» Mon Jun 04, 2012 8:59 am
Well I like it for being able to see elevations clearly due "zoom" and rotation, even if not very realistic to be able to see that at least in those times with that tech. Function wise, it does the job. Immersion wise, it fails a little but it's not the worst offense in the game. If I should choose a map type I would choose the FarCry2 implementation:
* You can look at it while walking.
* Flip through world map (fully zoomed out), quarter map, and a detailed map (for indoors in Skyrim use).
* Could look like a paper map that "gets drawn" as you explore (fog of war).
* React to lighting conditions as you'd expect from a hand drawn map.
* Buy or find regional maps to fill in missing areas.
* Not "player centric", instead it flipped automatically. Without a player marker (option to disable), navigation by map could be fun.