Let me just state right now: in the end, Skyrim pleased me. I simply feel Bethesda could have done better in some areas, and I can be vocal in explaining where. But what matters is overall, I feel Skyrim was well worth my money. Now...
Bethesda's job is not to please me?
Seriously, man, it is. Their job is to please me, along with you, and the thousands of others who post here, and the several thousand others who don't. Their life's work revolves around the entertainment of the end customer. That requires pleasing them. And it is only through pleasing them that they can continue to do business, for it is our money that funds their games. We don't get pleased, we stop buying, and then if enough stop buying, they stop making games. THAT is how the free market works. It is completely and totally dependent on the end user, because it is OUR money that makes the entire system work.
Of course, pleasing everyone is impossible, which is where the target audience concept was born. Bethesda simply tries to appeal to the audience that will provide the greatest revenue, and if I'm not in that audience, fine. I'll make due with what I was given, but don't expect me to remain silent about what I was displeased with.
Well, Skyrim
DID please me, and many, many others, as outside of this forum I haven't heard a single bad word about the game from anyone I've encountered.
I'd also say that I'm part of their "core" market, as I've been a fan of Bethesda games since the very first second I laid eyes on Morrowind. That game captured me in a way I had never been captured before, and Bethesda hasn't let me down since. To this point, Bethesda is 4 of 4 in making my "favorite games of all time". My top 4 all time games are all Bethesda titles - Skyrim, Morrowind, Oblivion, and Fallout 3. So I'd say I'm in their "core audience".
And you can voice your opinion? Sure. But I can voice mine too, because I want it to be known what Bethesda did well, and I want it to be known who I
DON'T want Bethesda listening to, because I don't want Bethesda returning the series to the dark ages because some people can't get out of the past, and their narrow view of what makes an RPG.
Morrowind was great - my favorite game of all time for 10 straight years until I got my hands on Skyrim. Quite frankly, at this point a return to the Morrowind way of doing things would be a huge step backwards, and I don't want that to happen because a few people -need- to have their Attribute numbers to tell them how to roleplay, and are hopelessly lost without them.
Does that mean Skyrim is perfect? Does that mean Skyrim can't be improved? No, absolutely not! I can name some things off the top of my head that Bethesda needs to pay a little bit more attention to to make sure it works properly.
But nowhere in Skyrim can I say that Bethesda took a wrong "creative" direction. Some of the quality control is questionable, some things need to work a bit more fluid, and I certainly wouldn't hate it if future DLC gave us some more spell effects and a functioning Spellmaking system.
But the actual creative direction the game took, from character customization and development, world detail, gameplay mechanics, were all steps in the right direction and I don't want Bethesda listening to the complainers of these features who want to regress the series by making it all a bunch of number crunching, calculations, and dice rolls. That stuff was cool at one time. But the games have evolved past that, and they are better for it.