Beyond that, no , that isnt what I said or implied at all.
Those "special abilities" do not change the mechanic whatsoever. Axes can do a small amount of extra damage over time, swords have a chance for a critical, and maces/hammers ignore armor. Does that change that you are still using the "swing wildly until target dies" approach? No.
With the current combat, all the melee weapons are are the same way to deal damage in a different wrapper.
An anology: One is white chocolate, one is milk chocolate, and the last is dark chocolate. Doesn't change that they are all still bars of chocolate. All you do is choose what flavor you like better.
So why in Talos' name can I no longer do the same for opening locks?

So, no, I can't try it. I'll consider it in the future.