DLC should = the birth and death of all future technology (F

Post » Tue Jun 12, 2012 1:05 am

ok how about this: a secret faction unknown untill now reveals themselves to you. And there goal is to keep tamriel in the stone ages, and it would explain what happend to the dwarves and crossbows in morrowind.

just a thought. btw im not really hip with the idea of firearms or even crossbow in tamriel, just love them bows to much.

I'd say they've really screwed the pooch if they wanted to keep Tamriel in the Stone Age.

As I said before, I don't think the idea he's posted would work at all because the Nords don't strike me as the type of people to develop weapons that don't emphasize physical strength.
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Mari martnez Martinez
 
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Post » Tue Jun 12, 2012 5:42 am

No.
No No No No.

No.
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HARDHEAD
 
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Post » Mon Jun 11, 2012 8:54 pm

As I said before, I don't think the idea he's posted would work at all because the Nords don't strike me as the type of people to develop weapons that don't emphasize physical strength.

A primitive hand cannon wouldn't require physical strength?

http://www.uh.edu/engines/1400handcannon.jpg
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R.I.p MOmmy
 
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Post » Tue Jun 12, 2012 12:26 am

I'd say they've really screwed the pooch if they wanted to keep Tamriel in the Stone Age.

As I said before, I don't think the idea he's posted would work at all because the Nords don't strike me as the type of people to develop weapons that don't emphasize physical strength.
I agree, stupid nords.

But they still haven't explained what happend to the dwarves and i just think it a interesting idea.
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Assumptah George
 
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Post » Tue Jun 12, 2012 8:50 am

A primitive hand cannon wouldn't require physical strength?

http://www.uh.edu/engines/1400handcannon.jpg

Sure it requires strength to operate, but the destructive force is mechanical, not based on the strength of the wielder. Axes, bows, maces, and swords all depend on the physical strength of the person wielding them. As long as you can get the artillery moved and aimed in the appropriate place, they physical prowess of the person operating it doesn't really come into play as much.

I just don't think Nords would be the people to create this kind of technology. And to quote you:

Go ahead, guys, beat me down. But do keep in mind that I'm only voicing my opinion.
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Erika Ellsworth
 
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Post » Mon Jun 11, 2012 9:06 pm

I just don't think Nords would be the people to create this kind of technology.

But when have the Nords ever been innovators anyways? xD

I still maintain that this mod was implemented in a way that was completely tasteful to TES universe: http://www.youtube.com/watch?v=RqoCBWRErag&feature=related

But I'm with you, it'd be a strange new world with fired projectile weapons.

EDIT: Minus those tasteless "Dwemer Busters."
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Lexy Dick
 
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Post » Mon Jun 11, 2012 9:50 pm

Exactly we have gods and magic, why would someone feel the need for an inacurate and loud firearm, when you can throw a fireball?
And the Dwemer were good with magic, so of all races why would they invent it?
We did have some explosives in one Morrowind quest, but that's it.
So why have a handcannon in the first place, nobody needs it and besides if you look at how much technology and inventions (such as throwing weapons, spears, crossbows etc.) that have disappeared, why would they suddenly discover something new?
And as for the quest mentioned in the OP, there is no point in making a gun just to destroy it.

It would open up a playstyle that doesn't require investing into another skill tree. It would make sense lore-wise for Redguards. Etcetera.
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Markie Mark
 
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Post » Tue Jun 12, 2012 2:21 am

Create Firearms???, are you feeling alright???
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Jade
 
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Post » Mon Jun 11, 2012 5:46 pm



It would open up a playstyle that doesn't require investing into another skill tree.
So you mean it would let you play the game without having to bother putting too much effort into up-skilling and so forth?
You could always just play Modern Warfare with a mod to make it look like Skyrim, if that's all you want.

I don't think it would be lore-friendly at all, the Dwemer had technology and they are strange and other-wordly, and that's how it should stay.
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Jacob Phillips
 
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Post » Tue Jun 12, 2012 12:45 am

No guns no thanks.
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Anna Krzyzanowska
 
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Post » Tue Jun 12, 2012 12:12 am

Medieval should stay Medieval in TES series of games!
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Beat freak
 
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Post » Mon Jun 11, 2012 8:57 pm

Naah. No fire arms. They need to invent mounted combat and heavy infantry formations first.
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Jack Bryan
 
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Post » Tue Jun 12, 2012 12:50 am

So you mean it would let you play the game without having to bother putting too much effort into up-skilling and so forth?
You could always just play Modern Warfare with a mod to make it look like Skyrim, if that's all you want.

I don't think it would be lore-friendly at all, the Dwemer had technology and they are strange and other-wordly, and that's how it should stay.

I hate modern warfare, for a start. I hate it with a burning fire. But let's not make this a petty argument that essentially boils down to 'I'm a morrowind vet, go play mw3 new player.'

No, it doesn't mean I dislike planning my skills. It means I do not have to invest perks or whatever that are urgently needed elsewhere in the Destruction tree. Firearms would be a balanced alternative to a rogue character archetype as opposed to an assassin, which would invest in Sneak and Alchemy - both of which would be useless with firearms. You can't poison a bullet, and a gun makes a godawful noise that means sacrificing stealth bonus. Neither does it mean firearms should be an integral part of the system, with a new skill tree. It should be an option. Are RPG players opposed to options? News to me.

Plus, as mentioned before, firearms are in lore. That means they don't break lore, and give roleplay options to a magick-hating Redguard. Do you hate roleplaying? No...? Plus, if you don't like guns, don't use them. BOOM! Wow. Never thought of that, did ya?
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CArlos BArrera
 
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Post » Tue Jun 12, 2012 4:57 am

[img]http://i1.kym-cdn.com/photos/images/original/000/213/008/angry-no-l.png[/img]
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Latino HeaT
 
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Post » Mon Jun 11, 2012 7:28 pm

BOOM! Wow. Never thought of that, did ya? Score One For Me, Yay!
EFA
Actually I did think of that, but thank you for asking.

It's not a question of whether I would use them or not, it's a question of whether I think they should be in the game as opposed whether YOU think they should be in the game.
I don't - I don't they belong in the TES universe. If they existed in the game absolutely I would not use them - in part because if they were correctly implemented they would be wildly inaccurate and more of a danger to me than to whoever I was firing at.
As for your perks expenditure - you 'll just have be a little more circumspect with regards to your application of perk points, won't you? Because ultimately it still boils down to: "If I had a gun I could shoot stuff so I wouldn't really have to bother quite as much with implementing perks."

Also:
You can't poison a bullet
- really? In a fantasy RPG where you can shoot fire from your hands...?
Additionally more people who were shot in the early days of guns died from infection brought about by being shot than by actually being shot - so to correctly apply it to the game you would need to allow for disease, incapacitation.
But nevertheless, I still don't think they belong.

BOOM! Back Atcha Bro!

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ZANEY82
 
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Post » Tue Jun 12, 2012 3:41 am

I hate modern warfare, for a start. I hate it with a burning fire. But let's not make this a petty argument that essentially boils down to 'I'm a morrowind vet, go play mw3 new player.'

No, it doesn't mean I dislike planning my skills. It means I do not have to invest perks or whatever that are urgently needed elsewhere in the Destruction tree. Firearms would be a balanced alternative to a rogue character archetype as opposed to an assassin, which would invest in Sneak and Alchemy - both of which would be useless with firearms. You can't poison a bullet, and a gun makes a godawful noise that means sacrificing stealth bonus. Neither does it mean firearms should be an integral part of the system, with a new skill tree. It should be an option. Are RPG players opposed to options? News to me.

Plus, as mentioned before, firearms are in lore. That means they don't break lore, and give roleplay options to a magick-hating Redguard. Do you hate roleplaying? No...? Plus, if you don't like guns, don't use them. BOOM! Wow. Never thought of that, did ya?
Ok, first off do you have anything against Morrowind vets?

Second, again: why? sure variation is good, but you have some classic old alternatives like crossbows, throwing weapons etc. taht could be used, and are already invented and part of lore. Now I don't know what you like to think of as the classic rogue character, but the rogue class in both Morrowind and Oblivion doesn't use the marksman skill, why would they start using guns?

And cannons are in lore, I don't remember any other sort of gun. And you have your opinion and I have mine. But as I said why, there are so many other options, why would a redguard suddenly decide: "I'm gonna make a small cannon with a trigger on and use it as a weapon"? And don't like it don't use it is an argument you can use on just about anything.
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Michael Korkia
 
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Post » Tue Jun 12, 2012 2:37 am

Guns No no no no NO.
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Michelle davies
 
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Post » Tue Jun 12, 2012 4:28 am

You're impossible.

Guns do not translate to a shallow game. It does not mean that ranged encounters will usurp the balance of power. What it gives is diverse combat options to the kiting rogue playstyle, which is highly underrated. It is not 'If I had a gun I could shoot stuff so I wouldn't really have to bother quite as much with implementing perks.' It is 'If I had a gun I could open myself up to an alternative combat playstyle.' Why not have Spears back as well? And crossbows? Why not have a merged 'Ranged' tree that involves all different combat techniques. Bows - low power, high rate of fire, good for a poison-heavy alchemist. Crossbow - high power, loooong reload, accurate, able to be poisoned. Spears - Multi-purpose, mid range, mid power, able to be used better in close combat (e.g LMB = throw, RMB = block, RMB + LMB (bash) = spear thrust). And handcannons - short range, high innaccuracy, long reload, high power, unable to be poisoned, knockback, no stealth bonus, etc. But the benefit is extremely high damage and better running speed.
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Lizbeth Ruiz
 
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Post » Tue Jun 12, 2012 1:06 am

Why would a gun give you better running speed than a crossbow? There have been disigned small light crossbows in the past. Besides the gun should also have a chanse of blowing up in your face as that is something old guns tend to do. And people dislike the idea of guns, because it will lead to more advanced technology. Because guns svck people will make better guns and in the end you'll end up with Nirn being quite modern.
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Ludivine Dupuy
 
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Post » Tue Jun 12, 2012 3:49 am

Because guns svck people will make better guns and in the end you'll end up with Nirn being quite modern.

This this this this this this this this.

If they make guns that even remotely simulate the accuracy and load time of the first firearms, no one will want to use them. If they don't, then they're going to have to make them more modern, which in turn is going to look silly in the game world, unless they change the entire aesthetic of the series. The only other option would be to go steampunk, and I don't think they'll let that happen (I really, really hope they won't).
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james reed
 
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Post » Mon Jun 11, 2012 5:47 pm

this thread needs to die man
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StunnaLiike FiiFii
 
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Post » Tue Jun 12, 2012 4:19 am

shoot yourself for mentioning guns in TES

i will never play again if this ever happens...if i want guns in TES i would play fallout
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Nina Mccormick
 
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Post » Tue Jun 12, 2012 2:57 am

If they make guns that even remotely simulate the accuracy and load time of the first firearms, no one will want to use them.

http://www.youtube.com/watch?v=L2uVYK2GWK4

Like that, minus the whirlwind!

The Tanegashima is so impractical I just had to do a full MGS4 run with it, once... And man... Was that great.
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Dan Scott
 
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Post » Tue Jun 12, 2012 1:20 am

Guns just feel so unmythic to me. If TES moved up into the Renaissance, it would have such a different feel that its mythic elements would seem out of place.
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james kite
 
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Post » Tue Jun 12, 2012 8:03 am

Hey, all of you suddenly getting so fired up... do you know that there is already gunpowder in TES lore?
The lore tells of how the army of Sentinel was crushed during the War of Betony because their big and heavy cannonc were so hard and slow to use.
I can't find a link at this moment, but I'll find it.

Redguards have never really had any tradition of magic, so gunpowder was inevitable.

Eh, did you guys even notice what I posted earlier?
I repeat it here.

Also, I'd like to say that I don't want to see any firearms in TES. That would ruin my absolute favorite game staple.
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Beth Belcher
 
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