» Sat May 28, 2011 8:46 pm
I'm rather looking forward to AC3, myself. The first game, I ended up renting and beating in a couple of days (the joys of being unemployed at the time, with nothing better to fill my time with...) I thought it was a neat concept that needed a bit of refinement (and really wasn't a big fan of some of the end-level boss battles - like the one where you have to kill an ungodly amount of soldiers and then take out your real target; and dying meant reloading just before an unskippable - and rather long - cut-scene over and over again.)
The second really impressed me, though. I found it, simply on a game design level, to be very elegantly constructed. Just the way everything tied into the gameplay. The levels and all the crowds, down to even your costume, were all well integrated I thought, and intrinsically implemented into the gameplay. And really quite immersive.
So I'm hoping for #3 to really continue that pattern of refining the gameplay and narrative concepts. They still seem to be trying to find the right balance between telling the story of the "main character" versus whoever you're experiencing during the simulation scenes (which make up the bulk of the game, after all.) That's the trouble I kind of had with #2, if anything. I spent so much time playing with Ezio and worrying about his plight, that I kind of forgot that there even was a whole other story going on outside of that. It's hard to play 90% of the game as Ezio and then have the game assume you still care about what's happening with what's-his-name.