Who else would like to see a more modern, squad based FPS experience for Doom 4 rather than the traditional "single warrior destroys legions of Hell all alone" formula from all other titles in the series?
I think it would add some depth and freshness to the series.
Me too. Not like gunning down droves of predictable AI in a Aliens type squad of absolute badasses, though, although given decent voice options that'd be cool. I'd love something like a Martian Gothic thing. The story was three members of a rescue team enter a Mars facility via seperate hatches, I don't why...? Some generic reason to get the story going I imagine. When they arrive in the base they discover they are infected with some virus, and that if they come into contact with one another a genetic mutation forces them together into a fracked up hideous mutant-killing-machine!
They gotta navigate the base seperately but helping each other along. So one needs a door opening but the access panels for the controls or whatever are in another's section, but the weapons he needs to kill the freak marauding in that area is in the other dude's area, and the only way he can get those weapons to him is through the first dude's areas complex system of vacuum tubes... or something. So guy one contacts guy two who contacts guy three who gets weapons to guy two, who needs guy one to open the door, guy one uses the weapons from guy two who got them from guy three and kills the marauding freak, opens the door, and guy two finds himself in a new area, blocked by some other twisted fracked up puzzles and monsters that require guy one and three to stay alive and tackle their own, in order for all three to continue.
Make it more shooty death killy than actual puzzle solving though. So guy one has to run and gun through an army of demons in order to get to the controls to temporarily shut down the life support to the section guy two is running and gunning toward, if he doesn't do it in time guy two will find the room occupied by a LIVING Firstborn Uber Modified Hellknight, and not a dead one had guy one done his job in time like a real marine. Meanwhile guy three is fighting off zombies trying to keep them out of the module all three marines need to escape this level after they've destroyed the barriers blocking the way, using the cannon that's mounted on the back of huge a guardian's head. In a perfect world full of good players guy one would reach the console shut down the life support killing the Hellknight, guy two will have gunned and a carved a way through a few hordes of demons to get there, and guy three will have realised that there's an infinite supply of nades in the panel to his right, and keeping the zombies back is a piece of cake.
But yeah, I agree, some form of co-op, multiplayer, squad-based something would be cool. But I do like my single player campaigns, so if that suffered for a co-op, I'd sooner have a purely single player game.