Demon's Souls spiritual successor named Dark Souls

Post » Sat May 28, 2011 7:51 pm

Then what are you doing here? Go suffer! ^_^

It's not that hard, just grindy. Grind so much in the first area that you can up your stats to a level where you can actually live for more than 5 seconds and have a humongo stock pile of moon grass. At least that's what I plan on doing.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Sat May 28, 2011 11:02 pm

It's not that hard, just grindy. Grind so much in the first area that you can up your stats to a level where you can actually live for more than 5 seconds and have a humongo stock pile of moon grass. At least that's what I plan on doing.

Eh, I only grinded during New Game +. And that was only for my very personal OCD when it comes to getting every bloody item I can. At that point you don't even need HP raising abilities, since you'll need to have acquired enough skill to never get hit by common enemies, and bosses will kill you with one blow anyway. :evil:
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat May 28, 2011 4:03 pm

Eh, I only grinded during New Game +. And that was only for my very personal OCD when it comes to getting every bloody item I can. At that point you don't even need HP raising abilities, since you'll need to have acquired enough skill to never get hit by common enemies, and bosses will kill you with one blow anyway. :evil:

I'm talking about just getting through the other 4 zones. I can't, so I have to grind the first area for items.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Sat May 28, 2011 3:40 pm

You mean like Flamelurker not being able to properly navigate the area you fight him in?

I never actually had that issue to the point where it would be exploitable. My main issue with that fight is that I often jump into a wall and he gets me.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Sat May 28, 2011 11:49 pm

Some new screens just came out. They dont look like magazine scans so I'll post them


http://www.neogaf.com/forum/showthread.php?t=420591

That world O_O

Edit: It also looks like we have white phantoms now
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sat May 28, 2011 11:28 pm

Some new screens just came out. They dont look like magazine scans so I'll post them


http://www.neogaf.com/forum/showthread.php?t=420591

That world O_O

Edit: It also looks like we have white phantoms now

I need to pre order this when it is announced.
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Sat May 28, 2011 5:25 pm

Some new screens just came out. They dont look like magazine scans so I'll post them


http://www.neogaf.com/forum/showthread.php?t=420591

That world O_O

Edit: It also looks like we have white phantoms now

Whoa. They said they'd ramp up the weirdness factor in their monsters. But this I did not expect. Congratulations, From Software.



€: Let http://www.eurogamer.net/videos/dark-souls-gets-official-announcement be grant, so the world might be mended
User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Sun May 29, 2011 1:08 am

Whoa. They said they'd ramp up the weirdness factor in their monsters. But this I did not expect. Congratulations, From Software.



€: Let http://www.eurogamer.net/videos/dark-souls-gets-official-announcement be grant, so the world might be mended

That trailer is......................


I'm speechless.

It better come out here this year!
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Sun May 29, 2011 2:51 am

Whoa. They said they'd ramp up the weirdness factor in their monsters. But this I did not expect. Congratulations, From Software.



€: Let http://www.eurogamer.net/videos/dark-souls-gets-official-announcement be grant, so the world might be mended

I dont have a PS3, so how difficult was the original ? Compare it to any other games ?
Also is cobat real time or stat based ?
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Sat May 28, 2011 7:42 pm

I dont have a PS3, so how difficult was the original ? Compare it to any other games ?
Also is cobat real time or stat based ?

It's not very difficult. Most of those whose reaction to the game was that it is terribly difficult have simply forgotten what it is to play a game that expects you to be attentive, cautious, tactical, learn from your mistakes and from those of others', etc. Every enemy you encounter can potentially kill you if you aren't careful. Even myself and some of the other 'veterans' would still die now and then when we weren't paying attention.

Basically: Demon's Souls does difficulty right; Ninja Gaiden, and other similar games, do not.

Oh, and a side note: if anyone is picking the game up now and needs some help, my PSNid is NumberoftheJon. Shoot me a message and I'll help out whenever I get on, which isn't much anymore -- I've sort of hung the hat with Demon's Souls since all I was doing for the last few months were PvP and tournaments.

And one last thing, those screens are looking quite impressive. The only thing I'm a little worried about is if the PS3 version and 360 version will be the same. If so, the PS3 version will likely be held back by the 360's lack of BluRay. :glare:
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sun May 29, 2011 1:22 am

Combat is real time, but your stats do play a role in how much damage you give and receive. There are people who have beat the game at level 1 simply because they have godly reflexes
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sat May 28, 2011 1:59 pm

Combat is real time, but your stats do play a role in how much damage you give and receive.

Right. It seems I forgot about that part of the question.

Firstly: the game is class based, but that doesn't really mean anything beyond what equipment you start with and what levels your statistics are in the begining. After the game has begun, any character can put their experience into any attribute they want, so in a sense, any class can be anything. That said, the attributes are important and tie heavily into which weapons you should be using and forging, as certain weapons/weapon types receive multipliers from attributes.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat May 28, 2011 4:57 pm

I dont have a PS3, so how difficult was the original ? Compare it to any other games ?
Also is cobat real time or stat based ?


As others have said the learning curve is steep. You will be punished for your mistakes. But as you may have heard the game does not give out cheap deaths, but there is ALOT of trail of error. In this way it is very much like a 2-d scroller, you have to learn the game's patterns before being able to complete a level or beat an enemy.

Also the game's souls system is quite unique. You are rewarded souls for killing enemies. You either have to spend the souls on leveling or gear or carry them with you. If you die, your souls are left at that spot in the level and you return to the begining of the level. You then must get back to that point in the level to retrieve your souls. If you die again before retriving couls, bye bye souls.

It probably took me 5 hours to figure the first level. Kinda embarassing, but that should give you an idea of the learning curve and I never looked stuff up on the internet. Now i can beat the stage in 10 minutes. Go figure.

Combat is modifed by stats. Weapons have pre reqs like STR, DEX, MAGIC. You basically invest in damage, endurance, health. It is still very much an action rpg that depends on player skill, but the character building is so VERY deep, deeper than some other non-action RPGs.

It is interesting that many people compare this to the older NES ninja gaiden series. I always thought this before reading it here.

No world tendency this time? Aww. The reasons are understandable, but I rather liked the whole idea of the game's difficulty changing subtly in the background. I'm also slightly disappointed that it takes place in a whole new world. I rather liked (what little) we could see of Demon's Souls world and would have liked to have seen it expanded. :(

That aside...[censored] YES! Look out, Skyrim, you might have a serious contender for Xet's best of 2011.


I was disappointed in this as well. The character tendency and world tendency were very innovative additions to the game. And I was astonished to find the game got HARDER the more I died. It also had some impact on the multiplayer component altering DAM and HP depending on world + character tendency. I hope if is going to be replaced by some other tendency system. It took me SO long to properly manipulate the world/character system properly.

And I just bought Demon's Soul too.


Let me known if you want any help :). My PSN is Ratt_707. I just started a new game, again.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Sun May 29, 2011 2:50 am

Love the art direction, it's great to see a legitimately dark and horrific fantasy world that would make Kentaro Miura proud. Leave it to From Software to make something as mundane and cliche as a giant rat to be a truly nightmarish beast. This is going to be fun. :evil:

It's not that hard, just grindy. Grind so much in the first area that you can up your stats to a level where you can actually live for more than 5 seconds and have a humongo stock pile of moon grass. At least that's what I plan on doing.

It's only grindy if you make it. Improving your stats always helps, but oftentimes, having the right spells, items, weapons, and upgrades does things just as well. And you can always try summoning help. And, well, even if you do resort to grind, you probably won't be noticing with all the dying you'll be doing. :P

I dont have a PS3, so how difficult was the original ? Compare it to any other games ?
Also is cobat real time or stat based ?

Both. Combat plays like an action game, and success is going to rely on your reflexes and judgment; you really need to know when to dodge, when to block, when to attack, when to cast a spell, and when to heal. Statistics all play a part, though, from your damage output to health, to spellpower, and though it may seem a gradual process, you will be considerably stronger at the end of the game than you were at the beginning.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Sat May 28, 2011 11:48 pm

Thanks for bunch to linking those pics, I hadn't seen em before. I am holding back tears of joy.

Love the art direction, it's great to see a legitimately dark and horrific fantasy world that would make Kentaro Miura proud. Leave it to From Software to make something as mundane and cliche as a giant rat to be a truly nightmarish beast. This is going to be fun. :evil:

It's only grindy if you make it. Improving your stats always helps, but oftentimes, having the right spells, items, weapons, and upgrades does things just as well. And you can always try summoning help. And, well, even if you do resort to grind, you probably won't be noticing with all the dying you'll be doing. :P

SNIP


The art direction and atmosphere really make me love this game, it feels so desolate and lonely my heart still jumps a bit when I'm invaded and I'm always happy to find help. :)

As far as grinding goes, it only felt that way my first game when I didn't really grasp the mechanics of the game.I actually just usually stay around a 90 soul lvl because that is where I'm comfortable pvping and usually when I'm done w/ my build. With things like souls svck, learning to farm, co-oping, earning souls become less of a priority, I just attain the lvl I'm comfortable playing at.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sun May 29, 2011 2:31 am

Preview:

http://www.1up.com/previews/dark-souls-harder-brutal-demon-souls
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Sat May 28, 2011 11:49 pm

Looks pretty good. And the article sounded pretty promising. I'll be looking forward to it.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Sat May 28, 2011 6:19 pm

Thanks for the link. After being so tight lipped they're dropping alot of info this week. Glad to hear that this game may be harder.

That portion about fighting the minotaur/cave thing sounds promising, I like that the boss pursued you no matter where on the map you were. I hate AI exploits and there were quite a few in demon's souls.

Really wondering about how they will incorporate multiplayer into the "seamless world" they are creating. Any speculations?

I truly hope for a multiplayer staging area that lets ppl blue or black phantom with out having to world hop.

And did I see an execution animation in that trailer? That would be a great addition to the game, even if it a bit superficial.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat May 28, 2011 9:32 pm

And did I see an execution animation in that trailer? That would be a great addition to the game, even if it a bit superficial.

That's actually the one thing I did not like about the trailer. Execution moves, be them quicktime or whatever, always feel so, well, as you put it, superficial. I don't like them.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Sat May 28, 2011 3:19 pm

That's actually the one thing I did not like about the trailer. Execution moves, be them quicktime or whatever, always feel so, well, as you put it, superficial. I don't like them.

Eh, you would have to agree that it feels kind of anticlimactic to just bash and bash and hex your enemy over and over again and them just falling for those repetitive actions after a while, or would you not?
I think it's nice to spice it up a little, and with the last blow enter a special finishing animation. As long as that's not done for every common type of enemy, it's really fine.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sat May 28, 2011 6:49 pm

Eh, you would have to agree that it feels kind of anticlimactic to just bash and bash and hex your enemy over and over again and them just falling for those repetitive actions after a while, or would you not?
I think it's nice to spice it up a little, and with the last blow enter a special finishing animation. As long as that's not done for every common type of enemy, it's really fine.

I think FROM did just fine without them in Demon's Souls. Take the Tower Knight, for instance. You didn't just bash and swing away at him until he was dead; there was a method to killing him that made it feel fairly climactic, and all without the use of some quicktime event that takes control away from the player and forces him to watch a cut-scene. Perhaps it's just me, but I don't like them at all.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Sun May 29, 2011 1:55 am

And did I see an execution animation in that trailer? That would be a great addition to the game, even if it a bit superficial.

It's probably something more akin to the backstabs/counterattacks you could pull (with difficulty) in Demon's Souls, just to fit for a specific, larger enemy.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sat May 28, 2011 7:07 pm

In case you haven't seen it (sorry if this is A.B.P'd):

http://www.gamespot.com/ps3/rpg/projectdark/news.html?sid=6297337&mode=previews&tag=topslot;title;2

They seem to emphasize a few main things during the interview:

1) RPG elements have been expanded on. There were very few traditional role playing elements in the original Demons' Souls.
2)Explorable environment / seamless world. I foresee insanely hard to find areas and many death's trying to get there.
3) If anything it will be harder ! :celebration: Bring the pain!

I am most excited about the explorable environment / seamless world aspect. If the team can bring the level design elements from Demons' Souls and apply them to an open world, this game will be amazing.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sun May 29, 2011 12:39 am

Release in fall 2011, eh? Damn, this is gonna' be a really cramped season.

Regardless, I like the sound of that vase shapeshifting spell. It's going to make invading, and handling invaders, soooo much fun. :evil:
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Sat May 28, 2011 2:57 pm

New trailer:

http://www.gametrailers.com/video/ignite-11-dark-souls/710266
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

PreviousNext

Return to Othor Games