» Sat Jun 09, 2012 1:57 am
I have a roller coaster kinda thing going with Bethesda, but I always play in 2-3 week spurts before taking 2-3 weeks to do something else, it helps that I'm willing to quit and restart 35 levels in, kinda like what I did in oblivion, one problem will be the depth of the cities and npcs
(Bethesda, your moving in the wrong direction for a few subjects) sometimes in oblivion I just go door to door and talk to everyone, it's a lot less interesting with this skinned down speech, I mean I would rather shout RUMORS and listen to conversations about mud crabs than get these crappy fallout 3 no name npc answers for named characters... That line of dialogue in Rumors is a question YOU ASKED, not like in skyrim were walking next to a npc will get you a single unconnected line you don't care about. I understood the difference between the rich text in MW to the few per character in OB because of full voice overs, but the number of voice actors increased yet every character seems so shallow, heck, filler npcs in OB seem so much greater than Skyrim's spouses.
And going door to door is not a time consuming thing anymore, with like 3 doors in the whole providence.
Sometimes it's ok to send the player to seek out a npc. In skyrim, it fails to realize that the combat is not the only reason we play, I little filler for questlines is ok, send me to go see guild master John doe for a conversation about what I'll be doing next, it's ok. When skyrim thinks the perfect filler is dragon fire and sending me to unimportant dungeons (that have no importance than a guest giver saying there is a place, let me mark it for you) then it becomes more of the same.
Rant rant rant, cry cry cry... But I think I will enjoy skyrim till the next one comes out (unless the dlc blows me away, then it's going to get revisits from the year 2016)
All games are flawed, it takes time to see said flaws, I spend a lot of time in skyrim. I think you get the picture I'm painting.