For you final point, my take on it is this:
This is the fifth Elder Scrolls game and the second for 360/PS3. Things that have been a hassle in the past should be evolving. Choice and consequences haven't evolved at all. Some things have evolved, some things jumped back to the Stone Age.
Oh I'm totally with you, I'd love to see TES take on more of Fallout's (the original two games) choice/consequence heavy characteristics, and it's fine to say that things
shouldn't be the same as they were in earlier installments. When I find it irritating is when people say that Skyrim is worse than the older games and then back that up with examples of things that the older games did the exact same way. If they're saying "it was excusable back then, but they should have improved it by now" then that's absolutely fine, but often it's things like:
I played Morrowind for hundreds of hours and loved it, but Skyrim is just 'talk to this guy, raid this dungeon, steal that item'
I honestly think that some people have just played so many games with the TES or New Fallout basic format that they're now tired of them and have realised how repetitive they are once the interest runs out; then they go on as if the old games got it right and the latest one dropped the ball. The fact that Morrowind came out nine years ago doesn't help either, some people forget many details (such as how much the game expected you to fast travel by silt strider or mage guide, or the fact that most characters were carbon copies and that the ones who weren't rarely had much to say, oh and how there are hardly any player dialogue choices).
It's the whole 'back in the day' syndrome, people remember the good and forget the bad.