Could the Enclave be back?

Post » Fri Feb 18, 2011 6:47 pm

In the new preview of F:NV, it says that there's a war between the NCR, a pro gov. ogranization, and CA. Is it stating that the NCR was a pro gov. organization, or that theres a shady faction that Obsidian failed to tell us about? I'm pretty excited at this shocking revelation!!!!
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Epul Kedah
 
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Post » Fri Feb 18, 2011 6:37 pm

It's a possibility. Where else would all that Enclave tech they've been showing off come from?
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Kelsey Hall
 
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Post » Sat Feb 19, 2011 2:37 am

In the new preview of F:NV, it says that there's a war between the NCR, a pro gov. ogranization, and CA. Is it stating that the NCR was a pro gov. organization, or that theres a shady faction that Obsidian failed to tell us about? I'm pretty excited at this shocking revelation!!!!


NCR is a pro government faction. They have a government.

@Nate: There are a few confirmed characters that used to be Enclave. That and the Enclave armor we've seen is rusted and old.
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Lovingly
 
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Post » Sat Feb 19, 2011 7:50 am

This isn't in the good language (English). I'm confused are you thinking the NCR is from before the war, and that they were at war with California?
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Stephanie Nieves
 
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Post » Sat Feb 19, 2011 7:42 am

OP, you should remove the link to those magazine scans, as they aren't allowed here.
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Emmi Coolahan
 
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Post » Sat Feb 19, 2011 7:55 am

There's that magazine I was looking for. Shame the links gone or soon to be gone, but someone could post a summary of it for us.
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kristy dunn
 
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Post » Sat Feb 19, 2011 5:53 am

That black outfit on page 53 interests me :[
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Robert DeLarosa
 
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Post » Sat Feb 19, 2011 7:21 am

Yep. No magazine scans. Here's a http://www.gamesas.com/index.php?/topic/707790-magazine-scans-links-transcripts/ explaining this rule. (You'll also find that's stickied at the top of this sub--forum's thread list, as well.)
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Julie Ann
 
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Post » Sat Feb 19, 2011 9:41 am

Yep. No magazine scans. Here's a http://www.gamesas.com/index.php?/topic/707790-magazine-scans-links-transcripts/ explaining this rule. (You'll also find that's stickied at the top of this sub--forum's thread list, as well.)


Is it fine if we talk about the content/pictures without linking to them? Which means possibly describing the scans.
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Kayleigh Mcneil
 
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Post » Sat Feb 19, 2011 1:57 am

Is it fine if we talk about the content/pictures without linking to them? Which means possibly describing the scans.
Of course, otherwise most of the info we've gotten wouldn't be allowed on the forums. :P

The magazine rule only applies to scans, since you're breaking the copyright of the magazine.
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Add Me
 
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Post » Fri Feb 18, 2011 10:14 pm

I would love to see the Enclave again but with a smaller role. I guess "small" snd "Enclave" would not go fit.
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Amber Ably
 
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Post » Sat Feb 19, 2011 4:15 am

The Ghouls in the Space/Radiation Suits looked interesting, I wonder what they're planning on doing with those Rockets? :tops:
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Brandi Norton
 
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Post » Sat Feb 19, 2011 12:43 am

The Ghouls in the Space/Radiation Suits looked interesting, I wonder what they're planning on doing with those Rockets? :tops:

I'm starting to have Hubologist flashbacks, I hated those sons of [censored]es. :stare:
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Emma Pennington
 
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Post » Sat Feb 19, 2011 10:03 am

If not Enclave, there has to be something else out in Vegas with some awesome armor we could reap and use for ourselves. ;D
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Melis Hristina
 
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Post » Fri Feb 18, 2011 8:18 pm

I certainly hope the Enclave doesn't make an appearance in New Vegas. Like the Brotherhood, they are pretty played out as faction, especially if you are a gamer that has played all the previous Fallouts.

We have nuked the Enclave to hell and back TWICE. There is no reason for them to still exist as a faction. I really don't know what more could be done with them as far as motivations or agendas go that wouldn't be a retread of themes we've seen already. The same goes for the Brotherhood. They work best as a reclusive, only occasionally seen faction with their own cares and worries that don't involve outsiders, much like how the Outcasts were handled in FO3.

Former-Enclave NPCs (if very rare) make sense, as they could be survivors that were not on the oil rig when it exploded, and thus suddenly found themselves bereft of purpose and leadership. Being less than 3 years after the events of FO3, no Enclave survivors should have had time to make the trek across country on foot, and even if Vertibirds were used, why would they go to one of the only areas in the country with extremely strong and well-established factions entrenched with the population? Seems like a recipe for getting eaten alive for your tech.

And I hope no faction is presented as overwhelmingly good as the Brotherhood was in FO3. I agree with the backstory for Lyon's group as a plausible excuse for such actions in the Capital Wasteland, but I prefer Fallout factions most when it takes a lot of digging to find out what color hat they are wearing, and preferably that color will be gray. I don't want it being obvious who I'm supposed to cheer for.

Tenpenny Tower was probably one of my favorite quests/choices in FO3, because though it looked clear cut at first, the issue was extremely gray, to the point where once all the facts were clear, there truly was no 'good' choice. The residents were bigots and rich, stuck-up snobs, but this was mostly because of them being ignorant and afraid. Roy the ghoul was actually an even bigger racist and bigot, and arguably worse because he wasn't ignorant. But you can't completely side against him either, because not all his group is bad or deserving of the treatment they get from the tower. And I loved the "Choice and Consequences" kick to the balls you get if you come back after you believe you gave everyone a happy ending. By being an unthinking 'always choose the good path' altruist, you find you have condemned an entire 'town' to death because you couldn't tolerate their bigotry. Bigotry that is ultimately justified. Man! THAT is Fallout to me.

In that same vein, the Enclave and Brotherhood were too on the nose with the whole "good vs. evil" thing in FO3. Of course, even in FO2 the Enclave were pretty clear cut bad guys, a sort of flip-side of the same coin as the Master, both of them focusing on a plan of racial cleansing. You might sympathize with their end goals, but those goals are sort of an unreachable ideal that never even existed before the bombs fell, and their methods certainly can't be excused.

I'd argue that we don't need a "Big Bad" or impending disaster in a Fallout game. It should be enough to have smaller, individual factions with their own goals and actions. The player shouldn't need to 'save the world' or 'be a savior of the wasteland'. It should be enough to simply wander the wasteland, trying to do good and improve the people's lot where you can, and moving on when you can't. I've often argued this about a lot of video game plots. You don't need a world problem to carry a story - as long as you care about a character (your character) you can give them a big personal problem (say like being shot in the head and left for dead to steal a mysterious package from you) that is enough for great dramatic tension. I guarantee that walking into an encounter with someone that tried to kill you and made your life personally unbearable has a lot more drama than turning on a machine you were only involved with through proxy.
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Michael Korkia
 
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Post » Fri Feb 18, 2011 10:32 pm

@LateWhiteRabbit

Both the Enclave and the Brotherhood have reason not to be in the games but it seems devs use the big bad to carry the story as always...

A world impending drama or such IMO makes it seem like there is actually a reason your char is doing this (despite non-canon roleplay)
I mean, if I was the LW, I wouldnt simply go helping the brotherhood on suicide missions every 10 seconds just because I could.

IDK, Im too groggy to get far into it but you should get the point.
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helliehexx
 
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Post » Fri Feb 18, 2011 9:29 pm

It was already stated that the eyebot from the trailer is the most real Enclave presence we will see. So, Enclave is out.
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Natasha Biss
 
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Post » Fri Feb 18, 2011 10:53 pm

It was already stated that the eyebot from the trailer is the most real Enclave presence we will see. So, Enclave is out.

I wouldn't mind seeing remnants. But I'm glad there is no Enclave big boogeyman for the third game in a row.
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Annick Charron
 
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Post » Sat Feb 19, 2011 12:06 am

The Enclave is completely skewered. There's nothing left of them. They've been handed their asses on both coasts.

We won't see anything more than retired soldiers that have nothing to do anymore.
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lexy
 
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Post » Sat Feb 19, 2011 6:54 am

It just doesn't seem logical to me that there would be much left of the Enclave. But I would welcome blowing their butts to hell again with open arms. :flamethrower:
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Marcin Tomkow
 
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Post » Fri Feb 18, 2011 11:59 pm

Is it fine if we talk about the content/pictures without linking to them? Which means possibly describing the scans.

Yes, talking about magazine articles, summarizing, discussing pictures is fine. :thumbsup:
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Alkira rose Nankivell
 
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Post » Sat Feb 19, 2011 1:46 am

We have nuked the Enclave to hell and back TWICE. There is no reason for them to still exist as a faction.



Well, while the Enclave was blown up in FO2, the remnants went to the east coast. It is the players choice in FO3:BS to blow up either the Enclave crawler, Citadel, or rivet city.

THE ENCLAVES FATE IS UNCLEAR. Because depending on what you blew up, the end result would change. If i blew up the citadel (like i did >:D ) that would leave a Giant high tech military base on the east coast full of Enclave soldiers and advances weapons.

So, saying they are out of the series is wrong. It could be the very opposite and the ENCLAVE COULD BE THRIVING. It depends on each players choice.

(I LIKE WRITING LIKE THIS)

Cheers
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SWagg KId
 
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Post » Sat Feb 19, 2011 9:38 am

Well, while the Enclave was blown up in FO2, the remnants went to the east coast. It is the players choice in FO3:BS to blow up either the Enclave crawler, Citadel, or rivet city.

THE ENCLAVES FATE IS UNCLEAR. Because depending on what you blew up, the end result would change. If i blew up the citadel (like i did >:D ) that would leave a Giant high tech military base on the east coast full of Enclave soldiers and advances weapons.

So, saying they are out of the series is wrong. It could be the very opposite and the ENCLAVE COULD BE THRIVING. It depends on each players choice.

(I LIKE WRITING LIKE THIS)

Cheers


I think the good ending is generally considered canon. So the Lone Wanderer did blow up AAFB.
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Juliet
 
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Post » Fri Feb 18, 2011 7:59 pm

I think the good ending is generally considered canon. So the Lone Wanderer did blow up AAFB.


It's a RPG game. There are multiple ending, not just so that 1 can be allowed.
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electro_fantics
 
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Post » Sat Feb 19, 2011 8:13 am

Well, while the Enclave was blown up in FO2, the remnants went to the east coast. It is the players choice in FO3:BS to blow up either the Enclave crawler, Citadel, or rivet city.

THE ENCLAVES FATE IS UNCLEAR. Because depending on what you blew up, the end result would change. If i blew up the citadel (like i did >:D ) that would leave a Giant high tech military base on the east coast full of Enclave soldiers and advances weapons.

So, saying they are out of the series is wrong. It could be the very opposite and the ENCLAVE COULD BE THRIVING. It depends on each players choice.

(I LIKE WRITING LIKE THIS)

Cheers


and you're annoying. I'll just have to kill you and raid you for ammo. :gun: :cry:
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RAww DInsaww
 
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