We demand dwemer, not ruins, but the beardy disappearing tri

Post » Fri Jun 01, 2012 8:18 am

The Ayleids I could see making a return. They fled to Valenwood like so many other refugees throughout history before the Thalmor. Also there are Akaviri survivors in Tamriel called the Rimmen who don't get brought up much except whenever I see someone mention them as 'extinct'. But the Dwemer...You know what really happened to the Dwemer?

They won. They beat the game in a way no one before or since has and what they are now is beyond the comprehension of even any isolated Dwemer who didn't make it like Yagrum that might be out there.
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Brooks Hardison
 
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Post » Fri Jun 01, 2012 10:27 am

I do wish people would stop saying the dwemer are extinct, no one knows what happened to them, they just up and vanished.
As for bringing them back, hmm, I had thoughts on this, then another idea struck me, how about returning to a time the dwemer still existed, I'm not talking about time travel, I'm talking about a TES game taking place in that period, the story leading to the eventual disappearance of the dwemer, now that's a story I could really get into.
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Jeff Tingler
 
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Post » Fri Jun 01, 2012 1:59 pm

I do wish people would stop saying the dwemer are extinct, no one knows what happened to them, they just up and vanished.
But we DO know what happened to them, play Morrowind.

They can't come back, they aren't just dead, they are gone, entirely, they don't exist as conscious entities any more.
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Grace Francis
 
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Post » Fri Jun 01, 2012 5:14 pm

Why are people so locked into "No, they're extinct." thing? So? I know that's the lore but it's a fantasy game. Didn't dragons return? Isn't it, in fact, actually a mystery what exactly happened to them? The last one in Morrowind said they were extinct but he also wasn't there. How many times have we found the history that we all believed in real life wasn't true? Don't you think that in fantasy game where gods and people constantly pop in and out of other dimensions that they could explain their return just about how ever they wanted to?

The only way the Dwemer can come back is if the Numidium returns....and it reverts back into them. This likely won't be able to occur until the fifth era.
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Lily Something
 
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Post » Fri Jun 01, 2012 12:01 pm

Disagree. If you have played Morrowind you will know why possible lore explanations to why they are gone. But in reality (the developer explanation), they're gone because they add a sense of mystery and uniqueness to the world of TES.

These ancient dwarven fortresses had their masters disappeared ages ago, yet their machine servants still guard the empty hallways, as if their masters would still walk there. How awesome doesn't that sound like? That's totally unique and adds so much mystery to the world, and THAT is the real reason why the dwemer will never return.
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Donald Richards
 
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Post » Fri Jun 01, 2012 4:15 pm

Nirn being a plane of oblivion was propaganda by Mankar Camoran. One of the major splits between Aedra and Daedra was the fact that they did NOT help create mundus, the mortal realm, home of the planet nirn. This is why the gods' physical forms are all either dead or became mortal and are the ancestors of humans and elves, while daedra are still immortal, and like toy with the world of mortals: A world they didn't create. Also, the other schism between aedra and daedra is the fact that aedra are closer to anu (order and stagnancy) while daedra are closer to padhome (chaos and change). Because of this, daedra can't create anything out of thin air like the aedra can. They can only change what already exists. While the aedra can create things put of thin air, but they lack the creativity the daedra have. My point is, Nirn is NOT a plane of oblivion. I just wanted to clear that up. Back on topic:

I doubt the Dwemer, if they returned, would ever work for the daedra. The dunmer hated the dwemer because they were blasphemous and spurned the gods, and didn't follow any religion ordinary people could understand. Due to the natures, they definitely wouldn't work for a god who represents order.

Wow, I just got schooled, apparently. I was under the impression that while yes, the dwemer didn't care for any of the aedra or daedra, they might be interested in an alliance with Jyggalag. Yes, he represents order, but that's roughly what the dwemer were interested in: order, and the following logic and reason that comes from it and using all of the above to transcend physical existence. What if they failed? I read a post someone added stating that the dwemer's souls were used to create the skin of the Numidium, but were they all used? If not, where did the rest go? What if the rest failed to reach that ultimate goal of theirs, and were stuck in some sort of weird limbo in some forgotten plane of Oblivion? Or, perhaps they aren't stuck, necessarily, whatever; point is, is that if they were to come across Jyggalag, while they wouldn't view him as some sort of god to be worshiped, they might view him as an entity of significance. An entity stripped of a great deal of his power, but poised to regain it, with personal goals that roughly align with theirs, the dwemer race as a whole. They might either ally with him to gain knowledge, or they might even attempt to usurp him and take what knowledge they could from him. There are countless ways in which some connection could be made between the dwemer and Jyggalag, and how it could bring them back to Tamriel. I honestly wouldn't care how the devs would do it, I just think it would make for a great story.

As for Mankar Camoran stating that Nirn was just another plane of Oblivion being propaganda, who's to say it isn't true in a way? After all, why can't it be a plane or portion of Oblivion that the Aedra contributed to and sacrificed themselves to make it more stable, more permanent, and more well-defined? If the daedra cannot create, and can only change what already exists, then how did they come upon their own planes of Oblivion? Did they pick a patch, post a flag upon it and say, "This bit's mine!" If that is the case, then who's to say that the Aedra didn't do the same with Nirn, making it incredibly tough for the daedra to tamper with it in the process? There's a lot of vague notions in each races creation stories, and while they roughly match up, there are some inconsistencies. And, after all, what we know was provided by mortal historians, not the aedra or daedra themselves. Who knows what Tamriel really is? Ultimately, it's whatever the devs want to make of it, and they can introduce new lore that can change all of what we think we know in an instant, and make anything possible.
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Kim Bradley
 
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Post » Fri Jun 01, 2012 8:19 am

I would rather have a dlc or something that involves finding/restoring the Falmor to their original mer state. I think that would be more interesting and wouldn't screw with the lore as much
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Sheeva
 
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Post » Fri Jun 01, 2012 6:06 am

I wasn't trying to school you or anything haha. It's just I'm really into the more metaphysical and philosophical aspects of the Elder Scrolls and I take it a bit more seriously than I should. Your argument is very good. I can see the two forces aligning. The only problem is that you don't ally yourself with a daedra. You serve a daedra, and no mortal can truly be on equal footing with them. Mankar Camoran was the closest exception to this, and even he still worshipped Mehrunes Dagon. A dwemer would never serve a daedra. The only way a dwemer could align with a daedra then is if it was somehow on equal grounds with it. These dwemer must somehow be beyond mortals, but since they weren't affected by whatever happened to the dwemer, how could this be explained?

And to clear up confusion, the daedra did not create their planes of oblivion. Oblivion always existed. It's a group of realities that are closer to padhome than anu. The best way to describe it is sort of like a mystical metaphysical version of "outer space" as opposed to nirn which is basically earth. I'm simplifying it of course but that's the easiest way for us to understand it. The various planets and dimensions that are beyond mundus and associated with chaos. They were likely unstable and vague before the daedra imposed their will on them, set bounderies, and made them reflect their personalities.
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Poetic Vice
 
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Post » Fri Jun 01, 2012 8:34 pm

dragons were not in past TES games because beth couldnt implement them properly, not because theyre was any intended mystery to them. they are big flying lizards that are tied to akatosh and alduin. thats it. they arent meant to be mysterious, they are meant to be epic and intimidating, which couldnt be adequately done in past games.
Dragons were cut content in Daggerfall. (they got the dragon language and even dragonlings in, but not the full-fledged advlts like in Skyrim)
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carly mcdonough
 
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Post » Fri Jun 01, 2012 2:47 pm

Dragons were extinct too.
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LijLuva
 
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Post » Fri Jun 01, 2012 11:56 am

Every other dwemer has gone. Yagrum spent centeries searching from hammerfell to Morrowind for Dwemer, looking in all the hidden places adn found no-one. In Morrowind he caught corprus and went to Davith Fyr, who has been keeping a lookout for any signs of another dwemer. Thousands of years have past and the two people that would know if there were Dwemer still around have no heard a thing.

Then there is also this writing the definately tells us what happened to the dwemer:
http://www.imperial-library.info/content/final-report-trebonius

In brief, the dwemer attempted to anti-create themselves in order to asend to godhood. It is unknown if they reached godhood, but they definately anti-created themselves.


To all you LotR fans, the Dwemer arent short stocky warrior types, they are regular sized elves that were very interested in science and logic. They didnt believe in gods and this caused many problem with the other races. They have no 'armor' (armor created is just pieces stripped from the machines that adventurers have put on), so we can tell they didnt like ot take the battlefield like other races.


I hope the Dwemer stay out of the series, I dont mind more infomation on what happened to them, just dont bring that back....else it remove all the mystery from the game.....just like how dragons in ES are now generic rather then the world destroying beings they used to before skyrim.
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Allison C
 
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Post » Fri Jun 01, 2012 10:58 am

I hope the Dwemer stay out of the series, I dont mind more infomation on what happened to them, just dont bring that back....else it remove all the mystery from the game.....just like how dragons in ES are now generic rather then the world destroying beings they used to before skyrim.

Since when were dragons supposed to be "world destroying beings?" Only Alduin had the epithet of World-Eater, and he's special.
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Richard Dixon
 
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Post » Fri Jun 01, 2012 1:10 pm

That would destroy the Lore if there are suddenly dwemer. But we could have Cliffracers.......

Not really, we have no idea WHAT happened to them, just that they are gone, for all we know they are living in an alternate reality able to see and hear us but not able to react. get what im sayin? there are litterally endless possibilities. Personally though i would like the next elder scroll game to go BACK IN TIME to the time before the empire when dwarfs were common and so were the other ones (start with an "a" i cant remember how to spell them).
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Farrah Barry
 
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Post » Fri Jun 01, 2012 1:27 pm

Not really, we have no idea WHAT happened to them, just that they are gone, for all we know they are living in an alternate reality able to see and hear us but not able to react. get what im sayin? there are litterally endless possibilities. Personally though i would like the next elder scroll game to go BACK IN TIME to the time before the empire when dwarfs were common and so were the other ones (start with an "a" i cant remember how to spell them).

yes we do:
http://www.imperial-library.info/content/final-report-trebonius

They anti-created themselves to attempt to asend to godhood. That there is offical lore that was written to stop the arguments.
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Sam Parker
 
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Post » Fri Jun 01, 2012 8:42 am

That would destroy the Lore if there are suddenly dwemer. But we could have Cliffracers.......

Ahhhhhhh...... Cliffracers XD That I'd like to see.

They have no 'armor' (armor created is just pieces stripped from the machines that adventurers have put on), so we can tell they didnt like ot take the battlefield like other races.
There's a heavy armor skill book that DIRECTLY contradicts you here.
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Miss Hayley
 
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Post » Fri Jun 01, 2012 8:19 am

brb dead dragons came back now we gotta bring back dwemer, chimer, whateverdafukorcswerebeforetheychanged, N'ghasta, aliens and Jyggalapuff.
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XPidgex Jefferson
 
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Post » Fri Jun 01, 2012 2:01 pm

There's a heavy armor skill book that DIRECTLY contradicts you here.

Which book is this? Cause one book does not beat a whole heap of references to it just being dwemer scrap by a number of elderly dwemer experts, and books about dwemer.

Even http://www.imperial-library.info/content/skyrim-dwarves-vol-ii-weapons-armor-and-machines says:
Every piece of war crafts I have examined show a remarkable amount of unnecessary detailing and personalization that is just as evident today among the most ardent blacksmiths

That with other infomation from Morrowind, can be a good indication that dwemer armor is not made by dwemer, but is just scrap from dwemer turned into armor by silly adventurers
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Enny Labinjo
 
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Post » Fri Jun 01, 2012 12:16 pm

The Final Report to Trebonius is from the Forum Scholar's Guild, which has a disclaimer at the very top of it's page in the Imperial Library:

Important: The information presented in this section is made by fans of the Elder Scrolls series. This means that everything presented here is not an official document and shouldn't be viewed as such.

Not what I would consider definitive.
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Connor Wing
 
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Post » Fri Jun 01, 2012 2:45 pm

NVM
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SWagg KId
 
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Post » Fri Jun 01, 2012 7:00 pm

I'd love to see them. Not impossible for them to show up.

Spoiler
Alduin was sent forward in time by Nords who used the very same Elder Scroll that was found in a *Dwemer* ruin. There's no reason to think that the same thing *didn't* happen to the Dwemer.

Still, I highly doubt that we will.
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Darlene Delk
 
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Post » Fri Jun 01, 2012 9:05 am

Which book is this? Cause one book does not beat a whole heap of references to it just being dwemer scrap by a number of elderly dwemer experts, and books about dwemer.

Even http://www.imperial-library.info/content/skyrim-dwarves-vol-ii-weapons-armor-and-machines says:
Every piece of war crafts I have examined show a remarkable amount of unnecessary detailing and personalization that is just as evident today among the most ardent blacksmiths

That with other infomation from Morrowind, can be a good indication that dwemer armor is not made by dwemer, but is just scrap from dwemer turned into armor by silly adventurers
Did you actually read your referenced resource before quoting?

Because that article has completely destroyed your argument. It directly contradicts with what you are trying to say, and in fact the quoted piece only undermines your argument when read in context.

These are all from your referenced resource.
Unlike many other cultures still existing today, the dwarves built and relied on increasingly complicated machines for a wide variety of martial tasks, and weapons and armor created solely for the purpose of being wielded by dwarven warriors show remarkably fewer points of progress beyond the basic designs
Anyone who has ... worn a dwarven helmet can testify as to the ancient, ever-lasting quality of dwarven craftsmanship.
As a culture that built almost exclusively underground, it's no surprise that dwarven armors are built to withstand incredibly heavy blows.


Although, due to the paltry lack of any cultural artifacts outside the weapons and armors themselves


And here's your complete quote, which explicitly says that the war crafts were given unnecessary detailing and personalisation by the Dwarven smiths. Your so called evidence for them being created by 'modern' smiths is a comparison made by the author.
Again, the fact that they are also resistant to being pierced by arrows or small blades is more of a testament to superior dwarven metallurgy over superior dwarven armorsmithing, but it would be erroneous to thus conclude that dwarven smiths did not take the manufacture of their weapons and armor very seriously. Every piece of war crafts I have examined show a remarkable amount of unnecessary detailing and personalization that is just as evident today among the most ardent blacksmiths

As for my evidence:

http://www.uesp.net/wiki/Skyrim:Chimarvamidium

This is one of the few tales in this collection, which can actually be traced to the Dwemer. The wording of the story is quite different from older versions in http://www.uesp.net/wiki/Lore:Aldmeris, but the essence is the same. "Chimarvamidium" may be the Dwemer "Nchmarthurnidamz."

The Dwemer were probably the first to use heavy armors. It is important to note how a man dressed in armor could fool many of the Chimer in this story. Also note how the Chimer warriors react. When this story was first told, armor that covered the whole body must have still been uncommon and new, whereas even then, Dwemer creations like golems and centurions were well known.
Questions? Concerns?
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Ymani Hood
 
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Post » Fri Jun 01, 2012 8:18 pm

That would destroy the Lore if there are suddenly dwemer. But we could have Cliffracers.......
Though I would love airborn enemies other than dragons I would not like to see Cliffracers. Reading this post just put the HORRIBLE screaching noise into my head and now I can't get it out...yuk. If I played 300hrs of Morrowind then 30hrs of play had them damn Cliffracers screaching there way down to me...yuk again.

Seriosly though, airborn enemies would be great. Creatures jumping down on your head, critters flying through the air...even something burrowing up through the ground to attack you would be awesome.
Battles in skyrim...and Oblivion... do not take advantage of the wonderfull 3D enviroment that Bethesda has given us to play in. Sure we can climb mountains and stairs and shoot downward or upward with our bows but every enemy has its feet on the ground. Hook us up with a TRULY 3D enviroment with enemies useing all of it please.
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RaeAnne
 
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Post » Fri Jun 01, 2012 9:59 am

Kagrenac sacrificed *some* of their souls, not all of them. That is clear in the wording 'so many of' and later in the text (which itself is just the viewpoint of one Xal, an in-character writing, not a dev explain anything canon):

"the Doom of the Dwarves marched upon the Mountain and they were removed from this world."

Clearly a separate event.

No, it clearly is not.
Look, I dont care what your problem with what happened to the dwarves is, but the guy who wrote the story explained what happened to them.
That should be the end of it.
Or are you in the habit of telling many authors that their explanation of their own story is wrong?

This is not an in-game viewpoint, this is a quote by the man who knows what happened to the Dwemer, because he is the one that made up what happened in the first place.

Furthermore, all the clues are right there in Morrowind and they all point to the same thing.
Go read the sermons, go talk to Baladas.

Numidium was built using Dwemer souls.
When Nerevar had killed Dumac-Dwarf-king, Kagrenac panicked, struck the heart with the tools and finished his work.
Namely, to absorb all Dwemer into Numidium so their race became a god and could return to Anu.

It fits Morrowind, it fits the elven endeavor (Thalmor are trying the same thing but through wholly different means) so I dont see why you have to be so adamant that it is wrong.
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Alyesha Neufeld
 
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Post » Fri Jun 01, 2012 8:25 pm

The disappearing of the dwarves is a long-term story element that brings a ton of mystery to the world.

I would hate to see it ruined just to appease the "I wanna find the dwarves in some cool DLC"-crowd.
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Laura Shipley
 
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Post » Fri Jun 01, 2012 9:44 pm

The disappearing of the dwarves is a long-term story element that brings a ton of mystery to the world.

I would hate to see it ruined just to appease the "I wanna find the dwarves in some cool DLC"-crowd.

guess airplanes and fast travel spoiled the mystery of the real world, by making it feel so small, there are those who feel threatened when their safety blanket of lore is challenged, who is too say they could not create an even greater mystery from this (challenge to beth), but all you'll get is they are gone its the lore...blah blah blah, btw I have played the games (especially morrowwind to death so all the righteous play morrowwind commentators and you'll know the dwemer are gone for good are interpreting what they want, how they want and close their mind to any other possibility, in a world with gods, magic etc...is it so frightingly inconciveable that dwemer who may have become skin / anti-created reverse that and return......and the fact that fat corpus dwemer still existed or not (could have been a faker) presents the possibility that a flaw exists in the whole species being anti-created with no possiblity of return........
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u gone see
 
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