I don't want attributes back so I can grind skills to max my attributes faster. I want attributes back so my character stats become remotely sensible as an abstraction of the character I'm trying to RP. I want to make a character with a set of abilities and I want to play from the eyes of that character, and be stronger or weaker than other people, faster or slower, smarter or dumber, more driven or less driven, more lucky or less lucky, more agile or more clumsy, and so on. I want to see a world where people are actually people. And as I've already explained, people do have attributes.
I don't want to make "perfect" characters that max everything, I simply want to make sensible characters that actually feel like characters rather than D2 toons. I can't do that when all I have to work with are meaningless perks that can't be translated properly into real world terms.
There are games that deal excellently with attributes and there′s nothing wrong with liking such systems, however the older TES system was horribly crippled. And I don′t see a future return for attributes if we want to maintain the skill progression system. Perks is new and fresh and to me more fun because it hasn′t been done a million times already.
Attributes don′t really translate into real world terms that well either, it′s just that we are more used to them from a rpg background. Strength is a very wide term, it can measure ability to lift weights, or throw objects or hold a handstand and being good at one of these things does not natually translate into being good at the rest so such a number is just as abstract and "unreal" as the functions derrived from perks.





