I am curious. Skyrim is a great game, not disputing that but it seems like nearly everything fan's complained about in regards to Oblivion is still ever present in Skyrim... You would think this may have been a good opportunity to improve on certain weaknesses and show fans you're actually evolving rather then putting a shiny new skin on Oblivion and changing the setting.
-Story is still weak
-Most characters are forgettable
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
-Poor level scaling and balancing
-Anti-climactic conclusions to most major quest lines
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
-Under developed follower system.
Seriously these are pretty much the same complaints rampant in Oblivion; is Bethesda incapable of evolving or anything that could be considered innovative?
I was having a lot of fun with the game until around level 30 at around 50 hours... After that my interest started to plummet due to the reasons mentioned above
I do enjoy the game but I can't help but feel Bethesda learned absolutely nothing between the release of Oblivion and the release of Skyrim.
Agree with: story could be better think Oblivion had better quests and most characters are pretty forgetable, again Oblivion had stronger characters, feel that many are not fleshed out enough and because they want to tell their one line story each time you come close to them you want to avoid them.
Yes moders fix bugs faster simple reason, less bureaucracy, more focus on single issues and more moders than employees.
Followers could be better, miss the command wheel in New Vegas and the default equipment is broken, why it worked well in fallout 3?
However:
Hard to have much impact in an open world, Fallout broken steel was good here and pretty much how much is realistic. Yes they could end the game and show an impressive video of changes then done with the main quest.
+300 hours and everything start get repetitive.
Think level scaling is much better than Fallout 3, who was way better than Oblivion and Morrowind.
Traveling on foot let you discover new locations, various random encounters in addition to hunting mining and picking ingredients. That did you expect? random encounters with nvde nymphs?