Does Bethesda not value critism or fan feedback at all?

Post » Thu Jun 07, 2012 12:29 am

That's because they've fallen for the hype and don't know what the TES franchise is supposed to be about. They're the same people who didn't bother playing Morrowind because it looked like a complicated RPG, yet flocked to Skyrim because it was so strikingly similar to all the action-adventures they love. Skyrim is a good game, just not a good TES game. That's if you can look past all the bugs and glitches, anyway..

http://www.gamesas.com/topic/1317665-unofficial-buglist/ -- for those who think we're clearly making all them up.


Pretty much
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SEXY QUEEN
 
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Post » Thu Jun 07, 2012 1:11 am

There`s a general malaise in games and movies at the moment-An attitude that sequels are good,anything new is too much of a risk.TES is no exception.It`s the best game franchise out there but wouldn`t it be nice if they made it even better?Gameplay is everything and nicer sound,graphics and a perk tree isn`t exactly pushing the boat out that much.
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Theodore Walling
 
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Post » Wed Jun 06, 2012 9:25 pm

Pretty much

Patent nonsense. Many of use oldschool TES fans (Arena and Daggerfall fans) think Skyrim is pretty awesome.

There`s a general malaise in games and movies at the moment-An attitude that sequels are good,anything new is too much of a risk.TES is no exception.It`s the best game franchise out there but wouldn`t it be nice if they made it even better?Gameplay is everything and nicer sound,graphics and a perk tree isn`t exactly pushing the boat out that much.

There's a malaise in movie ticket sales, but that's because huge TVs and Blu-Ray are better than most theatres, and far cheaper by the hour. Moves have always been mostly derivative crap and sequels. Look at all the Mummy and Tarzan crap they made in the 30s and 40s. Look at the cold-war-allegory alien invasions of the 50s, cyborg killers of the 80s/90s, etc. Games are the same way. Sure, Pac-Man ruled in 1982: the 1000 clones -- not so much.

Skyrim certainly removes lots of the classic RPG elements many of us love, but it still counts as a good TES game; it's just a TES game that focuses more on world-building than statistics and consequences. Its biggest flaw is the lack of interesting consequences for player actions.
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Chloe Yarnall
 
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Post » Wed Jun 06, 2012 8:14 pm

-Story is still weak
-Most characters are forgettable
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
-Poor level scaling and balancing
-Anti-climactic conclusions to most major quest lines
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
-Under developed follower system.


These are just your opinions dude (maybe besides the patches you mentioned).
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Jessica Thomson
 
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Post » Wed Jun 06, 2012 6:29 pm

Skyrim certainly removes lots of the classic RPG elements many of us love, but it still counts as a good TES game; it's just a TES game that focuses more on world-building than statistics and consequences. Its biggest flaw is the lack of interesting consequences for player actions.
How can you call it a good TES game then? It wasn't like they completely neglected world building with Oblivion, and they certainly didn't with Morrowind. They removed classic RPG elements in order to make the game actually look like it was released in 2011 and perform better. Sorry, "perform better"; there are still plenty of stability issues going on.

It's barely an improvement from Oblivion. Barely, and that's mostly if you're looking at the world and graphics. You'd think that games would get better over the years, but with Bethesda it's the exact opposite. They just seem to get progressively worse.

Tell me this: if they had never released Morrowind until 11/11/11, with similar graphics and whatnot to Skyrim, which game do you think would have been better? Casual gamers and action-adventure lovers vote Skyrim. RPG lovers? Morrowind.

.. and what's the genre that the TES franchise belongs to? Yeah, RPGs.
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Flash
 
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Post » Wed Jun 06, 2012 4:28 pm

Skyrim certainly removes lots of the classic RPG elements many of us love, but it still counts as a good TES game; it's just a TES game that focuses more on world-building than statistics and consequences. Its biggest flaw is the lack of interesting consequences for player actions.

If I had a septim for every meaningless buzzword people say on these forums in defense of Skyrim I could rebuild Winterhold. What the hell is "world-building"?
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City Swagga
 
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Post » Thu Jun 07, 2012 5:16 am

Really, this is a Bethesda game. An expertly crafted world has become their trademark, like Bioware does good dialogue.

They don't need to focus any more on building a realistic world, they already do that better than anyone else out there. What I want to see them focus on next time around is making the actual GAME worth talking about. As in, making my actions feel engaging and have meaningful effects on that world they are so good at building. Right now, the most that ever changes in the world is up to half the guards get a change of clothes.

We know you can create a wonderful world, Bethesda, but I personally want to be able to do things TO it, not just IN it. And I want to have a say in what I do, as well. I play an RPG because I intend to make my own choices, not have the game choose for me. If I want to have my path pre-determined, I'll play a shooter.
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Yvonne Gruening
 
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Post » Wed Jun 06, 2012 3:38 pm

Skyrim is a great game.

-Story is weak
-Most characters are forgettable
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
-Poor level scaling and balancing
-Anti-climactic conclusions to most major quest lines
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
-Under developed follower system.


How can you say it's a great game and then list ten things that are crippling it.

This game will never achieve greatness. It's too sloppy. It looks great, but feels cheap.

It's a three, dressed up as a nine.
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Ashley Clifft
 
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Post » Wed Jun 06, 2012 11:08 pm

How can you say it's a great game and then list ten things that are crippling it.

http://en.wikipedia.org/wiki/Sarcasm
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Phillip Hamilton
 
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Post » Wed Jun 06, 2012 7:05 pm

Greed




It's called a “product”. If you don't understand that, then you're not being realistic. Here's a suggestion, maybe you can hire engineers to make “your” perfect game. In the mean time, a mass appeal game has been produced, in which some old timers get a “wee” bit of enjoyment from. I love this game. Is it perfect? No, but I've yet to find the perfect game.


Can be played hardcoe, or easy-cheesy; take your pick. What more could you ask for? (ya, ya, I know, a lot more could be “asked”) Use your imagination dude.


There is never, ever, no not ever – never going to be a game that lives up to your original TES experience. Enjoy your memories and move on. Unless you have the bucks to finance your own personal opinion of the perfect game.


Me? I'm loving this game. No, I mean, really loving it. Taking my time and savoring every little crevice and wild flower. Can already see the possibilities for playing several different play styles, with several different choices.
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Theodore Walling
 
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Post » Wed Jun 06, 2012 6:35 pm

I'm not looking for a perfect game. I'm wondering why Bethesda decided Morrowind simply wasn't good enough and went in the exact opposite direction with their newer games. There were a lot of people who loved Morrowind, just as there were a lot of people who loved Daggerfall, and there's absolutely no excuse for Skyrim to be so completely different. There's no excuse for lack of an actual game. There's no excuse for their laziness. None, whatsoever.

You can find and produce one-handed swords, maces, and axes, but you can only bind a one-handed sword. LAZINESS. You can find and produce two-handed swords, maces, and axes, but you can only bind a two-handed axe. LAZINESS. These features were available in previous games, and their omission from Skyrim cannot be justified in any way, shape, or form, just as with many other features. It's complete and total [censored]. Like this post from another thread:

The two first questions bethesda recieved when they wanted fan questions.....are there werewolves? and are there spears?
They know what we want, and they taunt us with their stupid trailers and forums aimed at getting our opinions.. but they ignore us completely and simply make games that get them more money. It's inexcusable.

They probably find the criticisms you mention as irrelevant to their point, which is expand the TES lore and world from one game to another.
They ignore their lore. Vampires are supposed to burn in sunlight, feel pain in places of worship, become weaker because of blood-lust, and turn to ash upon death. Does any of that actually happen in Skyrim? No. Did it all happen in Oblivion? No. Morrowind? No. Oh, and lets not forget about the vampires of Skyrim being able to freeze their victims with their breath or reach up through frozen lakes without breaking the ice.
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Spencey!
 
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Post » Wed Jun 06, 2012 12:59 pm

There's a big difference between Bethesda and us: they see their creation from inside while we see it from outside. They probably find the criticisms you mention as irrelevant to their point, which is expand the TES lore and world from one game to another.

Looks like they've added some features to Skyrim, like the followers and probably some others I don't think about now, because they were asked to by their fans though.

But the followers are WORSE than previous games they've made, the Fallouts. I can't tell my follower to change to different tactics, this being a later game, should be more than close quarters or ranged. But its actually a step backwards. Followers are on autopilot to kill themselves, mostly by jumping in front of my swinging greatsword.

Either that, or they are dogs that try to push you off cliffs.
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Robert Jr
 
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Post » Wed Jun 06, 2012 5:41 pm

... Either that, or they are dogs that try to push you off cliffs.
Only Barbas does that; the other dogs don't.
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Ally Chimienti
 
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Post » Wed Jun 06, 2012 7:57 pm

These are just your opinions dude (maybe besides the patches you mentioned).

No, they are pretty objective.
Anybody who has some knowledge about RPGs would agree.
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Karl harris
 
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Post » Thu Jun 07, 2012 12:51 am

...snip... I do enjoy the game but I can't help but feel Bethesda learned absolutely nothing between the release of Oblivion and the release of Skyrim.

Sadly I have to agree with you, these were also pretty much the same complaints from FO:3 as well. I'm enjoying Skyrim but there really isn'y anything new, its OB with a shiny paint job and all the same old weaknesses. I honestly was expecting more in a lot of areas and mod'ers will fill in some of the gaps for me, but I don't think I'll be looking forward to FO:4 or the next TES very much unless we see them start making some changes. Skyrim was very unambitious in growing the game beyond what we've seen previously.
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Sudah mati ini Keparat
 
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Post » Wed Jun 06, 2012 6:36 pm

Greed:

“You can find and produce one-handed swords, maces, and axes, but you can only bind a one-handed sword. LAZINESS. You can find and produce two-handed swords, maces, and axes, but you can only bind a two-handed axe. LAZINESS. These features were available in previous games, and their omission from Skyrim cannot be justified in any way, shape, or form, just as with many other features. It's complete and total [censored]. “

Nit-picking. Pure and simple.


Binding a two-handed axe will change the game ever so much! Come on, I want to bind the lucky dagger.


How about this – maybe they should've postponed putting this game out for another year or so, that way they could writ in every stinking possibility that you or I would’ve imagined
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Clea Jamerson
 
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Post » Thu Jun 07, 2012 4:42 am

I'm not looking for a perfect game. I'm wondering why Bethesda decided Morrowind simply wasn't good enough and went in the exact opposite direction with their newer games. There were a lot of people who loved Morrowind, just as there were a lot of people who loved Daggerfall, and there's absolutely no excuse for Skyrim to be so completely different.
Their excuse is they already made Daggerfall and Morrowind. They want to make something different. If others want to make a Daggerfall or a Morrowind, let them do it. If you want to play Daggerfall or Morrowind, then go play them. If you don't want to play them, then ask yourself why, and maybe you will get an idea of why Bethesda does what it does.
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Lovingly
 
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Post » Thu Jun 07, 2012 12:42 am

They ignore their lore. Vampires are supposed to burn in sunlight, feel pain in places of worship, become weaker because of blood-lust, and turn to ash upon death. Does any of that actually happen in Skyrim? No. Did it all happen in Oblivion? No. Morrowind? No. Oh, and lets not forget about the vampires of Skyrim being able to freeze their victims with their breath or reach up through frozen lakes without breaking the ice.

I'd just like to point out that they've never made a game where all those things happen - even Daggefall lacked the blood-lust (and maybe the ash too). The vampires of Cyrodiil behave exactly as the lore says they do - admittedly because until Oblivion there was no lore on Cyrodiilic Vampires.

And the ice thing would be an incredibly difficult game mechanic to implement for the player - plus 90% of all lore is subjective anyway, so for all you know it's a myth in game as well.
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Stephani Silva
 
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Post » Wed Jun 06, 2012 11:40 pm

I am curious. Skyrim is a great game, not disputing that but it seems like nearly everything fan's complained about in regards to Oblivion is still ever present in Skyrim... You would think this may have been a good opportunity to improve on certain weaknesses and show fans you're actually evolving rather then putting a shiny new skin on Oblivion and changing the setting.

-Story is still weak
Still weak? You expect them to change the story in a patch to make it more believable? If you meant the sequel, then yes, I guess I have to agree.
-Most characters are forgettable
Work on your memory :D It was made clear very early that we would have more of them but less complex. Sure I'd love the character depth we got in FONV, but that game also had tons more bugs.
-Modders are fixing bugs and making balancing tweaks at a much faster pace and more successful then any official patches.
Such as? They may achieve the balance you're looking for, but not what was in the design criteria. My main gripes with balance is ease of grinding taking you all the way without paying for trainers if you don't put perks in it (crafting skills), and that we cannot control a slower speed of leveling progress in general.
-Nothing you do in the world seems to matter or have any noticeable impact including completing major quest lines; making the world seem very dull and lifeless and rarely does anyone or the world react to what you have done.
Although true, I'm more hoping for cause and effect to go much deeper than that. I miss desiring the perks I'm not getting, especially on master difficulty.
-Repetitive content throughout the world. Beyond level 30 I feel as if I am doing the same things over and over again. "Go here, kill some draugr, go here, kill some bandits... oh look a dragon!"
Disagree. Except beyond level 30-40 (build depended) there isn't much challenge left in the stuff that I do. I'm starting to think it's deliberate; instead of playing a single character through everything, which is possible just incredibly boring, make new characters that does new stuff. But as I said above, I'm progressing too fast, and the character becomes overpowered at around level 30-40, and I've only done like 15-20 quests. I don't enter every dungeon I find, and I still immensely enjoy the exploring aspect as long as I can have a mod that turns off the compass POI markers.
-Poor level scaling and balancing
I have no issues with level scaling, other than progress being made far to fast for my own preference. In a complex game, perfect balance is impossible to achieve. Sadly they go for pleasing the "simple crowd" who don't have time to play the game but have to race through everything, whereas some of the more hardcoe players don't get the needed options to make the game more difficult to play. Difficulty modes seem to affect only combat. Which svcks. We need a hardcoe mode.
-Anti-climactic conclusions to most major quest lines
Can't say, in around 280 hours of game time, I haven't really touched many of these. I'm waiting for deep hardcoe mods/dlcs before I want to fully play the game. Now I'm just messing around, exploring, doing quick quests etc.
-Traveling by foot offers almost no rewards or excitement other than sight seeing.
What would you want? With POI markers off (mod) I tend to find new places every time I travel, and I travel mostly by foot, horse, or wagon. On first character (POI on), I found just about every place there was by level 50, including all guardian stones. With them off, I've found 3 guardian stone locations by level 35. On foot I also get assassination attempts and other random encounters I find interesting.
-AI is almost just as bad as it's always been throughout Oblivion, Fallout 3 and New Vegas
True, but I'm pretty content with how sneaking works this time around, even if it's a bit overpowered and unrealistic. And the fact that I can actually evade most of the time.
-Under developed follower system.
Agreed, but it doesn't bother me that much.

Seriously these are pretty much the same complaints rampant in Oblivion; is Bethesda incapable of evolving or anything that could be considered innovative?
Revamped spell system (to the better, imo), companions, followers, marriage, dual wielding weapons and spells, shouts, dragons, better merchant system, improved sneak and evasion, seriously fixing the things the broke Oblivion (invisibility & chameleon), lockpicking improvements (still too easy though, I want my "auto attempt" back to break some picks), pickpocketing improvements (so far untested), enchanting, "bigger" world, PC users can use keyboard to control GUI (although mouse control now suffers), crafting skills, plus many many more.
I was having a lot of fun with the game until around level 30 at around 50 hours... After that my interest started to plummet due to the reasons mentioned above
Make a new character, play it differently, go in other directions, try the perks you never tried. My first character reached 50'ish, and even she didn't do much in the game. I seriously think you have a lot more to do in the game after 50 hours than I have done in 280!

I do enjoy the game but I can't help but feel Bethesda learned absolutely nothing between the release of Oblivion and the release of Skyrim.
On the contrary, I think they've done a lot. That being said, I guess everyone can't be happy about it, and also I think there is a long way to go. In particular I'm looking for more depth wrt what I consider typical "role playing rules", and more severe negative effects from the stuff you don't do (because you can't perk up everything).
So my major complaint, given my slightly more hard core origin, is that I'm getting where I get far too easily and without much work (I'm still using what the game have to offer, there are certain things I refuse to "nerf down in order to prolong the experience"). As an exploring adventurer, by the time I reach level 30-50 in the game, I have hardly done anything in the game to get there. I realize this isn't a niche game anymore (like Daggerfall was), but more targeted on the "common gamer", but why this big neglect of us?
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Jack
 
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Post » Wed Jun 06, 2012 6:05 pm

To the OP: of course they do. Look what they have done with Skyrim. Depending who you're, you can do the math from there.
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Elizabeth Falvey
 
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Post » Wed Jun 06, 2012 9:19 pm

Binding a two-handed axe will change the game ever so much! Come on, I want to bind the lucky dagger.


How about this – maybe they should've postponed putting this game out for another year or so, that way they could writ in every stinking possibility that you or I would’ve imagined
Yes, yes, yes, yes, yes!

Skyrim is an RPG, NOT an action-adventure game!

It's about playing the game how you think it should be played, which is what Bethesda themselves have stated time and time again. Why on Earth do you think it's perfectly okay for them to remove options and choices from a game that's supposed to allow us to play however we'd like?! This is NOT Dante's Inferno. This is NOT Uncharted. This is NOT Halo. This is an (TES, more importantly) RPG, and RPG's are supposed to have options. They are supposed to have choices. They are supposed to have variety. The very fact that they decided they didn't want to implement anything we've suggested, anything that worked amazingly well in past games, all for the sake of making the game streamlined proves that they weren't ever intending on making a real RPG. They were just throwing [censored] together in a way that appealed to the most people for the least amount of work. Todd Howard even stated he had imagined what an Apple game would be like -- Apple is all about streamlining. They're all about cutting down variety and offering things only they think we need. That's their [censored] motto. Why the hell would you want to make an RPG modeled after that? It completely defeats the purpose of an RPG.

I'd just like to point out that they've never made a game where all those things happen - even Daggefall lacked the blood-lust (and maybe the ash too).
That is the problem! Why do they even bother with lore if they're going to constantly cut corners and give us games with an absolutely ridiculous amount of shortcomings? Hell, the vampires in Skyrim are just copy-pasted versions of the Cyrodiilic vampires.

Their excuse is they already made Daggerfall and Morrowind. They want to make something different. If others want to make a Daggerfall or a Morrowind, let them do it. If you want to play Daggerfall or Morrowind, then go play them. If you don't want to play them, then ask yourself why, and maybe you will get an idea of why Bethesda does what it does.
I don't want them to ever recreate Morrowind or Daggerfall. I just want them to create games that are like Morrowind and Daggerfall. I want them to create games that are actually more RPG and less action-adventure. I want their target audience to be TES fans.
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ladyflames
 
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Post » Wed Jun 06, 2012 8:01 pm

So I guess them addressing the problem of all the dungeons being the same means nothing to you.
Yup, typical Bethesda fans...
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Catherine N
 
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Post » Thu Jun 07, 2012 3:31 am

So I guess them addressing the problem of all the dungeons being the same means nothing to you.
Yup, typical Bethesda fans...
That's one thing. Show me all the complaints that were made about spell making. Complaints that were made about the journal from Morrowind. Suggestions that we ABSOLUTELY need less information regarding quests and more hand-holding. They are simplifying the franchise, and have been ever since Oblivion (even in Morrowind, but to a lesser extent).
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Sophie Louise Edge
 
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Post » Wed Jun 06, 2012 9:27 pm

God! How many of these threads get made each day!? Why can't the moderators just make a Complaint mega thread?

+1
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Floor Punch
 
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Post » Wed Jun 06, 2012 5:24 pm

My main problem with Beth is that they're going Backwards, sure they're selling well but why stop caring about the quality of the game and just settle for most new players being completely fooled by just the size and physics of the world.

- World is better
- Facegen is better
- Dungeons are Better
- Level Scaling is better
- Voices are... well the variety is more but the terrible writing bought it down

They made quite a few things better but they keep missing the most IMPORTANT thing, the Questlines! the story! Plot! Remember Plot? And interesting Dialogue?
I just don't understand why every step foward Beth take, they take 2 steps back elsewhere for absolutely no reason.

The reason why we don't care so much about the world is because Beth can't go wrong with designing worlds, a good world by Beth is nothing special, it's like a kid who always gets A+ in art, eventually it's not a big deal.

"Good for you, your 20th A+ for art, now do something about those F's in English"
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Breautiful
 
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