Dead Money fact sheet

Post » Sun Mar 06, 2011 1:55 pm

Actually, Puppies would be useful for once as Rex die even quicker then Dogmeat thanks to the hostile Mojave wild life.

I hope the new perks are just quest and challenge perks
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Rebecca Clare Smith
 
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Post » Sun Mar 06, 2011 3:46 pm

lol man yal make me laugh invest in crap if u dont want to be over powered.aka barter speech survival .invest points into skills u could careless and that wont make you a ungodly machine of whoop ass.in simple gimp your self if u want to have that real survivor deal .But then again ppl gona whine no matter what i type lol

I take offense at you calling speech crap. Granted it's not going to make you kill things quicker, but it's far and away one of the most worthwhile skills in the entire game.
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rheanna bruining
 
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Post » Mon Mar 07, 2011 12:45 am

But then you will be decent at those skills,

You are meant to have some good skills, and some crappy skills. Or, all decent skills.
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Jennifer May
 
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Post » Sun Mar 06, 2011 1:14 pm

How does stumbling across a locked safe you can't open because your lockpick skill is too low add any depth to the game or the character you made?


Take my current tank character, for example: she's too stupid to hack (self-imposed rule: no hacking, period. As such Big Book of Science and Programmer's Digest are for nothing but selling), and too clumsy to lockpick (...anything more complex than easy locks). Her strentgh is on surviving and dealing insane amounts of damage.

That reminds me, has anyone ported Explosive Entry mod to New Vegas yet? (Ability to use explosives to open locks, with the risk of destroying items inside.)
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Rebecca Dosch
 
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Post » Sun Mar 06, 2011 12:00 pm

Its not requiring me though. I don't understand your point. I'm not even role-playing the butcher because I want a challenge, I'm role-playing it because I want to role play the butcher. Were you see a game that your suppose to play a certain way, I see a medium in which to play a single player pen and paper game anyway I want, but on the console. It has nothing to do with challenge, or premises, or rules, or anything else. Its because i want to role play the Butcher.


I guess we've been cross-discussing two different matters all this time then. :P We began with me expressing the feeling that the game is too easy, to which you answered that it is only as easy as my roleplay (with giving a Bill Cutter example), to which I answered that I don't do that, because I don't like to gimp myself in a role the game does not recognize or support. I was, all this time, talking about the games internal challenge and how it should be presented to the player not by a required "concept character", but by the games rules.
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SUck MYdIck
 
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Post » Sun Mar 06, 2011 10:04 am

tbh nah was final fantasy on playstation 1 cant remember much but yeah lol *face palms*/anyways i like options as in the choice to be a bad ass or a butcher in that guys rp game lol
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Beth Belcher
 
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Post » Sun Mar 06, 2011 9:31 pm

There is just no way to converse with people who don't even care to type "people", they say they don't care, and I think it's true. Many don't care about balance and specialization, but I sincerely hope Obsidian cares. I hope they practice what they preached, Fallout is dear to me, its the world I escape to, and to see that ruined by this unbalancing of the game... *Russian Accent* It is... painful.
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Adam Kriner
 
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Post » Sun Mar 06, 2011 6:44 pm

lol man yal make me laugh invest in crap if u dont want to be over powered.aka barter speech survival .invest points into skills u could careless and that wont make you a ungodly machine of whoop ass.in simple gimp your self if u want to have that real survivor deal .But then again ppl gona whine no matter what i type lol



I take offense at you calling speech crap. Granted it's not going to make you kill things quicker, but it's far and away one of the most worthwhile skills in the entire game.


That's why it's crap. Modern Gamers, y'see- anything that doesn't make you kill faster is teh suXXorZ.

And as you can plainly see, they don't invest in wastes like Speech. ;)
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Carlitos Avila
 
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Post » Sun Mar 06, 2011 3:48 pm

speech extreme majority of the time just shorten tasks but the end result is all the same i perfer ends justify the means ;p
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Katie Samuel
 
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Post » Sun Mar 06, 2011 6:25 pm

tbh nah was final fantasy on playstation 1 cant remember much but yeah lol


Well, jRPGs are really more adventure games than RPGs :shrug: And very different from western RPGs.
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Genocidal Cry
 
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Post » Mon Mar 07, 2011 12:01 am

speech extreme majority of the time just shorten tasks but the end result is all the same i perfer ends justify the means ;p


Personally, I prefer to use my awesome speech skill and skip half the quest. Saves me time and ammo.
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Tammie Flint
 
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Post » Sun Mar 06, 2011 9:37 pm

I guess we've been cross-discussing two different matters all this time then. :P We began with me expressing the feeling that the game is too easy, to which you answered that it is only as easy as my roleplay (with giving a Bill Cutter example), to which I answered that I don't do that, because I don't like to gimp myself in a role the game does not recognize or support. I was, all this time, talking about the games internal challenge and how it should be presented to the player not by a required "concept character", but by the games rules.

Maybe it would help to say that Bill is more of a passive character. Hes a gang leader after all, but can still slice some throats. It makes sense that an unarmored butcher wont be able to take on dozens of super mutants or deathclaws. To your original post that I commented on. I was just saying that some role-plays, regardless of level, can prove difficult. Not because the game or I gimped my character, but that the character is good at his "role" and not at other "roles". Other than killing light to medium armored foes, Bill's passive. Its not even about killing. How many people do you think my farmer killed in Oblivion?
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Georgia Fullalove
 
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Post » Sun Mar 06, 2011 8:40 am

its all done to choicw man if you feel the desire to speech things thats your given rite :P
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XPidgex Jefferson
 
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Post » Mon Mar 07, 2011 12:11 am

its all done to choicw man if you feel the desire to speech things thats your given rite :P

But with our choice of strengths comes our choice of weaknesses, and those serve to "flesh out" a character and make them... seem real.
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Brandi Norton
 
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Post » Sun Mar 06, 2011 3:34 pm

I have to say that speech and other skill checks in this game make characters feel much more diverse. My smart science, medicine and repair focused character for example can actually use those skills to solve quests. And my aforementioned dumb tank got Arcade as a follower by being dumb :lmao:

It's not all about combat.

Anyway, this is quite off-topic. Let's get back to whining about the level cap increase :D Well, personally i'll use the same method as in Fallout 3: set DarnUI to allow skills over 100, and allocate them there without them having any effect in game. Or alternatively, use console commands (player.modav skill -x) to undo the unwanted skill level increase. If this DLC ever gets to PC, that is :shrug:
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Genevieve
 
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Post » Sun Mar 06, 2011 9:55 pm

like i said if u feel the need to gimp your self invest into skills u have no use for -_-
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CArlos BArrera
 
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Post » Sun Mar 06, 2011 11:55 pm

I dont care if there is a level cap increase or not. Im fine with the idea. For me even at level 30 the game is still challenging in some parts. I dont seem like a god adn i dont think that 5 more levels or even ten more levels would ruin the game for me. Maybe Im a new player or whatever, but I dont really care, its going to positively add to my game experience.
Anyway with people saying there should be a level cap because its unbalancing to increase it further. WTH, fine your mad I'm not, get over it.

Also the deal with skillpoints people saying it urael that I should get so many. To be real, you would have to make Guns and Energy Weapons one skill becasue tehy operate on the smae principal. Point and Shoot, nto as simple as that but yo should eb able to catch my drift. And whats to say I cant increase my lockpick skill forever. Technically I could sit there for years just practising on a lock over adn over, buy a new more sopisticated one adn keepign increasing my skill. Same with every skill. I guess thats a little off topic but whatevs.
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Jeremy Kenney
 
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Post » Sun Mar 06, 2011 10:40 am

Now my sniper is also a master of Unarmed combat who can punch straight through armour......while being expert lockpicker, mechanic, medic, survivalist and smooth talker.

That is if we get perks along with cap raise; otherwise is just more reason to ditch intelligence.
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Lisa Robb
 
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Post » Sun Mar 06, 2011 12:52 pm

like i said if u feel the need to gimp your self invest into skills u have no use for -_-

Complexity of meaning is obviously lost upon you, so I'll keep it simple.

Every skill has a use. Having points in skill makes it useful. Having too many useful skills removes challenge. Fallout fans like challenge.
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Robert Bindley
 
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Post » Sun Mar 06, 2011 7:35 pm

That's why it's crap. Modern Gamers, y'see- anything that doesn't make you kill faster is teh suXXorZ.

And as you can plainly see, they don't invest in wastes like Speech. ;)


That makes me kind of sad. Maybe they will add a Perk called E-peen and you character will teabag every enemy they kill while insulting the enemies mother.

But with our choice of strengths comes our choice of weaknesses, and those serve to "flesh out" a character and make them... seem real.

Exactly, if everything ends up a strength what are the weaknesses.
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Yama Pi
 
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Post » Sun Mar 06, 2011 11:34 am

I dont care if there is a level cap increase or not. Im fine with the idea. For me even at level 30 the game is still challenging in some parts. I dont seem like a god adn i dont think that 5 more levels or even ten more levels would ruin the game for me. Maybe Im a new player or whatever, but I dont really care, its going to positively add to my game experience.
Anyway with people saying there should be a level cap because its unbalancing to increase it further. WTH, fine your mad I'm not, get over it.

Also the deal with skillpoints people saying it urael that I should get so many. To be real, you would have to make Guns and Energy Weapons one skill becasue tehy operate on the smae principal. Point and Shoot, nto as simple as that but yo should eb able to catch my drift. And whats to say I cant increase my lockpick skill forever. Technically I could sit there for years just practising on a lock over adn over, buy a new more sopisticated one adn keepign increasing my skill. Same with every skill. I guess thats a little off topic but whatevs.


I will not get over it.

And yes, 5 levels makes a TON of difference. Look at FO3 and Broken Steel.

At level 20, I had only one maxed out skill and some 20 skills, At lvl 30, I maxed out FOUR..4!!! I have no skills below 50.


So yes, 5 levels can make a ton of difference.
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Cody Banks
 
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Post » Sun Mar 06, 2011 11:12 am

Complexity of meaning is obviously lost upon you, so I'll keep it simple.

Every skill has a use. Having points in skill makes it useful. Having too many useful skills removes challenge. Fallout fans like challenge.


Except the new so called Fans.

Because anything challenging is the sux0rz
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Siobhan Thompson
 
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Post » Sun Mar 06, 2011 3:53 pm

Raised level cap increase is kind of disapointing, but since you get less skill points it won't make for as godlike characters as level 30 in FUBAR'ed Steel.

I'd like to see skill caps raised to 120 or 125 though, that would make the raised level cap fine. Plus I like new perks.
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Shannon Lockwood
 
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Post » Sun Mar 06, 2011 2:40 pm

[censored]!!!!
WHY RAISE THE LEVEL CAP!?!?!

I'm concerned about this as well.

I'm all for new perks and traits and who knows what.

But 5+ cap? This will lead to more jack of all trades (excluding the 'master of none' part) characters.
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ladyflames
 
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Post » Sun Mar 06, 2011 9:37 pm

That makes me kind of sad. Maybe they will add a Perk called E-peen and you character will teabag every enemy they kill while insulting the enemies mother.


Exactly, if everything ends up a strength what are the weaknesses.

Assumptions that ppl want challenge second tea bagging was awesome in halo 2 not in fallout -_-/3 i dont value speech due to the fact it doesnt compromise the result.id perfer to invest an hour of time and get the same result /*investing skill points into killing efficiency* then into a skill that just allows you to skip ahead 2 steps/i would suggest the perk here and now lol
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Dorian Cozens
 
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