» Tue Jun 12, 2012 7:01 pm
I agree with most of your points.
The trying to force the thieves guild on the nicest of characters is f**king stupid.
The quest itself, does'nt even make any sense or have any logic at all, in any way at all.
I did it once for the trophies.
Never doing it again. If I could I would massace them all.
They made me realise that Caesers Legion in Fallout New Vegas, are actually well written, despite their hideousness and stupidity.
The actions themselves, in the quests, make sense and are logical.
The faction itself, I realised, is more believable than the TG.
And there are are no proper consequences.
You kill someone you pay your fine off.
Fair enough, very useful.
But what about after, you'd think you would have a reputation in places, people would know you did stuff.
If you massacred a load of people, then raised your reputation again, by paying off the bounty or deeds, you'd think the people would go, oh look, they killed all the people in the marketplace, they're a scary person, or something.
You make too little impact on the world.
You can't properly roleplay.
You can make you character good, kills all evil, nice all the time, bad, massacre happy, good but likes killing large groups of people for the challenge.
You can roleplay all you can.
But your good person can't destroy all evil properly, because you can't destroy factions apart from the Dark Brotherhood. Your bad person can't go on epic massacres, annialate whole towns, just for fun. Your good but likes killing large groups for the challenge person can't change thier mind midway or if a quest goes wrong, and kill everyone in sight.
Because theres damn 'essential' tags everywere, it places no one wants them!
And I did notice about them closing their eyes on death. Which happens most of the time when people die. But sometimes they don't and I would think you would mix it up a bit, if you could.