DLC should = the birth and death of all future technology (F

Post » Tue Jun 12, 2012 8:56 am

so I've noticed alot of nords hate magic and alot of NPCs dont even use it even in scroll form!

so why not have a few of these non magicka useing goons tickering away at things that shouldnt be tinkered with and create the very 1st fire arm

and then you get a quest to go forth destroy it along with all the creators of it forever destroying future tech in Tamriel ?


(of course I wouldnt want this to be the main DLC maybe like a side quest thrown in like the fork of horripulation in the Shivering Isles)
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Tue Jun 12, 2012 5:54 am

nope
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Jun 12, 2012 12:02 am

nope
Op i think your name says it all.... would never want guns in skyrim.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Mon Jun 11, 2012 11:34 pm

This topic again?

No thanks, no guns in TES. Guns ruined the assassin's creed series, it'd be much worse if it was introduced in TES.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Mon Jun 11, 2012 8:25 pm

did any one even read .-.
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Tue Jun 12, 2012 7:12 am

did any one even read .-.

yes, and the answer is "nope"
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Tue Jun 12, 2012 4:00 am

Not something I would want in TES, sorry. Closest thing I'll come to a firearm is a crossbow.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Tue Jun 12, 2012 4:28 am

Ahhh... EpicFail....no.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Jun 12, 2012 12:14 am

No thank you very much but even just one gun could be bound to create a snowball effect where it turns into two guns, and four, and eight, and thousands! I mean if someone discovers a gun someone is bound to do it again, so I'd rather just have it so that guns never ever get invented in the first place.
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Mon Jun 11, 2012 6:27 pm

did any one even read .-.

I did! I did!

You are against having guns in Elder Scrolls. But you want a plot line where a gun is invented but then the technology is destroyed.

An interesting idea, but I still doubt that it could or would be implemented reasonably. For example, what would be the in-game motivation for destroying the gun.

A sligtly modified plot line would be to have a quest to get a newly discovered Dwemer created gun an it's blueprint for some faction (maybe the Dark Brotherhood) as the ultimate weapon. But just at the end of the quest when you are just about to get the plans on how to make the gun, they are destroyed.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Mon Jun 11, 2012 10:16 pm

I did! I did!

You are against having guns in Elder Scrolls. But you want a plot line where a gun is invented but then the technology is destroyed.

An interesting idea, but I still doubt that it could or would be implemented reasonably. For example, what would be the in-game motivation for destroying the gun.

A sligtly modified plot line would be to have a quest to get a newly discovered Dwemer created gun an it's blueprint for some faction (maybe the Dark Brotherhood) as the ultimate weapon. But just at the end of the quest when you are just about to get the plans on how to make the gun, they are destroyed.
More importantly, as Ellert said:
No thank you very much but even just one gun could be bound to create a snowball effect where it turns into two guns, and four, and eight, and thousands! I mean if someone discovers a gun someone is bound to do it again, so I'd rather just have it so that guns never ever get invented in the first place.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Jun 11, 2012 9:25 pm

You can't destroy a concept. If you introduce firearms, there's no way to ever be rid of the concept. Someone will always chime in "why didn't they try the firearm gimmick again?" Bad idea.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Mon Jun 11, 2012 7:42 pm

No. Just no.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Tue Jun 12, 2012 9:12 am

(To the tune of the old "Meow Mix" commercials.)

No no no no
No no no no
No no no no no no no no.

No no no No NO!
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Tue Jun 12, 2012 3:37 am

If you really want to see such a quest, you could always mod it yourself.
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Mon Jun 11, 2012 9:04 pm

Absolutely NOT.

If you have a need for guns, buy Fallout New Vegas or a 1st person shooter. But they do NOT belong in Elder Scrolls.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Tue Jun 12, 2012 7:02 am

:gun:

Nah....
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Mon Jun 11, 2012 7:33 pm

I did! I did!

You are against having guns in Elder Scrolls. But you want a plot line where a gun is invented but then the technology is destroyed.

An interesting idea, but I still doubt that it could or would be implemented reasonably. For example, what would be the in-game motivation for destroying the gun.

A sligtly modified plot line would be to have a quest to get a newly discovered Dwemer created gun an it's blueprint for some faction (maybe the Dark Brotherhood) as the ultimate weapon. But just at the end of the quest when you are just about to get the plans on how to make the gun, they are destroyed.

Guns did not have one inventor, they evolved over a thousand years getting better and better, the cannons was most useful scaring horses but they soon become effective in destroying fortresses. first handguns was a small cannon you lit the fuse on and held in you hands, no it was not an good idea but later versions was better.

Now the cannons might be useful in the Skyrim civil war but handguns needed some hundred years development before they become effective.
Also first handguns was effective in one setting, you had an large army on your side shooting and an large army of the enemy in thigh formations, guns up to 1830 was so inaccurate you could not aim and shoot an single enemy however if 100 men shot at 100 other you got an good effect, longbows was actually more lethal but they required lots of training while you could train musketeers in an month.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Mon Jun 11, 2012 10:51 pm

Read it. Don't want it. Why bother putting it in just to take it out. And I certainly would not agree to having guns show up permenantly. This is not Fable thank god.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Tue Jun 12, 2012 3:17 am

There are plenty of gun mods already.

I don't specifically mind the idea, but NOT in an official DLC. What a waste! Even in a small DLC. I'd much rather have them focus on pretty much everything from the game jam vid.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue Jun 12, 2012 2:39 am

im with the people on this one... [censored] no
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue Jun 12, 2012 9:10 am

this might be the first thread where everyone agrees, kewl
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Mon Jun 11, 2012 9:26 pm

We already have abondoned technology - Crossbows and Spears and Thrown Weapons. In the game Morrowind they did have walking Balista launchers, In Skrim We have a Mammoth that has been impaled by Spears that seem to exhibit Dwemer craftmanship - I would not mind seeing these added as a defense against Dragons, but firearms should remain out of TES.
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Tue Jun 12, 2012 9:18 am

Hmmm... you do destroy the gun, but then why add it in the first place?
There are other things I'll rather have in a DLC.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Tue Jun 12, 2012 4:00 am

This topic again?

No thanks, no guns in TES. Guns ruined the assassin's creed series, it'd be much worse if it was introduced in TES.


Unfortunately it was poor gameplay that ruined the Assassins Creed Series. Those games are complete pish.
User avatar
kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Next

Return to V - Skyrim

cron