» Sat Jun 09, 2012 5:01 am
I think that taken by itself, without comparison to other video games, Skyrim is an excellent video game.
However, in many ways that are important, at least to me, it is less of rpg than Oblivion is. And from what I hear, ditto when compared to Morrowind (which I've yet to play, but I will when I get a new PC this year). I found myself, over the last couple weeks, starting to miss a lot of things that I really love about Oblivion: factions, fame, npc reactions based on fame/accomplishments/choices, more detailed and interesting quests, npc's that talk to each other, and the high fantasy aspect. (I consider Skyrim more of a gritty fantasy, which is awesome, but less awesome to me than high fantasy). I also miss relatively simple things that turned out to be surprisingly important to me: seeing my character while in the menu (why did they take this out?), being able to cast spells without having to unequip weapons/shield, the old lockpick mini game, even the speech mini game, and others. I profoundly miss Oblivion's journal system.
It got to the point where a few days ago I loaded up Oblivion just to make sure my two characters are still alright. Then last night I found myself playing Oblivion again, and really loving it. I left the disc in the 360; it's the game I'll be playing for a while. It was so refreshing to pull up the journal and be able to read -- in detail -- about quests that were open and quests that my character had completed. It was like reading a cool story. In Skyrim the quest log is so spartan you have to use the GPS quest markers. In Oblivion I would turn off the quest marker by making a quest active that (a) I never intended to finish and ( b) had no specific location. Thanks to Oblivion's journal I could figure out where to go if I read carefully and thought about things and studied the map on my own. In Skyrim you often have no hope of figuring things out from the journal entries, they're far too spartan. It becomes a game of running from glow point to glow point, eyes glued to the compass, because without it you'd literally have no idea of where to even begin many quests, let alone where to complete them.
Skyrim does a lot of great things, and I got a good 60+ hours out of it -- and didn't come close to seeing it all -- but something about the way they simplified and changed things leaves the rpg-side of me feeling a little disinterested. Also, Skyrim is ultimately a pretty depressing place. It's cold, harsh, torn by civil war, and filled with grimy and down-trodden people. It's cool in that way, because that's on purpose, but I really did miss the high fantasy vibe in Cyrodiil.