Anyone else have this bug in their game?

Post » Tue May 10, 2011 7:04 pm

Has anyone who has posted in this thread even read a single word in any of my posts?


I did read what you proposed, but here's the deal, while I'm am appalled at the bugfest that is FO:NV and NOT a happy camper the LAST thing I would like to see is the devs wasting time on is custom-tailoring the game to suit your unique preferences. Plus I hate the changes you've proposed.

I really have to wonder if you aren't doing this all as a joke. Seriously, if you really, really need to play in God-mode just skip hard-core and turn it down to normal difficulty, that should easily equate to God-mode. I limped through it twice, 1st time HC/Very Hard and the 2nd time HC/uber-super-hard (very hard with ALL game-breaking glitches turned on) and still thought the game itself was pretty damn easy. Perks at every level would be WAY too easy.

P.S. I'm on the 360, so obviously NO mods
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le GraiN
 
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Post » Tue May 10, 2011 1:38 pm

(very hard with ALL game-breaking glitches turned on)
Wait. If you can turn them on, can you turn them off?

Wouldn't that solve a lot of people's problems?
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Katy Hogben
 
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Post » Wed May 11, 2011 4:05 am

Though, if they turn out to be good at that the government might hire them.


Only off the record though. Bad PR for the government to associate with video game companies since some folks on Capitol Hill have been raging to outlaw or at least severely regulate them for years... Since as we all know, video games already kill people.
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Marguerite Dabrin
 
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Post » Tue May 10, 2011 10:20 pm

Since as we all know, video games already kill people.
Hmmm...digital distribution as a disarmament technique? Potential.

Better stop my silliness now.
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Kat Lehmann
 
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Post » Tue May 10, 2011 2:36 pm

Wait. If you can turn them on, can you turn them off?

Wouldn't that solve a lot of people's problems?

Oh, don't I wish! I'd be playing NV instead of posting here.

Maybe I've hit on something here tho', maybe all those game-breakers aren't really bugs..... they're features to make the game more challenging
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Nymph
 
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Post » Tue May 10, 2011 2:46 pm

Hmmm...digital distribution as a disarmament technique? Potential.

Better stop my silliness now.


Yeah, same here.

Poli-discuss bad

Edit: The way you wrote that made it sound like something Mordin Solus would say.
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Thomas LEON
 
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Post » Wed May 11, 2011 12:24 am

Why did it take me so long to realize you guy are trying to out hard core each other?
Oh, I only play on Very Hard I also keep my player over encumbered on purpose, so I can't run or fast travel.
I use unarmed which only has 15 skill points and I never keep any type of first aid on me.
And this game is still way too easy. :facepalm:
sheesh.
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Katey Meyer
 
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Post » Tue May 10, 2011 8:05 pm

Has anyone who has posted in this thread even read a single word in any of my posts?


I've read pretty much every word in all your posts.

I still don't agree that the game should be tweaked back to "stupid easy" with perks every level and skill books lying around to ensure you can get all those skills up to 100.

I also don't agree with your assertion that you represent the majority, and that everyone who has played the game thinks like you do. In fact, why don't you take a look at your poll and see how that's turning out, hmm?

I do agree the legitimate bugs (which do not include the deliberate design decision to only get perks every other level) need to be fixed- and aside from that, I pretty much agree with nothing you've said on the matter.

Why did it take me so long to realize you guy are trying to out hard core each other?


:shrug: Some people are just quicker on the uptake than others?
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Svenja Hedrich
 
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Post » Tue May 10, 2011 8:01 pm

Why did it take me so long to realize you guy are trying to out hard core each other?
Oh, I only play on Very Hard I also keep my player over encumbered on purpose, so I can't run or fast travel.
I use unarmed which only has 15 skill points and I never keep any type of first aid on me.
And this game is still way too easy. :facepalm:
sheesh.


Oh NOES!112!1!! You've caught us !1!!!111evlenty-one!!!!

All I can say is, if this truly isn't a joke thread: you're tragic. Please LTP!

This game is insanely easy (other than deathclaws) on the HARDEST settings even with ALL game-breaking bugs and glitches turned on. And you want the devs to to FORCE console owners to accept an even easier game. Puuuleeeese!
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HARDHEAD
 
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Post » Tue May 10, 2011 5:27 pm

Why did it take me so long to realize you guy are trying to out hard core each other?
Oh, I only play on Very Hard I also keep my player over encumbered on purpose, so I can't run or fast travel.
I use unarmed which only has 15 skill points and I never keep any type of first aid on me.
And this game is still way too easy. :facepalm:
sheesh.

Admittly people are finding this game too easy.
Therefore they are self gimping to make more of a challenge for themselves.
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Alexander Horton
 
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Post » Tue May 10, 2011 1:57 pm

Admittly people are finding this game too easy.
Therefore they are self gimping to make more of a challenge for themselves.


EXACTLY.... Although I would love to be able to to just do HC/Very hard and turn ALL bugs and glithces OFF that particular challenge was NOT one of my chosing :-)
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Natalie J Webster
 
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Post » Tue May 10, 2011 7:23 pm

One of the most downloaded PC mods for FNV is perk every level. I just don't get it. Why do people want games to be easier? In FO3 it was possible to have 100 in all skills without too much effort. It was possible to have hundreds of stimpaks. It was possible to pause at any time and use as many stims as you needed to heal up completely. As a result you never really died. There was never any real challenge or fear. Oblivion was similar due to the heavy-handed level scaling (a result of whining from Morrowind players). And yet people enjoy it. Go figure. I guess Bethesda should make their next game give you a unlimited nuclear missiles and have you fight midgets armed with pee shooters. Then you can feel badass while you [censored] the wasteland of all its riches. Seriously guys? Do you enjoy going to the local preschool and beating up little kids? You find that fun and challenging? :sadvaultboy:
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Mandi Norton
 
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Post » Tue May 10, 2011 6:41 pm

@OP:

You wanted, and expected F3 revamped....

So did a lot of us....

Still FNV is not a bad game, but it isn't in the 'classic' status F3 is....I doubt that too many people who enjoyed F3 could say that they had the same experience or emotions in FNV, it's, well, 'different'...
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Lisha Boo
 
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Post » Tue May 10, 2011 9:43 pm

One of the most downloaded PC mods for FNV is perk every level.

it's what people expected. All of those downloads should prove just how not alone I am.
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Del Arte
 
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Post » Tue May 10, 2011 1:23 pm

it's what people expected. All of those downloads should prove just how not alone I am.

No it proves that some people agree with you.
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Jack Moves
 
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Post » Tue May 10, 2011 8:16 pm

it's what people expected. All of those downloads should prove just how not alone I am.


Not everyone expected perks every level. I certainly didn't for that matter... Then again I did plenty of research on the game before I purchased it, just like any other product I buy.
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Portions
 
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Post » Wed May 11, 2011 3:14 am

Lets handle these one by one.

It's that way for balance. You can't get ninety percent of the perks on one playthrough.

Balance is for multiplayer games. There is nothing to balance unless there is a competitive aspect.

It's that way for balance. Before you could just keep VATSing and killing over and over.

Hence the term "Grim Reaper's Sprint". As in death himself running uninterupted through a crowd ending as many lives as there are those to get in his way.


No. Thank. You. Seriously whats the point of even making the game an RPG and then allowing that perk? Might as well just make it so that every players character is identical.

The point is that it is fun. If you don't think so then you dont have to use that particular perk. Simply banishing any feature from a game has nothing to do with the holy "balance"...it is about restricting a certain fanbase from their chosen method of play. In a multiplayer game this is called balance...in a single player game this is called something a bit less polite. Prickish being the nicest one of the lot.


Most of them were simply 'five points to X skill' and as such utterly useless unless you wanted to max your character.

I don't really miss the skill point perks either but only because they just seemed wasteful. Maxing a character is a great deal of fun though. See my previous statement for full details about "fun".


Balance I believe. Most of the named guns are more powerful than the standard versions and some already mount mods.

Again...single player games have nothing to "balance". What you really mean is "harder". If you want something harder and more realistic go outside and play airsoft. Really...do that...it is great fun.


None of these will really improve the game. And its fine as it is -apparent from the bugs obviously.

In objective reality...they would neither improve nor diminish the game. But a general return to the values of freedom and fun in FO3 would greatly increase its replay value. Play through once on the highest difficulty and in hardcoe mode then play through again using all of the silly and highly overpowered perks and items just for giggles.


edit: Also your post is biased.

Your's isn't?



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Joey Bel
 
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Post » Wed May 11, 2011 3:32 am

I only get a perk every other level, and grim reaper's spirit only gives me 20 AP in return when i kill something in vats.

All joking aside,
I can see from some of the threads that Bethesda is trying to think of a way to makeup for this stink hole that Obsidian turned their baby into.

I have thought of a few ways.
Give us our freaking perks back for every level we go up!
Fix Grim Reaper's Spirit.
The return of Almost Perfect.
Return all of the old perks maybe some with a new twist.
Allow us to mod the "named" guns (ps mods for .50 cal)

I personally pre-ordered this game. So I played through the main quest just to have the disappointment like in the original release of FO3 of all of my collecting being for nothing because the game just ends. Not allowing me to finish anymore side quests. It's like you guys didn't learn from the original round of [censored]ing that the game should keep going after you finish the main quest. So then I decided to do everything but the main quest. Collect all of the guns to modify, only to have the game delete the things i had collected, then glitch because it had deleted my pre-order DLC pack equipment. And this was after the patch which randomly locked doors for no reason and brought dead people back to life.

Bethesda I'm not mad, i have played your games for years. You have given me hours upon hours of enjoyment so i have always bought your games and every DLC you have released (yes, even horse armor). I know you can fix it.


I said no. Don't agree with most everything in the idea paragraph. That was all stuff that made your character really over powered (wierd thing to say about an rpg but yeah). The adding mods to named guns part well the mods it is or it isn't equipped with make it unique. That and the colour, damage and everything else.
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Abel Vazquez
 
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Post » Tue May 10, 2011 10:43 pm

Lets handle these one by one.

I may agree with some of your points.

But I don't like being forced to make a god-character myself I find it rather dull. You can only take some many useless perks before you have to start taking things such as Grim reapers sprint, Almost perks and the sorts. I think the majority stands that the level system is far better on New Vegas than on 3. That being send the room for improvement such as making it harder to level up.
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NO suckers In Here
 
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Post » Tue May 10, 2011 10:42 pm

Give us our freaking perks back for every level we go up!


I like this change though. It makes perks more interesting because you can't just choose every perk that strikes your fancy any more. You have to make... GASP... DECISIONS about what perk you choose.

Fix Grim Reaper's Spirit.


It's not broken. Indeed, Obsidian fixed it from its broken Fallout 3 incarnation. Getting 20 AP back for a kill is a hell of a lot better than getting all your AP back. That just made the game easy. Nearly every battle became "Chain up VATS, become invincible, win."

The return of Almost Perfect.


I disagree with this one too. Almost Perfect was a terrible perk that made the choices you made building your character utterly meaningless.

"Return all of the old perks maybe some with a new twist."

This one is a conditional agree, assuming they aren't terrible (like almost perfect) or stupid (like some random +5 to guns perk).

"Allow us to mod the "named" guns (ps mods for .50 cal)"

This is the only suggestion of yours that I agree with completely. Especially mods for the AMR.

"I personally pre-ordered this game. So I played through the main quest just to have the disappointment like in the original release of FO3 of all of my collecting being for nothing because the game just ends. Not allowing me to finish anymore side quests. It's like you guys didn't learn from the original round of [censored]ing that the game should keep going after you finish the main quest."

The game ending is a feature, not a flaw. It's a good feature, one that makes the ending have gravitas and impact without requiring an extra decade of development time to accurately reflect the post-game world. I mean, we saw how freeplay after the end works with a real Fallout end (as opposed to the "nothing really changes, lolz" stupidity in Fallout 3/Broken Steel) in Fallout 2. It was only good for the lulz of hearing junkies talk about how you blew up the oil rig. And abusing the hint book. This is due to how you've got a good reason to do the sidequests before the end, as many of them have an impact on the ending narration.

"So then I decided to do everything but the main quest. Collect all of the guns to modify, only to have the game delete the things i had collected, then glitch because it had deleted my pre-order DLC pack equipment. And this was after the patch which randomly locked doors for no reason and brought dead people back to life."

They fixed the ressurection fix the very same day, and the "randomly locked door" appears to be a tie in for the DLC, given how it's an abandoned Brotherhood bunker and has "Gone to Sierra Madre" scrawled inside.

I don't really think you're being fair here.

"Bethesda I'm not mad, i have played your games for years. You have given me hours upon hours of enjoyment so i have always bought your games and every DLC you have released (yes, even horse armor). I know you can fix it."

Your proposed "fixes" would be harmful to the game's quality. It's like injecting liquid acid into your veins in order to "deal" with your muscles getting more toned after a work out. That is to say, doing something harmful to try and "fix" something that isn't broken.

Balance is for multiplayer games. There is nothing to balance unless there is a competitive aspect.


No, balance is for any game. You can't have a game that's too easy, otherwise it becomes boring. You can't have a game that's too hard, otherwise it's not fun and becomes more of a chore.

"Hence the term "Grim Reaper's Sprint". As in death himself running uninterupted through a crowd ending as many lives as there are those to get in his way."

That doesn't make for good gameplay though. Also, Fallout 3's version was more like "Grim Reaper's Marathon" considering how there was no real limit to how many you could kill in one fight. Especially since VATS lopped off 90% of all damage during the VATS-scene. Which is another great fix that Obsidian implemented to make the game less stupidly easy.

"The point is that it is fun."

You know what else is "fun?" Opening up the console and typing TGM. Or player.setav 10. That lets you do exactly what you want, with the only issue being that it's actually called cheating, rather than exploiting a totally broken and terrible perk.

Unless you're on a console. But if you are... Tough cookies. Play on the PC if you want to cheat easily. I don't see why the developers should make it easy to cheat.

"If you don't think so then you dont have to use that particular perk. Simply banishing any feature from a game has nothing to do with the holy "balance"...it is about restricting a certain fanbase from their chosen method of play. In a multiplayer game this is called balance...in a single player game this is called something a bit less polite. Prickish being the nicest one of the lot."

No, he's right. Your suggestions are terrible. By letting the player get 9 of everything with one perk, you're basically making character build meaningless; each character becomes like every other.

"In objective reality...they would neither improve nor diminish the game. But a general return to the values of freedom and fun in FO3 would greatly increase its replay value. Play through once on the highest difficulty and in hardcoe mode then play through again using all of the silly and highly overpowered perks and items just for giggles."

Not really. If we're speaking "objectively", then they would diminish the game by making character development decisions meaningless. Currently, the game is highly replayable (just like the originals) because you have to make decisions about your character, and because one character can grant a totally different experience from another due to how you set up his/her stats.

Adding in Almost Perfect or a Perk Every Level means that this replayability crashes and burns because every character is just like the others. Suddenly, there is no effective difference between what was originally a STR 3 scientist with energy-weapons specialization (because E-weapons take less STR to use) and a STR 9 INT 3 Rambo-type character who loves his miniguns.

It also undermines a lot of the improvements to the SPECIAL system; what's the point of weapon strength thresholds when every character can easily get 9 STR with a single perk? Answer: There is none.
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Lindsay Dunn
 
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Post » Tue May 10, 2011 12:21 pm

Balance is for multiplayer games. There is nothing to balance unless there is a competitive aspect.


There is a competitive aspect. You against the game.
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teeny
 
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Post » Tue May 10, 2011 6:15 pm

I have thought of a few ways.
Give us our freaking perks back for every level we go up!
Fix Grim Reaper's Spirit.
The return of Almost Perfect.
Return all of the old perks maybe some with a new twist.
Allow us to mod the "named" guns (ps mods for .50 cal)


While I personally was annoyed by all the changes you mentioned, I think it had more to do with me being resistant to change. Like many people mentioned, there is no reason that New Vegas should play entirely like Fallout 3, and I eventually embraced the new system and understood it as something I could get use to. These are definitely not what anyone would consider bugs.
I thought you were going to mention the blue/nighteye style screen glitches, or the fact that it is possible for your character to end up with the Pip-boy facing the wrong way. Those are bugs.

Oh and while we are on the subject of game changes, as a player of Fallout 3, I didn't bother read the manual before I played New Vegas. They could have warned us about the "temporary" skill increases in one of those little tutorial notes on the game. The point is that the change is not a bad thing, its the fact that if they made them look like the permanent skill increases (books) in the previous game, its only natural for people to assume this game will work in the same way.
Similarly "What have they done to the Fatman!!", I yelled while being mauled by deathclaw. :mad:
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benjamin corsini
 
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Post » Wed May 11, 2011 1:17 am

Similarly "What have they done to the Fatman!!", I yelled while being mauled by deathclaw. :mad:

Not gonna lie, as much as i see that weapon as gimick i hope that they de-nerf it. I only used it for silly kill sprees or immense overkill when killing someone i didn't like.
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Louise Andrew
 
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Post » Wed May 11, 2011 2:41 am

It was marketed as a continuation of a sandbox FPS/RPG. They knew what people thought they were pre-ordering, and it was not this. If there was even a drop of info released before the launch date to suggest other wise i would not have dropped over 100 dollars on it. They deserve a CALS and obsidian deserves to go out of business for knowingly releasing a a buggy POS, and ripping me off. I started this thread to let them know how others might feel a little less robbed.

If you don't feel ripped off that is great, but those of us who do outnumber you.


Yeah there was TONS of places reporting that the game would end, every interview with Obsidian mentioned it... so, I don't know, there was more than a drop, there was a downpour of info released before the launch date to suggest otherwise.

I'm still also not sure why you're complaining about this, like you're not getting your money's worth out of a game you can play for 50, 100, 200 hours? It doesn't matter that the game "ends", just do everything (or as much as you can while siding with a faction) before you end the game. OR, play multiple characters. But yeah, you weren't cheated, sorry pal, before the game came out they stated that the game would end, they said what the level cap would be, they said what engine they were using... in fact, I don't know how much more info I could have read about the game before it came out. Did you look anything up first? Or were you expecting that Obsidian/Bethesda would know to specifically e-mail you to tell you these things?
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Stacyia
 
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Post » Wed May 11, 2011 12:02 am

All joking aside,
I can see from some of the threads that Bethesda is trying to think of a way to makeup for this stink hole that Obsidian turned their baby into.


HAHAHHAHAHAHAHAHAHAHHAHHAHAHAHAHHAHAHAHHAHHAHAHAHAHAHAHHAHAHAHHAHAH
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victoria gillis
 
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