I'm not looking for a perfect game. I'm wondering why Bethesda decided Morrowind simply wasn't good enough and went in the exact opposite direction with their newer games. There were a lot of people who loved Morrowind, just as there were a lot of people who loved Daggerfall, and there's absolutely no excuse for Skyrim to be so completely different. There's no excuse for lack of an actual game. There's no excuse for their laziness. None, whatsoever.
You can find and produce one-handed swords, maces, and axes, but you can only bind a one-handed sword.
LAZINESS. You can find and produce two-handed swords, maces, and axes, but you can only bind a two-handed axe.
LAZINESS. These features were available in previous games, and their omission from Skyrim cannot be justified in any way, shape, or form, just as with many other features. It's complete and total [censored]. Like this post from another thread:
The two first questions bethesda recieved when they wanted fan questions.....are there werewolves? and are there spears?
They know what we want, and they taunt us with their stupid trailers and forums aimed at getting our opinions.. but they ignore us completely and simply make games that get them
more money. It's inexcusable.
They probably find the criticisms you mention as irrelevant to their point, which is expand the TES lore and world from one game to another.
They ignore their lore. Vampires are supposed to burn in sunlight, feel pain in places of worship, become weaker because of blood-lust, and turn to ash upon death. Does any of that actually happen in Skyrim?
No. Did it all happen in Oblivion?
No. Morrowind?
No. Oh, and lets not forget about the vampires of Skyrim being able to freeze their victims with their breath or reach up through frozen lakes without breaking the ice.