» Mon Jun 11, 2012 4:26 am
Skyrim is an action adventure game, not a roleplaying game. It is that simple.
I find that Bethesda solves most problems by removing the problem. If there are two ways to accomplish something and only one is needed and the other is causing problems, the problematic one is removed. It is like they lose sight of why something was added to the game and, rather than making it work or expanding it, they remove it.
Yes, you can roleplay while playing Skyrim, even when simplified and streamlined, but you are roleplaying despite the game, not because of the game. The game provides less support and guidance along the path, which does allow maximum roleplaying flexibility, but also dumps more of the burden on the player.
One thing that the leveling and attributes did in the past was to remind me how I had been using my character since the last level. I am a beilever that skills increase by training, not simply because I wish it to be. If I do not pick up a sword between levels, I don't want to focus on sword related perks. In the past, the game would remind me what I had been doing. Now, I have no such support. I do not get any indication at the time I have to pick perks which skills I used more than others. Yes, I can roleplay this, but the game provides no assistance.
All Skyrim characters start as 20-year-old babies with no previous history. They were all mundane farmers. Attributes, Classes, and Birthsigns provide a lore-based way to differentiate my character's past. The workaround, on the PC, is the console setav or modav, but they had lore based ways to establish evidence of a prior life. Where I go after that is, and always has been, my choice. Again, I can roleplay this, but the game does not assist.
Some of their streamlining is inconsistent and complicated. In their desire to streamline the UI, they removed indicators that would tell me how my character is doing, and the indicators they have are inconsistent and designed for the bling factor. The Magicka bar decreases from right to left, the Stamina bar decreases from left to right, and the most critical Health bar decreases from the outside in. Bling. Meanwhile, the shout cooldown is presented as a recolor of the compass. I didn't even notice it the first time I used it. It is all the way on the other side of the screen from where I am looking for status. On the omission side, my character can be sick with a disease and is oblivious to it until someone passing by says "you look sick". When was the last time you got the flu and didn't notice the ache, cough, and fever until someone said you were sick. For roleplaying, I don't want a cluttered screen (like WOW) but I really need to know what is going on in a consistent and easily consumed manner. These can be gauges, like Magicka, Stamina, Health, and Shout cooldown, or as "idiot lights" that let me know that I have a negative spell or disease that is affecting my character and I need to pay attention to something. Again, I can roleplay with things the way they are, but the game could assist better.
I whine a lot about quest choices. I mostly whine that they do not offer a lot of roleplaying options. Often I have a choice between Tab to just exit a dialog and dutifully following the quest that was written for some other character. Sometimes this is acceptable, other times it really isn't. However, I have been surprised in Skyrim when an alternative branch comes up that suits my character. The problem is that I am surprised when it happens because it happens too infrequently.
So, yeah, I can roleplay distinct characters in Skyrim, and do, but it would be easier if the game provided better assistance to roleplayers.
I can also just play an action-adventure tank who just follows the quest markers and wades in with heavy armor and two-handed sword (and reload as needed when I die). Skyrim provides excellent support for that. That was my first character. No roleplaying required.