» Tue Jun 12, 2012 2:37 pm
After having read the thread, guess I'll make a comment or two about Skyrim:
What I like: beautiful graphic environment (have taken over 280 screenshots of just breath taking scenery; who needs wallpaper?), dual-wielding is a nice touch, smithing gives you a jumpstart on better armour, shouts are ok (find one that actually works on a dragon, but great on bandits), and the signature surprises dotting the landscape (some sadder than others, but they all add to the story).
What I'm not fond of:
1) it's not an open world (1) - cannot kill just anyone you please thanks to the 'essential' tag; MW at least told you that you had doomed yourself if you killed an essential quest-giver, but let you continue on.
2) it's not an open world (2) - cannot collect all of the words of power unless you do all of the faction quests (College of Windhelm, Companions, Thieves Guild, etc.). That means don't bother trying to roleplay, you don't have any choice (and please, do not tell me that the choice is whether you collect them all or not; the shouts are related to the Dragon-born, not her/his occupation.). Or another way of interpreting it, instead of giving you three independent means to complete the main quest, they've been bundled together to reduce the time required to write a proper storyline for each occupation
3) I don't always determine every fight, thanks to those 'finishing moves'. Please, this is supposed to be the apex of an open-ended fantasy role-playing grand epic, not 'Virtua Fighter'. Let me win my own battles myself thank you.
4) if i'm sneaking and i'm not detected, then how the blazes do i get thugs sent after me to 'teach me a lesson'?? I WAS HIDDEN, dammit! Either i can sneak, or i can't, please have the game make up its mind.
5) in Morrowind, i defeated Dagoth Ur. in Oblivion, i helped Martin defeat Mehrunes Dagon. Now, in Skyrim, i'm so pitiful that i need the help of three other heros 'cause i can't go one-on-one myself. How the mighty have fallen .... Next we'll be seeing co-op play .... ye gods
6) it smells too much of a console game; sorry to those PS3 and Xbox players, but games on those platforms 'feel' different. i've played on my share of consoles and sorry, but they do in my opinion. as a PC gamer, it's not a positive vibe.
And last, my 'Opportunities missed' section:
1) What happened to Windhelm? That would make for a wonderful quest, to discover the real truth behind the disaster. A great follow up would be to help re-build the town. There was an old mod from Morrowind which had you raise a city from a single building through several quests. Bethesda could do so much with that ...
2) Jarl Elisif is never made Queen. Why not make a quest to gather the Moot? In Morrowind, on the path to becoming the Neverarine you had to gain support from many factions through several quests. why not a similar objective to help Elisif?
3) A series of quests for the Thalmor. After all, if there are quests for the sleazes infesting the Thieves Guild, why not further the more exquisitely devious aims of the Thalmor? if you get caught, the guards may be far less likely to be lenient, especially in Stormcloak territory ... (yes, thieves do steal and all, but consider the Thieves Guild of Gentleman Jim Brown of Morrowind - remember the Bal Molag quests?)
4) Start a mammoth ranch series of quests
5) Rise to a Jarl's throne and become High King yourself
6) Rebuild Meridia's temple (she's the only Daedric Prince with an actual temple that you'd want to restore. Vaermina? Namira? uh-uh, no thanks ...)
7) As a Khajiit player, go through an additional set of quests to earn your right to enter Skyrim's cities. That would keep true to the lore of Skyrim.
That's all for now. Feedback (not japes) always welcome.