Bethesda - Buff Werewolves. This is not a suggestion, this i

Post » Fri Jun 15, 2012 1:22 am

Well I gotta say that if my character's health is at 200 and I transform into a werewolf which is bigger and stronger, which has tougher skin and is so filled with rage that it ignores damage, then I find it silly that it can die so easily. My health should be boosted a lot to make up for the loss of armor.

It's basically like if you have a cockfight in Mexico but one of the cocks transform into a wolf.
Bigger, stronger, faster, tougher.
It'd make no sense for the [censored] to win unless it manages to slit an artery(?) with it's claws.

Some say "use tactics" but why should you have to? We're not transforming into Loki or anything and have to use tricks and what not, we're transforming into Thor like he's on angel dust.
It's a werewolf, not a weregnome.
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christelle047
 
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Post » Thu Jun 14, 2012 9:39 pm

Bunch of crap has gone away. Be civil folks, it's really not that hard. There are tons of threads on this subforum - if this one doesn't interest you, then there's really no point in posting just to say so.
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meghan lock
 
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Post » Thu Jun 14, 2012 6:34 pm

Vampires are so much weaker then werewolves ....
werewolves get there awesome transformation , speed and power
vamps are the one that need the light on them in the DLC not werewolves in my opinions

but i guess maybe some new dialogue or quests relating to werewolves would be pretty interesting .
if the DLC does include a werewolf perk tree then that is kool as well in my opinion .
we'll just have to see :)

Be sure to be informed about a subject before you post in the future. :)

Vampires are extremely strong if they utilize necromage.


On subject: as said earlier a mage with mage armor 3/3 precasting ebonyflesh would have decent protection as a lycan, i do think this is a little convoluded though and not really an intent of mage armor.

I dropped my wolf immediately since it couldnt compare to normal form. (i play master) getting 1 shotted by the first silver hand mook i met was
Quite a letdown.
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Wanda Maximoff
 
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Post » Fri Jun 15, 2012 3:49 am

A lycanthropy skill tree was never confirmed, the gamejam video was full of a ton of stuff imagine will never see the light of day. It is entirely possible that there will be stuff for them in the future, especially with comments made bethesda personnel, however I suggest no one get overly excited. This DLC looks like a vampires only deal, I could be wrong as we dont have the details but for now it seems to be for vamps.

As for buffing the werewolves I am not sure what to say that might help, I have only ever been a werewolf a handful of times since I dont really like it but even at higher levels I never died when a werewolf. I would suggest perhaps a change in tactics or something.
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Jaylene Brower
 
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Post » Fri Jun 15, 2012 1:49 am

It's a tricky one. Since werewolves don't wear armour, it stands to reason that they are kinda squishy. Then again they are supposed to be powerful.

I only really used beast form at fairly low levels on adept, it steamrolled the whole silver hand fort right up until the boss fight, where it was me on the end of a beasting. I'd saved just before the fight thankfully, so I reloaded and put my dodging shoes on. That didn't go very well either, and in a fit of desperation I hit RB whilst wondering if I could use unrelenting force in beast form. I didn't get UF, but what I did get turned the tide of the fight in a heartbeat.

So maybe it's safer to assume that the true power of a werewolf lies not in the ability to tank stuff, but in it's ability to inspire paralysing fear into it's foes to render them helpless.
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michael danso
 
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Post » Thu Jun 14, 2012 6:44 pm

Werewolves in Skyrim are broken anyway because it's more like a Perk than a Curse. Add uncontrolled changes at night, add needing to feed off humans, etc. (like it was in MW-Bloodmoon) then it would be something worth role-playing.

As it is it is a joke, whether you make it more powerful or not it's a joke. It's something Bethesda added in the game like candy to lure in the new TES players and yet they still cry out for more.
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Laura-Lee Gerwing
 
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Post » Fri Jun 15, 2012 2:50 am

It's a tricky one. Since werewolves don't wear armour, it stands to reason that they are kinda squishy. Then again they are supposed to be powerful.
In what movie, TV show or book has a werewolfs lack of wearing armor made it squishy? Hell in bloodmoon it doubled your health at least. Untill 1.3 werewolves had light armor.
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Jenna Fields
 
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Post » Fri Jun 15, 2012 3:13 am

Vampire and Werewolf perk trees are confirmed, because I want them and have gone on and on about it. Everyone knows what I go on about happens in order! (4gb enabled official Skyrim, High-Res texture packs, Vampire non-sleep feeding / other Gamejam stuff). :biggrin:

Seriously, sometimes I think Bethesda is spying on me, and stalking my posts... :unsure:
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Cash n Class
 
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Post » Fri Jun 15, 2012 6:28 am

How easy it is to forget how bad damage and balance were in previous vanilla TES games. This happens every game and gets rectified in the expansions. Plus the fact that they chose to show the perk tree in the gamejam video (which I personally think was just their way of testing the audience with stuff they intended to release) is pretty supportive of it happening.
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Jose ordaz
 
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Post » Thu Jun 14, 2012 7:12 pm

Gameplay is not wholly about being a werewolf, therefore buffing lycanthropy is not a necessity.

I can agree with you that werewolves are underpowered if your example is indeed an accurate account of things. Considering the fact that you're level 24 and only put 14 of those levels towards health (240 - 100 = 140, divide by 10 = 14) you haven't put all of your points into health and only some into stamina. More like half and half. In other words, you're squishier than you think. A lot squishier. Is Adept higher than Expert? I play on master and I get one or two-shotted by anything that is the trash mob version of an enemy. Hell, even mudcrabs kill me fully buffed.

Anyway, in the off chance I'm wrong and you actually do have a valid point, yes, it appears that werewolves are quite impotent as is. I believe the intent behind werewolves is to have them be beefy powerhouses of murderous slaughter capable of tanking dragon breath and going tooth and nail against the giant lizards, not puny little whelps that get killed by every bandit or mudcrab who wanders along. Why the lack of beefiness?

Why would you actually want mud crabs to be that strong?
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Stat Wrecker
 
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Post » Fri Jun 15, 2012 4:55 am

Bloodmoon...no Lycan dlc because it has been done...
But skyrim should be a province filled with lychantropes. And have more werewolf stuff. :/ i am hoping for at least a update wich includes werewolf perk tree.
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Susan
 
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Post » Thu Jun 14, 2012 7:32 pm


But skyrim should be a province filled with lychantropes. And have more werewolf stuff. :/ i am hoping for at least a update wich includes werewolf perk tree.

Thats one of my main complaints. Skyrim is supposed to be filled with werewolves, but the wild ones are so rare I have only heard of one person who saw them.
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Spooky Angel
 
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Post » Thu Jun 14, 2012 7:35 pm

Thats one of my main complaints. Skyrim is supposed to be filled with werewolves, but the wild ones are so rare I have only heard of one person who saw them.

This is all based on lore that is what, almost a century old? You're thinking of books from Morrowind and Oblivion. To quote a King book, "the world has moved on." Maybe they've been hunted almost to extinction in Skyrim. Maybe the war's impact has been to drive them further into the wilderness to avoid the human conflict. We don't really know, because there's a huge chunk of history we as players missed, and it's not documented that well.
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Rachael Williams
 
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Post » Thu Jun 14, 2012 10:47 pm



This is all based on lore that is what, almost a century old? You're thinking of books from Morrowind and Oblivion. To quote a King book, "the world has moved on." Maybe they've been hunted almost to extinction in Skyrim. Maybe the war's impact has been to drive them further into the wilderness to avoid the human conflict. We don't really know, because there's a huge chunk of history we as players missed, and it's not documented that well.

Good point as to why you dont see them, but it would be nice to see some in the wild.
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Dezzeh
 
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Post » Thu Jun 14, 2012 5:31 pm

Well, maybe not "confirmed" per say, but hinted at by Vsions.

Link?
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Your Mum
 
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Post » Fri Jun 15, 2012 12:50 am

Yeah the Silver Hand has killed a lot of werewolves. But Werewolves do need to be a lot stronger and tougher, they're a joke right about now, especially if you're doing a warrior build and don't use magic.
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Bitter End
 
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Post » Fri Jun 15, 2012 7:24 am

Being a werewolf should make you stronger while you are in human/mer/Khajiit,argonian form.
Should give you some bonus! In beast form you should have more health,be stronger and your attack should take more damage,you should be able to jump higher too. Also i wish i had that werewolf perk tree D: ...
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Bones47
 
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Post » Thu Jun 14, 2012 4:04 pm

I'm a bit confused on the whole werewolf thing, to be honest. It seems that there's a consensus that they are underpowered and susceptible to being killed easier. But then there's another side. Users who are werewolves who say that they don't have this problem. Right now I'm only level 11 and I'm a werewolf. I'll say that it seems that being a werewolf helps me at the moment. And I'll say that I think you need to employ good strategies when turning into a werewolf.

As some other users have said, becoming a werewolf does not make you a tank. You cannot let five enemies team-up on you. You need to use your powers and scatter them and then pick them apart. Move quickly and avoid attacks. Now don't get me wrong, I'm not saying I know all there is to know about this subject. I don't have any way to tell if an attack as my Imperial is stronger or weaker as an attack when I'm in werewolf form. If I'm truly stronger when I'm not a werewolf then I would definitely have to agree that there's a bit of an issue.
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Kelly John
 
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Post » Fri Jun 15, 2012 5:40 am

I'm a bit confused on the whole werewolf thing, to be honest. It seems that there's a consensus that they are underpowered and susceptible to being killed easier. But then there's another side. Users who are werewolves who say that they don't have this problem. Right now I'm only level 11 and I'm a werewolf. I'll say that it seems that being a werewolf helps me at the moment. And I'll say that I think you need to employ good strategies when turning into a werewolf.

As some other users have said, becoming a werewolf does not make you a tank. You cannot let five enemies team-up on you. You need to use your powers and scatter them and then pick them apart. Move quickly and avoid attacks. Now don't get me wrong, I'm not saying I know all there is to know about this subject. I don't have any way to tell if an attack as my Imperial is stronger or weaker as an attack when I'm in werewolf form. If I'm truly stronger when I'm not a werewolf then I would definitely have to agree that there's a bit of an issue.

For high leveled werewolf players its pretty much suicide :smile: It helps you at lower levels,But not at high levels..
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aisha jamil
 
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Post » Fri Jun 15, 2012 3:08 am

The bottom line is this: When I use Beast Form, my chance of survival goes down instead of up. This should not be the case. It has ZERO benefits. I lose armor. I seem to actually lose health. My attacks do about 1/9th of what my 2h Sword does. Yes, I gain a AoE fear and speed. That's it. That is not balanced, at all. Our defense needs to be buffed and our health needs to be increased a bit.
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Rusty Billiot
 
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Post » Fri Jun 15, 2012 4:20 am

Let me be straight on this. When I cure myself of lycanthropy, I can never get the beast blood back? Ever?
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Jhenna lee Lizama
 
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Post » Fri Jun 15, 2012 7:19 am

Let me be straight on this. When I cure myself of lycanthropy, I can never get the beast blood back? Ever?

That's right. For now. Hopefully, we'll be seeing additional ways to become a werewolf included soon.
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Mark Churchman
 
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Post » Thu Jun 14, 2012 5:20 pm

A werewolf perk tree is a terrible idea, in the sense of it being a 'perk tree'. I think a vampire/werewolf 'progression tree' would be better.

For example,
"Fear 50 enemies with your howl ability" Then you are granted the ability to howl and fear higher levels..
"Take 10000 Health Damage in werewolf form" Bam.. you're more resistant to hits. (Raises you DR)
"Feed 20 times" Your length between stages has been increased. (Vampire)

You know like.. progession as it should be. But no I'm as skilled as being a werewolf 471 days after my first transformation... gotcha..
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Racheal Robertson
 
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Post » Fri Jun 15, 2012 4:50 am

There should be random werewolves added to the bestiary in Skyrim.

Just like random vampires can inflict you with vampirism, there could be random werewolves that can inflict you with the werewolf curse after damaging you with their claws. Take Van Helsing movie. All it takes is a cut from a werewolf, and they will become werewolf soon. It's not a random effect, taking skin damage from a werewolf guarantees lycanthropy.

I think female werewolves should get their own more feminine model too. The lower body (hips, legs) could be made bigger and the upper body (arms, shoulders) smaller,, and they could have briasts with fur covering their torso.

health regeneration and defense should get buffs. and I think werewolves should be able to feed off of any killed animal, not just people, to sustain lycan form.
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Jessie Rae Brouillette
 
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Post » Fri Jun 15, 2012 6:06 am

There should be random werewolves added to the bestiary in Skyrim.

It's really stupid they didn't put in rouge werewolves that come after you or just in the wild.. it'd be an exiting fast pasted fight.
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Leilene Nessel
 
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