Did anyone else notice that the Redguard's bonuses make no s

Post » Tue Jun 05, 2012 8:02 am

Todd Howard just dropped this book into the game:

Why Redguards No Longer Hate Magic

It's a good read.

Lore repaired!!!!!!!!!!
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Tue Jun 05, 2012 9:05 am

Bretons get it too

Bretons actually make sense to have Speech; as one of them said, the Bretons "invented politics." As far as I can tell, this skill was placed there to replace the defunct Mysticism skill (all their other skills are the identical to Morrowind & Oblivion).

Redguard change is a mystery....but no where near as mysterious as how Imperials went from having good diplomacy to....healing magic? :blink:
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Tue Jun 05, 2012 6:18 am

Yeah, they dropped the ball with this and giving Imperials magic abilities as well.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Tue Jun 05, 2012 9:31 am

Agreed, this is very odd and goes against typical TES lore. Redguards view magic as a tool for evil-doers, necromancers, and the weak. Saying the entire race now has a natural affinity for it is beyond strange, unless they're just trying to take the redguards in a whole new direction.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Tue Jun 05, 2012 5:51 pm

More like they just wanted it even easier for newbs, casuals, and the unreceptive to make JOATs, to sample and dabble without committing. Its disgusting.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Tue Jun 05, 2012 3:57 pm

+5 to Alteration and Destruction?

Did Bethesda look up their own lore when they made this game? Reguards don't use magic. At all. In fact I remember one Reguard mage in Oblivion, he resided in the Anvil Chapter I believe. He spoke to the PC about how the Redguards hate magic.

Anyone else notice how [censored] this is lore-wise?
Cheydinhaal, but you are correct; Redguards, according to Lore, do not use magic aside from the occasional exception.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Tue Jun 05, 2012 9:33 am

Learn to cry more.

You wouldn't want that, trust me.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue Jun 05, 2012 8:58 am

iirc back on yokuda their shamans used their own system of magic, it inculded different destruction spells so i would think they would become a pretty magic-gifted race i they created their own system of magic that no other known race uses

edit: i found a qoute saying the anesi (most respected red guards) were "Yokuda was the scene of frequent warfare, and there are tales blaming the cataclysm on a rebel band of Ansei, magical swordsmen whose secret techniques are reputedly capable of such devastation" magical swordsmen, so they used magic, they made swords out of their own spirit using soem form of magic (speaking of spirit swords, wouldnt it be awsome to be able to do that in an expnasion?)

edit number two: "Many different magical arts have been developed during Tamrielic history for purposes ranging from warfare to technological advancement to religion and divination, such as the Redguards' Shehai Shen She Ru," more qoute about the redguard magic
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Tue Jun 05, 2012 9:55 am

Imperials not getting any speech bonuses, now that is messed up.
User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Tue Jun 05, 2012 9:29 am

Redguards are like Jedi without the Mindtrick.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Tue Jun 05, 2012 9:48 am

Redguards are like Jedi without the Mindtrick.

"Stop right there, criminal scum!"
"I am not the criminal scum you're looking for."
"You are the criminal scum I am looking for."
"..... Uh...."
"Your tricks do not affect the psychic guards of the Legion, Redguard!"
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Tue Jun 05, 2012 6:55 am

What makes even less sense is Imperials don't have a speechcraft bonus.
Imperials having speechcraft bonuses in the land of the Nords? They banished Talos worship. A Nord siding with the Empire or with the Stormcloaks.. they both don't take kindly to the change of worship. That seems like a plausible explanation at least.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Tue Jun 05, 2012 8:10 pm

Agreed, this is very odd and goes against typical TES lore. Redguards view magic as a tool for evil-doers, necromancers, and the weak. Saying the entire race now has a natural affinity for it is beyond strange, unless they're just trying to take the redguards in a whole new direction.

I find it strange that they gave them those skills instead of retaining their armor proficiency.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Tue Jun 05, 2012 6:07 am

Wait a second ... did someone say that Imperials don't have any bonus to Speech? When they've been set up as the best merchants and talkers in Tamriel? What is this, Bethesda?!?!?! What's next, are Orcs going to lose a bonus to Smithing, or Altmer to Destruction?
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Jun 05, 2012 3:57 pm

iirc back on yokuda their shamans used their own system of magic, it inculded different destruction spells so i would think they would become a pretty magic-gifted race i they created their own system of magic that no other known race uses

edit: i found a qoute saying the anesi (most respected red guards) were "Yokuda was the scene of frequent warfare, and there are tales blaming the cataclysm on a rebel band of Ansei, magical swordsmen whose secret techniques are reputedly capable of such devastation" magical swordsmen, so they used magic, they made swords out of their own spirit using soem form of magic (speaking of spirit swords, wouldnt it be awsome to be able to do that in an expnasion?)

edit number two: "Many different magical arts have been developed during Tamrielic history for purposes ranging from warfare to technological advancement to religion and divination, such as the Redguards' Shehai Shen She Ru," more qoute about the redguard magic

The Redguards' Sword-Singing has been likened to Thu'um magic (if you call Thu'um a school of magic). See http://www.gamesas.com/topic/1322890-sword-singing-and-thuum/.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Tue Jun 05, 2012 7:30 pm

They gave Redguards magic skill bonuses for the same reason Oblivion's "Nightblade" class got neither Sneak nor Illusion.

Because they let the friggin interns design it.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue Jun 05, 2012 8:01 pm

I'm making a redguard mage now, i hope thinking about it makes you squirm. :D
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Tue Jun 05, 2012 8:43 am

I agree that the magic bonuses don't make sense for a Redguard.

However in Oblivion arguably the most skilled mage in the game was Borissean (a Redguard), master spellmaker in the Arcane University. And Delmar (also a Redguard) is perhaps the only mage skilled enough to make a mage's staff.

And the mage you mention in the OP, Traven the Redguard, mostly complains about illusion and conjuration magic, not so much alteration and destruction. In fact Traven sells some low level alternation and destruction spells.

There was also Azani Blackheart, a very powerful Nightblade. Oh, let us not forget the few necromancers encountered in the game, also Chanel, Treyvond, etc.

But yes lore-wise, those bonus don't make much sense. Speech would have made more sense, and maybe light armor.

Coincidentally Redguards gained the mercantile skill in Oblivion, with the obvious loss of medium armor from Morrowind. With the shrinking of available skills from game to game this change actually made some sense.

So what was the reasoning behind the latest change? Perhaps we'll never know, but I'm not all that put off by it. With only six skills within each archetype it may have been just a balance adjustment or maybe BGS "nudging" players to dabble in the new magic system. Of all the races in Skyrim it is only the Altmer that are strictly set to any archetype (magic).

As Savlian and many others have pointed out, it's like any stereotype; there will be exceptions. Hell, Orcs now have a bonus in enchanting. Talk about moving up in the world...
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Tue Jun 05, 2012 5:23 am

By the by, what's the Redguard racial ability called again?..."Black Power", yes? Just wondering.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Tue Jun 05, 2012 6:01 pm

Actually about most of the racials make little sense in regards to the lore of the races who get them. Dunmer do not even have any combat abilities as bonuses when they were aways renowned for their "balanced integration of the Sword, Bow and Magic". Now they are Sneaky mages...Yeah...

Imperials suddenly have a huge restoration bonus and are the most silvery tongued race yet have no speech bonus?

Redguards with magic?



Altmer do not resist disease when they are a race that selectively breeds to weed out imperfections.

Argonians cannot resist poison when they live in BLACK MARSH! The most poisonous province.

I could go on and on about this, and I have on other threads but it is simply game mechanics. Racials and bonuses do NOT reflect the cultures well at all lol.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Tue Jun 05, 2012 9:23 pm

I don't see what people are getting angry about.

Sure, most redguards hate magic, so what? That doesn't mean they couldn't be good at it if they tried.

I might be great at blowing dudes, but I'm most likely never gonna find out.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue Jun 05, 2012 5:28 pm


I don't see what people are getting angry about.

Sure, most redguards hate magic, so what? That doesn't mean they couldn't be good at it if they tried.

I might be great at blowing dudes, but I'm most likely never gonna find out.
Imagine vampires being depicted as creatures that turn into bats during nights with fullmoon or werewolves being emo types that every now and again turn into cute little dogs when exposed to gold. Or how about zombies that aren't actually dead, dumb, slow, or interested in eating human flesh but simply turn pale during the night?

When some definition has been established through lore created over more than a decade, you expect a game based on said lore to actually reflect the lore somewhat accurately.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Tue Jun 05, 2012 9:07 pm

I'm great at blowing dudes, but you're likely never gonna find out.
Did I FTFY?

...

*obligatory arrow to the knee*
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Tue Jun 05, 2012 5:43 pm

Imagine vampires being depicted as creatures that turn into bats during nights with fullmoon or werewolves being emo types that every now and again turn into cute little dogs when exposed to gold. Or how about zombies that aren't actually dead, dumb, slow, or interested in eating human flesh but simply turn pale during the night?

When some definition has been established through lore created over more than a decade, you expect a game based on said lore to actually reflect the lore somewhat accurately.
Well said. But still. Game mechanics trumps Lore every time unfortunately.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Tue Jun 05, 2012 12:14 pm

I agree that a +5 bonus in magic schools are far off regarding lore. As a race that favor melee Bethesda should have given said bonuses to heavy armor and two handed
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

PreviousNext

Return to V - Skyrim