Again, due to mass market research as well as focus group discussions (combined with overall game theory and philosophy industry-wide) Bethesda has concluded that this trend of streamlining and cutting "excess" material is best for the series. They will still try to do the best job they can with what what they do, but what they are doing is not a deep,rich, and complex gaming experience. The modern game industry is about quick, fast, and semi-challenging gameplay; that can be picked up and played without thought.
The infamous line of players "not wanting to look at spreadsheets" is the reality that the industry is in. As markets grow, budgets get bigger and graphics requirements continue to rise, games will continue to be more simple in order to appeal to a wider variety of people. this seems to be (at the moment) an endless arms race of graphics and market domination that will continue unabated until the industry crashes or games are life like in graphics, but as simple as pacman. (who doesnt like pacman?)
The only saving grace is indie studies and the creation kit (which in itself is severely limited as it does not offer the same functionaility as a SDK) to allow those truely dedicated in the complex, deep, RPG experience that existed in the golden age of PC gaming (1989-1996 arguably). Small groups will continue to mod and create the features that they wished were in the game. (its funny that people immediately wished to mod skyrim- a testiment to the continued poor understanding of Bethesda's most dedicated fanbase)
Much like the movie and music industry, the real engaging and innovative material will be located underground, or off the beaten path of media that most people are familiar with. (High budgets do not like innovation or risk; hence COD 1 ,2 ,3 ,4 , Blops, MW 1 , 2 , 3 and soon to be , 4 ) ( Halo 1 , 2 ,3 ,Reach, ODSt, now 4) etc.
The reality of new gaming is here. Embrace it or leave it. Pretty simple.
Sadly I fall into the group that wanted more planning and a more complex class system. What Skyrim does allow me to do however is to play a class anyway. The only issue I have is Speechcraft and Lockpicking, which EVERYONE has to do even though I don't want my warrior leveling up due to selling stuff to merchants and opening locked chest. These are the only skills where you can't say "Well just don't do those skills then" because playing without opening a lock or speaking to anyone isn't possible. But these two skills aside, I still played my Warrior, my Mage, my Rogue, my Archer, my Assassin, my Barbarian, etc. They are all there I just have to set the self-imposed rules to make it work, which is not difficult to do (again, other than those two skills listed).
So, Skyrim has given way to the new gaming, but also still allows me to add my own rules. It's a win-win as far as I am concerned.
Things I like:
I don't miss the attributes. I don't miss hoping everywhere to get my +5 attribute bonuses when leveling.
I don't miss 25% of my inventory being repair hammers. I am fine in assuming that the tools are there on my person and I'm keeping my equipment in shape without banging hammers after every battle.
I don't miss leaving a dungeon half finished because I ran out of healing potions and can't rest due to enemies around. I can accept that I am bandaging myself up and catching my breath between fights (though the health restore is a little too fast IMO).