DLC suggestions #2

Post » Sun Mar 06, 2011 12:52 pm

1. A Broken Steel like DLC to extend the game past the MQ. Although its better then Fallout 3, you are still kinda forced into following the MQ if you like to have you character make RP decisions.


http://www.gamesas.com/index.php?/topic/1130605-a-dlc-that-lets-you-continue-after-the-end-is-impossible/

2. Brotherhood of Steel has so much potential and it feels odd after finishing their quests because nothing changes. You bring them out of hidding and they have all these big plans (like taking back Helios One etc) but then there is nothing...not even Brotherhood Patrols around Hidden Valley. This is a bit common, such as powering up Helios One has no effect on the world, apart from some rep with different factions.....


Things can change for them, but only after the game ends.

3. Enclave......why are they not interested in the Dam? An NCR\Legion v Enclave showdown would be a pretty epic in my opinion....also, you'd think they would have wanted their Eyebot with all the logs back....


They're not interested because there is nobody to show interest. There is no functioning, organized group of Enclave in the Mojave Wasteland, aside from the Remnants, which don't exactly count.

4. Some more Western area, I loved the wild west feeling in the begining of the game, but as you travel east that goes away....maybe some more land to the west :shrug: the only problem with that is that to the west is more strictly controlled NCR and i think that would loose some of the wild west charm.


The NCR doesn't control any part of Nevada aside from the Mojave Wasteland (and I can't find anything in the game stating otherwise), so there would be plenty of locations in Nevada they could use.
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Benjamin Holz
 
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Post » Sun Mar 06, 2011 1:55 pm

My entire wish-list consists of

1. DLC that populates abandoned/barren buildings on the existing map with interiors and quest-giving NPCs.

2. DLC that fills out the empty gaps on the existing map with towns and such.

I think it would be disappointing if neither were addressed
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Soph
 
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Post » Sun Mar 06, 2011 11:34 am

Obsidian.
When you create the DLC's, make sure every weapon skill get's a new weapon.
It was irritating as hell that Unarmed only got a unique pair of Brass Knuckles in The Pitt and that Explosives got limited amount of Bio-Gas Containers in PL and Cryo Grenades/Mines in MZ.
Also, please include new ammo types for new weapons, especially EW. Don't just increase the amount of MFC EC ECP they use for each shot.
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Benji
 
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Post » Sun Mar 06, 2011 9:26 am

Let us continue the game with our outcomes. Say we were independent, we'd have to deal with the problems that occur. Make it a better place so to speak. If we sided with Caesar, maybe we'd have to wipe out all of the NCR (similar to Broken Steel). And if we sided with the NCR, we'd have to gain control of other locations that want to stay independent.

Oh and set the level cap to 60 loool.
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BRIANNA
 
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Post » Sun Mar 06, 2011 2:50 am

Hmm, I dunno but I probably wouldn't mind it all that much if they increased the level cap to 35.
Would only give us the chance to two more perks and around 70 more skill points.
But increasing it to anything above 35 would be awful IMO.
35 isn't really needed either and I can do well without it but I wouldn't mind it being there.


Oh and Obsidian, please add some new mods to weapons.
For example, a mod which gives the plasma rifle's shots a damage over time, sort of like acid damage.
A mod for the incinerator which increases capacity or just increases it's damage over time but not the direct damage.
A mod for the Gauss Rifle which allows for knockdown on critical hits.
A mod for Plasma Defender which decreases it's ammo consumption from 3 to 2.
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Steven Hardman
 
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Post » Sun Mar 06, 2011 12:06 pm

Hmm, I dunno but I probably wouldn't mind it all that much if they increased the level cap to 35.
Would only give us the chance to two more perks and around 70 more skill points.
But increasing it to anything above 35 would be awful IMO.
35 isn't really needed either and I can do well without it but I wouldn't mind it being there.


I leveled up really, really quickly in New Vegas. Much more quickly than in Fallout 3, personally. There were just far too many ways to earn easy XP, whether you wanted it or not, and far too many enemies to give it to you. I'd prefer a leveling fix to a level cap increase if I had to choose between the two, to be honest.
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Jeff Turner
 
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Post » Sun Mar 06, 2011 3:51 pm

A slowdown on the levelling would be better then upping the level....the reason is if they upped the level again you'd end up a jack of all trades with every character......
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Carlitos Avila
 
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Post » Sun Mar 06, 2011 5:45 pm

I leveled up really, really quickly in New Vegas. Much more quickly than in Fallout 3, personally. There were just far too many ways to earn easy XP, whether you wanted it or not, and far too many enemies to give it to you. I'd prefer a leveling fix to a level cap increase if I had to choose between the two, to be honest.

You did?
I'm still at lvl 21 with 40 hours of gametime.
Seems to take a really really long time for me.
Does difficulty level affect exp gained?
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Kayleigh Williams
 
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Post » Sun Mar 06, 2011 1:07 pm

You did?
I'm still at lvl 21 with 40 hours of gametime.
Seems to take a really really long time for me.
Does difficulty level affect exp gained?


I've just never reached a point where I wasn't constantly gaining XP. When I was mainly just exploring, every time I came upon an enemy, it was always a group of enemies. If I ran into a few Radscorpions, you could be sure there would be just as many Giant Radscorpions. If I ran into a Lakelurk, it was guaranteed there would be handfuls more just around the corner. And so on and so on. Hell, I've never ran into a Deathclaw without also running into 6+ more at the same time. The game just kept on sending me opportunities to earn hundreds of points in XP from a single encounter with enemies.

Then when I started doing quests, that wasn't much better. You still get hundreds of XP for completing a quest, which in my opinion is pretty ridiculous. It was fine in Fallout 3 where there were fewer quests, but there are tons of quests in NV which translates into tons of opportunities to earn hundreds of points of XP.

I constantly leveled up and didn't notice any real slowdown until I reached the 20s. I'm level 25 currently with 30 hours in but even now I seem to gain XP disturbingly quickly.

Oh and no, you earn the same amount of XP no matter what difficulty level you're on, which really only makes things worse.
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darnell waddington
 
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Post » Sun Mar 06, 2011 5:34 am

I've just never reached a point where I wasn't constantly gaining XP. When I was mainly just exploring, every time I came upon an enemy, it was always a group of enemies. If I ran into a few Radscorpions, you could be sure there would be just as many Giant Radscorpions. If I ran into a Lakelurk, it was guaranteed there would be handfuls more just around the corner. And so on and so on. Hell, I've never ran into a Deathclaw without also running into 6+ more at the same time. The game just kept on sending me opportunities to earn hundreds of points in XP from a single encounter with enemies.

Then when I started doing quests, that wasn't much better. You still get hundreds of XP for completing a quest, which in my opinion is pretty ridiculous. It was fine in Fallout 3 where there were fewer quests, but there are tons of quests in NV which translates into tons of opportunities to earn hundreds of points of XP.

I constantly leveled up and didn't notice any real slowdown until I reached the 20s. I'm level 25 currently with 30 hours in but even now I seem to gain XP disturbingly quickly.

Oh and no, you earn the same amount of XP no matter what difficulty level you're on, which really only makes things worse.

I like that there are horde enemies but I agree that the exp given can be a tad much.
Giving me 50 exp for killing a golden gecko for example.
It's a bit too much seeing as there are a dozen more running towards me.
But I don't think they should decrease the amount of enemies.
Maybe raise exp requirement for each level or decrease exp given from enemies depending on how big the horde is.
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Emily Jeffs
 
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Post » Sun Mar 06, 2011 7:07 am

Uh...I don't know about you guys but before any DLC should come out,I want my post game play,and a way to get NCR combat ranger armor,As long as I get that idgaf.
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MatthewJontully
 
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Post » Sun Mar 06, 2011 4:43 am

Uh...I don't know about you guys but before any DLC should come out,I want my post game play,and a way to get NCR combat ranger armor,As long as I get that idgaf.

Wow, annoying text is annoying.
I'd rather not have a patch which forces me to play past the ending.
I want the game to end.
If they're going to release a DLC so people can play past ending then they better release it as a completely separate DLC for that sole purpose.
Not a DLC with quests and new weapons and stuff and a forced continuity if you want the DLC.



[edit]
Ah yeah, Obsidian, could we get new companions with the DLC's which we can bring back to the wasteland?
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Scared humanity
 
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Post » Sun Mar 06, 2011 10:22 am

I'd definitely like to expand the Brotherhood for DLC, as well as a Broken Steel type DLC to allow us to continue. I can't help but feel that Obsidian intentionally ended the game after Hoover Dam to make people pay for a DLC that lets them continue. Surely common since would deter that after everyone called for the ending in Fallout 3 to be changed, they'd not make the same mistake in future games. Expanding the Brotherhood would be very good, it just feels like they're wasted potential in this game. I'd also like to to see something involving the DC Brotherhood, how the West hears of them abandoning the original mission of technological preservation, and a big disagreement insues, leading to a civil war of some sort. Don't see how this would be feasable, given all the circumstances, but one can dream. I'm fairly confident that there will be a DLC in the Grand Canyon, based around Caesar's former right hand man (forget his real name), known as the Burned Man. If you're unfamiliar, I think the chief at Camp Golf gives a pretty detailed explanation.
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loste juliana
 
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Post » Sun Mar 06, 2011 11:02 am

i think it ends where it ends as it changes too much, not as a conspiracy to sell DLCs, theres a problem that once the battle happens [as from the emergency radio, it happens everywhere], you would need atleast four different versions of every location and NPC!
If there is to be a DLC, either itd take a year to make or theyd need to be one continuing after the damn DLC for every end. [i.e. one for NCR, one for Yes, Man..] and if they do a BoS ending another for them too.
as for further afield DLCs, nomadic tribes would be a good one, or going south to mexico and many many opportunities for western clichés.
But i do really feel filling out the Mojave would be best, DLCs that bring in more possibilities and directions to go and more actual consequences to those actions. So youre not just wandering the wasteland but actually shaping it!
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Jason Rice
 
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Post » Sun Mar 06, 2011 2:02 am

For DLC I still have to go with an Area 51 DLC. Doesnt have to be all about aliens like MZ was, I would be happy with a few alien props and thats it. What I would really love to see out of Area 51 is the technology that might still be there. Maybe its all there still since its being protected by a robotic defense system that automatically enacted when the bombs were launched. Or maybe the technology is more than it would have been since either the Enclave or BoS set up a secluded base there as they regain their numbers to make another rise in the future.

Could be a big DLC in my book. Make the groom lake facility as big as Point Lookout including the dry lake beds as well as the runways and falling apart aircraft hangers and control towers. Once you get inside you quickly find out the facility is larger than Point Lookout going through multiple levels from ground level all the way down to 30 levels below ground. Each level basically covers a portion of the groom lake facility and each level would be devoted to a different "science".

For instance Level 1 could be the entrance but when you hit Level 2 you come across experimental projectile weapons that were being developed for the war with China. Maybe Level 2 is experimental armor which gives way to Level 3 being a level for experimental energy weapons and they end up being tested on Level 4 (where you could find a wealth of ammo and spent cells for energy weapons). It wouldnt be until around level 20 that you start running into some minor alien themes. Maybe Level 20 is the medical level and you come across a room simmilar in the "alien autopsy" video and you find an alien skeleton sitting on the table with the skeletons of two doctors or a doctor and a nurse. Then as you go deeper who knows maybe on Level 21 you run across some weird scenes, maybe something along the lines of the the guy that slit his wrists in the Bison hotel after shooting up with psycho. But in this case maybe you find some high ranking general`s office and his skeleton is sitting in the chair blood splattered on the wall behind him with a bullet hole in his fore head and a pistol either on his desk or in his hand. Could be viewed as either a murder or a suscide considering the bullet hole in the forehead.

I mean some people worry that an Area 51 DLC would be MZ galore which I honestly dont think it has to be to be a great DLC. I mean sure Area 51 is associated with aliens but its really a research facility for god knows what. Why not use that and put a twist to it at the same time, could even put experimental vehicles on some of the levels that has surface access that are in pretty much mint condition minus for the fact the tires have long since rotted away. I also feel that a small alien easteregg shouldnt have people up in arms. An alien skeleton in an autopsy room or maybe like ID4 a level with all these tubes with aliens skeletons inside of them with maybe one tube still having power and a preserved alien. But if this kind of DLC is made I hope we dont have to run into MZ galore with aliens running around, it was a fun DLC but it was only good for one play through after that you didnt care to see the space ship anymore unless you were getting some alien tech or ammo.
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Tarka
 
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Post » Sun Mar 06, 2011 3:40 am

East.


And how would we traverse over an entire country?


I don't really see what the point is for that.


Or incredibly boring: "Yay another run and gun dungeon crawler!" /heavy sarcasm


And how would we traverse over and entire continent and the Atlantic sea?



How would we cross the country.. how would we cross the ocean.. an airplane..
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Wayne Cole
 
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Post » Sun Mar 06, 2011 11:16 am

Ah yeah, Obsidian, could we get new companions with the DLC's which we can bring back to the wasteland?


That would be nice. Though they'd have to be really creative with who they make companions.

How would we cross the country.. how would we cross the ocean.. an airplane..


I'm afraid airplanes capable of continental flights are a tad scarce in the post-apocalyptic wasteland. Even if there was one, it would be ridiculously expensive and any excuse to get the Courier there for free wouldn't make a lot of sense.

"Oh hey random wastelander in the middle of the desert, my family needs help, would you please allow me to fly you to China so you can assist me?"
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Bedford White
 
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Post » Sun Mar 06, 2011 11:49 am

That would be nice. Though they'd have to be really creative with who they make companions.



I'm afraid airplanes capable of continental flights are a tad scarce in the post-apocalyptic wasteland. Even if there was one, it would be ridiculously expensive and any excuse to get the Courier there for free wouldn't make a lot of sense.

"Oh hey random wastelander in the middle of the desert, my family needs help, would you please allow me to fly you to China so you can assist me?"



Hey wastelander, I'm already going there and since you're the one who got me the plane in the first place, you can come. If they can take off in the plane at Nellis who's to say there aren't other air strips a plane could use? They were made for going long distances..
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Jeneene Hunte
 
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Post » Sun Mar 06, 2011 5:16 pm

Here's a DLC, i even got a name for it. "Fixed Steel" it is when obsidian will make a DLC that expands new vegas to stop being so half-assed. i swear it's like they released the game in the middle of it's development. do i need to tell you how RUSHED and UNEXPANDED the character's story is? some guy stole your crap and now you're pissed. i would be pissed to if someone would steal my crap, but they don't make a game out of it. bottom line. if feels half-assed.
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Kate Murrell
 
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Post » Sun Mar 06, 2011 2:36 pm

I know it'd probably be another Mothership Zeta, but I'm thinking along the lines of a Area 51 DLC. That, would be sick.


YES. I had this thought as soon as I heard about Fallout New Vegas.

Area 51 PLEASE.
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Brooke Turner
 
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Post » Sun Mar 06, 2011 3:49 pm

More gambling mini-games. I'd personally like to see an eloquent (but deadly!) casino that offers Baccarat and maybe a James Bond-ish quest line.
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Katie Samuel
 
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Post » Sun Mar 06, 2011 7:54 am

I'm just going to support what others have said by listing things I would enjoy:

- An Ocean's 11 type robbery on a casino.
- Poker
- More Caesar's Legion quests if possible
- A general land expansion. More places are always nice.
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Dorian Cozens
 
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Post » Sun Mar 06, 2011 2:48 am

How many people would rather have Obsidian concentrate on patches instead of on DLC?

*Raises hand*
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Emma louise Wendelk
 
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Post » Sun Mar 06, 2011 4:11 am

I'm just going to support what others have said by listing things I would enjoy:

- An Ocean's 11 type robbery on a casino.
- Poker
- More Caesar's Legion quests if possible
- A general land expansion. More places are always nice.


All of this.
A tommy gun to reward the Ocean's 11 style robbery or some other way would be nice but I doubt it.
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SEXY QUEEN
 
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Post » Sun Mar 06, 2011 7:21 am

That would be nice. Though they'd have to be really creative with who they make companions.



I'm afraid airplanes capable of continental flights are a tad scarce in the post-apocalyptic wasteland. Even if there was one, it would be ridiculously expensive and any excuse to get the Courier there for free wouldn't make a lot of sense.

"Oh hey random wastelander in the middle of the desert, my family needs help, would you please allow me to fly you to China so you can assist me?"


One word: Vertibird.

They're not just owned by the Enclave, you know. And since every vehicle in the FO world is powered by fictional nuclear reactors, I am sure they could fiction up some type of cheap fuel source.
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Sammi Jones
 
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