Assassins' Creed

Post » Sat May 28, 2011 7:01 pm

I just... I can't... I don't even.

They'll explain better than I:
  • http://www.youtube.com/watch?v=oVM558UI0y4
  • http://www.youtube.com/watch?v=iUXyzv0k4ZM
  • http://www.youtube.com/watch?v=5MXnQ7ynPjQ


Okay, I didn't go to E3 or anything... but was that what I thought it was? A random free-roam Assassin V. Assassin no-holds barred death match?

Could there be customization on a per-character basis? Skill sets? Stats? Levels? Full-blown MMO?!
With this and Brink, I might just have something to ease my impending college boredom! Yay!
Thoughts?
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Mizz.Jayy
 
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Post » Sat May 28, 2011 6:31 am

How can it be critically acclaimed if it didn't even come out yet? Didn't watch the videos, not interested in random multiplayer nonsense.
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Jesus Sanchez
 
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Post » Sat May 28, 2011 9:13 am

How can it be critically acclaimed if it didn't even come out yet? Didn't watch the videos, not interested in random multiplayer nonsense.


What an interesting and intelligent comment, you're really cool, thanks!

(jokes aside, the game franchise is "critically acclaimed" or critically "To acknowledge or declare with enthusiastic approval"-ed... I think)

Is there anyone out there that actually is interested in "random multiplayer nonsense," or is there anyone out there willing to educate me in the ways of being "not interested in random multiplayer nonsense?" :whistling:

I can understand not liking the first Assassins' Creed... but come on, they've gotten better :P
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Nicole Mark
 
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Post » Sat May 28, 2011 12:02 pm

What an interesting and intelligent comment, you're really cool, thanks!

Is there anyone out there that actually is interested in "random multiplayer nonsense," or is there anyone out there willing to educate me in the ways of being "not interested in random multiplayer nonsense?" :whistling:

I can understand not liking the first Assassins' Creed... but come on, they've gotten better :P

That's the thing, I do like the first two. I want to see more of the story, and I have a feeling that this is just some sort of interlude.
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anna ley
 
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Post » Sat May 28, 2011 8:10 am

That's the thing, I do like the first two. I want to see more of the story, and I have a feeling that this is just some sort of interlude.


Here's the video I posted from above. I posted it there for a very good reason, lol.

You want epic story line? You've got it in bucketloads: http://www.youtube.com/watch?v=iUXyzv0k4ZM

With an optional mutliplayer component. How can you hate that?
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Chica Cheve
 
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Post » Sat May 28, 2011 3:51 pm

I can understand not liking the first Assassins' Creed... but come on, they've gotten better :P

I've only played the second one, and to be honest, I have absolutely no idea what the hell the big deal behind it (and the series as a whole) is.
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bimsy
 
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Post » Sat May 28, 2011 1:24 pm

Here's the video I posted from above. I posted it there for a very good reason, lol.

You want epic story line? You've got it in bucketloads: http://www.youtube.com/watch?v=iUXyzv0k4ZM

With an optional mutliplayer component. How can you hate that?

Is it only Ezio? It's Desmond's story I want to see continued, Ezio's part in the storyline feels like it should have ended with AC2... I don't see what else they could really do with him. :shrug:
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marie breen
 
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Post » Sat May 28, 2011 7:13 am

I've only played the second one, and to be honest, I have absolutely no idea what the hell the big deal behind it (and the series as a whole) is.


It's likely due to the fact that many "gaming" "companies" have since... "aggregated" the "free-roam parkour" style gameplay that made PoP/ASC so popular into just about all of their modern games (hey there, Brink!)
I guess if you jumped in late... it doesn't look too new and cool, does it?
But if you played the first one... and continued the story line all the way through, you might get a feel for what made ASC and Ubisoft (yes, they have other games too <.<) such a big deal :P

Is it only Ezio? It's Desmond's story I want to see continued, Ezio's part in the storyline feels like it should have ended with AC2... I don't see what else they could really do with him. :shrug:


Well, someone has to "drive" Ezio, right? War with the Templars in the real world + War with the Templars in the Animus. On the run w/ the Animus. Assassinations in the real world + the Animus?
I have no idea... but there are hundreds of things they can do with the whole "Ezio/Desmond" thing, IMHO.
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Mason Nevitt
 
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Post » Sat May 28, 2011 4:36 am

the first one svcked balls but i played it on pc and just chalked it up to poor porting. i bought the second one on a steam sale and have to say that the combat is laughable to say the least. its gotten better since the first one but im still fighting a circle of enemies who continue for the most part to attack me one at a time. im literally surrounded and the guy at my backside does nothing but stand there. the parkour is fun and all but the game is rather silly on the face of it. with exception like borderlands i prefer more realistic games and this series just isnt doing it for me. i HATE the save system....the guards are idiot. i got stuck one time on some lamp post and couldnt get off of it when i was running from the guard, i was about to reload but then the guard who was directly infront of an below me gave up the search even after he had spotted me. apparently i "became one with the lamp post". combat is just not fun and ends up being a string of combos like you would see in a tekken game. overall im not impressed.

@xumannius......that video shows that the combat is just as silly as the other two games. look at them just stand around with your back turned to them patiently waiting their turn.
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Céline Rémy
 
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Post » Sat May 28, 2011 3:33 pm

That's not Assassin's Creed III.

Ubisoft will actually have the title be Assassin's Creed III because that's the main story that people are following. This is just adding to the franchise like the other games that have Altair in them on the DS, PSP, and Ipod. If we count those, Assassin's Creed III was done long ago. :P

Anyways, it looks alright, but i'm not interested in it.
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Felix Walde
 
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Post » Sat May 28, 2011 5:42 am

the first one svcked balls but i played it on pc and just chalked it up to poor porting. i bought the second one on a steam sale and have to say that the combat is laughable to say the least. its gotten better since the first one but im still fighting a circle of enemies who continue for the most part to attack me one at a time. im literally surrounded and the guy at my backside does nothing but stand there. the parkour is fun and all but the game is rather silly on the face of it. with exception like borderlands i prefer more realistic games and this series just isnt doing it for me. i HATE the save system....the guards are idiot. i got stuck one time on some lamp post and couldnt get off of it when i was running from the guard, i was about to reload but then the guard who was directly infront of an below me gave up the search even after he had spotted me. apparently i "became one with the lamp post" combat is just not fun and ends up being a string of combos like you would see in a tekken game. overall im not impressed.


How does everyone hate the Creed >.<

I played ASC I on PS3, btw. I loved it. I only noticed the whole "redundancy" thing people are complaining about on my second run through it, and only because I stopped playing as an "Assassin" and started playing as "Ryu from Street Fighter." Other than that... I can't see why people hate it so much. Maybe it was god-awful porting, lol.

The combat in the second one isn't meant to be pleasurable (same with the first). It's meant to be a punishment for not being an Assassin. It isn't "Street Fighter Creed II." And what's wrong with a game that has an AI that you can't beat the living [...] out of in your first three hits? As long as you equip something agile with a good reflect rating (like a dagger), you'll be killing guards left and right (especially if you have smoke bombs, and the gun). I agree though, the fighting isn't to the point where you get to be Scorpion from MTK, but then again, it's not meant to be, right?

That's what I'm liking about "Brink," thought. I'm hoping it'll be like Assassins' Creed... except I'm expecting a more combat oriented battle system (instead of cloak and dagger Assassin tactics).

Besides the whole "Animus" thing... and maybe the "eagle vision/jump," I don't see how the game is all that unrealistic... much. But what game is?

Remember, combat is not supposed to be "oh my god" fun (I expect this to change in ASC III!) You're meant to be an Assassin! Assassinate! Shadows! Cloak! Dagger! All that good stuff. But if you bought the right weapons... the fighting, at least to me, was actually pretty enjoyable when it occurred.
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Fiori Pra
 
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Post » Sat May 28, 2011 5:12 am

And what's wrong with a game that has an AI that you can't beat the living [...] out of in your first three hits? As long as you equip something agile with a good reflect rating (like a dagger), you'll be killing guards left and right (especially if you have smoke bombs, and the gun). I agree though, the fighting isn't to the point where you get to be Scorpion from MTK, but then again, it's not meant to be, right?

Were we playing the same game? I was killing hordes of enemies in one hit with the hidden blade, even a few seconds after they detect me. Plus it can be used as an actual weapon and for counter/combo kills..... I've never used another weapon besides the hidden blade, and the game was a breeze.
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des lynam
 
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Post » Sat May 28, 2011 4:16 am

Were we playing the same game? I was killing hordes of enemies in one hit with the hidden blade, even a few seconds after they detect me. Plus it can be used as an actual weapon and for counter/combo kills..... I've never used another weapon besides the hidden blade, and the game was a breeze.


Again, that's playing like Ryu from street fighter. I'll admit... later in the game, they give up many "free kills" with the dual hand dagger stab... but again, that's only if you're not playing as an Assassin.

I didn't walk my bad ass down the streets just punching guards in the face XD (most of the time)
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Dezzeh
 
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Post » Sat May 28, 2011 8:49 am

It's likely due to the fact that many "gaming" "companies" have since... "aggregated" the "free-roam parkour" style gameplay that made PoP/ASC so popular into just about all of their modern games (hey there, Brink!)
I guess if you jumped in late... it doesn't look too new and cool, does it?
But if you played the first one... and continued the story line all the way through, you might get a feel for what made ASC and Ubisoft (yes, they have other games too <.<) such a big deal :P

It's not the parkour that's the problem (parkour is cool), it's that it feels like a terribly stripped down GTA clone. Unlike the vast majority of these free-roam open world games (like Mercenaries, inFamous, Prototype, and the aforementioned GTA series), there's just not a whole heckuva lot of variety. Missions tend to blend in together in their sameness, you'll find yourself using the same tactics over and over again, and there's just not a lot of ways to, well, do stuff. You've got a sword, you've got a wristblade, and that's pretty much all you're going to be using throughout the whole campaign (which is ridiculously easy). Doesn't make for a compelling 30 hours.

And yes, I know Ubisoft has other games, some of them good, though I'm also vehemently boycotting them for some of their recent practices.
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 8:39 pm

Assassin's Creed=Ubisoftt=DEEEEEEEEEEEE ARRRRRRRRRRRRRRR EMMMMMMMMMMM.

I don't like it.
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Reanan-Marie Olsen
 
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Post » Sat May 28, 2011 2:45 pm

Again, that's playing like Ryu from street fighter. I'll admit... later in the game, they give up many "free kills" with the dual hand dagger stab... but again, that's only if you're not playing as an Assassin.

I didn't walk my bad ass down the streets just punching guards in the face XD (most of the time)

I don't get your anology. Are you saying because Ryu is more of a frontal attacker?

Most of my kills were stealth kills though, and I found it the most fun to try and kill every enemy in an area without the others noticing. The combat (when I got into hand-to-hand combat) was fun though, if a bit easy; of course it's meant to be pleasurable, it's a video game, lol.
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Evaa
 
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Post » Sat May 28, 2011 12:13 pm

I don't get your anology. Are you saying because Ryu is more of a frontal attacker?

Yes.

Missions tend to blend in together, you'll find yourself using the same tactics over and over again, and there's just not a lot of ways to, well, do stuff. You've got a sword, you've got a wristblade, and that's pretty much all you're going to be using throughout the whole campaign (which is ridiculously easy).


I don't think we're playing the same game... use your fists... the gun, try getting on a horse and going out into the country with your sword and chopping people in half. Grab all the assassin tombs. The treasure chests. The Assassin missions. The secret glyphs. The regular "of the people" missions! The different cities, the country-side, the boating. And kicking ass by leaping from the rooftops down onto my prey wasn't so bad either.

Again, I don't see this "redundancy" thing... at all. Then again, it may just be the way that you play. When I played (as if I were an Assassin, and my life were actually at stake in this game), I got a totally opposite feeling. It was as if there was too much to do, and too many places to explore. I even put the game down for a few weeks to wrap my mind around the greatness of Ubisoft (god I'm a [really devoted fan] >.<). That may just be me taking the role of "Assassin" too seriously...

Come on, forum! Someone has to love ASC as much as mua!
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how solid
 
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Post » Sat May 28, 2011 4:33 am

@xunnamius........i think you misunderstood my post. the combat is not hard by any stretch. guards surround you and almost always attack you one at a time. they improved it some from the first game but it is still a joke. take a look at the demo video that you posted with the attack on the city walls. after he starts fighting the enemies on the wall you can see him surrounded and the guys at his back just stand there and do nothing. you have a sword pointed at the back of an enemy only inches away and you just stand there and do nothing? how does that even remotely make sense.

the lame horse combat is pathetic compared to mount and blade warband (didnt play the first mount and blade so i dont know how similar it is).

i saw a couple of youtube videos of people taking on guard after guard after guard as they all line up single file and act like retards.

overall the only fun aspect of this game is doing the parkour but i can do that with WET. hell even dark messiah had some good sequences that were more fun.
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john palmer
 
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Post » Sat May 28, 2011 10:48 am

@xunnamius........i think you misunderstood my post. the combat is not hard by any stretch. guards surround you and almost always attack you one at a time. they improved it some from the first game but it is still a joke. take a look at the demo video that you posted with the attack on the city walls. after he starts fighting the enemies on the wall you can see him surrounded and the guys at his back just stand there and do nothing. you have a sword pointed at the back of an enemy only inches away and you just stand there and do nothing? how does that even remotely make sense.

the lame horse combat is pathetic compared to mount and blade warband (didnt play the first mount and blade so i dont know how similar it is).

i saw a couple of youtube videos of people taking on guard after guard after guard as they all line up single file and act like retards.


Again, I guess it's how you play the game. The combat wasn't "hard" so much as it was "annoying," right?

I find that if you play "Assassins' Creed" as if you were an "Assassin" obeying the "Creed" of the "Assassins" then you get the full enjoyment out of the "Assassins' Creed" franchise.
That's not to say that the overall AI engine couldn't use some work. The final boss was way too easy to "beat up," IMO.

Which is why ASC III is going to be so good! You're not fighting a crappy AI anymore. You're fighting me.

And I'm going to Kill you. :prod:

See how fun it just got?! Imagine: co-op planned Assassin missions. Depending on how big they decide to make it, it could be a full blown totally user-generated guild war between competing assassin groups. If they decide to include some sort of "templar" system, by which I mean "allow me to play as a templar in the multiplayer spin-off of the world," that's a whole faction war right there.

The possibilities are endless.
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FABIAN RUIZ
 
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Post » Sat May 28, 2011 7:12 am

There we go! Finally, some "YES" votes! I knew you were out there, in the shadows, my fellow Assassins! :intergalactic:
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Laura Samson
 
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Post » Sat May 28, 2011 10:14 am

The best thing with the AC series is http://www.youtube.com/watch?v=VjW0-PMHAXU. Another good point is the animations that are excellent, but there are also some weak points like the horrible story (if they just had cut out the present day DNA memory nonsense they would have improved the story tenfold) and repetetive gameplay (2 improved here, but it's still repetetive). So overall they are decent games, 3 of 5, but nothing special and I doubt I will bother with Brotherhood, which is just a spin-off anyway. But if the series can't excite me after two games I doubt it ever can.

When it comes to games about being an assassin, I found the Hitman series to be much more enjoyable, which also have the same music composer :P
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Vincent Joe
 
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Post » Sat May 28, 2011 7:54 pm

I don't think we're playing the same game... use your fists... the gun, try getting on a horse and going out into the country with your sword and chopping people in half. Grab all the assassin tombs. The treasure chests. The Assassin missions. The secret glyphs. The regular "of the people" missions! The different cities, the country-side, the boating. And kicking ass by leaping from the rooftops down onto my prey wasn't so bad either.

Why would I use my fists when my blades are that much better? Why should I use the gun when it's too [censored] slow to be reliable (and comes near the end anyway)? Why should I run around grabbing every single treasure chest for a paltry sum of money I don't even need? Why should I do the sidequests when they pretty much consist of the same kind of yawn-inducing stuff I do in the regular missions? Did the tombs, and some of them were fairly interesting, since they place more of an emphasis on puzzle-solving and platforming than killing things, but there's only six of them. And as for glyphs...I'm not running all over the damn country, checking every wall and rooftop for these obscure little things. That's not fun, that's just tedium.

Again, I don't see this "redundancy" thing... at all. Then again, it may just be the way that you play. When I played (as if I were an Assassin, and my life were actually at stake in this game), I got a totally opposite feeling. It was as if there was too much to do, and too many places to explore. I even put the game down for a few weeks to wrap my mind around the greatness of Ubisoft (god I'm a [really devoted fan] >.<). That may just be me taking the role of "Assassin" too seriously...

Come on, forum! Someone has to love ASC as much as mua!

Good for you, but for a game that supposedly "punishes" you for getting into combat, it sure forces you into it a lot, and makes it incredibly forgiving what with the stupid AI and the numerous ways to one-hit kill just about everything with a timed hit. Trying to play as a perfectly stealthy assassin would work if actual stealth mechanics were implemented, and the game really punished you for not abiding by them, rather than just inconvenience and annoy you with some tedious fighting.
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stevie critchley
 
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Post » Sat May 28, 2011 8:28 pm

Which is why ASC III is going to be so good! You're not fighting a crappy AI anymore. You're fighting me.

And I'm going to Kill you. :prod:

See how fun it just got?! Imagine: co-op planned Assassin missions. Depending on how big they decide to make it, it could be a full blown totally user-generated guild war between competing assassin groups. If they decide to include some sort of "templar" system, by which I mean "allow me to play as a templar in the multiplayer spin-off of the world," that's a whole faction war right there.

The possibilities are endless.

See, that's where we disagree. I play games for the story, not for a tacked on mutiplayer mode. Where you see "endless possibilities", I see "gimmick".

Well it worked so well for Bioshock 2, why not Assassin's Creed: Brotherhood? Glad it's not #3 in the series and just a spinoff instead. And like all spinoffs it will be guaranteed to not tie into the main story all that much, the videos of it look like straight up cliche action to me, not assassination and intrigue.

Why would I use my fists when my blades are that much better? Why should I use the gun when it's too [censored] slow to be reliable (and comes near the end anyway)? Why should I run around grabbing every single treasure chest for a paltry sum of money I don't even need? Why should I do the sidequests when they pretty much consist of the same kind of yawn-inducing stuff I do in the regular missions? Did the tombs, and some of them were fairly interesting, since they place more of an emphasis on puzzle-solving and platforming than killing things, but there's only six of them. And as for glyphs...I'm not running all over the damn country, checking every wall and rooftop for these obscure little things. That's not fun, that's just tedium.

I already did all those things, and it still just felt like an excuse to lengthen the game. The side missions were cool, the treasures, glyphs, etc were just my completionist self getting 100%, but none of it really mattered in the end.
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Poetic Vice
 
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Post » Sat May 28, 2011 12:14 pm

the thief games, especially the second one are a hundred times better stealth/assassin games than assassins creed could ever hope to be. they have made it to arcady and simplistic and .......well arcady.

you could probably add another poll option. im sure a few people voted the "the i hated it" because there isnt an option for "im ambivalent or its a mediocre game" which is what i would have picked. i didnt hate the games i just wasnt impressed.
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Nikki Hype
 
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Post » Sat May 28, 2011 5:06 am

the thief games, especially the second one are a hundred times better stealth/assassin games than assassins creed could ever hope to be. they have made it to arcady and simplistic and .......well arcady.

you could probably add another poll option. im sure a few people voted the "the i hated it" because there isnt an option for "im ambivalent or its a mediocre game" which is what i would have picked. i didnt hate the games i just wasnt impressed.

I wouldn't really say it's fair to compare Thief to Assassin's Creed. Both are wildly different, the former being a first-person stealth game while the latter is sandbox-action. Thief just happens to do what it does really well.
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Emmi Coolahan
 
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