Most of my dissapointment centers around cosmetics, but the side quests are also a bit of a let down, they seem more designed to stretch out play time rather than be something interesting, overly convoluted at times, but I can safely say that despite those things, I've played more than enough hours so got my money's worth.
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Queen of Spades
 
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Post » Sun Feb 20, 2011 12:58 am

so in FO3 jsut because you came from a vault you get to be the most bad ass guy in the land? even though everyone else from every other vault including your own doesnt do [censored] but eat [censored] and die?

you get to be the most bad ass person in the wastelands cuz you have a reason to get [censored] done.
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Ezekiel Macallister
 
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Post » Sun Feb 20, 2011 2:13 am

you get to be the most bad ass person in the wastelands cuz you have a reason to get [censored] done.

lol so gettin shot in the face and surviving isnt a reason to get [censored] done? like your just gonna get up and say. oh well no harm done the guy just shot me in the face im sure he meant nothing by it? if i got shot in the face and lived it would be straight up Kill bill 3 in this [censored]
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Johanna Van Drunick
 
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Post » Sun Feb 20, 2011 12:01 am

Question for the masses. Is the PC version more buggy than the console version? I keep reading these horror stories and am just not experiencing them on XBOX 360. Sure the occasional harmless glitch you expect in a new game of this size but nothing close to a deal breaker.......or even a major irritation.


I don't have a ton of issues. It crashes occasionally, but load times on the PC are really fast, so it isn't that annoying to me (except trying to swim lake meade where it crashed every few seconds). I do have the odd stutter in the framerate but it isn't game breaking. I've had one minor quest issue, which was fixed in a patch. Nothing else so far
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Farrah Barry
 
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Post » Sat Feb 19, 2011 10:03 pm

lol so gettin shot in the face and surviving isnt a reason to get [censored] done? like your just gonna get up and say. oh well no harm done the guy just shot me in the face im sure he meant nothing by it? if i got shot in the face and lived it would be straight up Kill bill 3 in this [censored]

never said anything was wrong with the story in newvegas...though getting shot in the head twice and living is pretty unlikely especially in a time where surgical tools and tecniques would be hard to find and those found would be pretty close to useless for the fact that a brain infection would likely occur and no amount of med x or stimpacks is gona help that....but other wise i did like the story line :P
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Devils Cheek
 
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Post » Sun Feb 20, 2011 8:18 am

never said anything was wrong with the story in newvegas...though getting shot in the head twice and living is pretty unlikely especially in a time where surgical tools and tecniques would be hard to find and those found would be pretty close to useless for the fact that a brain infection would likely occur and no amount of med x or stimpacks is gona help that....but other wise i did like the story line :P

aight i get what your saying. also realize that your saying unlikely. which means that theres also a chance that he wouldnt get an infection. its all on chance and in a video game its whatever the devs make it lol
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Dina Boudreau
 
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Post » Sun Feb 20, 2011 1:03 am

I initially felt a little disappointed by the size of the map, but then again, I paid $50 for the regular PC version). FO3 with no DLCs is a good bit larger when underground areas are taken into account. I didn't much care for the linearity of the game by way-over-PC level enemies forcing me in a certain direction. I've been spoiled by a player level centered world of Oblivion and FO3 allowing me to go anywhere and do any quest immediately. That's a true open-world, sandbox situation and a linear track forced by mob level is no different that a linear track forced by physical barriers. Oblivion's leveled world did take away from a sense of danger, but they worked much of that out in FO3 - especially with enemies added in the DLCs (Feral Ghoul Reavers anyone?). I hate to see them return to a game style that's not scaled to your level.

Personally, I hope ES V (if there ever will be such a thing) is a completely "in-house" development on Bethesda's part.


I disagree. I can go anywhere I want in fallout NV, and with the right strategy, can over come the baddies for the most part, and if not, I can usually still go somewhere, and avoid the baddies (i.e. stealth boy). What I like is that it gives me something to strive for in areas I can't. If I can't beat something, I work hard to level up and then go back. Oblivion and fallout 3 were WAY too easy with the world leveling. It was better in FO3 since they at tiers of world leveling, but it was still way too easy. I mean, what is the point of leveling up, if with no skills, at level 1, I can kill everything that I can kill at level 20 with all skills? It is just a little bit easier at level 20. Where is the challenge in that?

TBH, what would be the perfect scenario, is if they could have an option for world leveling. If you turn it off, everything is a set level, and level 30 [censored] will whip your ass, if on, then it is like FO3 world leveling
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K J S
 
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Post » Sun Feb 20, 2011 4:58 am

aight i get what your saying. also realize that your saying unlikely. which means that theres also a chance that he wouldnt get an infection. its all on chance and in a video game its whatever the devs make it lol

i know...i was being very genuine, i really do enjoy the game and story, just disappointed in it to a fair degree for some things ;)

although the chance is INSANELY unlikely....most people do not survive the gunshot itself, then the fact that the player can still walk and talk and all that properly adds even more to the statistics, then the fact that even in such an unsterile and in fact filthy operating environment the player doesn't get an infection, not to mention that the doctor was able to preform brain surgery apparently very skillfully so many years after an atomic war when knowledge on the matter would be very scarce, and to top it all off, the player simply walks out the door to kick some ass


but it is an rpg so that kinda thing can happen :P
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Yama Pi
 
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Post » Sun Feb 20, 2011 7:03 am

I love both FO3 and NV but i can also relate to a lot of the points on both sides. I too was shocked in NV when i first started to try to explore and everywhere i went there were creatures that would kick my ass, prevent me from exploring, etc. As it turns out i was just soooo used to playing FO3 where my character had become a GOD and could go anywhere and do anything. Just for kicks i started a new FO3 character the other day, leveled him up a few levels and tried to "explore"...well...i got my ass kicked....just like early on in NV. In FO3 i was so used to being a god.

I think the dialog choices are better in NV and the independant fame system is awesome. But setting wise i ams still torn....

In RL I love going to Las Vegas, been there many times so i was pumped when i heard the next FO was going to take place there. However, For me...getting to the strip and seeing all the hotels, lights, etc (as incredible as it was) doesn't compare the the emotions I felt the first time i came over the ridge and saw Washington DC in nuclear ruints. THAT was incredible for me. The Capital, Washington Monument, Lincoln memorial. all in ruins....very impactful. And that emotion was the undercurrent for the whole game.

Anyway, I love them both, see pluses and minuses for both....But definately don't feel ripped off
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Mrs Pooh
 
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Post » Sun Feb 20, 2011 2:35 am

70 hours in and I still have 40 locations to find... I think I got my money's worth.
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Matt Terry
 
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Post » Sat Feb 19, 2011 7:12 pm

ever played WoW? why do you think that game has been the game of the last decade or so? maybe because of the difficulty? and how you have to lvl up to go certain places?
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Kat Lehmann
 
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Post » Sat Feb 19, 2011 8:55 pm

ever played WoW? why do you think that game has been the game of the last decade or so? maybe because of the difficulty? and how you have to lvl up to go certain places?

no accually, so prob a bad example :P
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danni Marchant
 
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Post » Sun Feb 20, 2011 11:21 am

no accually, so prob a bad example :P

lol still a good example :)
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Len swann
 
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Post » Sun Feb 20, 2011 12:30 am

lol still a good example :)

the mohawk grenade commercial kinda made me not take it too serious lol
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victoria johnstone
 
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Post » Sun Feb 20, 2011 1:20 am

the mohawk grenade commercial kinda made me not take it too serious lol

yea...thank god i quit about a year before that came out.
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lucile
 
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Post » Sun Feb 20, 2011 9:10 am

yea...thank god i quit about a year before that came out.

oh and the prince of darkness one ;D
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mollypop
 
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Post » Sun Feb 20, 2011 10:58 am

I don't know if it's been mentioned, and it's slightly off-topic, but with my second character I made it onto the strip in about 40 minutes, so it's very possible to get around the deathclaws and such (and my character was not combat or sneak oriented, so you don't even have to do that). The prodding in a certain direction is the price we pay for having non-scaled enemies.
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Amanda Furtado
 
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Post » Sun Feb 20, 2011 2:05 am

cost: 80$(went for the whole package)

content: a map thats SUPPOSED to be larger, but as pointed out by another thread, is accually 50% or more smaller than it is elad to believe
a


Can anyone confirm this?

Also I too went for the "whole package" and I found the book All Roads to be well worth the extra $.

I personaly am really enjoying the game, true it has frozen a few times - but I really feel like I have created a more realistic virtual self than ever before, (zero people skills, science skill, and a tendency to forgive people who have tried to kill me)
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Juanita Hernandez
 
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Post » Sun Feb 20, 2011 2:47 am

I don't feel ripped off. Most 360 games you can play over a weekend pretty much. How long does this game last?

But I have to say I'm a bit disappointed by the size of the map. When you first open your Pipboy map and see the size of it, you're like Wow, but then you find that a quarter of it is inaccessible. I guess it's not that big of a deal if there's plenty to do in it. I felt F3 had tons to explore but very little to do after you'd done the few quests and explored the few towns. Sure there are tons of dungeons and locations to explore but there's nothing to do except wipe out all the raiders or super mutants, pick up all the stuff then proceed to the next location.

So I'm not going to complain too much about the size if this game gives me more to do, but it would be nice to get the feeling of a large open space to run around in.
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Emily abigail Villarreal
 
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Post » Sun Feb 20, 2011 8:24 am

I AGREE TOTALY!! The map is far smaller and the use of mobs to hinder us or invisible walls which seem to be EVERYWHERE and they use the mountains as barriers to block most of the ede of the map and id say about 20% of the map is blocked by that. In FO3 you could walk to the edge of the map and here u get stopped WAY before it end, not a foot or two but go see for your self, the noth is almost completly blocked for the top part of the map, a road leads there and u end up and a blockage of cars and all the sudden u cant jump onto a car to pass it. Short cuts over mountains are blocked so they lead u through areas with over populated monsters. Ive sen MANY plces reused from FO3 like the tumble weed ranch house is just dave republic. Go inside and look.... It ruins things for me when i have flash backs of FO3 in Vegas. I love what they did do but they did go cheap in this game when u compare size and explorability. Seems more linear than other game also. I enjpoy this game ALOT as i got it the night it was out, 2nd in line and ive put 90 hours into it already :sadvaultboy: I just hope the DLC helps right some of the wrongs I FEEL they made so please dont message me giving me crap cause you feel different. Im not going to sit here and list everything i noticed wrong, copied or want different cause im high and wanna play the game but from the hype they was putting out they sure didnt deliver on 100% of what they said they was. Id say 85% gameplay and 60% map and exploration wise. I feel really jipped on the map, thats my worst complaint about the game (BESIDES ALL THE DAMN BUGS)
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Samantha hulme
 
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Post » Sun Feb 20, 2011 5:55 am

I like the game I'm a little disappointed with the bugs but I blame Gamebryo for that mostly. New Vegas is fun to play, so many guns to use, Factions, The Strip (Which I could get their easily from Goodsprings at LV 2 if I wanted too) and more
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Your Mum
 
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