Bethesda, you earned my respect in Patch 1.6.

Post » Thu Jun 14, 2012 2:31 pm

Hi Phyber! You doin' great? I hope so.

@NoESM
Take a look at all the topics and posts that you have made since you created your account.
Every single one of them are there to troll. Why did you even buy the game then?

Seriously if you do not like this thread, then don't post on it. Walk away. You don't have to create an account just to crap on people.
Im surprised the moderators have not given you a warning yet.

I stand by my opinion that kudos must be given to Bethesda for releasing Mounted Combat (that was shown on the Game Jam)
as a free DLC instead of taking the easy way of putting it on Dawnguard and charging us for it.

Anyway Bethesda,
My wallet is ready. Just say the word. Once Dawnguard is released for the PC, i will be one of the first in line to buy it on Day 1.
TAKE MY MONEY PLEASE!!!!!! :biggrin:

I think it is highly commendable for Bethesda to keep improving the game past release. It speaks volumes for its professionalism. Even though I'm not too keen on such feature - since, probably, we shan't be getting foes with the same ability - I certainly think it's a nice addition. Now, certain posts here have left me wondering. What's morally reproachable about not regarding mounted comabt as the greatest invention since sliced bread? So, should people who don't happen to care for mounted combat, and who would have preferred efforts to be spent elsewhere, be nevertheless as grateful as Lazarus or else face forum lapidation? I think grattitude is due here. But expressing one's wish for time to be spent elsewhere is just as befiting.
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Elea Rossi
 
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Post » Thu Jun 14, 2012 10:01 am

Clearly sir you don't get that magic in Skyrim is x10 better then it was in Oblivion. Spell Making was pointless in Oblivion all you could do is make something overpowered. I prefer the distinct spells in this game, its much much better. Instead of spell making, i want new spells, POWERFULL spells in the DLC. Two or Three powerful spells would be nice with each DLC.

But something they may add is Spell Combinations, that would be cool, and it would kinda be like making your own spell.
You've never roleplayed being a mage. You've never wanted your own custom spells then I take?

Magic in Skyrim is pretty, elsewise its bad
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Eliza Potter
 
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Post » Thu Jun 14, 2012 8:40 am

Hi Phyber! You doin' great? I hope so.
I think it is highly commendable for Bethesda to keep improving the game past release. It speaks volumes for its professionalism. Even though I'm not too keen on such feature - since, probably, we shan't be getting foes with the same ability - I certainly think it's a nice addition. Now, certain posts here have left me wondering. What's morally reproachable about not regarding mounted comabt as the greatest invention since sliced bread? So, should people who don't happen to care for mounted combatm, and who would otherwise have preferred efforts to be spent elsewhere, be nevertheless as grateful as Lazarus or else face forum lapidation? I think grattitude is due here. But expressing one's wish for time to be spent elsewhere is just as befiting.

Sorry im not sure on what is the gist of your post, but I personally have no problem
with people expressing their comments on a public forum and releasing their frustrations.

However, to create a new forum account and post something like this on an obvious praise thread is certainly uncalled for:
"The level of "boot lick-ness" is this thread is indeed high. Thanks god we still have sane people like 'NoBullet'"

Just because other people appreciate the effort Bethesda is showing in Patch 1.6 and he didn't,
doesn't give him the right to devalue it as "Boot lick-ness" or calling other people "less sane"

If that is the type of attitude he is showing, i feel it is only right for me to politely tell him to walk away from this thread and to stop polluting it.
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JLG
 
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Post » Thu Jun 14, 2012 2:50 pm

Sorry im not sure on what is the gist of your post, but I personally have no problem
with people expressing their comments on a public forum and releasing their frustrations.

However, to create a new forum account and post something like this on an obvious praise thread is certainly uncalled for:
"The level of "boot lick-ness" is this thread is indeed high. Thanks god we still have sane people like 'NoBullet'"

Just because other people appreciate the effort Bethesda is showing in Patch 1.6 and he didn't,
doesn't give him the right to devalue it as "Boot lick-ness" or calling other people "less sane"

If that is the type of attitude he is showing, i feel it is only right for me to politely tell him to walk away from this thread and to stop polluting it.

Hi again.

I think the use of emotionally charged language - "releasing their frustrations.", "stop polluting it" - is rather futile. You see, telling people not to post this or that, or at all, for that matter, never works unless you're a mod and I, for one, wish it to remain as unfruitful of a request as possible. Maybe I'm wrong here, but for anyone to know for sure a certain poster has created two acounts, that would require him to be a mod - are you? - or for the poster to acknowledge it himself - has he? This is a public forum. Asking for dissenting views not to be expressed is nonsenscal.
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Leonie Connor
 
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Post » Thu Jun 14, 2012 6:52 am

Hi again.

I think the use of emotionally charged language - "releasing their frustrations.", "stop polluting it" - is rather futile. You see, telling people not to post this or that, or at all, for that matter, never works unless you're a mod and I, for one, wish it to remain as unfruitful of a statement as possible. Maybe I'm wrong here, but for anyone to know for sure a certain poster has created two acounts, that would require him to be a mod - are you? - or for the poster to acknowledge it himself - has he? This is a public forum. Asking for dissenting views not to be expressed is nonsenscal.

Well said. You're right of course. Im not a mod. Thanks for teaching me the finer points of forum etiquette. Cheers.
Please carry on then NoESM.
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Baylea Isaacs
 
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Post » Thu Jun 14, 2012 1:53 pm

Well said. You're right of course. Im not a mod. Thanks for teaching me the finer points of forum etiquette. Cheers.
Please carry on then NoESM.

You're welcome. Cheers mate! Have a great saturday!
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Louise Dennis
 
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Post » Thu Jun 14, 2012 2:58 am

The above is not accurate. Todd did day they messed around, tried but eventually failed to implement it on schedule. It is plausible the extra time has allowed them to re-introduce the feature. Still, plausible but unlikely, I would say.

I think it's easily plausible as well, but I's think they'd wait for a larger platform to put it into the game, like in a full-on DLC. It may or may not be coming with Dawnguard, but it would definitely have to be added into a larger download like a DLC. One of the patches wouldn't be able to contain all of the code necesary to implement Spell Creation.

But I do think we could see it in future DLC.
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Raymond J. Ramirez
 
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Post » Thu Jun 14, 2012 6:54 am

Would you prefer that content not to be included at all, "altered code" or not?

Personally, I'm grateful Bethesda cares about their game and adds features, even if they were the ones incompleted. I've seen tons of games and gaming companies which wouldn't bother even to do that.


I agree completely. I'm glad there are only a few folks who disdain the new content myself. I'd rather encourage than discourage such behavior myself.
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Jade Payton
 
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Post » Thu Jun 14, 2012 5:19 am

I think mounted combat is really neat, and would even use it if I had it and riding in general in first person. I am really, really happy that they fixed the navmesh error and the nirnroot "atomic glow". Especially the navmesh error--which benefits the modders and will make it possible for them to make more and better mods.
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Anthony Santillan
 
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Post » Thu Jun 14, 2012 5:14 am

Wow forget the the game but it took a patch for there respect wooow really?
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Alexander Horton
 
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Post » Thu Jun 14, 2012 2:34 pm

Uh, about the Nirnroot, I haven't noticed much difference.
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Nienna garcia
 
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Post » Thu Jun 14, 2012 6:37 am

Uh, about the Nirnroot, I haven't noticed much difference.
It is my impression that the Nirnroot atomic glow doesn't necessarily affect everyone. I have been using a mod that fixes it, but some people have posted pictures of it that I figure would be very irritating in game. Or are you saying that you have the atomic glow and the beta patch and it hasn't fixed it?
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carla
 
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Post » Thu Jun 14, 2012 5:46 am

... Or are you saying that you have the atomic glow and the beta patch and it hasn't fixed it?
I wouldn't say that it hasn't fixed it, just that I haven't noticed a big difference between before and after.
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Tom Flanagan
 
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Post » Thu Jun 14, 2012 2:42 pm

Uh, about the Nirnroot, I haven't noticed much difference.

I can't see the fix fixing an already effected save file, how ever I can see a new save file( character ) benefiting from the fix. I'm on console so I cannot back up what I'm saying, but that's usually how it works. :biggrin:
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Penny Wills
 
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Post » Thu Jun 14, 2012 4:58 am

I can't see the fix fixing an already effected save file, how ever I can see a new save file( character ) benefiting from the fix. I'm on console so I cannot back up what I'm saying, but that's usually how it works. :biggrin:
That makes sense.
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sally R
 
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Post » Thu Jun 14, 2012 1:39 pm

I can't see the fix fixing an already effected save file, how ever I can see a new save file( character ) benefiting from the fix. I'm on console so I cannot back up what I'm saying, but that's usually how it works. :biggrin:
I hope so. It's a new game and I've seen the nirnroot only by daylight. I'll have to take a look at night. :)
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louise hamilton
 
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Post » Thu Jun 14, 2012 11:33 am

I hope so. It's a new game and I've seen the nirnroot only by daylight. I'll have to take a look at night. :smile:

If you really want to know you can always leave and return to a cell that you know contains a nirnroot. For example you can fast travel between the meadery out side Whiterun and Rifton like 6-7 times, the nirnroot under the bridge just past the meadery should stack it's glow and it should be visible during the day by that point. :thumbsup: Or you can just play the game and have an eye for stacking glows on your travels :wink:
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Chris Johnston
 
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Post » Thu Jun 14, 2012 3:35 pm

... Or you can just play the game and have an eye for stacking glows on your travels :wink:
I think I'm going to do that. ;)
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maya papps
 
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Post » Thu Jun 14, 2012 10:53 am

I think I'm going to do that. :wink:

Good show :thumbsup: I gave up on worrying about the stacking glow a while ago and just focused on playing the game :yes:
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James Hate
 
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Post » Thu Jun 14, 2012 8:43 am

You've never roleplayed being a mage. You've never wanted your own custom spells then I take?

Magic in Skyrim is pretty, elsewise its bad

I play a mage lots and although it would be nice to have spellmaking, for me Skyrim magic is so much better gameplay wise IMO than Oblivion or Morrowind, I really don't miss it much at all.
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Rodney C
 
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Post » Thu Jun 14, 2012 2:09 am

I play a mage lots and although it would be nice to have spellmaking, for me Skyrim magic is so much better gameplay wise IMO than Oblivion or Morrowind, I really don't miss it much at all.

It's a lot of fun, but the problem is that destruction becomes less and less viable. If destruction scaled in damage I think there would be WAY less people complaining because the magic system is so much more fun this time around.
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Queen of Spades
 
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Post » Thu Jun 14, 2012 5:35 am

I play a mage lots and although it would be nice to have spellmaking, for me Skyrim magic is so much better gameplay wise IMO than Oblivion or Morrowind, I really don't miss it much at all.
You're comforting me. For the first time in my life, I'm playing a mage, well almost a mage, a healer: destruction magic, restoration, alteration, no traditional weapons, no armour. :)
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Brooks Hardison
 
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Post » Thu Jun 14, 2012 1:27 am

They really need a patch that does this, this is the heart of issues in Skyrim,

1. Corrects main quest ending to actually reward you for beating it, also includes actual end sequence that better explains why you wanted to kill Alduin

2. Correct Faction quests to be non linear and the endings change based on your decisions. You can no longer be leader of every faction so chose your factions carefully.

3. Unique and powerful loot has been placed\hidden throughout the map to give you incentive to explore.

4. Enemy\Loot scaling can be turned off to give you a better sense of challenge and to give incentive to power up your player.

5. Radiant AI quests have been adjusted so they are not all just fetch\kill quests. Interesting non linear multiple path quests will now come from Radiant AI.

6. An additional civil war quest is now in place that actually has a real resolution, the high ruler of Skyrim will be determined.

7. Factions now go to war with each other, be apart of one as you can't be leader of them all anymore

They're spending all this time adding whiz bang window dressing while at it's core Skyrim is a very shallow game that needs alot of added depth to keep it interesting.
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brian adkins
 
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Post » Thu Jun 14, 2012 5:58 am

I can't see the fix fixing an already effected save file, how ever I can see a new save file( character ) benefiting from the fix. I'm on console so I cannot back up what I'm saying, but that's usually how it works. :biggrin:
This is pretty much why I'm gonna wait for the PS3 version of the patch. Although I personally haven't run itno this Nirnroot problem, I think it might be safest to wait even though I haven't played for quite a few months (since just after patch 1.4 for various reasons including a busted TV). I haven't had the Nirnroot problem, and would like to avoid it entirely if I can.
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Sierra Ritsuka
 
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Post » Thu Jun 14, 2012 10:23 am

This is pretty much why I'm gonna wait for the PS3 version of the patch. Although I personally haven't run itno this Nirnroot problem, I think it might be safest to wait even though I haven't played for quite a few months (since just after patch 1.4 for various reasons including a busted TV). I haven't had the Nirnroot problem, and would like to avoid it entirely if I can.

I hear ya, I will have to remake two toons just for this patch, which where remakes from the last patch, which where remakes from the patch before that....... :teehee: It's a good thing I know how to exploit the bugger out of the game, makes it that much easier to remake someone :tongue:
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i grind hard
 
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