DLC should = the birth and death of all future technology (F

Post » Tue Jun 12, 2012 9:36 am

There where no fire weapons 800 BC, so why ad them to the game, its stupid and unrealistic.

Hardly. This is a world of Gods and magic. A world where you can go naked in a blizzard. Why not have handcannons? It would open up an entire new playstyle to the rogue, and not necessarily break lore; a new artifact of Hermaeus Mora, a lost invention of the Dwemer, black powder as invented by an alchemist...
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Tue Jun 12, 2012 1:35 am

Hardly. This is a world of Gods and magic. A world where you can go naked in a blizzard. Why not have handcannons? It would open up an entire new playstyle to the rogue, and not necessarily break lore; a new artifact of Hermaeus Mora, a lost invention of the Dwemer, black powder as invented by an alchemist...

than i want spells, bows, and dwarven axes in fallout......
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Tue Jun 12, 2012 10:06 am



than i want spells, bows, and dwarven axes in fallout......

Come on, bows and axes would be valid in Fallout. Consider the fact that people still have bows IRL and an axe you can get by walking into a shed.

But pleeeeeaaase give valid arguments. I'm not asking for Uzis. Give a coherent argument or I'll win the argument.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Tue Jun 12, 2012 5:38 am

Hardly. This is a world of Gods and magic. A world where you can go naked in a blizzard. Why not have handcannons? It would open up an entire new playstyle to the rogue, and not necessarily break lore; a new artifact of Hermaeus Mora, a lost invention of the Dwemer, black powder as invented by an alchemist...
Exactly we have gods and magic, why would someone feel the need for an inacurate and loud firearm, when you can throw a fireball?
And the Dwemer were good with magic, so of all races why would they invent it?
We did have some explosives in one Morrowind quest, but that's it.
So why have a handcannon in the first place, nobody needs it and besides if you look at how much technology and inventions (such as throwing weapons, spears, crossbows etc.) that have disappeared, why would they suddenly discover something new?
And as for the quest mentioned in the OP, there is no point in making a gun just to destroy it.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Tue Jun 12, 2012 3:51 am

No I don't want to play TES:Fable sorry.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Mon Jun 11, 2012 10:28 pm

Hey, all of suddenly getting so fired up... do you know that there is already gunpowder in TES lore?
The lore tells of how the army of Sentinel was crushed in some major battle because their big and heavy firearms were so hard and slow to use.
I can't find a link at this moment, but I'll find it.

Redguards have never really had any tradition of magic, so gunpowder was inevitable.
User avatar
Lizs
 
Posts: 3497
Joined: Mon Jul 17, 2006 11:45 pm

Post » Tue Jun 12, 2012 3:29 am

I don't want to see technological progression or firearms in TES. But I suppose I wouldn't be completely opposed to a questline that revolves around the creation of some kind of unique fantasy weapon vaguely similar to a firearm.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Tue Jun 12, 2012 3:22 am

#1. Hold up a round thing.
#2. YOL-TOOR-SHUL it through a hole.
#3. ?
#4. Profit!



Random other note: Anyone else find it odd that nobody else in all the centuries since their disappearance has managed to reverse-engineer any but the most rudimentary forms of Dwemer technology? How both Morrowind and Skyrim had their share of collectors and examiners of such things, and for the most part they just collect them, look at them and ..... collect some more. For crap sake... technology level should have advanced at least in the form of magitech even in the absence of dwarven stuff still operating all over the place... but if anything it has just continuously gone backwards... ?_? ... Only Sotha-Sil ever made anything meaningful, and we know what happened to him.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Mon Jun 11, 2012 8:30 pm

This is probably the worst Idea I have ever heard, we are all slightly dumber from reading this
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Tue Jun 12, 2012 8:15 am


If you have a need for guns, buy Fallout New Vegas

:biggrin:

I'm sure that is the best representative of the genre.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Mon Jun 11, 2012 11:58 pm

Anyone else find it odd that nobody else in all the centuries since their disappearance has managed to reverse-engineer any but the most rudimentary forms of Dwemer technology? How both Morrowind and Skyrim had their share of collectors and examiners of such things, and for the most part they just collect them, look at them and ..... collect some more.

Nothing odd about it, they are just poorly scripted NPCs with no intelligence whatsoever. :cool:
Since: they kill each other at the drop of a hat (quite literally); they seem to have serious long-term memory problems; they are ruled by imbeciles; they can be robbed blind in broad daylight; it is no surprise they are unable to do much more than craft low-level weapons to kill each other with.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Tue Jun 12, 2012 5:52 am

Come on, bows and axes would be valid in Fallout. Consider the fact that people still have bows IRL and an axe you can get by walking into a shed.

But pleeeeeaaase give valid arguments. I'm not asking for Uzis. Give a coherent argument or I'll win the argument.

Because it doesn't really feel like TES, IMO. I always thought of TES as kindof bringing D&D into the modern era, and guns would break that kind of D&D atmosphere I get from TES.
User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Tue Jun 12, 2012 2:08 am

NO guns. but i would like gun powder and things like hand held bombs.
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Tue Jun 12, 2012 4:57 am

This topic again?

No thanks, no guns in TES. Guns ruined the assassin's creed series, it'd be much worse if it was introduced in TES.

Guns weren't the main contributor of ruining the AC series, although they were one of the main contributors in Brotherhood.

@OP, no. Guns do not belong in mechanics. There are both lore reasons and practical reasons why guns should never be added to the series. I don't think I have to go into them.
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Tue Jun 12, 2012 8:08 am

1) i dont use this argument much but it seems to actually fit here: go play fallout

2) necessity is the mother of invention, without a need there will never come the object. i see very little need for guns when every single person can harness magick which is stornger than guns will ever be
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Tue Jun 12, 2012 10:17 am

I don't understand the need some have to have guns in TES. There are plenty of more weapons not in the game now that would fit TES better than guns (spears, crossbows). Guns do not fit in a game like Skyrim.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Mon Jun 11, 2012 6:31 pm

Keep your guns out of my Elder Scrolls.

+1
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Tue Jun 12, 2012 5:18 am

This topic again?

No thanks, no guns in TES. Guns ruined the assassin's creed series, it'd be much worse if it was introduced in TES.

How? time moves on, they were gonna be added sooner or later, they by no means ruined the games, tho TES definately doesn't need guns, just not that kind of game....
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Tue Jun 12, 2012 2:12 am

How? time moves on, they were gonna be added sooner or later, they by no means ruined the games, tho TES definately doesn't need guns, just not that kind of game....
For me, the guns just doesn't make for a satisfying kill (unless it's a sniper rifle). In addition, it doesn't feel very assassiny to have a group of musketeers camp in a hut. Throwing daggers and crossbows are as far as shooting should go in assassin's creed. That's why I like AC1 the most of all of them. I'll probably like AC3 the least of them all.

Sure, it made sense in terms of history and all. But from a completely personal taste perspective, they ruined the assassin's creed series.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Tue Jun 12, 2012 7:54 am

In my opinion, firearms would be a horrible addition to the game.

This is based on the great lore of the Nords. Firearms would be completely out of place.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Mon Jun 11, 2012 8:10 pm


Guns did not have one inventor, they evolved over a thousand years getting better and better, the cannons was most useful scaring horses but they soon become effective in destroying fortresses. first handguns was a small cannon you lit the fuse on and held in you hands, no it was not an good idea but later versions was better.

Now the cannons might be useful in the Skyrim civil war but handguns needed some hundred years development before they become effective.
Also first handguns was effective in one setting, you had an large army on your side shooting and an large army of the enemy in thigh formations, guns up to 1830 was so inaccurate you could not aim and shoot an single enemy however if 100 men shot at 100 other you got an good effect, longbows was actually more lethal but they required lots of training while you could train musketeers in an month.

Tell that to the American Longrifle snipers during the latter days of the American Revolution!

MOST weapons were designed for volley firing. The advent of rifling changed that.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Mon Jun 11, 2012 9:12 pm

For example, what would be the in-game motivation for destroying the gun.
ok how about this: a secret faction unknown untill now reveals themselves to you. And there goal is to keep tamriel in the stone ages, and it would explain what happend to the dwarves and crossbows in morrowind.

just a thought. btw im not really hip with the idea of firearms or even crossbow in tamriel, just love them bows to much.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue Jun 12, 2012 7:51 am

Not a good idea, TES should remain Fantasy instead of being a Hybrid. If you add tech, you lose what makes The Elder Scrolls series so unique and awesome.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Tue Jun 12, 2012 5:25 am

did any one even read .-.

Yes, and I'm afraid I don't see the point in this idea at all. Can you imagine such a plot being written into The Lord of the Rings? Or even Star Wars? It just makes no sense.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Mon Jun 11, 2012 9:00 pm

If you add tech, you lose what makes The Elder Scrolls series so unique and awesome.

So I should probably just pretend that the Dwemer never existed..?

They could make exploding ballista bolts, I'm pretty sure that they were capable of producing some type of black powder rifle that would fit perfectly in to the lore.

Go ahead, guys, beat me down. But do keep in mind that I'm only voicing my opinion.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

PreviousNext

Return to V - Skyrim