Dead Money fact sheet

Post » Sun Mar 06, 2011 9:26 pm

Have there been any DLCs that have been solely exclusive to one console/system?


I think so, but not be Bethesda.

The games only as easy as your role play is. I made William "Bill the Butcher" Cutting, hes level 30, but he cant take on bigger enemies because he only uses the butcher knife and the Chopper. He cooks a mean gecko steak though.


And back to the artificial gimping for any challenge we go :banghead:
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Cayal
 
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Post » Sun Mar 06, 2011 9:31 pm

The games only as easy as your role play is. I made William "Bill the Butcher" Cutting, hes level 30, but he cant take on bigger enemies because he only uses the butcher knife and the Chopper. He cooks a mean gecko steak though.


I don't make "concept characters", I prefer to play by the games rules not by my own. In my opinion the game should present a challenge that matches its own rules and not rely on playermade rules that basically are about gimping oneself (to use a buthcherknife only, by your example). It goes against the concept that, with the levels the game makes you stronger, and by giving experience it encourages getting better (not the other way around). Imo. :shrug:

+5 levels isn't really a big thing (given that the levels - apart from leveling happening a bit too quickly, and skills not quite having the punch they could've - in general and skillpoingain were in good balance), but I think it's half a step towards the wrong direction (more skillpoints and perks and HP when there really is no need for more).
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Peter lopez
 
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Post » Sun Mar 06, 2011 5:16 pm

And back to the artificial gimping for any challenge we go :banghead:


Pretty much this.

The game itself should impose challenge. There should be benefits and consequences for going with a certain character build.

That concept becomes obliterated if your character can eventually end up doing everything with expert skill.

EDIT: I also have a bad feeling that this is a sign of future changes. I wouldn't be surprised if every DLC that comes out ends up adding 5 more levels to the cap. It will be Fallout 3's character development system all over again.
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Katy Hogben
 
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Post » Sun Mar 06, 2011 2:26 pm

And back to the artificial gimping for any challenge we go :banghead:


Yup.
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Tamara Dost
 
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Post » Sun Mar 06, 2011 10:23 am

It's the vocal majority minority of gamers forcing them to make the change. A lot of people like god-level characters. Nothing we can do about it. It's the future.


Fixed.

Check the "OMG y duz teh gaem endz?!1one?!" polls, and consider that every New Vegas player here on the forums only constitutes a small sampling of players to begin with.

5 levels this DLC, 5 next DLC, remove ending and add 10 levels next one after that...face it, gaming for any reason other than "more loot and the next level" is dead. :sigh:
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Ludivine Poussineau
 
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Post » Sun Mar 06, 2011 10:52 am

Yeah for point-lookout type enemies that do more damage than deathclaws using hunter rifles because of the +35 damage (regardless of Damage resistance and armor) they do.

Seriously that was absolutely dumb <_<
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Katharine Newton
 
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Post » Sun Mar 06, 2011 1:16 pm

5 levels this DLC, 5 next DLC, remove ending and add 10 levels next one after that...face it, gaming for any reason other than "more loot and the next level" is dead. :sigh:


Probably. And we have no one to blame but our very own "gaming culture" which has degenerated sharply over the past 10 years.

New Vegas started out as something that would defy the crappy trends of the modern industry. Now it seems like it's set to follow the crappy trends.
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Ymani Hood
 
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Post » Sun Mar 06, 2011 11:18 pm

I don't make "concept characters", I prefer to play by the games rules not by my own. In my opinion the game should present a challenge that matches its own rules and not rely on playermade rules that basically are about gimping oneself (to use a buthcherknife only, by your example). It goes against the concept that, with the levels the game makes you stronger, and by giving experience it encourages getting better (not the other way around). Imo. :shrug:

+5 levels isn't really a big thing (given that the levels - apart from leveling happening a bit too quickly, and skills not quite having the punch they could've - in general and skillpoingain were in good balance), but I think it's half a step towards the wrong direction (more skillpoints and perks and HP when there really is no need for more).

I role play...in a role-playing game...like a lot do. An unarmored meat butcher isn't going to be able to kill mutated chameleons no matter what level he is.
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Chloe :)
 
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Post » Sun Mar 06, 2011 9:44 pm

I role play...in a role-playing game...like a lot do. An unarmored meat butcher isn't going to be able to kill mutated chameleons no matter what level he is.


Yeah, but it's still self-imposed gimping. It would be far better if the game's rule structure imposed these things on you rather than yourself. That's the point we're trying to make.
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Joie Perez
 
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Post » Sun Mar 06, 2011 2:16 pm

5 levels this DLC, 5 next DLC, remove ending and add 10 levels next one after that...face it, gaming for any reason other than "more loot and the next level" is dead. :sigh:


While I doubt things will actually go that far (at least I don't want to believe in it), it is a pretty realistic (and highly disapppointing) vision supported by todays gaming market.

Agreed with Killian too.
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Rachel Tyson
 
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Post » Sun Mar 06, 2011 2:59 pm

Yeah, but it's still self-imposed gimping. It would be far better if the game's rule structure imposed these things on you rather than yourself. That's the point we're trying to make.

Actually it wouldn't be better since Bill Cutting never used a flamer or super sledge, he was a butcher/gang leader. Which is what I role play and its extremely fun. Plus like I've said a thousand times its a role playing game. I'm doing the same thing I would do in a pen and paper D&D game. Your point is moot since I'm role-playing. i can make up, rewrite, imagine anything I want in the game, because it gives me that freedom. Go take your "points" over to the ES boards, they'll laugh you off the forum. Just because its not a fantasy game means I cant role-play?
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Jaylene Brower
 
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Post » Sun Mar 06, 2011 12:55 pm

Actually it wouldn't be better since Bill Cutting never used a flamer or super sledge, he was a butcher/gang leader. Which is what I role play and its extremely fun. Plus like I've said a thousand times its a role playing game. I'm doing the same thing I would do in a pen and paper D&D game. Your point is moot since I'm role-playing.


With your logic, we might as well just have a game that throws us into a sandbox world with no stats or skill system, where we play pretend the entire time.
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herrade
 
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Post » Sun Mar 06, 2011 10:09 pm

There are ways they could eat up skill points.

They could have the ability to sort of go beyond 100 in a skill but have that only show up as perks for 110 120 130 and so on with the normal game effect still showing as 100 skill.

They could have the skill formula change after 30...

They could show up as a complex perk for each skill that grows in effects and powers as you buy points in it over 100..
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Ella Loapaga
 
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Post » Sun Mar 06, 2011 3:05 pm

With your logic, we might as well just have a game that throws us into a sandbox world with no stats or skill system, where we play pretend the entire time.

Where did i say throw stats out the window? LOL what are you talking about? If I want to role play in an RPG whats wrong with that. Not all my characters are super powered world saviors.
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Peter P Canning
 
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Post » Sun Mar 06, 2011 10:25 pm

Yeah, I dread the day when they auto-download this horrid increase of level cap into my already perfect game. I wish there was a way to opt out of mandatory optional content or something.

Really, looking forward to trying this and all the rest of the DLCs, assuming they aren't the Fallout equivalent of horse armor at any rate. The level increases don't really bother me since I'm already able to max out all the skills I actually use and adding ranks to the one's I don't really don't impact my game much anyhow. So I can use energy weapons that I don't carry and make stuff at camp fires I don't use ... woe is me and all that crap! What so ever shall I do to not feel so godlike performing tasks that I don't bother with anyhow?
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Lily Something
 
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Post » Sun Mar 06, 2011 4:35 pm

There are ways they could eat up skill points.

They could have the ability to sort of go beyond 100 in a skill but have that only show up as perks for 110 120 130 and so on with the normal game effect still showing as 100 skill.

They could have the skill formula change after 30...

They could show up as a complex perk for each skill that grows in effects and powers as you buy points in it over 100..


This actually isn't a bad idea.

Hey Obsidian, how about re-working the skill system along with the raised cap? That would please everyone.
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Life long Observer
 
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Post » Sun Mar 06, 2011 11:38 am

Plus like I've said a thousand times its a role playing game. I'm doing the same thing I would do in a pen and paper D&D game. Your point is moot since I'm role-playing.


But it doesn't matter if or how you roleplay, or playpretend which ever wording suits it the best in this particular case. That's not the point. The point is that while allowing it game should not force the player to "playpretend" and thus selfgimp (not in a cRPG anyway).
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Gill Mackin
 
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Post » Sun Mar 06, 2011 1:17 pm

Yay level cap increase! :celebration:
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sara OMAR
 
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Post » Sun Mar 06, 2011 6:56 pm

But it doesn't matter if or how you roleplay, or playpretend which ever wording suits it the best in this particular case. That's not the point. The point is that while allowing it game should not force the player to "playpretend" and thus selfgimp (not in a cRPG anyway).

Weve been over this before. I roleplay, you apparantly dont... who cares. You cant tell somone how to role-play, or if im role-playing right or wrong. LOL Im not gimping myself, I'm staying loyal to the character.
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Monika
 
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Post » Sun Mar 06, 2011 5:39 pm

Please... no more... my icy heart would surely shatter... then the other one would follow suit...*Reaches skyward, fists clenched* BORKEN STEAL! NEVER AGAAAAIIIN! *Death throes, death*
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ONLY ME!!!!
 
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Post » Sun Mar 06, 2011 11:30 pm

My mortally flaw characters! They now have less weakness :brokencomputer:

Anyways, am I the only one think this is Rupture-Casino Ver.?
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stevie trent
 
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Post » Sun Mar 06, 2011 8:53 am

Weve been over this before. I roleplay, you apparantly dont... who cares. You cant tell somone how to role-play, or if im role-playing right or wrong. LOL Im not gimping myself, I'm staying loyal to the character.

Really depends on how you view RPG video games. Some people see the software as the GM in cRPGs while others see the player as the player as well as the GM, with the software just helping out in the GM role. That's fine to a point. I shouldn't have to keep track of too many of my own self-imposed rules, though, or it gets kind of un-fun for me.
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Milad Hajipour
 
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Post » Sun Mar 06, 2011 9:10 pm

Weve been over this before. I roleplay, you apparantly dont... who cares. You cant tell somone how to role-play, or if im role-playing right or wrong. LOL Im not gimping myself, I'm staying loyal to the character.


Now you're just reading too much between the lines, I never implied that you're doing something wrong. :P

And I do roleplay, but I do it by the games rules as I find it much more enjoyable than a "concept character" who I have to adhere to but who the game does not recognize.
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Stephani Silva
 
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Post » Sun Mar 06, 2011 4:07 pm

And I do roleplay, but I do it by the games rules as I find it much more enjoyable than a "concept character" who I have to adhere to but who the game does not recognize.


That's the main point, really. The game isn't going to treat the Bill Cutter character as anything special or unique. No benefits to the self-imposed manner of playing other than self-satisfaction, which I guess is fun for some, but I really don't dig it.
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Captian Caveman
 
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Post » Mon Mar 07, 2011 12:26 am

That's the main point, really. The game isn't going to treat the Bill Cutter character as anything special or unique. No benefits to the self-imposed manner of playing other than self-satisfaction, which I guess is fun for some, but I really don't dig it.

Why else would I, or anybody be playing a single player RPG? Self satisfaction. Maybe I'm just too use to playing pen and paper games with my friends. I wont post my http://www.wearysloth.com/Gallery/ActorsM/11248-14497.gif build for fear that it may explode your heads.
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Bird
 
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