Doom 4 Speculation Thread

Post » Fri May 27, 2011 6:51 am

Yes, it's DooM, which is packed full of exploration, open areas, labyrinthine secrets, etc. Or at least it has been and should be again. DooM 3 was tedious even for a corridor shooter. I could never play it for more than an hour at a time. For some reason Dead Space and Bio-Shock were better in that respect, despite having similar layouts. I do like the look of DooM 3. It just wasn't interesting to play in most places and it didn't show off enough of Mars like Runeblade mentioned.

And I wouldn't know about Halo 3. Never played it. Does it even exist as a PC game? I can't stand console games.
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Janeth Valenzuela Castelo
 
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Post » Thu May 26, 2011 9:02 pm

I played the first Halo on the PC but I never did finish it. I fail to see how having a less linear game = somebody wanting Doom to be like Halo. If that's true then I guess I wanted Doom 3 to be a Mars Sim, which isn't true at all.

Doom 3 did do a nice show of Mars in the monorail section. That was pretty cool but you didn't get to do much on there besides watch the scenery go by. I could go on but feel less like typing now.
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Krystina Proietti
 
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Post » Fri May 27, 2011 1:12 am

By the way, if my cyberdemon gets villain decay will his his metal hoof fall off? :P


Assuming that villain decay is a villain coming back with battle scars, I hope he loses the silly metal plate over his eyes and shows off the look he had going on the cover of DOOM 2.

I feel like playing DOOM 3 right now. I think I will. :)
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Queen Bitch
 
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Post » Fri May 27, 2011 4:19 am

Yes, it's DooM, which is packed full of exploration, open areas, labyrinthine secrets, etc.


1. Exploration =/= walking around and pressing SPACE in front of every single flat surface (as if there was any other kind) in the entire game in the hopes of finding a secret. That's just mindless droning that exclusively caters to people with OCD.

2. The only reason there were any forms of labyrinths in Doom 1&2 was because the graphics didn't allow for complex enough structures to make one wall look any different than another. The technological limitations caused it, not any feeble attempt at making the game seem mysterious.
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Kellymarie Heppell
 
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Post » Thu May 26, 2011 9:05 pm

1. Exploration =/= walking around and pressing SPACE in front of every single flat surface (as if there was any other kind) in the entire game in the hopes of finding a secret. That's just mindless droning that exclusively caters to people with OCD.

2. The only reason there were any forms of labyrinths in Doom 1&2 was because the graphics didn't allow for complex enough structures to make one wall look any different than another. The technological limitations caused it, not any feeble attempt at making the game seem mysterious.


1. Running around pressing SPACE on everything is a stupid way to play. The secrets were more clever than that. They involved cross-referencing weirdness on the automap with what you could see. Lots of times they were all about listening for the sounds of doors or lifts nearby and figuring out at what point you needed to run like mad to find somewhere new. Or maybe pulling a switch and finding not only did it open what you thought it would, but if you poked around the map it opened something else too, and that was more fun. Or E1M6 where the yellow key and its corresponding set of doors seem completely redundant until you notice the alcove where some imps appeared has now turned into a long nukage tunnel leading to a courtyard with a lift that goes to near the end of the map and lets you go through the yellow doors the other way to finish that part of the map backwards!

2. The graphics didn't allow them to make one wall different from another? What? No. Just no. The environments in DooM are often more varied than those of Quake, despite the latter being an order of magnitude more complex. Your description sounds like Wolfenstein 3D, which did tend to have huge, grey mazes. That might be why far fewer people are still building maps for it. DooM 3 suffers the problem of non-varying corridors just as much as some of the old levels. No, if there were mazes, they were intentional. One of them explicitly appears in Tom Hall's original DooM bible -- and it's just about the only recognizable thing in the game from that bible. Most of the mazes were extremely small, because really, being stuck in a huge labyrinth gets frustrating fast. But the point was secrets. They need to be more interesting. Whole, large secret areas that lead to alternate map completions are fun.

DooM 3 had some good things in terms of secrets. The PDAs and door codes worked well. They are borrowed from much older games, but work awesome. More of those will be fun. Listening to the guys going insane through the PDAs was fun too. I think that was the scariest element of the game for me. The best voice acting in the game seemed to appear on the PDAs too. I want to see more people going insane in DooM 4. :D
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C.L.U.T.C.H
 
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Post » Fri May 27, 2011 1:16 am

Now that is just a ridiculous statement, as if Doom 1&2 weren't repetitive and extremely simple. Left, right, shoot was all there was to it. You didn't even have to worry about this whole Z-axis because the whole game was on a 2D plane made to look like 3D.

"Yes, doom 1 and 2 where simple and 2d BUT in its age it was way beyond anything else. The game was filled with action, puzzles and well fun"



Are you saying Doom 1&2 offered more surprises?
"actually yes but more on that on the next question of yours"


As opposed to the original games, where the enemies only had one single thought in their head: Move towards player and shoot?
"Sure they might only have one thing to do, BUT they where actually better at it then the ones in Doom 3, the second you fire a shot in Doom 2 every monster near by will start to move around after you, so on a large map you never really know what you will find around the next corner due to this."


Wait, so you're saying Doom was never about horror, yet you complain about Doom 3 not having enough horror?
"hehe no i am saying that the doom games should not be about horror, but about blasting demons horror for me is dead weight as it does not effect me at all in games or TV"

Does not compute.



Wait, when did the player character in Doom 3 ever speak?
And he tore up a whole base filled with deamons, then invaded hell and kicked the behind of the cyberdeamon, y'know, exactly what the guy in Doom 1 did. How can he be more badass than that?
"Yes but without the Doom suit, and well to be honest i have always been a fan of faceless players. And to be honest the face of the doom marine... was kind of stupid looking, give us back the doom helmet"


You have one of the most severe cases of Rose-tinted Goggles I've ever come across. Everyone will always think what they liked when they were kids is the supreme entertainment that none of the current garbage will ever measure up to. Fact of the matter is, if you had never heard of it, and started playing it today, you'd think it svcked.
In the words of Yahtzee: "Nostalgia is like stuffing your mouth with cocaine-infused marbles; it makes you say stupid things!".
"Doom 1 and 2 had good gameplay doom 3 did not, Doom 3 offers repetitive placements of enemies where it never changed so playing the game more then once was not really worth it. Doom 1 and 2 had enemies walking around so atleast it gave you some changes each time you played it"




You and i might not agree about this, but it is my opinion
Doom 1 and 2 where just better games in every way, this has nothing to do with nostalgia
it just boils down to solid gameplay

And solid gameplay is not somthing Doom 3 had
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Penny Courture
 
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Post » Thu May 26, 2011 10:46 pm

You and i might not agree about this, but it is my opinion
Doom 1 and 2 where just better games in every way, this has nothing to do with nostalgia
it just boils down to solid gameplay

And solid gameplay is not somthing Doom 3 had


1. Stop responding to my points inside my quote, it makes it really tedious to respond to them in turn! :slap:

2. As I said, nostalgia. You may not admit it, or even know it, but your opinion is based entirely on nostalgia.
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Angel Torres
 
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Post » Fri May 27, 2011 3:51 am

Just to get back on topic, heres another quick http://www.computerandvideogames.com/article.php?id=259706

The id mastermind is due to speak at the annual QuakeCon event tonight, where he's promised to reveal "something neat and unannounced".


Err....no IP in the next decade and we already know DOOM 4 exists...I wonder what it is?

EDIT: I should go and post this in the TES V speculation thread. They'll go bonkers.
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The Time Car
 
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Post » Fri May 27, 2011 9:56 am

I just spotted on shacknews... http://www.shacknews.com/onearticle.x/65110... oh well... so much for waiting. haha. So what the heck is this "something neat and unannounced" they mentioned??
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Tanya Parra
 
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Post » Fri May 27, 2011 12:24 am

I just spotted on shacknews... http://www.shacknews.com/onearticle.x/65110... oh well... so much for waiting. haha. So what the heck is this "something neat and unannounced" they mentioned??


It was probably Rage tech for the iPhone, which is pretty damn impressive in it's own right. http://gamevideos.1up.com/video/id/30824.
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Kevan Olson
 
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Post » Fri May 27, 2011 4:38 am

1. Stop responding to my points inside my quote, it makes it really tedious to respond to them in turn! :slap:

2. As I said, nostalgia. You may not admit it, or even know it, but your opinion is based entirely on nostalgia.



Nah not nostalgia
There is a reason to why Doom 2 is played to this day on cell phones, game boys, almost every console made
Doom 2 was just a fantastic game
Fun and crazy

Even to this day mods and such are made
Doom 3 might be forgotten in 10 years
But Doom 2 will still be played

That is not nostalgia i do not think back at doom and think "what a fantastic game" i still play it when im bored at work or out traveling

in 10 years people will still play Doom 2, while Doom 3 will probably be left alone
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 5:49 am

2. As I said, nostalgia. You may not admit it, or even know it, but your opinion is based entirely on nostalgia.


I assume that goes for the rest of us that like DOOM 1 and 2 as well. That might have applied... if I didn't still play the damn game. And the last time I played DOOM 3 was a few years ago. I'm backwards.

So I think my opinion might stand. Original DOOM was better, and with new engines and innovations it just keeps getting better.
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Bird
 
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Post » Thu May 26, 2011 10:01 pm

2. As I said, nostalgia. You may not admit it, or even know it, but your opinion is based entirely on nostalgia.

I play Doom almost every day for hours on end and have lots of fun with it.

Its definitely not nostalgia, especially considering I never even played Doom as a child. In fact, I've only been playing Final Doom since 2008 or so because my friend started talking so much about how he used to play Doom, and I wanted to try my hand at it.

Doom (and its various variants and sequels) are excellent, well crafted games that STILL hold up to this day.
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Sun of Sammy
 
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Post » Thu May 26, 2011 11:06 pm

Probably sounds bad, but Doom 64 was probably the one I liked the most for the N64. Still have it in my room and play it now and again for when I was that sweet sweet killing.
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Jessica Raven
 
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Post » Fri May 27, 2011 12:34 am

Who else would like to see a more modern, squad based FPS experience for Doom 4 rather than the traditional "single warrior destroys legions of Hell all alone" formula from all other titles in the series?

I think it would add some depth and freshness to the series.

Me too. Not like gunning down droves of predictable AI in a Aliens type squad of absolute badasses, though, although given decent voice options that'd be cool. I'd love something like a Martian Gothic thing. The story was three members of a rescue team enter a Mars facility via seperate hatches, I don't why...? Some generic reason to get the story going I imagine. When they arrive in the base they discover they are infected with some virus, and that if they come into contact with one another a genetic mutation forces them together into a fracked up hideous mutant-killing-machine!

They gotta navigate the base seperately but helping each other along. So one needs a door opening but the access panels for the controls or whatever are in another's section, but the weapons he needs to kill the freak marauding in that area is in the other dude's area, and the only way he can get those weapons to him is through the first dude's areas complex system of vacuum tubes... or something. So guy one contacts guy two who contacts guy three who gets weapons to guy two, who needs guy one to open the door, guy one uses the weapons from guy two who got them from guy three and kills the marauding freak, opens the door, and guy two finds himself in a new area, blocked by some other twisted fracked up puzzles and monsters that require guy one and three to stay alive and tackle their own, in order for all three to continue.

Make it more shooty death killy than actual puzzle solving though. So guy one has to run and gun through an army of demons in order to get to the controls to temporarily shut down the life support to the section guy two is running and gunning toward, if he doesn't do it in time guy two will find the room occupied by a LIVING Firstborn Uber Modified Hellknight, and not a dead one had guy one done his job in time like a real marine. Meanwhile guy three is fighting off zombies trying to keep them out of the module all three marines need to escape this level after they've destroyed the barriers blocking the way, using the cannon that's mounted on the back of huge a guardian's head. In a perfect world full of good players guy one would reach the console shut down the life support killing the Hellknight, guy two will have gunned and a carved a way through a few hordes of demons to get there, and guy three will have realised that there's an infinite supply of nades in the panel to his right, and keeping the zombies back is a piece of cake.

But yeah, I agree, some form of co-op, multiplayer, squad-based something would be cool. But I do like my single player campaigns, so if that suffered for a co-op, I'd sooner have a purely single player game.
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Abel Vazquez
 
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Post » Thu May 26, 2011 6:05 pm

Just give me my BFG and I'll be happy.
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~Sylvia~
 
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Post » Fri May 27, 2011 5:36 am

Please bring back lighting, and the super shotgun :biggrin:

I want my original Demons, Cacodemons, and Cyberdemons back too.
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Laura Wilson
 
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Post » Fri May 27, 2011 10:23 am

Do you think they could go back to the original Doom art style? Would it look goofy in 3D you think? To me, Doom 3 wasn't much like a Doom game. They could have called it something else and I wouldn't even have known it was Doom. It wasn't a bad game though.
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Steve Smith
 
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Post » Fri May 27, 2011 10:01 am

I predict something about Doom 4 at either this year's QuakeCon or E3.
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Nathan Risch
 
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Post » Thu May 26, 2011 6:10 pm

The origional was the best, because many years in the future there was lighting (also it was the first one I had played)! Not a guy that doesn't know how to duct-tape a flashlight onto a shotgun. And another thing I like the idea behind the Cyber/robo demons in all, but the game (Doom 3) lacked the fun the previous titles did and I disliked the story.
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Avril Louise
 
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Post » Fri May 27, 2011 1:57 am

I grew up with Doom and Doom 2, and making maps for these games, but the first time I played Doom 3 it didn't do much for me - like many others I found the darkness over the top. More recently I tried it again and I found the experience extremely nostalgic, the darkness was still over done but I was surprised how much the gameplay and level design brought me back to the days of playing Doom.

While I greatly enjoyed Doom 3 this second time around many of those nostalgic gameplay elements are things that have faded in to FPS history for a reason: monsters jumping out of closets, trap doors under prized items that plunge you in to a room of gribblies, hordes teleporting in all around you . . . it was fun to relive that again but I hope Doom 4 doesn't fall in to this same mold. (Having a smattering is fine, but no more.)

The modern trend towards gritty 'realistic' military shooters doesn't interest me much either but hopefully there's a middle ground or a new direction that Doom 4 can find. I also don't think Doom 4 needs to drop all of the horror elements they added, some of them worked very well but I think they got buried under the imps popping out of closets and what not.
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lexy
 
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Post » Fri May 27, 2011 5:38 am

Yes, it's DooM, which is packed full of exploration, open areas, labyrinthine secrets, etc.


This.

Large maps, plenty of areas to explore, thats all I want from DOOM 4 and hurry up :)
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Becky Palmer
 
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Post » Thu May 26, 2011 10:05 pm

Now, through seeing what id Software can offer, I think Doom4 should fuze alot of the factors from classic Doom with a bit of Doom3's horror.

From Doom3:
-new demons, that actually look scary
-advanced AI, not cheap monster run-bite-throw, which id never improved in Doom until Doom3
-the HORROR factor ---------> BUT NOT in small hallways, because Doom3 had some long, boring levels, which were almost as boring as playing FEAR
(one example of the boring-like-hell levels was 'Communications,' and 'Recycling 1')

From classic Doom:
-all the demons, but remade to be scary, and believable
-ACTION, demons running freely, AND from small areas.
-HUGE almost open-world maps, with LOTS of space to run around!! One thing we all loved was being able to explore the huge outdoor maps, not little hallways
-AMBIENCE LIGHTING! I remember in classic Doom I actually felt like I was in another planet, where daytime existed

All I know about the monsters is that I don't want to see the classic tomato Caco, and I don't want to see medieval hellknights, and I don't want to see zombies with green hair. Those were okay for cartoon graphics, but for Doom4 I want to see SCARY-AS-HELL demons, scarier than those from Doom64 and Doom3, with a good amount of grotesque appearance, and evilness.
Also I agree with everyone that's said Doom3 was to dark. It was waaaaaaaaaaaaaaaay to dark in some areas, and yeah, it doesn't take a genius to tape a flashlight to a gun. Aside from that, the UAC is supposed to be advanced, NOT behind in tech, so at least 1 or 2 guns should have a light.
--------------------------------------------------
The classic Doom and Doom2 are my all time favorite games, I love the classic Dooms more than any game I've every played (except the [censored] TNT), and they are way above the Doom3 experience. The thing is, I'm ready to experience a heart-pounding, realistic, scary, and blood-gore packed Doom game, that will completely bring id Software to their limits... and that's what I'm expecting with Doom4.
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josh evans
 
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Post » Fri May 27, 2011 6:35 am

Hopefully the next DooM will glorify the core elements, which made IDs (originally) creations great in my eyes .

# Horror
I mean HORROR, the fear of the unknown.. despair.. madness, created through dense, sinister atmosphere.
Unfortunately for me the fear factor in DooM 3 was almost ludicrous,

# Brutality
I am a peaceful guy, but in an id game, there can't be any compromises when it comes to the gore factor.
I don't want to see the demon just die, but I want to slaugther them. I want to see the inside of those bastards.
The Dead Space series is a step into the right direction.

# Art & Design
Evil & hellish id style... a style which imo got a bit lost since Q1.

# Cutting Edge Technology
I am not a graphic [censored], but when I play an ID game, then I want that the visuals overload my brain.
I want the "omg-this-is-next-gen-stuff" factor back. Hopefully the enhanced Rage Engine will look
really as impressive Carmack indicated once, because Rage itself does not look a lot better than other
AAA titles (I know, heresy).

.. all those aspects should merge into one seemingless experience.
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Sun of Sammy
 
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Post » Thu May 26, 2011 10:00 pm

If they came out with a new DOOM 4, The best improvment would be the secrets to find. I was quite disappointed in Doom 3 and their lame attempt at this with the lockers and codes, very boring. Half the fun of playing the DOOM games was finding all the secrets in each area.
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Nathan Barker
 
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