Character Which Size Will You Pick?

Post » Fri May 27, 2011 1:50 am

I wonder how that shield ability will actually work. Surely you don't just stand there soaking up bullets so that your teammate may live. Perhaps they can set up temporary cover, or use an actual shield to defend their allies. I mean, anyone can stand in front of their allies and take hits for them right? It can't be that simple.

I think the concept is that you designate one teammate as the one you're shielding, and as long as you stay close to that teammate, you take damage instead of them. SD sacrifices a degree of realism for the sake of gameplay (as a Soldier, you will generate ammunition with nothing more than the power of your manliness), and I think that's a good thing.
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Tamara Primo
 
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Post » Fri May 27, 2011 2:17 am

thats another thing that bugs me. everyone thinks that soldiers are meant to be heavy and just soak up bullets for everyone else


I wasn't trying to imply that Soldiers were meant to be heavies. I was just saying that light would give a challenge and refreshing change of pace. The lack of strong weapons is what makes this interesting to me. Also, going this route means I can protect all my 10 year-old "Anger" archetype, operative class teammates :hehe: .
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Dina Boudreau
 
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Post » Fri May 27, 2011 8:29 am

I wasn't trying to imply that Soldiers were meant to be heavies. I was just saying that light would give a challenge and refreshing change of pace. The lack of strong weapons is what makes this interesting to me. Also, going this route means I can protect all my 10 year-old "Anger" archetype, operative class teammates :hehe: .


They will be mowed down over and over, I look forward to it. Join the security and you shall mow them down to.
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joseluis perez
 
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Post » Fri May 27, 2011 6:20 am

A heavy man with a heavy weapon makes quite the smoothie out of all the little operatives that seem so anticipated for the release. The more people that say they are going to play a small bodied operative, the longer I will likely be playing a big bodied soldier for easy kills to get the hang of the game.
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Danger Mouse
 
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Post » Fri May 27, 2011 1:28 am

What if I were a light operative? How do you plan to kill me? What makes you think you can? In all the corners and hallways created by the containers, what is to stop me from out maneuvering you?
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Dona BlackHeart
 
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Post » Fri May 27, 2011 9:17 am

he might not be able to out maneuver you....but i will
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Nice one
 
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Post » Fri May 27, 2011 6:52 am

What if I were a light operative? How do you plan to kill me? What makes you think you can? In all the corners and hallways created by the containers, what is to stop me from out maneuvering you?
He doesn't have to out maneuver you, since his HMG fires faster than you can run.
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Pete Schmitzer
 
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Post » Fri May 27, 2011 3:09 am

He doesn't have to out maneuver you, since his HMG fires faster than you can run.

Yeah. Good thing Brink is played on a flat, featureless plane with no cover or obstacles, otherwise there would be a way for light characters to use their extra speed to avoid fire.
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jadie kell
 
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Post » Fri May 27, 2011 8:37 am

Yeah. Good thing Brink is played on a flat, featureless plane with no cover or obstacles, otherwise there would be a way for light characters to use their extra speed to avoid fire.
yeah, good luck with that....Good luck out maneuvering my gun and my 7 teammates. Cover or not, my gun still fires faster than you can run - the terrain doesn't change this.
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Far'ed K.G.h.m
 
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Post » Fri May 27, 2011 10:39 am

My goal is to pick a HEAVY, but hopefully when upgrading my skills I can increase movement (since theres a general category). Because I would love to have a character thats like the Juggernaut. A really big guy running around pretty quickly. And I know I wont ever be as fast as a tricked out LIGHT but maybe I can get fast enough that it looks really kool. Like a moving battering ram or something
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Sian Ennis
 
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Post » Fri May 27, 2011 2:37 am

yeah, good luck with that....Good luck out maneuvering my gun and my 7 teammates. Cover or not, my gun still fires faster than you can run - the terrain doesn't change this.

The assumptions you're making strike me as pretty bizarre. Sure, there will be places where running around won't make a lick of difference, but good light players will avoid those places, and take routes where they can run from cover to cover faster than you can notice and aim at them. You seem to be under the impression that SD is designing the light body type as target practice; why would you even play a game as unbalanced as you seem to think Brink is going to be? If the developers do their job right, and I have all faith that they will, then a good light will be just as effective as a good heavy; where you can deal and absorb lots of damage and use abilities frequently, lights will be able to avoid fire and flank your team, putting themselves in situations where they can unload half their SMG's magazine into you before you turn around. And if you know what they're up to and you are ready for them, they have distracted you from their seven teammates, which is just as good. And imagining that your HMG is going to perforate them before they can blink, no matter what, is folly; an HMG is an inaccurate weapon best at close to medium range, so sniper rifles will be a problem. (I know sniper rifles won't be instant kills. They will still be dangerous.)

I'm not saying lights will be unhittable ninjas. I'm saying heavies won't be invincible tanks, which is the impression one gets from reading your posts on the matter.
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Laura Tempel
 
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Post » Fri May 27, 2011 6:04 am

Body types are only as good as the people playing them - seeing as there are a lot of misinformed people thinking that Lights are going to be ninja assassins, these are most likely the players that will be "target practice." Yes, there will be skilled players across all body types, players that will try to flank me and whatnot, but "skilled" players work for ALL body types. seeing as I will surrounded by teammates or with my back to a wall, they will find their "flank tactics" harder than initially thought.
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Amanda Leis
 
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Post » Fri May 27, 2011 12:54 am

My goal is to pick a HEAVY, but hopefully when upgrading my skills I can increase movement (since theres a general category). Because I would love to have a character thats like the Juggernaut. A really big guy running around pretty quickly. And I know I wont ever be as fast as a tricked out LIGHT but maybe I can get fast enough that it looks really kool. Like a moving battering ram or something

im pretty sure you cant upgrade speed with the general stats. speed has to do completely with bodytypes, thats the reason why they are in the game
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Queen
 
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Post » Fri May 27, 2011 2:45 am

Body types are only as good as the people playing them - seeing as there are a lot of misinformed people thinking that Lights are going to be ninja assassins, these are most likely the players that will be "target practice." Yes, there will be skilled players across all body types, players that will try to flank me and whatnot, but "skilled" players work for ALL body types. seeing as I will surrounded by teammates or with my back to a wall, they will find their "flank tactics" harder than initially thought.


But those ninjas are all dressed as the anger and on your team. Epic Fail. :thumbsdown:
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vanuza
 
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Post » Fri May 27, 2011 2:30 am

But those ninjas are all dressed as the anger and on your team. Epic Fail. :thumbsdown:

im tired of the stereotype that all resistance members will be playing as the anger. that hurts. i will be playing as the sweat
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Danielle Brown
 
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Post » Fri May 27, 2011 7:16 am

ah....but the most common will likely be the anger
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Chris BEvan
 
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Post » Fri May 27, 2011 2:14 pm

What if I were a light operative? How do you plan to kill me? What makes you think you can? In all the corners and hallways created by the containers, what is to stop me from out maneuvering you?

Well I don't have the slightest clue how I would kill you because I haven't played the game yet, though I'm going to guess it would be with a gun. I'm sorry, my last post wasn't clear. A heavy body type will do better against a light body type when the light player has the mindset of most FPS games of "Run at them and shoot" which is what many people will be thinking due to games like CoD. When the average light body type player is only choosing that to be a 'super stealthy cool guy like that one dude in the video' then they will easily forget that they are a weak little thing that can't face most players head on and will need to dodge, duck, dip, dive, and dodge.
Basically, I'm expecting most people to be "Bam Bam, why aren't you dead" for the first week which makes a heavy body type more effective for most combat. I plan on switching to a light body type after a week or so unless medium seems to fit me better.
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Keeley Stevens
 
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Post » Fri May 27, 2011 6:55 am

You said dodge twice... a new strategy I should learn perhaps...
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Epul Kedah
 
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Post » Fri May 27, 2011 4:57 am

You said dodge twice... a new strategy I should learn perhaps...

Ah...Dodgeball...what a funny movie that was. "If you can dodge a wrench you can dodge a ball."

In Brink it'll be "If you can dodge bullets you'd better start." :gun: :bolt:
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Sheeva
 
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Post » Fri May 27, 2011 7:15 am

im pretty sure you cant upgrade speed with the general stats. speed has to do completely with bodytypes, thats the reason why they are in the game


Im not sure about that. It would only make sense that speed, height of climbing, amount of health, etc can all be altered. Otherwise you would be the same speed at level 1 as you are at level 50. Since level 50's are in games with other level 50's it would only make sense.
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 9:35 am

Im not sure about that. It would only make sense that speed, height of climbing, amount of health, etc can all be altered. Otherwise you would be the same speed at level 1 as you are at level 50. Since level 50's are in games with other level 50's it would only make sense.
what does your lvl have anything to do with how fast you are? This isn't an RPG - You will not be a demi-god at lvl 50. They have said that the upgrades/skills in the game are their to give you variety, and make the game more and more fun to play, NOT make you more and more powerful.
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nath
 
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Post » Fri May 27, 2011 2:51 am

what does your lvl have anything to do with how fast you are? This isn't an RPG - You will not be a demi-god at lvl 50. They have said that the upgrades/skills in the game are their to give you variety, and make the game more and more fun to play, NOT make you more and more powerful.


Correct but you will get better. Having a scope on your gun allows for more precise aiming. So being a higher level will always have its advantages
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Monique Cameron
 
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Post » Fri May 27, 2011 12:04 am

Correct but you will get better. Having a scope on your gun allows for more precise aiming. So being a higher level will always have its advantages
Rahdo mentioned that a lot of the "gameplay enhancing" upgrades will come early on, rather than leave them only for high lvls. Typically in a game, the more you play, the better upgrades you get - they are kinda doing the opposite.
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Emmie Cate
 
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Post » Thu May 26, 2011 10:13 pm

Rahdo mentioned that a lot of the "gameplay enhancing" upgrades will come early on, rather than leave them only for high lvls. Typically in a game, the more you play, the better upgrades you get - they are kinda doing the opposite.


They may be doing so but better weapons will still be held in the hands of a higher leveled person. Simply because a level one wont have the credits to have more and better upgrades than a level 50
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Nicole Elocin
 
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Post » Fri May 27, 2011 6:11 am

They may be doing so but better weapons will still be held in the hands of a higher leveled person.

but that's where your logic is flawed - "better" is a subjective term. They are not going to have uber weapons that kill in one hit, at higher lvls. "Better" pretty much comes down to what a player prefers, or what is appropriate for the situation.
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Nuno Castro
 
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