We demand dwemer, not ruins, but the beardy disappearing tri

Post » Fri Jun 01, 2012 9:01 am

guess airplanes and fast travel spoiled the mystery of the real world, by making it feel so small, there are those who feel threatened when their safety blanket of lore is challenged, who is too say they could not create an even greater mystery from this (challenge to beth), but all you'll get is they are gone its the lore...blah blah blah [...]

He merely stated that he wouldn't want this be done with a simple DLC. He also never said that the Dwemer, being gone, is a constant to him, never to be changed. It was you who choose to interpret it in such a pessimistic way. ;)

Quite the oppposite, read again: "a long-term story element" implies that he's hoping for something bigger in a future TES game. And I guess many would agree that even a proper addon, wrapped around the mystery of the Dwemer, could definitely add to the game and the "lore".

Just please no "snapshot" DLC...
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Alister Scott
 
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Post » Fri Jun 01, 2012 11:40 am

was it not once that how birds flew a mystery and why the sun rose each day, mysteries are fine but their comes a time generally when they are no longer mysteries and new mysteries come to the fore. The dwemer disapperance has gone on for long enough and they are ripe for a return.

Did the cliffracers not have something to do with dragons not being in other parts of tamriel, and the dragons are a mystery in this game regardless of what you say, hence why the npc's are confused by their return, considering them extinct, except a few.

And as you state they could not implement dragons previously, could it be that they do not have the stories inplace by which they re-introduce the dwemer.

Slaves to lore are fanatics nothing more.

*sigh*

i dont know what your problem is. the lore doesnt say anything about the absolute inability for writers to come up with some excuse to bring back the dwemer, so how has anything i said indicated that i am a fanatic? all i have done is say why the dwemer are what they are. what is so great about having them back? what would it add to the series other than to satisfy your curiosity? do you have some epic and grand role envisioned in your head? you say beth can do great things with the dwemer... what if they dont? what if beth's return of the dwemer has the same terrible writing 90% of the game has? what if the dwemer end up just another creature to kill for fun and profit? you have absolutely no idea what beth could do with the dwemer. it could be awesome or it could be crap. as it stands they serve a unique and interesting purpose merely by not being there. im sorry but i in no way trust beth's writers to come up with an appropriate and fulfilling role for the dwemer that will make up for the loss of mystery.
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Flash
 
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Post » Fri Jun 01, 2012 6:37 am

Well, he didn't say anything about dwarves, only that the Dwemer were "beardy". And the one we met in Mournhold had a beard, so...
they must be nords!
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Suzy Santana
 
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Post » Fri Jun 01, 2012 9:50 pm

Part of the great thing about the Dwemer is that they are a lost race. That is what makes exploring their ruins so mysterious. I imagine them filling the halls, rooms, etc. We've all seen the snow elf statue at the loading screens. I think that is mysterious as well. I know they were turned into the falmer, but how, why didn't they escape? Who did it too them? Why were the snow elfs in the dwemer ruins? Did they battle the dwarves, win and then not know what to do with the dwemer advances? I'm sure there is lore about all of this, but I haven't read. Feel free to provide insight. All this adds a lot more depth to the game. While the ruins are pretty empty if you think about it, even with falmer and machines, the mystery of their disappearance fills every gap.
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Bigze Stacks
 
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Post » Fri Jun 01, 2012 9:40 pm

I would rather have a dlc or something that involves finding/restoring the Falmor to their original mer state. I think that would be more interesting and wouldn't screw with the lore as much
Wut? How do you propose to reverse years of forced mutation? That wouldn't screw with the lore, but without an aedra or daedra doing it, it'd screw with plausibility.
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Jessica White
 
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Post » Fri Jun 01, 2012 8:59 pm

Part of the great thing about the Dwemer is that they are a lost race. That is what makes exploring their ruins so mysterious. I imagine them filling the halls, rooms, etc. We've all seen the snow elf statue at the loading screens. I think that is mysterious as well. I know they were turned into the falmer, but how, why didn't they escape? Who did it too them? Why were the snow elfs in the dwemer ruins? Did they battle the dwarves, win and then not know what to do with the dwemer advances? I'm sure there is lore about all of this, but I haven't read. Feel free to provide insight. All this adds a lot more depth to the game. While the ruins are pretty empty if you think about it, even with falmer and machines, the mystery of their disappearance fills every gap.
The main quest has you come across books which explain why the falmer went underground with the dwemer..
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bimsy
 
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Post » Fri Jun 01, 2012 10:08 pm

I believe both the Dwemer and Akavir should both remain mysterious. Once you lift back that vale, they will no longer be as interesting.
Akavir is one of the biggest misterys of the TES:Games.The "mysteris of Akavirians" Book doesn't applies any truth.It tells more myths and legends than facts(in grammar terms)
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Juan Cerda
 
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Post » Fri Jun 01, 2012 1:00 pm

you'll find throughout these postings, those who want or dont want them to return...fair enough, we all want different things for the game and series.

however those who say they cannot, are in themselves wrong, anything is a possibility however unlikely, which is what keeps getting missed...do i think they will be in DLC or the next game most likely not, can they return absolutely yes if the desire to do so is with the developers regardless of whatever 'lore' has gone before.
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gemma king
 
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Post » Fri Jun 01, 2012 6:16 pm

Though I would love airborn enemies other than dragons I would not like to see Cliffracers. Reading this post just put the HORRIBLE screaching noise into my head and now I can't get it out...yuk. If I played 300hrs of Morrowind then 30hrs of play had them damn Cliffracers screaching there way down to me...yuk again.

Well i think this is my first task i will do as soon we have the modding stuff :D CLIFFRACERS :D just the way they were in Morrowind ;) with exactly that screaching sound :D
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Craig Martin
 
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Post » Fri Jun 01, 2012 3:55 pm

http://www.imdb.com/name/nm0153002/: Where is everyone Hol?
http://www.imdb.com/name/nm0522686/: They're dead Dave.
http://www.imdb.com/name/nm0153002/: Who is?
http://www.imdb.com/name/nm0522686/: Everybody Dave.
http://www.imdb.com/name/nm0153002/: What Captain Holister?
http://www.imdb.com/name/nm0522686/: Everybody's dead Dave.
http://www.imdb.com/name/nm0153002/: What Todd Hunter?
http://www.imdb.com/name/nm0522686/: Everybody's dead Dave.
http://www.imdb.com/name/nm0153002/: What Selby?
http://www.imdb.com/name/nm0522686/: They're all dead, everybody's dead Dave.
http://www.imdb.com/name/nm0153002/: Peterson isn't, is he?
http://www.imdb.com/name/nm0522686/: Everybody is dead Dave.
http://www.imdb.com/name/nm0153002/: Not Chen?
http://www.imdb.com/name/nm0522686/: Gorden Bennet, yes Chen, everybody, everybody's dead Dave.
http://www.imdb.com/name/nm0153002/: Rimmer?
http://www.imdb.com/name/nm0522686/: He's dead Dave, everybody's dead, everybody is dead Dave.
http://www.imdb.com/name/nm0153002/: Wait, are you trying to tell me everybody's dead?
I like that show
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JeSsy ArEllano
 
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Post » Fri Jun 01, 2012 12:01 pm

I believe both the Dwemer and Akavir should both remain mysterious. Once you lift back that vale, they will no longer be as interesting.

This for me. It's far more fun to explore ancient ruins and wonder who built them and what they were used for. Dwemer belong in the past, I hope TES leaves them there.
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Ysabelle
 
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Post » Fri Jun 01, 2012 4:54 pm

I believe both the Dwemer and Akavir should both remain mysterious. Once you lift back that vale, they will no longer be as interesting.

Kind of like the Clone Wars in Star Wars eh?
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Jessie Butterfield
 
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Post » Fri Jun 01, 2012 4:18 pm

I like to think that the Dwemer were such a intelligent race that they found a way out of the (tamriel realm) and went to a different realm, where they are the only race that inhabits it.
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LuCY sCoTT
 
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Post » Fri Jun 01, 2012 10:20 am

Why does the OP refer to himself in the third person?
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Rachell Katherine
 
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Post » Fri Jun 01, 2012 1:41 pm

I'd love to see them. Not impossible for them to show up.

Spoiler
Alduin was sent forward in time by Nords who used the very same Elder Scroll that was found in a *Dwemer* ruin. There's no reason to think that the same thing *didn't* happen to the Dwemer.

Still, I highly doubt that we will.
If that were the case, Vivec would have been able to get a sense of them, same thing if they were simply in another plane of existance like another poster above stated. The dwemer are gone and undone, they don't still exist as beings anywhere.
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City Swagga
 
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Post » Fri Jun 01, 2012 6:29 pm

guess airplanes and fast travel spoiled the mystery of the real world, by making it feel so small, there are those who feel threatened when their safety blanket of lore is challenged, who is too say they could not create an even greater mystery from this (challenge to beth), but all you'll get is they are gone its the lore...blah blah blah, btw I have played the games (especially morrowwind to death so all the righteous play morrowwind commentators and you'll know the dwemer are gone for good are interpreting what they want, how they want and close their mind to any other possibility, in a world with gods, magic etc...
Man get over it, Lore is part of ES and part of what makes it so appealing. Why scrap a lore element that adds depth, mystery, fun and life to the game and game world for a short term cheap thrill of "Oh look the dwarves!". What would be the advantage of that? Seriously. The whole point of the Dwemer is the mystery they add to the game world and what they have left behind. Bringing them back wouldn't add anywhere near as much as would be lost. It would be a dumb more on Beths part to do this, i really hope they don't. If they ever feel like appeasing the "we want the dwarves back" crowd, then let them make a game set in the past, before the Dwemer unmade themselves.

is it so frightingly inconciveable that dwemer who may have become skin / anti-created reverse that and return......and the fact that fat corpus dwemer still existed or not (could have been a faker) presents the possibility that a flaw exists in the whole species being anti-created with no possiblity of return........
Ingame lore wise? yes, god Vivec couldn't sense them anywhere, in any plane or time. They don't exist anymore as beings, how does something that has been uncreated recreate itself?
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Joe Bonney
 
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Post » Fri Jun 01, 2012 2:06 pm

Oh it would :biggrin: i would make them able to open doors, follow you on every step you make, then there is not just one spawned they are in groups of 50 and in every Cell in the game are 50 more which help the other 50 :biggrin: They would also be able to enter the town and follow you in your house and pcik you while sleeping :wink: :biggrin:
Oh dear lord. That is terrifying.
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Chloe Mayo
 
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Post » Fri Jun 01, 2012 10:12 pm

Just wait. There will be a DLC that adds them... kind of.

How it'll work is you go into a Jarl's Outhouse, drop a Imperial Legion flag on the floor and then flush the toilet.
Then you are magically transported to the night club the Dwemer all hang out in after they mysteriously left.
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Kill Bill
 
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Post » Fri Jun 01, 2012 4:43 pm

Let's completely destroy the established lore of the series! Sounds like a great time. We already know where the Dwemer went, their physical form became the golden skin of Numidium.
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OTTO
 
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Post » Fri Jun 01, 2012 9:50 pm

Let's completely destroy the established lore of the series! Sounds like a great time. We already know where the Dwemer went, their physical form became the golden skin of Numidium.

thats the spirit
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Chad Holloway
 
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Post » Fri Jun 01, 2012 6:57 am

Man get over it, Lore is part of ES and part of what makes it so appealing. Why scrap a lore element that adds depth, mystery, fun and life to the game and game world for a short term cheap thrill of "Oh look the dwarves!". What would be the advantage of that? Seriously. The whole point of the Dwemer is the mystery they add to the game world and what they have left behind. Bringing them back wouldn't add anywhere near as much as would be lost. It would be a dumb more on Beths part to do this, i really hope they don't. If they ever feel like appeasing the "we want the dwarves back" crowd, then let them make a game set in the past, before the Dwemer unmade themselves.

Ingame lore wise? yes, god Vivec couldn't sense them anywhere, in any plane or time. They don't exist anymore as beings, how does something that has been uncreated recreate itself?

how do you create a fireball out of magicka.....and who is to say they were completly uncreated..... god its like talking to a bunch of hardcoe bible students......(irony in taking gods name in vain)
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willow
 
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Post » Fri Jun 01, 2012 7:49 am

how do you create a fireball out of magicka.....and who is to say they were completly uncreated..... god its like talking to a bunch of hardcoe bible students......(irony in taking gods name in vain)

They were not 'uncreated' they were bound to the divine being of their creation, the Numidium, in the same way that over ambitious mage in the CoW gets bound to the Dovahkiin. They didn't become Gods, but they became A god. Sorta.

As for making a firebal out of magicka, its energy forming. Magicka is a raw energy soucre that, through mental fortitude can be used to create. Fireball is easy, its just thermal agitation. Bound weapons, thats harder, because you actually have to condense said energy into matter, then shape that matter.
how do you create a fireball out of magicka.....and who is to say they were completly uncreated..... god its like talking to a bunch of hardcoe bible students......(irony in taking gods name in vain)

They were not 'uncreated' they were bound to the divine being of their creation, the Numidium, in the same way that over ambitious mage in the CoW gets bound to the Dovahkiin. They didn't become Gods, but they became A god. Sorta.

As for making a firebal out of magicka, its energy forming. Magicka is a raw energy soucre that, through mental fortitude can be used to create. Fireball is easy, its just thermal agitation. Bound weapons, thats harder, because you actually have to condense said energy into matter, then shape that matter.
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rolanda h
 
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Post » Fri Jun 01, 2012 3:50 pm

Except Corprus makes you immortal, so there's no reason to believe he hasn't survived another two hundred years.
Mabye he died in the eruption of Red Mountain?
On Topic, There are no Dwemer left. No. Gone. All of them. Poof! They are no more. There are no hidden refugees. They. Are. Gone. And they weren't "beardy" or short, they were no shorter than an elf. Everyone seems to want to comlpletely destroy the lore of the game to add cool dwarves.
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stevie critchley
 
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Post » Fri Jun 01, 2012 8:39 pm

But we could have Cliffracers.......

We do......
However they are much larger, scream alot more, and breath fire and ice now.....lol
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Blessed DIVA
 
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Post » Fri Jun 01, 2012 2:25 pm

Mabye he died in the eruption of Red Mountain?
On Topic, There are no Dwemer left. No. Gone. All of them. Poof! They are no more. There are no hidden refugees. They. Are. Gone. And they weren't "beardy" or short, they were no shorter than an elf. Everyone seems to want to comlpletely destroy the lore of the game to add cool dwarves.

who said they were short (other than in game giants supposedly) and who confused them with the traditional LoTR dwarves, the name is quite clear dwe...mer (mer = elves)

ever seen the ghost of the dwemer or the last remaining corpus bloated one either they need to wash better or they had beards, and all those faces in the ruins with beards...guess sheo did that for [censored] and giggles....
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T. tacks Rims
 
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