Bethesda - Buff Werewolves. This is not a suggestion, this i

Post » Thu Jun 14, 2012 6:25 pm

Put points in light armor. Werewolf protection is based on Light armor.
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Phillip Hamilton
 
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Post » Fri Jun 15, 2012 1:15 am

The vampire lord was unfinished in the game jam. The perk tree was basically finished from the looks of the footage, We are going to get a perk tree, Stop wasting forum space.
So by your reckoning Dragon riding, seasonal changes and verlet objects are definitely confirmed. Really?
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Tina Tupou
 
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Post » Fri Jun 15, 2012 1:23 am

So by your reckoning Dragon riding, seasonal changes and verlet objects are definitely confirmed. Really?

Read the whole thread, It was about buffs to werewolves.
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stevie critchley
 
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Post » Fri Jun 15, 2012 6:45 am

Put points in light armor. Werewolf protection is based on Light armor.

Not anymore. That got removed in a patch.
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+++CAZZY
 
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Post » Thu Jun 14, 2012 5:00 pm

Not anymore. That got removed in a patch.

Oh. Well.. svcks for you guys huh?
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Poetic Vice
 
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Post » Fri Jun 15, 2012 12:44 am

I play on Master difficulty and there has rarely been a moment that my werewolf form couldn't own the hell out of any NPC in a 1v1 battle. I think you just need to adjust your tactics a bit.
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Rex Help
 
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Post » Fri Jun 15, 2012 2:38 am

Read the whole thread, It was about buffs to werewolves.
I know... :facepalm: You just based your idea that a werewolf perk tree would be coming because it is in the game jam video. By that reckoning anything that looked finished in the game jam video is coming to Skyrim. You cannot just base it on that. As vsions has said werewolves will be getting some love, but you can't back up your claims with such weak evidence. It's in the game jam so it has to be in the game.
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Averielle Garcia
 
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Post » Fri Jun 15, 2012 1:13 am

Vampires are so much weaker then werewolves ....
werewolves get there awesome transformation , speed and power
vamps are the one that need the light on them in the DLC not werewolves in my opinions

but i guess maybe some new dialogue or quests relating to werewolves would be pretty interesting .
if the DLC does include a werewolf perk tree then that is kool as well in my opinion .
we'll just have to see :)
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Dj Matty P
 
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Post » Thu Jun 14, 2012 7:52 pm

Fixes for game-breaking bugs are a necessity. Over-powered werewolves are a want.

I can't say that I've played a werewolf extensively, but I can safely say that I've had no trouble the times I have played them. Of course I wasn't able to run into a room full of enemies and just stand there swinging my claws - I had to use the shouts and a strategy or two. It's called keeping werewolves balanced.
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Susan Elizabeth
 
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Post » Thu Jun 14, 2012 7:11 pm

Vampires are so much weaker then werewolves ....
werewolves get there awesome transformation , speed and power
vamps are the one that need the light on them in the DLC not werewolves in my opinions

but i guess maybe some new dialogue or quests relating to werewolves would be pretty interesting .
if the DLC does include a werewolf perk tree then that is kool as well in my opinion .
we'll just have to see :smile:

So the ability to become completely immune to any form of magic based damage is incredibly weak to you?
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Robert Jackson
 
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Post » Thu Jun 14, 2012 6:09 pm

I know... :facepalm: You just based your idea that a werewolf perk tree would be coming because it is in the game jam video. By that reckoning anything that looked finished in the game jam video is coming to Skyrim. You cannot just base it on that. As vsions has said werewolves will be getting some love, but you can't back up your claims with such weak evidence. It's in the game jam so it has to be in the game.

It was never about the perk tree lol. Its been confirmed improvments are coming. My point stands.
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Mark Hepworth
 
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Post » Fri Jun 15, 2012 2:59 am

I am not a fan of werewolves and vampires in Skyrim, however if vampires are getting their own DLC. It seems to me the opposite to them are werewolves and they should get a lot more flushed out, perhaps with a skill tree or in another way.

I also think the enemy to the werewolves, the silver hand, should become a join-able faction.
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Isaiah Burdeau
 
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Post » Thu Jun 14, 2012 3:38 pm

I am not a fan of werewolves and vampires in Skyrim, however if vampires are getting their own DLC. It seems to me the opposite to them are werewolves and they should get a lot more flushed out, perhaps with a skill tree or in another way.

I also think the enemy to the werewolves, the silver hand, should become a join-able faction.
Bloodmoon...no Lycan dlc because it has been done...
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koumba
 
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Post » Thu Jun 14, 2012 7:45 pm

It was never about the perk tree lol. Its been confirmed improvments are coming. My point stands.

But what you've been saying is that the perk tree has been confirmed. Unless you retract that, people will be confusing what you're talking about because previous posts say the perk tree is confirmed and you never obviously shifted subjects.
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Nathan Maughan
 
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Post » Thu Jun 14, 2012 6:00 pm

It was never about the perk tree lol. Its been confirmed improvments are coming. My point stands.
'Werewolves allready confirmed to be getting a perk tree = Buffed' Right... Improvements were confirmed by vsions. That could mean anything. Just because a werebear was in the Game jam isn't evidence that one will definitely be added.
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James Shaw
 
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Post » Fri Jun 15, 2012 5:34 am

Sorry guys im not the OP, Not my problem.
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Bad News Rogers
 
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Post » Fri Jun 15, 2012 5:21 am

I lol'd at bacon. And yeah, it'd be nice if they beefed up wolves a bit. Unless you use "strategies" (aka cheesing), they're not great in combat. They're great for rp, but it's strange to feel weaker after transforming into a werewolf.
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TIhIsmc L Griot
 
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Post » Thu Jun 14, 2012 11:58 pm

I think you will find a number of players play without skill and rely on super strong gear. I completely agree, I think the wolf form is strong, 80 damage (doubled or tripled when power attacking) for the highest version.

My problem is against non-human enemies, I have no way to heal.


My mage can take a battering, 437 armor rating, lord stone + ebony flesh boosted by necromage. Can throw in a 100 shield ward if I need to.

Ohhh this is like a level 81.5 broken build mage...
I'm going for magic immunity and since I'm a vampire I will also be picking up Necromage so that I can more or less be immune to physical damage as well.
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Steve Bates
 
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Post » Fri Jun 15, 2012 5:05 am

So the ability to become completely immune to any form of magic based damage is incredibly weak to you?

Why is magic immunity unique to vampires? As far as I know all it does is give you frost resistance and weakness to fire as well as turn your character undead so necromage applies to spells you cast on yourself.
I saw a video tutorial on how to make yourself immune to magic and as far as I can tell you just take the atronach perk, the atronach standing stone, and a couple of levels in the magic resistance perk and donezo.
Anybody can do that. How is being a vampire part of that?
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Marine Arrègle
 
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Post » Fri Jun 15, 2012 3:43 am

Why is magic immunity unique to vampires? As far as I know all it does is give you frost resistance and weakness to fire as well as turn your character undead so necromage applies to spells you cast on yourself.
I saw a video tutorial on how to make yourself immune to magic and as far as I can tell you just take the atronach perk, the atronach standing stone, and a couple of levels in the magic resistance perk and donezo.
Anybody can do that. How is being a vampire part of that?

Necromage perk combined with Alteration Perk and Atronach Stone = Magic immunity. Magic Resistance is something else entirely. Since Necromage is required, becoming a vampire is the only way to become permanently immune to magic (though Bretons can do so temporarily by combining their racial power with Atronach Stone). Since weakness to fire is resistance based, the magic absorption overrides it and the weakness to fire becomes moot.
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Jack
 
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Post » Thu Jun 14, 2012 11:17 pm

Necromage perk combined with Alteration Perk and Atronach Stone = Magic immunity. Magic Resistance is something else entirely. Since Necromage is required, becoming a vampire is the only way to become permanently immune to magic (though Bretons can do so temporarily by combining their racial power with Atronach Stone). Since weakness to fire is resistance based, the magic absorption overrides it and the weakness to fire becomes moot.

Necromage even applies to perks??
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Steeeph
 
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Post » Thu Jun 14, 2012 10:02 pm

Vampire + Necromage = :drag:
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Hannah Barnard
 
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Post » Fri Jun 15, 2012 7:14 am

Necromage even applies to perks??

I think just the magic based ones. So things like Near Death should be improved as well.
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Lauren Denman
 
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Post » Fri Jun 15, 2012 1:55 am

I think just the magic based ones. So things like Near Death should be improved as well.

That really doesn't make sense...it triggers twice per day when your health drops below 20%?
It kinda makes sense for magical bonuses though, like the stuff you get from alteration perks, or anything you enchant your armor with....
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natalie mccormick
 
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Post » Thu Jun 14, 2012 9:26 pm

That really doesn't make sense...it triggers twice per day when your health drops below 20%?
It kinda makes sense for magical bonuses though, like the stuff you get from alteration perks, or anything you enchant your armor with....

I think it just increases the amount of HP you regain, just like the other buffs that do so (Sailor's Repose and the restoration perk that increases your spells potency).
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Hayley Bristow
 
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