Alot of stuff happens in the real world that is not seen in video games. Weapon and armor degradation just plain svcked... And i was relieved to see it finally gone and replaced by smithing. I cant count how many times my Non-armorer assassin or whomever was stuck inside an oblivion gate with 0 armor and 0 weapon health. Carrying replacements was even more annoying. Im sure in the real world anyway it would take plenty of hacking to non-flesh to even begin to nick a quality weapon anyway
It really isnt hard to carry one or two hammers for situations like that.
I liked armour degradation.
It tied me to the world, made me a part of it.
I went to see smiths to get repairs, I had to think and plan ahead when going out into the world.
It has been removed in order to make the game less RPG and more hack n slash.
No thinking, no planning required, just jump into the next fight with your amazingly superhuman weapons that never need sharpening.
Bah.
The removal of these kinds of features is why Im already done with Skyrim.
Skyrim has very little replay value, exactly because there are no mechanics to keep me busy, to specialise in, to help my roleplay.
The removal of all these features, including degradation, means Skyrim is a shallow and hollow shell of a TES game that just isnt fun anymore after a playthrough or two, three.