existing threads. I feel like as the game is polished, it loses content because
features are dropped.
Todd said they didn't put spears and other weapons in
because they wanted to focus on the main fighting styles (Sword and board,
two handed, archery) (which makes one wonder about the half-assed
duel weilding) and we notice that many non-combat skills have been dropped
(athletics, acrobatics) and even those that weren't are relegated to a certain
character type. For example, Speech is in the stealth section of the skills,
even though an honest Knight would also be very articulate and well spoken.
It feels like Beth had cool ideas, like the skill constellations and the perk system,
but kind of forced the rest of the game to fit into these features.
It feels like instead of taking big steps forward in terms of making the game bigger
and mind blowing, they're just smoothing out past TES games. Does anyone
really care for streamlining of the game at all? I'd prefer a deeper experience, even
if its clunky and confusing.

