Bugs after 1.2.0.315 patch

Post » Sun May 29, 2011 2:05 am

I bought a "normal" mini-gun at gunrunners and I have the same problem. If I stop shooting, the shooting sound goes on like an echo... if I go further the noise will soften and
if I go back to the location where I shoot the sound will getting louder.

So please is there anybody who can confirm that too? I get only for the mini-gun the Weapon Handling Perk...



this is from another Topic someone opened above.

I am using my lv 32 1st guy from game release I have paches and also the DLC.
yes I have the same issue with the CZ57, if you look at the Barrels they are still spinning or seem to be. I did switch wep in Pipboy and that stoped the issue but is repeatable and annoying.
anyone else confime on Mini gun in general also.
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Guy Pearce
 
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Post » Sun May 29, 2011 12:31 am

the ranger in Vault 3 has a Speech loop that gives 25, 50, or 75 EXP depending on how he feels I guess. Repeatable till you send him away to NCP near Strip.

120 Hour charicter with Dead Money DLC and game Installed, updated 4MB patche and saving to HD.

anyone else?

also you can fast travel after you have found good springs source since day game was out, confirned on PC and xbox360
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Elizabeth Davis
 
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Post » Sat May 28, 2011 6:51 pm

Ow, I see. I read somewhere that the A button was the method for all the Bethesda games. :P


Be sure that you're not wearing any faction armor.


I was wearing Leather Armor and still become hostile. I double checked on that.

repeatable and annoying.
anyone else confime on Mini gun in general also.


Same as the mini gun as Boone had the mini gun and shooting powder gangers in the fight for goodsprings. After the battle no one shooting but the repeatable sound of the mini gun was still going. I reloaded the auto save and the sound was gone.

Joey
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Horse gal smithe
 
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Post » Sat May 28, 2011 10:31 pm

Does he die or become unconcious?
I had Lily in my team and we had a run in with some Cazadores. After the battle she said she felt sick (her health was low) so i gave her a stimpack which immediateley boosted her health to maximum, at which point she collapsed unconcious.
I had to wait for a few seconds for her to come round and recover.
I had never seen this issue before the patch.
**EDIT**
You are obviously playing hardcoe, thats why he's dying. This issue is covered elsewhere and its caused by the venom of the enemy.Still a bug though.


Yes, hardcoe.

Oh, venom, ok. Gotta search for topic then. A bit annoying bug...
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Mélida Brunet
 
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Post » Sun May 29, 2011 1:44 am

I am currently STILL stuck in my Presidential Suite in the Lucky 38. Victor, the only way in or out, doesn't react when I try to talk to him. The ONLY way I've found to get out is to attack and kill Victor, which subsequently fails several missions that I wanted to complete.

Please Bethesda, PLEASE fix this. I'm 36 hours in and I do NOT want to restart until I've beat it at least once.

Try to load a previous save.
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Tom Flanagan
 
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Post » Sat May 28, 2011 5:48 pm

Ed-E disappears when you do the Ant behavin quest for the boomers. It says he's near the Nellis array but he isn't. Tried the vault 22 elevator trick that didn't work. Also tried fast traveling and going to the lucky 38 and going to the penthouse then waiting 3 in-game weeks. This is a new game after the patch was installed....
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Brandon Bernardi
 
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Post » Sat May 28, 2011 5:07 pm

Still cant get power armor training from Hardin or the Elder

After the patch, and after waiting 3 days outside the bunker.

What did they patch?
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Kat Lehmann
 
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Post » Sat May 28, 2011 3:23 pm

this is a poorly organized thread...the OP needs to update his post with a list of all the glitches, like the original glitch thread did...

so i apologize if these have been posted already, but i'm NOT going to read through 6 pages of posts just to find out.

three glitches i've come across

1) there is no way to cure a poisoned companion...their health will slowly degrade until they die, and telling them to use a stimpack kills them immediately. equipping them with antivenom has no effect either...

2) i think this might only happen with jury rigging, but i'm not entirely sure. i was dressed in Brotherhood T51-B power armor when i came across another suit of power armor that was unassociated with any other faction. i used the Brotherhood armor to repair the regular armor while i was still dressed in the brotherhood armor. because i never officially "unequipped" it, the brotherhood armor somehow became ingrained in my characters DNA. i was getting attacked by the NCR no matter what kind of armor i was wearing....luckily i had an earlier save and was able to remove the brotherhood armor, which fixed things...hope that makes sense...

3) an overturned big rig has appeared on the strip...doesn't affect gameplay, but its a little odd...
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Chica Cheve
 
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Post » Sat May 28, 2011 5:01 pm

Still unable to play the game can't even get to the start screen looks like after they clear the roads of ice and snow I'm going to go to gamestop or walmart to buy a new copy and pay the extra $3.00 for the warranty.
Never had to do that for anything before.
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Felix Walde
 
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Post » Sat May 28, 2011 1:31 pm

I've completed There Stands The Grass and now I haven't got any dialogue options with Doctor Hildern so I can't complete You Can Depend On Me or any other quest where I need to speak to Doctor Hildern so I can't recruit Cass... :(
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 11:57 pm

Not sure if this has already been posted and I don't feel like reading 5 pages of posts to find out, but Return to Sender has a bug.

New character/game after the most recent patch.
Speak to Hanlon in his office.
Tell him that you're going to turn him in.
Quest updates and ranger shows up as a new marker.
As soon as Hanlon's door shuts and locks, the previous update disappears (reverts to "Speak to Chief Hanlon in his office") and the marker disappears.
No way to proceed.

Telling him that you won't turn him in completes the quest. Didn't try killing him.

Minor gripe: VO doesn't match dialog in Hanlon's talk. He mentions putting wanting Oliver to put rangers on the ridge. Dialog reads "them", VO says "us".
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BRIANNA
 
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Post » Sun May 29, 2011 12:30 am

Quest "The House Always Wins Part 2"": Some people can't upload the data from the chip to computer in the army bunker.

Can't understand W-H-Y T-H-E H-E-L-L they ignore that story related bug!? I'm waiting for this quest fix for 5 weeks and still I can't upload the data.
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Darian Ennels
 
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Post » Sat May 28, 2011 3:03 pm

Weapon Repair Kits sometimes reduce the condition of a weapon.

Example .44 Magnum Revolver with scope and heavy frame.

Doesn't appear to be the case with non-modded weapons (???)
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SWagg KId
 
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Post » Sat May 28, 2011 12:12 pm

gypsym train yard not sure if i spelled it right whent there killed one dc looked around no other dc 1 time here fast traveled froze reloaded and was surrounded by 15!!!!!! dc i fought for my life yes i was a high lv but still
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Jack Bryan
 
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Post » Sat May 28, 2011 4:57 pm

Alexander's inventory has not updated since my first visit to him (weeks have passed in-game and my PC has advanced many levels).

EDIT 1: Also, the "Burned Bodies" near Fiend-raided camp NW of Goodsprings are alive and hostile, albeit with very little health.

(And speaking of the Tribal Village area, before the patch, there were bodies and Cazador's there. The area is pretty much empty this go round and this is my first visit to the area with this character).

EDIT 2: I wiped out the Khans as part of For The Republic, Part 2. Upon reporting the news to NCR honcho at Hoover, my status went from Vilified to Merciful Thug with the Khans. And I got the Beware the Wrath of Caesar update even though I've slaughtered every Legionnaire I've met since Nipton. Needless to say I'm Vilified many times over, so the threat of being "marked as an enemy" seems odd now.
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Batricia Alele
 
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Post » Sat May 28, 2011 12:53 pm

Be sure to read through already posted bugs

Ghouls become invincible when attacked with 40 mm grenade rifle.



I'm not sure if this was mentioned before but theres alot of critters that seem totally immune to 40mm grenades, either in launcher or rifle forms. The critters life bar goes to a "depleted state" (i.e. it shows the bar but theres no ticks, but its still alive). If you switch to another weapon, the bar comes back to normal, sometimes a little depleted, but most times totally full. Few times ive tossed 4-6 40mm grenades at a scorpion, or a ant, or a rat...and the bars full when i switch to a pistol and enter vats or even just aim at the critter.

also....seems the damage is very sub par as well on most non-humonoid enemies. :sadvaultboy:
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Lucy
 
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Post » Sun May 29, 2011 2:35 am

The Ranger Helmet that is aquired from the NCR Ranger Safehouse cannot be repaired by NPCs.
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Kaylee Campbell
 
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Post » Sat May 28, 2011 10:42 pm

I have noticed some glitches with both the minigun and the special version the Avenger. The first glitch is the sound glitch which people here have already talked about although it happened to me when I was shooting it both in and out of vats. The second involves graphical glitches. I like to switch to third person view when I use the minigun and I noticed that as I was walking along the ammo backpack was leaving a trail of duplicate ammo cases behind me that were just floating in midair. This has happened both in first and third person. Also when I switch from the minigun to another weapon the ammo backpack stays on my character even if I give the gun to a companion. I really love the minigun and it is distracting to have this happen and has discouraged me from using it. Love this game I just wish it did not have so many glitches.
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Kathryn Medows
 
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Post » Sat May 28, 2011 3:23 pm

Paralyzing Palm seems buggy when used on Cazadors. The knockdown part works ok, but if you close in on one to finish it off, it immediately springs up and stings you. This appears to be very consistent and so far only applicable to them.

EDIT: Correction - the perk in question is Super Slam, not Paralyzing Palm.
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Cody Banks
 
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Post » Sat May 28, 2011 6:33 pm

Still cant get power armor training from Hardin or the Elder

Have you started a new game after the patch? This is the only way to have all the fixes the patch brings.

Alexander's inventory has not updated since my first visit to him (weeks have passed in-game and my PC has advanced many levels).

I had the same problem with goodsprings merchants.
My suggestion is: go to a merchant you never dealt with. Sell him something expensive, and wait for 24hrs. Ask him to see his items, and check his caps. If he still hasn't his caps replenished, try to wait 24hrs more and try again. If the merchant still hasn't replenished his caps after 6/7 in-game days, you encountered the glitch. Then, try again reloading the game.
Usually the merchant will replenish his caps after 2/3 days. If the merchant "works", he will likely "work" for the rest of the game.
I tried both to wait in front of the merchant (Cliff in Novac) and going on with my game, coming back to the merchant after one in-game day, and he always replenished his caps. After this, Trudy (who seemed to be glitched) replenished her caps too.
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Cody Banks
 
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Post » Sat May 28, 2011 4:44 pm

My arms still flop around sometimes when in sneak mode carrying a rifle.
Reinforced leather armor still has a space between the hand and suit.. it's kind of disturbing to look down and see that my hands aren't connected to my arms.
Still a bunch of duplicate items.. guns, armor.. all showing as one item in inventory but when dropped are actually multiples with different repair values and stats.

Good note: The tumbleweeds which had become stuck and immobile are now tumbling again.
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kasia
 
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Post » Sat May 28, 2011 12:13 pm

My feedback (skimmed through the thread, didn't read every post):

- That Lucky Old Sun. Old Lady Gibson and her 3 dogs will spawn together with some molerats at HELIOS ONE's mirror yard and turn hostile. This area is where the player is supposed to repair both the western and eastern reflectors. Reloading from the auto save will at times resolve this issue i.e. Old Lady Gibson won't spawn there.
- plenty more freezing issues compared to unpatched and patch 1.01.
- ED-D can still disappear for no apparent reason. I've tried waiting 7 days in game, but it doesn't show up in Primm. I've already repaired the elevators at Vault 22, so that's not an option for me. I did try traveling to and fro on the repaired elevators at Vault 22 but that did not bring ED-E back. The only solution was to reload a previous save.
- Previously, only scorpions get clipped in the ground. Now, even Geckos are stuck on rocky terrain at Goodsprings Source and Nightstalkers are also stuck in Vault 19's sulfur mines and Charleston Cave. This issue has gotten worse, not better.
- Camp McCarran's Lta Boyd will refuse to speak to the player if the player plants a C-4 and blows up Silus. This cuts off the quest line The White Wash completely. edit: This is wrong. I just discovered that if the player were to speak to Colonel Hsu about a leak, and speak to Captain Curtis to flag the quest line "I Put A Spell On You", talking to Lta Boyd will open up the quest line to ask about missing persons, and thus the player is able to flag "The White Wash". ^ Sorry!
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Siobhan Thompson
 
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Post » Sat May 28, 2011 1:31 pm

I cannot finish Raul's quest with Ranger Andy. Even though Raul was with me through it all and this was on a new game after the Patch.
I finish the Speech challenge and learn the takedown. I talk to andy again and get the "you learned the ranger takedown" message again. After that message the game freezes. I can still bring up the puuse menu but nothing else. Other times I simply cannot talk to Andy, I simply experience a very brief zoom in at what I am currently looking at.

V.A.T.S. is buggier than before. I am often frozen until a certain time passes or my companions finish things or I die.
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Ysabelle
 
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Post » Sat May 28, 2011 9:12 pm

I cannot fast travel. After I leave Vault 22, I want to fast travel to Hildern and Williams but during the loading time the game freezes. I restarted the game but couldn't travel anywhere, the same problem.

Does it says anything when you hold A? I tried it and nothing happens, the game still freezes when I fast travel
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james kite
 
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Post » Sun May 29, 2011 1:36 am

i just got this game, found it half price for under £20 new so thought id pick it up, i also picked up a used goty copy of fallout 3 for £8, new vegas has from the start has had this issue where the game will pause/freeze for 1-2 seconds every couple of minutes especially and always if im on the move, its not major but its annoying, i tried installing it to the hdd but theres no difference, ive got an xbox elite 120gb. i also had the xbox freeze for good when going into a building the other day an had to turn off/reset an loose wotever stuff i had from the last save.
i do also notice that fallout 3 appears to have better graphics an runs much smoother, i dunno why the graphics are better on fo3 tho, i played them one after the other on the same tv an fo3 looks a lot better.
i did used to own fo3 on ps3 but not the goty an no dlc so i got it again for the dlc an am finding replaying that more fun than playing new vegas which imo should not really be the case.
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Kyra
 
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