A call to the wolfpack #2

Post » Sat Jun 16, 2012 5:53 pm

Yep, 6 NPC's killed at 30 seconds a pop gave me an extra 3 minutes of beast form. :banana: Then add the 2minutes 30seconds you start with, gave me a total 5 and a half minutes :banana:

Oh, and here I thought you meant that feeding gave you an extra minute per body! Sorry xD

I'm still not sure how the skill tree will improve the werewolf experience. Right now my Nord has no reason to use Beast Form because he's way more powerful in his human form. With a good enchanted and improved sword and a one-handed skill of 100, there is no reason to use the weak claws if I can't even take more than four hits before getting in serious trouble. The skill tree will probably add those +x% damage, but I fear even then my werewolf won't be stronger in his human form.

I'd like to know what you guys think about the (desperatly) needed improvement of the werewolfs in Dawnguard, I still think they will be weaker than the (blood)svckers in the end. I'm a sad pony.

If you think werewolves are underpowered, you're not making the best use of them--the lot of us have no trouble going through the game in beast form even at high levels, and some of us on master. All that means is that this thread is for you, though; we can help out a lot :biggrin:

For one, remember how different the beast form is. A werewolf is a hunter, fast and strong, and an effective playstyle as a wolf can be very different from your human form. You know how vampires get bonuses to Sneak and Illusion that benefit stealthy mages (or magical sneaks)? Just like that; anyone can become one of these things, but the way they work at their best can be very different from, say, a heavy armored sword-and-board warrior.

I, for one, have had the most success as a werewolf with my Khajiit rogue. The typical sort, though I preferred honest combat as a light warrior/skirmisher than sneaking around. As a lightly armed and armored character, the tactics I learned trying to survive translated very well in beast form. Nowadays, I'm a terror on the battlefield :celebration:
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Darian Ennels
 
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Post » Sat Jun 16, 2012 7:12 pm

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In here http://elderscrolls.wikia.com/wiki/Werewolf#Werewolf_Powers it says around 2minutes 30 seconds to start with then 30 seconds added for every feeding, I killed a total of 6 NPC's for an extra 3 minutes ( 30 seconds x 6 ) add that to the 2min30sec that I started with and BAM I was in werewolf form for a grand total of 5min30sec. in total, I may have used 45seconds to a minute due to the fact that 3 of those NPC's where killed while I was still in Orc form but feed off them in wolf form :biggrin:
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Hannah Whitlock
 
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Post » Sat Jun 16, 2012 8:59 am

Oh, and here I thought you meant that feeding gave you an extra minute per body! Sorry xD If you think werewolves are underpowered, you're not making the best use of them--the lot of us have no trouble going through the game in beast form even at high levels, and some of us on master. All that means is that this thread is for you, though; we can help out a lot :biggrin: For one, remember how different the beast form is. A werewolf is a hunter, fast and strong, and an effective playstyle as a wolf can be very different from your human form. You know how vampires get bonuses to Sneak and Illusion that benefit stealthy mages (or magical sneaks)? Just like that; anyone can become one of these things, but the way they work at their best can be very different from, say, a heavy armored sword-and-board warrior. I, for one, have had the most success as a werewolf with my Khajiit rogue. The typical sort, though I preferred honest combat as a light warrior/skirmisher than sneaking around. As a lightly armed and armored character, the tactics I learned trying to survive translated very well in beast form. Nowadays, I'm a terror on the battlefield :celebration:

That is the purpose of this topic, I started it in the hope that all werewolves would come together and share a collective knowledge. All my buddies including my brother all thought beast form was weak and a waste other then the disease resistance, until I came up with my hunting tactic, and began to combine that knowledge with the knowledge of the other wolves here. Now I got myself a pack going with my brother and buddies where I'm the alpha wolf and they ask for advice, my brother has come up with his own form of hunting tactic. His version is an ambush style of attack, he'll lie in wait and ambush his prey, I've seen him jump off some high place only to land in the middle of a small group, spew out a " fear howl " and the NPC's don't know what hit em. His method isn't as safe as mine but he can kill NPC's faster then I can.

I'm still not sure how the skill tree will improve the werewolf experience. Right now my Nord has no reason to use Beast Form because he's way more powerful in his human form. With a good enchanted and improved sword and a one-handed skill of 100, there is no reason to use the weak claws if I can't even take more than four hits before getting in serious trouble. The skill tree will probably add those +x% damage, but I fear even then my werewolf won't be stronger in his human form. I'd like to know what you guys think about the (desperatly) needed improvement of the werewolfs in Dawnguard, I still think they will be weaker than the (blood)svckers in the end. I'm a sad pony.

You should have a read through the first thread, there's a bunch of good advice at the start of it. Should help you out in figuring out what hunting method best fits you, or you can use the info. and come up with your own style like my brother did. Many of the defensive and offensive spells can be cast before changing and they carry over into beast form giving add defense or offense.
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Scared humanity
 
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Post » Sat Jun 16, 2012 4:31 pm

I'll admit that your humanoid form will out class your wolf form as you reach higher Lv.s but I change for the challenge. Once you reach the point where you human form is stronger then your wolf form you are also pretty much stronger then anything other then a dragon, so going into beast form gives me a challenge. It forces me to think out what I'm doing and be cautious of how I do it, compared to me Orc form where I one hit everything and can walk into a group of 15 without blinking an eye.
I'm under the impression that werewolves are gonna be on par with the vampires, we're getting an extra 100 points of health and stamina, once you fill out the claw side of the tree your doing an estimated 140-160 points of damage, multiply that by 2 and now your doing the same damage as a weapon improved with the potion loop cheat. Plus there's a couple other benefits in the tree to boost the beast form like " savage feeding " which may or may not fully restor your health like the vampire feeding. But this is all a guess at the moment, I do so hope us wolves have not been left in the dust this time round.
Well, my main char (the ww) is lvl 81, so he's probably just too overpowered now. I still hope the werewolves get a decent boost out of the perk tree, some kind of special move would be nice. What I'm looking forward is basically more content for the ww so we get a little change from the old way of scaring everyone and then pick of the fleeing targets one by one.

Oh, and here I thought you meant that feeding gave you an extra minute per body! Sorry xD



If you think werewolves are underpowered, you're not making the best use of them--the lot of us have no trouble going through the game in beast form even at high levels, and some of us on master. All that means is that this thread is for you, though; we can help out a lot :biggrin:

For one, remember how different the beast form is. A werewolf is a hunter, fast and strong, and an effective playstyle as a wolf can be very different from your human form. You know how vampires get bonuses to Sneak and Illusion that benefit stealthy mages (or magical sneaks)? Just like that; anyone can become one of these things, but the way they work at their best can be very different from, say, a heavy armored sword-and-board warrior.

I, for one, have had the most success as a werewolf with my Khajiit rogue. The typical sort, though I preferred honest combat as a light warrior/skirmisher than sneaking around. As a lightly armed and armored character, the tactics I learned trying to survive translated very well in beast form. Nowadays, I'm a terror on the battlefield :celebration:
Oh, I do know how to play my WW, got some decent kills with him. My problem is that there is no situation I could say that my wolfie would be better suited than my human form. The wolf can't sneak better than my heavy armoured but muffled Nord, he can't kill enemies faster because my sword is legendary and deals also fire and ice damage. The wolf also can't take more hits since my heavy armour is fully improved and echanted (without exploits btw). If I fight against ranged enemies I pull out my shield so the arrows won't hurt me much or I will zap them with my destruction magic, the wolf actually takes more damage even though he's faster in terms of closing in on the target.
The only thing the wolf does better is using the wolf pack power to distract enemies because I'm just too lazy to conjure atronarchs in my human form when every enemy group is killed within a few seconds anyway. I don't demand an OP WW who is better than a fully grown lvl 81 character, but even at lvl 40 I didn't really have a reason to use the beast form. What I want is one or two situations where the werewolf really shines, beeing it in terms of sneaking and picking off targets one by one (like the hunter he is) or something similar.
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Lisa Robb
 
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Post » Sat Jun 16, 2012 1:18 pm

Well, my main char (the ww) is lvl 81, so he's probably just too overpowered now. I still hope the werewolves get a decent boost out of the perk tree, some kind of special move would be nice. What I'm looking forward is basically more content for the ww so we get a little change from the old way of scaring everyone and then pick of the fleeing targets one by one.


Oh, I do know how to play my WW, got some decent kills with him. My problem is that there is no situation I could say that my wolfie would be better suited than my human form. The wolf can't sneak better than my heavy armoured but muffled Nord, he can't kill enemies faster because my sword is legendary and deals also fire and ice damage. The wolf also can't take more hits since my heavy armour is fully improved and echanted (without exploits btw). If I fight against ranged enemies I pull out my shield so the arrows won't hurt me much or I will zap them with my destruction magic, the wolf actually takes more damage even though he's faster in terms of closing in on the target.
The only thing the wolf does better is using the wolf pack power to distract enemies because I'm just too lazy to conjure atronarchs in my human form when every enemy group is killed within a few seconds anyway. I don't demand an OP WW who is better than a fully grown lvl 81 character, but even at lvl 40 I didn't really have a reason to use the beast form. What I want is one or two situations where the werewolf really shines, beeing it in terms of sneaking and picking off targets one by one (like the hunter he is) or something similar.

Yeah as of now I use beast form for the challenge, but hopefully the new perk tree solves this and makes the werewolf form more of a tank so as to be able to take as much damage as we deal. :biggrin:
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Céline Rémy
 
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Post » Sat Jun 16, 2012 9:27 am

Yeah as of now I use beast form for the challenge, but hopefully the new perk tree solves this and makes the werewolf form more of a tank so as to be able to take as much damage as we deal. :biggrin:
Or alternatively make the WW stealthier, he is a hunter after all. It would be great if Dawnguard would include some mounted enemies (archers), so we could really make use of the superior speed and chase the riders around.
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Daniel Lozano
 
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Post » Sat Jun 16, 2012 4:23 pm



Yeah as of now I use beast form for the challenge, but hopefully the new perk tree solves this and makes the werewolf form more of a tank so as to be able to take as much damage as we deal. :biggrin:
I don't think werewolves will ever be tanks, but they are going to be very good damage dealers. We're still going to have to use our howls and power attacks to survive. I don't see a werewolf that is flanked by 2 ally werewolves dying though. Hircine will be proud.
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Soraya Davy
 
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Post » Sat Jun 16, 2012 7:59 pm

Or alternatively make the WW stealthier, he is a hunter after all. It would be great if Dawnguard would include some mounted enemies (archers), so we could really make use of the superior speed and chase the riders around.

Yeah I do wish we where able to sneak while in wolf form it would make thing that much more easy :confused: But I'm Ok with what we have now :biggrin:
I'm always chasing that nobleman around the map, I kill his guard first and then chase him for a little while. I like the fact that to kill him you need to kill his horse first so I'm swiping at the horses rear for about 500 feet or so then I finish it off so to knock him off the horse, I always get a kill cam when I attack him as well which is AWESOME. The werewolf kill cams are the best in the game IMO, even better then the new ranged kill cams :banana:
works well on guards and giants... that's the same tactic i use.

The only thing I have yet to kill as a werewolf is a dragon, I really don't see that working out well :ahhh:
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Arnold Wet
 
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Post » Sat Jun 16, 2012 10:06 am

i just find something satisfying about shifting in a cave and killing everything with only a bit of effort.
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Gemma Flanagan
 
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Post » Sat Jun 16, 2012 12:09 pm

I don't think werewolves will ever be tanks, but they are going to be very good damage dealers. We're still going to have to use our howls and power attacks to survive. I don't see a werewolf that is flanked by 2 ally werewolves dying though. Hircine will be proud.

Well see in true lore ( RL lore ) werewolves are kinda a mix between a tank and a stealth killer. They will stalk you and remain silent until they move in for the kill, then they tend to stand toe to toe with what ever it is their hunting and will tank the sh*# out of them. But I like the stalking part of the hunt, when my Ring of Hiricne worked I would follow my prey for a very long distance just so I can enjoy the feeling of stalkiing.
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Batricia Alele
 
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Post » Sat Jun 16, 2012 8:57 am

http://img.photobucket.com/albums/v467/coctre/coldsteelterri.png

Here's my territory. I really enjoy plowing through the snow with a bright moon on my back brightening my path. It has everything. Mountains, woods and the coast. Slashing through a Horker's fat layer is great fun. Something that was thought to Wodan even before he he was moontouched.

Does the Illusion tree improve your howl even further? Or can it only be improved in the underforge ?

For the moon and Lord Hircine, brothers !
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W E I R D
 
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Post » Sat Jun 16, 2012 1:34 pm

i just find something satisfying about shifting in a cave and killing everything with only a bit of effort.

I cannot do it, I'm just not all that good in close quarters. I need room to move so my tactic works, now don't get me wrong I can do it but I find it much more of a challenge then hunting out in the open.
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Susan
 
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Post » Sat Jun 16, 2012 12:39 pm

I don't think werewolves will ever be tanks, but they are going to be very good damage dealers. We're still going to have to use our howls and power attacks to survive. I don't see a werewolf that is flanked by 2 ally werewolves dying though. Hircine will be proud.

Proud indeed :D And with 200 extra health and stamina and 100 health regained per feeding, you might end up taking back what you said. :wink:

i just find something satisfying about shifting in a cave and killing everything with only a bit of effort.

Oh, that glorious feeling.
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glot
 
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Post » Sat Jun 16, 2012 6:49 pm

http://img.photobucket.com/albums/v467/coctre/coldsteelterri.png Here's my territory. I really enjoy plowing through the snow with a bright moon on my back brightening my path. It has everything. Mountains, woods and the coast. Slashing through a Horker's fat layer is great fun. Something that was thought to Wodan even before he he was moontouched. Does the Illusion tree improve your howl even further? Or can it only be improved in the underforge ? For the moon and Lord Hircine, brothers !

I know muffle works when cast before changing, and I would venture a guess that calm would work as well giving you 30seconds of free rain while no one attacks you.

edit : Harmony and fear howl = EPIC WIN!!!
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Danii Brown
 
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Post » Sat Jun 16, 2012 11:49 am

As of Skyrim 1.6, my tactic for WW outside of dungeons is mostly dvide & conquer. I like to use the totem of brotherhood for this, because the wolf spirits are ideal for crowd control. I normally look for a higher position and run straight into the enemy group, tackling one to the ground. After that, I summon my wolf spirits and retreat, while they keep the enemy busy, rince and repeat. It's really easy to pick off one human at a time since the hit&run tactic works incredibly good with the wolf companions. If the enemy happens to be on a tall building, a hill or even a mountain I tend to swipe the first one off the cliff/ceiling and they mostly die from the fall.
With a working stealth mechanic for WW this tactic would be so much more useful and would lead me to use the beast form more often. The hit&run thing without stealth just doesn't work properly in dungeons so I mostly use my human form in there. Sword & board still wins over every other gameplay tactic in Skyrim.

Yeah I do wish we where able to sneak while in wolf form it would make thing that much more easy :confused: But I'm Ok with what we have now :biggrin:
I'm always chasing that nobleman around the map, I kill his guard first and then chase him for a little while. I like the fact that to kill him you need to kill his horse first so I'm swiping at the horses rear for about 500 feet or so then I finish it off so to knock him off the horse, I always get a kill cam when I attack him as well which is AWESOME. The werewolf kill cams are the best in the game IMO, even better then the new ranged kill cams :banana:
Yerp, the killcams are pretty good for werewolves, but I like the swipe attack even more when you send one of the humans flying around. It's good for crowd control too, but mostly hilarious.
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maya papps
 
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Post » Sat Jun 16, 2012 8:41 am

I'm loving all these stories about hunting,territory and tactics.
I just made an Orc character the other day that will become a werewolf.
I was wondering if useing the berserker rage before transforming into a werewolf is as awesome as it sounds,anybody try it yet?
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Laura Cartwright
 
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Post » Sat Jun 16, 2012 11:30 am

My territory goes from whiterun to falkreath. The open planes around whiterun make hunting at night easier, while the forests of falkreath conceal me during the day.
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Richard Dixon
 
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Post » Sat Jun 16, 2012 1:16 pm

I know muffle works when cast before changing, and I would venture a guess that calm would work as well giving you 30seconds of free rain while no one attacks you.

edit : Harmony and fear howl = EPIC WIN!!!

Harmony and the howl? How did that work? Sounds interesting.

I'm loving all these stories about hunting,territory and tactics.
I just made an Orc character the other day that will become a werewolf.
I was wondering if useing the berserker rage before transforming into a werewolf is as awesome as it sounds,anybody try it yet?

No, I haven't, but you make me want to! Thanks for the idea. :D

It only lasts for a minute, and some of that time will be wasted in actually transforming but ~45 seconds of double werewolf damage (and 50% damage resistance to boot) sounds terrifying. :drag:
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kirsty williams
 
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Post » Sat Jun 16, 2012 4:21 pm

Harmony and the howl? How did that work? Sounds interesting.
I went to the middle of Falkreath and cast harmony on a couple guards then changed right there. Once I changed I spewed out a " fear howl " to disperse those that I didn't hit with harmony, the ones that I did hit with harmony just stood there and even tried to have a chat with me, so it was easy pickens to start off with then I continued to belt out "fear howl" and finished off the rest of the town :devil:


No, I haven't, but you make me want to! Thanks for the idea. :biggrin:

It only lasts for a minute, and some of that time will be wasted in actually transforming but ~45 seconds of double werewolf damage (and 50% damage resistance to boot) sounds terrifying. :drag:
According to Wiki it does carry over as long as you transform right after casting it. Add that to the lord stone and everything else you can cast before changing = Super werewolf :banana: I'm an Orc but the kiddies are up and cannot test to see if it does actually work( too scary for a 4 & 5 yr old to see ) But I am going to make that the first thing that I try after bed time :biggrin:

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katie TWAVA
 
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Post » Sat Jun 16, 2012 7:18 am

I just had a ferocious hunt!

I was sprinting through the tundra, killing deer, elk, the usual prey, when I spotted a Stormcloak prisoner being escorted by a group of Imperials. Good hunting! I pounced on one of them, pushing him to the ground, mauling him. They didn't even know what had happened! The second Imperial was dead in seconds. The third? He was pushed down and had his throat ripped out!

The last of the hunted fled into the tundra, begging for his life as I lifted him from the ground, biting into his head with Masser in full view infront of us. The situation was thrilling!

Just thought I'd share that with my moon brothers.
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Scotties Hottie
 
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Post » Sat Jun 16, 2012 4:26 pm

I just had a ferocious hunt!

I was sprinting through the tundra, killing deer, elk, the usual prey, when I spotted a Stormcloak prisoner being escorted by a group of Imperials. Good hunting! I pounced on one of them, pushing him to the ground, mauling him. They didn't even know what had happened! The second Imperial was dead in seconds. The third? He was pushed down and had his throat ripped out!

The last of the hunted fled into the tundra, begging for his life as I lifted him from the ground, biting into his head with Masser in full view infront of us. The situation was thrilling!

Just thought I'd share that with my moon brothers.

:clap:
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Spaceman
 
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Post » Sat Jun 16, 2012 5:38 pm

I just had a ferocious hunt!

I was sprinting through the tundra, killing deer, elk, the usual prey, when I spotted a Stormcloak prisoner being escorted by a group of Imperials. Good hunting! I pounced on one of them, pushing him to the ground, mauling him. They didn't even know what had happened! The second Imperial was dead in seconds. The third? He was pushed down and had his throat ripped out!

The last of the hunted fled into the tundra, begging for his life as I lifted him from the ground, biting into his head with Masser in full view infront of us. The situation was thrilling!

Just thought I'd share that with my moon brothers.

I salute you, brother. :nod: For Lord Hircine !

Today I went giant hunting in wolf form. It took a bit of good timing. The first had to be a spring attack or they would stomp me to death. With my recently aquired stealth skills, I transformed about 20 feet away from the giant, right behind his back. Immediately I used my explosive power to advance towards the giant and catch him unguarded. The giant was surprised indeed. He was unaware of me even when I landed my first hit and he lost his composure. With a hard thud he collapsed to the ground, belly up. I jumped right on top of him and clawed open his stomach, sending his intestines flying. It was a fountain of meat and blood.

Hircine was pleased...
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Sami Blackburn
 
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Post » Sat Jun 16, 2012 7:44 pm

I've now embraced the hunt and I have done many assaults and murders on unsuspecting wanderers along the roads of Solitude. I have made a final choice and chosen to never cure my gift and to live with it forever. Where are your terretories, members of the pack?
Pfft... "Along" Solitude? How about eradicating the capitol itself.

>: )
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vanuza
 
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Post » Sat Jun 16, 2012 6:28 am

I salute you, brother. :nod: For Lord Hircine !

Today I went giant hunting in wolf form. It took a bit of good timing. The first had to be a spring attack or they would stomp me to death. With my recently aquired stealth skills, I transformed about 20 feet away from the giant, right behind his back. Immediately I used my explosive power to advance towards the giant and catch him unguarded. The giant was surprised indeed. He was unaware of me even when I landed my first hit and he lost his composure. With a hard thud he collapsed to the ground, belly up. I jumped right on top of him and clawed open his stomach, sending his intestines flying. It was a fountain of meat and blood.

Hircine was pleased...

You get a certain sense of accomplishment when you take down large prey isn't there? Dragons are the only creature that even stand a chance with me, if it's not the tail that kills me it's the breath burning every bit of fur off my body :flamethrower: :flamed:

Pfft... "Along" Solitude? How about eradicating the capitol itself.

>: )

I have to try my best NOT to eat an entire town / city. BUT.....IT"S....SO......HARD....TO...DO.... :banghead:
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Jason Wolf
 
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Post » Sat Jun 16, 2012 9:21 am

You get a certain sense of accomplishment when you take down large prey isn't there? Dragons are the only creature that even stand a chance with me, if it's not the tail that kills me it's the breath burning every bit of fur off my body :flamethrower: :flamed:

Yes, very satisfying indeed. Feels like I've accomplished something big actually haha. Though I must say. By using the shield spell and the perks to improve it, you can actually take a few hits from a giant. I've yet to test my mettle against a dragon. Haven't started the MQ yet :-)
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Anthony Diaz
 
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