no, they are daedra worshiper
-Story is still weak
(praise namira)
-Most characters are forgettable
(praise sheogorath)
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
(praise boethia)
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
(praise nocturnal)
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
(praise mehrunes dagon)
-Poor level scaling and balancing
(praise meridia)
-Anti-climactic conclusions to most major quest lines
(praise azura)
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
(praise clavicules vile)
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
(praise hermaus mora)
-Under developed follower system.
(praise talos ... oups ... I m out of daedra I think)
ok unless you feel like suggesting solutions you shouldnt complain
peoples always complains, that s the easy part
I did a big list of suggestion for game balance in the bug report
most characters made a hugue impression on me. I got trouble remembering morrowind except the mage guild. caius got recalled right away
in skyrim I even remember some bandits (*the pale lady* quest)
and even random corpses I find
(Nothing you do in the world seems to matter or have any noticeable impact)
yeah sure
dark brotherhood is after me after I desecrated a shrine to namira
thalmor are sending agents after me after I accompanied one of their patrol and took the gear of one of their fallen after a bad encounter for them
(Repetitive content throughout the world)
yes indeed, each dungeon is different. each quest is different. so in the end they are all the same. they are *different* which is exactly the same thing
how could bethesda do this to me
and I ve been doing the collect cabages quest for the 1000th time and didn t even gain a level
how much xp does it give me
why each time I complete the quest by selling a cabbage, he gives me another quest for another cabbage
bethesda are just a bunch of daedra worshiper that pray the gigh demon lord of cabbage-plane
where countless of carrot and leek sentient being throw cabbages and potatoes at you
(Anti-climactic conclusions to most major quest lines)
I m trying hard to understand
anticlimatic is what you did in tribunal (morrowind expansion)
where you killed your wife
or in the morrowind main quest where you kill your best friend while obeying your murderer from a past life
the only quests that have issues are the dark side quests that like a good side version to oppose them
because players dont like unfinished entries creeping up their logbook
other than that, what is anticlimatic. be specific.
and how many dungeons and quests did you do
if you just stuck to the main quest and blindly joined the stormcloack, of course it will be anticlimatic
but that s just you being dumb and not investigating
you should question everything
(Traveling by foot offers almost no rewards or excitement other than sight seeing)
soooo ... you are NOT an alchemist
I had figured you out for NOT BEING a mage
and clearly you didnt visit the north pole
and how exactly do you get to unvisuted dungeons anyway
(AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas)
actually I got swarmed by falmer, so it s improved
it s balanced that need improving
(Under developed follower system)
well, not that bad, beat diablo 2
but yes this could use serious improvement
starting by not gluing their starting equipment on
and letting them learn spells if I give them spell book
letting us pay for their training
maybe have a say on their perks choice
(I was having a lot of fun with the game until around level 30 at around 50 hours...)
what difficulty
( do enjoy the game but I can't help but feel Bethesda learned absolutely nothing between the release of Oblivion and the release of Skyrim.)
I wouldnt say that
it work better on older system
dungeons are more massive
cities are more immersive
best mage guild ever
best fighter guild ever
best thieves guild ever
nice civil war
amazing dungeons
memorable characters
....
now if they fix the ballance using my suggestions, you lll have a crazy game that make diablo I, II, III look like apple pie
(I've never known Beth to cave and listen to players--correct me if I'm wrong)
really, a lot of what they put in skyrim come from looking at both complains from peoples, but especially attempt by modders to fix them.
skyrim = best off morrowind + onlivion + all expansions and mods
first thing noticeable was much improved females. actually got dress that show cleavage, cute faces (not all), separated old age and young age into separate races
then there are the crazy dungeons
there was a clear effort at creating living cities, even if they are smaller than expected, not all taverns got bards, and there are no circus peoples, dancers and so on.
I do love butting into M'aiq and the wandering bard all the time
the houses are definitively better, but they underused those dynamic bookshelves and weapon stands and maniquins.
proodpire could have space for a lot of decorating on the walls
and less static bookshelves (more active ones)
then there is the crafting, many modders and players asked for it.
only mmorpg offer that sort of things usually.
but this time arround they are close to runescape level of support
and they can expand with patches
(I guess they needed to asses the gameplay balance first)
thanks to crafting, all gear can eventually be equivalent in stats.
you are no longer forced to dress as a demonic figure if you hate it.
you can wear fur armor and look like conan if that s your style
how many times did players asked for that
myself, my biggest complaint is lack of skaal villages, sailing, whaling, whales, giant sharks, giant octopus, dreught, underwater cities, mermaids, etc...
with a nice sea, that would be nice
and .... well now they got 650 million $
before they didn't
(Judging by their recently released games (between 2000-present), it seems they really haven't at all, IMO. The games are still really good in general. )
what about being specific. your comment is worthless. you could as well say there is a stain on todd's shirt when he drink too much cofee. so what ...
(Spell graphics? Much better.)
amazing
(The price is, of course, the games are getting progressively simpler and simpler as more and more features from previous games get cut, as Bethesda often takes the approach of "axe it so we don't have to fix it." And Bethesda often turns a deaf ear to restoring features from previous games that they cut. )
I disagree. they added far more (crafting, companions, perks, new spells mechanics with physics effects) than they removed !!!
I don t even mention wildlife and hunting
A good one to use as an example for that is the Cheydinhal Recommendation quest for the Mage's Guild in Oblivion.
http://www.uesp.net/wiki/Oblivion:Cheydinhal_Recommendation
Not only do you end up turning it into a different person, but you meet Falcar again later in the Mages Guild when you ambush the Necromancers. It was stuff like that which made it feel more dynamic.
pretty sure I ve seen more complicated in skyrim.