anyone else feel pretty ripped off?

Post » Sat Feb 19, 2011 4:06 pm

I don't think you're alone in feeling you've been misled about what your opinion of the game would be when it came out. You're probably not alone in believing that the time you waited for the game to come out was somehow wasted.

I don't think I'm alone in not understanding how anyone could expect anything less from someone trying to sell them something, or in believing anyone was doing nothing else useful during the entire time the game was being developed.

Knocking it for the bugs, I can understand. Everyone has a different threshold where the fun ends and frustration begins. They're noticeable for me, but I'm still having fun. It's not Ultima 9 (still waiting on my patched install disc, Garriott).

I don't agree that the world is too small or the game too short either, but if you manage to convince Bethesda/Obsidian to add free content to make up for hurt feelings, I'll shout your praises from the mountaintops.
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Laura Tempel
 
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Post » Sat Feb 19, 2011 7:53 pm

The more effort and exploration you put into New Vegas, the more it gives you. And more. And more.. and more... and MORE...
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Vickey Martinez
 
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Post » Sat Feb 19, 2011 7:45 pm

I don't feel ripped off.

This is the best game i've bought in 2010.
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 10:59 am

My opinion on this game is:

- The Map is smaller then FO3, NV has more locations Which 75% of lead to nothing ( Today I visited 31 locations and none of them had anything useful or any quests)

- Enemies seem non-existent out in the wastes unlike Fo3 were there was a huge number of raider bases all over the place.

- Most of the side quests are either too buggy to complete or completely boring with no point but a few measly XP and a few caps as a reward

- The only useful craft item is the weapon repair kit.

- Overall I feel this game was created to make profits from initial sales and to get even more money with DLC, not once did I think "Yeah this game is awesome i'm so glad I shelled out my hard earned money on this"

I got my trophys for this game, Then I sold it on Ebay for £4.00, buy it now, That's how much I believe it is actually worth.

I hope Bethesda still plans to do Fallout 4 Because I loved FO3. Obsidian has ruined this game!

Before people say "Oh you must have never played Fo1 or Fo2" Yes I have, I completed them many, many times and enjoyed them.
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Beast Attire
 
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Post » Sat Feb 19, 2011 1:54 pm

I think a big part of this feeling is people not realizing that a lot of the locations in this game don't have anything special happening at them, until you get a quest that sends you to that location. Take for example 'Jean skydiving' right outside goodsprings. If you walk in there immediately after exiting goodsprings, there's nothing but a locker with a few guns and ammo in it. Nothing special. However after a few powder ganger quests, you get sent there to investigate someone who doesn't spawn until the quest is activated, which adds an NPC and event to the location.

Though I haven't obviously done every quest in the game or visited every location, I'd think its safe to say the majority of locations were put in for reasons like this. Not just to have a random building location on the map to piss you off with its pointlessness.
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Assumptah George
 
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Post » Sat Feb 19, 2011 11:49 pm

guess im the only one :/

again, not saying its terrible, not by any means, but i guess after having played fo3, this was a bit of a let down to me as a sequel. of course, most of you who say know seem to share the fact that you all are dead set original fallout fans :P (nothing wrong with that, dont kill me for sayin that XD)

"Also,I would hate to have an "easy" walk from destination to destination without some deathclaws or other baddies to deal with .(I guess you could turn your game down to EASY)"

i dont mean that deathclaws and stuff are hard to kill, i mean that it seems like they try to make some areas off limits for points in the game, making it somewhat less free to move around. a hoard of deathclaws and deathwasps is much different than one or 2 at a time.



Personally, I like that they made some areas too difficult to explore right out of the gate. I find it satisfying to finally be able to venture through an area that I once couldn't. That and having played Fallout 1 & 2, the Deathclaws and Super-mutants were far too easy on FO3. I still thought it was a great game though.
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Joie Perez
 
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Post » Sat Feb 19, 2011 11:02 am

Why would I feel ripped off? This game is better than 3 in every way. The writing, the quests, the characters, the layout of the land, the leveling system, the perks, the weapons, etc etc are all better than 3.

The map is smaller in size, but there are roughly 50 more locations than 3 had, which means less wandering around a giant empty space.
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Alessandra Botham
 
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Post » Sat Feb 19, 2011 8:54 pm

I actually couldnt really get into Fallout 3 until a year later when i had no games to play. I was so hyped for Fable 3 and I ended up deciding to get NV just to try it out, and now I am actually stuck on NV and not playing Fable 3 haha, I like NV much much better than FO3 and Fable 3 lol, more survival aspect on hardcoe which i am playing, one of my favorite games now fyi
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Chenae Butler
 
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Post » Sat Feb 19, 2011 11:41 pm

When FO3 came out, I paid $50-$60 for it. I played it for over a year with multiple characters and different mods. Enjoyed the heck out of it until it became too predictable.

When I heard about FONV, I pre-ordered it for $50-$60 . I have been playing it every weekend and 2-3 hours every night after work. I can see where I will be playing it for quite a long time....as much as or more then I did with FO3.

Considering that I can pay up to $20-$30 (or more) for a single night of entertainment (movies, bar hopping, dinner, etc.) I feel that I have gotten a bargain in regards to entertainment value with both FO3 and FONV.

As far as quality goes, I'm running the game on a PC and so far, I have not encountered any game breaking issues. Sure, I have had the occasional CTD, but I can't think of any computer game where I didn't have a CTD. Overall, I am very satisfied with FONV. They took some of the better improvements modders made to FO3 and incorporated them into FONV. They have made the game deeper and a tougher challenge. At first I also thought the map was smaller with fewer places to explore. After getting deeper into the game, I no longer feel this way.

Color me happy!!! :celebration: :foodndrink:
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Tammie Flint
 
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Post » Sat Feb 19, 2011 2:42 pm

As I said, it wasn't terrible. I loved Fo3 (200+ hrs over seven chars). I even loved tactics, honestly. Here, this is easier:

1. Fallout 1
2. New Vegas
3. Fallout 2
4. Tactics
5. Fallout 3
6. Brotherhood of Steel

This is all, of course, IMHO. But to say Fo3 was better than New Vegas? Bugs or no, not by a long shot.



I loved BOS tactics, SO MUCH. If only it has a story like Fallout 1 or 2 it would have been a top notch game.

personally I like the games in order about like you have them, but for me Tactics and Fallout 2 tie. I absolutely love the Iso Real time combat.

That said I got the collectors editions for PC and it was right around $60. I play the game once through and got 48 hours in, after dropping a bunch of quests and just finishing the game.

My new character is WAY more fun, I have 12 hours in, only done the tut quest and the two at Mojave outpost. I have discovered way more, and many more places than I did the first time. I even found a neat place that.
Spoiler

Had a guy who wanted to be a ghoul so he went to the nuke testing area, and ended up dying, reminded me of bittercup.


Complete with three little notes you could find and read. My current play is MUCH more entertaining, its more of a focused build. Its very effective, but lacks lots of hit points. I have had much fund not doing any quests (and I can't decide who to help!) and just exploring.

I made it to level 13-14, all without quests, just wondering around finding places. Many things I have missed again, because of low skill levels (lockpick) and the like. I have even found some really neat unmarked caves to explore.
I hope to break into level 18-20 before I got back and start doing any quests. That should be plenty of levels and skill points placed so I can pass more skill checks.

Over all I am very pleased with the game, around 60+ hours spent and many more to come. It is looking like this second play will be well into the 65-80 hours played range.
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Christie Mitchell
 
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Post » Sat Feb 19, 2011 2:19 pm

I initially felt a little disappointed by the size of the map, but then again, I paid $50 for the regular PC version). FO3 with no DLCs is a good bit larger when underground areas are taken into account. I didn't much care for the linearity of the game by way-over-PC level enemies forcing me in a certain direction. I've been spoiled by a player level centered world of Oblivion and FO3 allowing me to go anywhere and do any quest immediately. That's a true open-world, sandbox situation and a linear track forced by mob level is no different that a linear track forced by physical barriers. Oblivion's leveled world did take away from a sense of danger, but they worked much of that out in FO3 - especially with enemies added in the DLCs (Feral Ghoul Reavers anyone?). I hate to see them return to a game style that's not scaled to your level.

Personally, I hope ES V (if there ever will be such a thing) is a completely "in-house" development on Bethesda's part.
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quinnnn
 
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Post » Sat Feb 19, 2011 5:47 pm

Time for a clean up
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Nicole Mark
 
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Post » Sat Feb 19, 2011 12:06 pm

Thanks for the help Ro. ;)

I have tried to clean this up and make it free of trolling/flaming/flamebaiting so we can continue this discussion. Please do so in a calm, considerate and non inflamatory way or it will be locked again and won't be cleaned up again.

Please remember it is fine to disagree with one another and that one person's opinion is no more enlightened than another. Personal preferences are expected but they are not expected to cause fires.

Discuss your differences without belittling one another like mature folks do please. :)
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katie TWAVA
 
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Post » Sun Feb 20, 2011 1:55 am

First! ... I think, at this current stage, i have been pretty ripped off. This is due to all of the bugs and wasted space that i have seen. I hope, some time, that there will be some good DLC that will fill in the left out space.. Until then, i guess i'll have to wait..
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Rude Gurl
 
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Post » Sat Feb 19, 2011 12:54 pm


a hoard of deathclaws and deathwasps is much different than one or 2 at a time.


This game forces you to be resourceful. On level 20 I got swarmed by deathclaws. The only gun I had with real stopping power was the Gass rifle (but my energy was only 30). After getting killed/pwnd multiple times, I finally made a run for one of those long trailers and stayed in there. It took me a flippin half hour to pick them all off with my various small guns and explosives (explosives was only 50).

But it was hella satisfying when I finally got out of it.

In FO3, I would have just popped them all in the head with the Terrible Shotgun with a little help from Grim Reaper Sprint and 0% risk of peril while in VATS.

I have NEVER been an RPG guy and never played a Fallout game prior to FO3. As a matter of fact, I bought the GOY edition just about a year ago (a true Johnny Come Lately). But I prefer FONV for how much more it makes you think, and the mega amounts of dialogue options. Also your actions actually have REAL consequences in this game. I can't imagine how many play throughs it's going to take me to play all the angles.
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Adam
 
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Post » Sat Feb 19, 2011 6:19 pm

I have NEVER been an RPG guy and never played a Fallout game prior to FO3. As a matter of fact, I bought the GOY edition just about a year ago (a true Johnny Come Lately). But I prefer FONV for how much more it makes you think, and the mega amounts of dialogue options. Also your actions actually have REAL consequences in this game. I can't imagine how many play throughs it's going to take me to play all the angles.


True, fallout new vegas offers more immersion and replay value in terms of making new characters, doing things differently and having new quest/ending outcomes. Fallout 3 however had a larger (explorable) world, but didn't offer the improved rpg aspect from fallout new vegas. It's really a matter of opinion I'd say. Original fallout fans ( fallout 1 and 2) would problaby enjoy the improved rpg aspect of the game paired with the awesomeness that is fallout. ( even though I think obsidian should've made a completely new engine, but I know they didn't have the money or time to do it ) And people that liked fallout 3 for all the exploration ( even though it is considered repetetive by some people ) will problaby enjoy fallout new vegas less than fallout 3. There are ofcourse people that don't fit into these groups.
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Ells
 
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Post » Sat Feb 19, 2011 12:30 pm

FO3's locations seemed to be clones of each other - Sure Mercy Hospital was a large place to explore, but I felt it was the same as the Museum and every time I went underground it was just another subway tunnel that took the same twists and turns.

FOLV's locations did not give me that same repetitive feel. Vault 11 seemed much different to me then Vault 34 ... The different casinos seemed to actually be different - not just the same place cloned for each faction.

I feel that the story I am engaged in FOLV is more personal, that my character actually influenced the story. In FO3, I felt the character was just there for the ride in the story and trying to go outside of any preset boundaries was not fun. In FOLV I am enjoying discovering every nook and cranny. In FO3 I found myself not wanting to explore as much.

So, no, I do not feel ripped off.
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Farrah Lee
 
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Post » Sun Feb 20, 2011 12:06 am

anyone else feel pretty ripped off?


No, it's kind of what I expected.

(I've been exploring and sidequesting alot. Only got onto the Strip at around 43 hours. Then I ditched Veronica and picked up Cass.... oh, look. More exploring and sidequests. I'll get back to the Strip eventually.....)
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.X chantelle .x Smith
 
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Post » Sat Feb 19, 2011 11:27 pm

a world that prods you to go a certain direction and stops you with hordes of monsters(death claws and the likes) to stop you from going places
I definitely agree with the above comment. It`s annoying when game developers choose this route with games, especially games purporting to have an open world. Example: rocks walls with invisible barriers that prevent me from jumping over because the game wants to force me to go around and into a swarm of deathwasps as you said. I don`t recall any of that nonsense in Fallout 3.

As for the rest, I find this game superior to Fallout 3 in pretty much every other catagory. Though I don`t know if the FNV map is indeed 50% smaller as I`ve barely started playing.
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Ronald
 
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Post » Sat Feb 19, 2011 10:30 pm

To the OP. No I do not feel ripped off, its a great game. Obviously it is not going to be exactly the same as FO3, its a different game with different developers. It is completly understandable that one game will do things differently and perhaps better than the other, and vica versa.

Also, I am just happy they decided to make another fallout so soon after FO3...we are very lucky in that respect in not having to wait as long as many of us have been waiting for the next TES. Would you rather of had them not release NV at all?

My advice. Enjoy the game for what it is and stop trying to compair it to other games (even a predesesor)....until you can do that you will keep getting hung up on things that FO3 may have done better instead of what NV has done better. :fallout:
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Chloe Botham
 
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Post » Sun Feb 20, 2011 12:54 am

nope
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Robert
 
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Post » Sun Feb 20, 2011 1:58 am

map scale size anyone??? seriously someone test that out and lets put this dumb idea that FNV is smaller than FO3 to rest now

edit: i thoguth it was common knowledge that all maps were not the same scale.. guess not.
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loste juliana
 
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Post » Sat Feb 19, 2011 12:40 pm

I feel pretty ripped off because of the bugs to be honest, which is a shame because the game itself is actaully amazing in my opinion. I definitely like it better than Fallout 3. Or I would like it better than Fallout 3, if I could actually sit down and play it without fear of it crashing. And if I didn't have to put up with that ridiculous pop-in freezing that you get whenever you walk forward twenty feet. I've never seen anything like that in a game before, and I've played some properly buggy games. It's just not good enough.

The worst part is, I don't even think Bethesda/Obsidian will be able to sort half of these bugs out. And that's if they even bother to try. I honestly wouldn't be surprised if they just leave it as it is. That's usually what I see happen with games this buggy.
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Rob Smith
 
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Post » Sat Feb 19, 2011 1:40 pm

I feel pretty ripped off because of the bugs to be honest, which is a shame because the game itself is actaully amazing in my opinion. I definitely like it better than Fallout 3. Or I would like it better than Fallout 3, if I could actually sit down and play it without fear of it crashing. And if I didn't have to put up with that ridiculous pop-in freezing that you get whenever you walk forward twenty feet. I've never seen anything like that in a game before, and I've played some properly buggy games. It's just not good enough.

The worst part is, I don't even think Bethesda/Obsidian will be able to sort half of these bugs out. And that's if they even bother to try. I honestly wouldn't be surprised if they just leave it as it is. That's usually what I see happen with games this buggy.

dude... they are working on fixing it as we speak.... seriously they already realeased one patch that fixed quests and dialogs dont hate without knowledge... thats being ignorant. Im not calling you ignorant im just saying thats what it is. again not calling you ignorant
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Mark Hepworth
 
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Post » Sat Feb 19, 2011 3:56 pm

I don't understand why people keep saying "the game forces you in a certain direction". IMO, you are free to go anywhere you want as long as you can survive the trip. I much perfer they use enimies to deter you instead of using a locked gate with a lable saying "do not return until level 60"...

You want to see a linear action advanture "RPG"? Try Final Fantasy 13, now THAT is linear.

FONV is excellent. I did not know about the Fallout series until FO3. I liked FO3, but I love FONV. To me, FONV plays a lot like Morrowin.
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David Chambers
 
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