I have to say that speech and other skill checks in this game make characters feel much more diverse. My smart science, medicine and repair focused character for example can actually use those skills to solve quests. And my aforementioned dumb tank got Arcade as a follower by being dumb :lmao:
It's not all about combat.
Anyway, this is quite off-topic. Let's get back to whining about the level cap increase

Well, personally i'll use the same method as in Fallout 3: set DarnUI to allow skills over 100, and allocate them there without them having any effect in game. Or alternatively, use console commands (player.modav skill -x) to undo the unwanted skill level increase. If this DLC ever gets to PC, that is :shrug: