Doom 4 Speculation Thread

Post » Fri May 27, 2011 2:51 am

arcade style


I was liking your suggestions until that caught my eye...And my answer to it: No.
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Unstoppable Judge
 
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Post » Thu May 26, 2011 6:20 pm

The creepiness:

Yeah, ok, so Doom 3 was kind of odd at first but then after a few hour it just got old, it wasn't scary at all. nearly all of the "scary stuff" was pretty cheap such as one of the monsters just coming out of no where. But this is Doom and I think the fear factor needs to take a step up. "How would we do that?" John Carmack asks to which I reply, "It's simple. You got to add more creepiness to the atmosphere. Things such as demons creeping up behind you without you hearing them much is good. It makes you afraid and makes you always want to turn around to check if something is about grab you and rip your head off. Then with that you have the darkness, the scary sounds and the weird shadows. This all sums up to be a very hellish adventure. But wait - there's more! This scary environment is going to mess with your character's head. He is going to have illusions and that means thing such as hearing voices, seeing people (preferably innocents that are crying and they die a very gory death and then the voices blame you for it and laugh at you), weird visions (what if you looked through a window and everything was backwards :o ), seeing things behind you in the mirror when there's really nothing there, etc.

The good environment:

A good environment is one that is not repetitive and everywhere you look it is done very artistically well. There is almost major land marks along the way that help you if you're lost so you recognize them and be all like, "Haha hehe heh I am going the wrong wa- OH [censored]! DEMON!"And since this is Doom we can't forget that the environment will have to [censored] our minds to the point where we cry in fear (well, not really, unless you are 3 or something). That can be done by the noises, the lighting, the shadows, etc. that make it look very creative but also scary.

The replayability:

And here's my last point for the day where I will head off to bed: the replayability. Doom 4 must offer much replayability to have people to like it. People love replayability, if you can get someone to go through the campaign a couple times then you obviously have offered lots of replayability. A good way of offering this is giving people a CS to make mods and upload them to community so people can EASILY put them in their game.
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Blaine
 
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Post » Fri May 27, 2011 9:24 am

Personally, I think we should stop trying for creepiness. It's really hard to creep people out. DOOM 1 and DOOM 2 weren't primarily creepy, but it worked well for them.

I remember in certain parts of Episode 1 of DOOM 1, there were some genuinely creepy parts. Even after all these years, they're still scary. Sometimes, the lights would go out in a room after you got a key, and that would freak you out because all of the sudden the shotgun guys were everywhere. But the scariest parts were when you were in a gloomy, dark place, surrounded by acid so you couldn't run unless you knew where you were going, and you heard the demons growling. You couldn't tell from where, exactly, but the noises were there. You moved forward to pick up an item and you heard that swoosh that comes from opening a door. You're unsure of whether or not that noise is good. If it's you're way out, or if it's more demons. Your health is low. But you've got to move.

That was creepiness in the old DOOM, and that mounting dread punctuated by periods where you felt like a badass with your chaingun, kicking demon ass. I wish we could go back to that.
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Chris Cross Cabaret Man
 
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Post » Fri May 27, 2011 7:39 am

I wish we could go back to that.


We can. :)

But I like when that happens in Doom when it screws you over. Having little health and then some demon chases you down and right when you are about to kill it you run out of ammo. Phew. It's even more crappy when you are stuck in a corner. Oh my god...
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BRAD MONTGOMERY
 
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Post » Thu May 26, 2011 6:49 pm

We can. :)

But I like when that happens in Doom when it screws you over. Having little health and then some demon chases you down and right when you are about to kill it you run out of ammo. Phew. It's even more crappy when you are stuck in a corner. Oh my god...


Yeah. And then sometimes you remember you got the berserk pack earlier in the level...

HERE COMES THE NIGHT TRAIN!

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BethanyRhain
 
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Post » Fri May 27, 2011 3:58 am

The original game of every series is almost always the best! :wub:
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i grind hard
 
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Post » Thu May 26, 2011 6:50 pm

Quite frankly, I hope id will do the sensible thing and not make a retread of their first two games. DOOM 3 was a good game, and a very good successor to the first ones, and that was largely because they made their own kind of game, instead of relying on some old piece of rubble they dug up from the mid 90's.
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Kaylee Campbell
 
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Post » Fri May 27, 2011 2:38 am

Quite frankly, I hope id will do the sensible thing and not make a retread of their first two games. DOOM 3 was a good game, and a very good successor to the first ones, and that was largely because they made their own kind of game, instead of relying on some old piece of rubble they dug up from the mid 90's.


++

Doom 3 was an experience. Some didn't care for it, but Id definitely didn't cheap out when making it. Here's hoping Doom 4 will once again break the mold.
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jasminε
 
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Post » Fri May 27, 2011 9:16 am

++

Doom 3 was an experience. Some didn't care for it, but Id definitely didn't cheap out when making it. Here's hoping Doom 4 will once again break the mold.

That's a good point Neuro. Personally, I didn't care for it, but I sure can't complain about the quality or the fear factor.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 1:36 am

That's a good point Neuro. Personally, I didn't care for it, but I sure can't complain about the quality or the fear factor.

Woah, woah, woah. Let's not get ahead of ourselves here. As a game, it was top notch for an FPS.

But fear factor? Come on! It was pretty much only cheap scares.

*BOOM! I'M AN IMP, AND I'M POPPING OUT AT YOU!*
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Code Affinity
 
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Post » Fri May 27, 2011 6:09 am

Woah, woah, woah. Let's not get ahead of ourselves here. As a game, it was top notch for an FPS.

But fear factor? Come on! It was pretty much only cheap scares.

*BOOM! I'M AN IMP, AND I'M POPPING OUT AT YOU!*

"Cheap scares" worked for me. Having a critter pop out into your face from a closet gave me a pretty good jolt, but that's why I didn't care for it. Too often, you didn't have time to strategize. I preferred the more distant approach of the earlier Dooms and Quakes.

Just give me an audio cue from the end of a long, dark corridor and I'm happy.
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Bedford White
 
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Post » Thu May 26, 2011 10:22 pm

cheap scares don't work if they do the same cheap scare over and over.
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Francesca
 
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Post » Fri May 27, 2011 9:15 am

cheap scares don't work if they do the same cheap scare over and over.


This is my opinion, too. I think if we move away from that a bit more, Doom 4 will be golden.
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Adrian Powers
 
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Post » Thu May 26, 2011 6:00 pm

Never played DOOM III, would it ever come to a download for XBL
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Jessica Colville
 
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Post » Fri May 27, 2011 2:12 am

Never played DOOM III, would it ever come to a download for XBL

http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802584109b6/
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Marquis T
 
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Post » Thu May 26, 2011 9:27 pm

Woah, woah, woah. Let's not get ahead of ourselves here. As a game, it was top notch for an FPS.

But fear factor? Come on! It was pretty much only cheap scares.

*BOOM! I'M AN IMP, AND I'M POPPING OUT AT YOU!*


Yeah, it did depend on pretty much the same thing for most of the game. It had its moments though, like when stuff would fly about like poltergeist activity, or the first appearance of the Cherubs (uuurrrgh). Scariest moment was the plummet into Hell scene, with the metal cage slamming round you, accompanied by a thoroughly evil cackle. Brown trousers moment that one.

It would be cool to see a re-imagining of Doom 2, with the Hellspawn travelling back from Mars in a stolen spaceship and taking over the planet. But it should have a soundtrack by Megadeth, loads of guns and help from fellow marines, as Doom 2 did away with the creepy aspects of Doom 1 and just threw millions of monsters at you in a great big gun orgy.

I might have to load it up again now :)
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A Dardzz
 
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Post » Thu May 26, 2011 11:25 pm

It would be cool to see a re-imagining of Doom 2, with the Hellspawn travelling back from Mars in a stolen spaceship and taking over the planet. But it should have a soundtrack by Megadeth, loads of guns and help from fellow marines, as Doom 2 did away with the creepy aspects of Doom 1 and just threw millions of monsters at you in a great big gun orgy.

I might have to load it up again now :)


No, that wouldn't be the slightest bit cool, because Doom 2 is 16 years old, by today's standards it absolutely svcks bigtime.

id should be moving things forward, not backwards. If you want to play Doom 2, go play Doom 2, instead of wishing that id go back in time to the 8-bit era.
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James Baldwin
 
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Post » Thu May 26, 2011 8:15 pm

No, that wouldn't be the slightest bit cool, because Doom 2 is 16 years old, by today's standards it absolutely svcks bigtime.

id should be moving things forward, not backwards. If you want to play Doom 2, go play Doom 2, instead of wishing that id go back in time to the 8-bit era.


Agreed. Bear in mind Quake 4 ( I heart Quake 4) took immediate hits in reviews for being a purely run and gun affair, when the likes of Half Life 2 and FEAR were delivering story-driven experiences. Q4 had a story, sure, but it was fantastically linear and not even half as engaging (at least not if you don't heart all things Quake) as Doom 3 (also linear, but screwed if you could run and gun it on your first go as your ass slowed you down doing clenches) or the aforementioned titles.

People voting DOOM up as favourite I can understand from a ‘it was a brilliant game when I first picked it up and I can always go back to it, I LOVE it’ and of course the ‘if I don’t vote DOOM somebody will think I’m not a hardcoe gamer’. But seriously, DOOM barely even dents the masterpiece that is Doom 3. Those nods Doom 3 gave to DOOM game play like the berserk moment or chaingun pickup if you hadn’t gotten the Martian Buddy code beforehand... they were totally out of place.

I love to run and gun, but not for a game spanning eight to twelve hours, at least, not any more. I experienced all that through DOOM, the Quakes, and RtCW which is still one of my all time favourite games. But come on guys, DOOM is forever retro, it owns that arena. Let’s not update it graphically and waste an awesome setting on retro gameplay when it could potentially have an awesome story and awesome pacing. I notice Doom 3 catches flak for closet scares. Yet DOOM is pulling more votes for favourite and closet monsters were its party trick. If anything a majority of players didn’t like those moments that cheapened Doom 3, and those moments were all nods to DOOM. lol

I want double the Doom 3 experience on Earth, but perhaps not with a story that begins when Doomguy rears his head. Maybe more along the lines of humanity being at the brink, rather than a war beginning, and Earth being a vision genuine of Hell, with “M Rated” horrors decorating every inch of it – the kind of things like the biomechanical power sources (human torsos) decorating the walls of Stroggos...

... and hey, id... how about a female element beyond single victims and voices for pilots in a single player experience... and female human remains, casualties dotted all over with their male counterparts. Female marines too! Despite id Tech struggling with decent looking female characters. That’d be a first! Anyone would think Earth’s stuggles in id games were fought almost entirely by men, for men, presumably saving the world for a big gay, sausage fest party afterwards. :mohawk:
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kirsty joanne hines
 
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Post » Fri May 27, 2011 12:10 am

I love to run and gun, but not for a game spanning eight to twelve hours, at least, not any more. I experienced all that through DOOM, the Quakes, and RtCW which is still one of my all time favourite games. But come on guys, DOOM is forever retro, it owns that arena. Let’s not update it graphically and waste an awesome setting on retro gameplay when it could potentially have an awesome story and awesome pacing. I notice Doom 3 catches flak for closet scares. Yet DOOM is pulling more votes for favourite and closet monsters were its party trick. If anything a majority of players didn’t like those moments that cheapened Doom 3, and those moments were all nods to DOOM. lol


DOOM 1 did not use the closet scare as often as DOOM 3. It just didn't. As a matter of fact, the first closet scare in DOOM 1 came in E1M2. Not so for DOOM 3. From the start, [censored]'s just jumping up at you. I'm not saying DOOM 1 didn't use it a [censored]-ton. But it used it just enough so that it's not overdone and you're not expecting it, but you still remember with paranoia about the last time the baddies almost got you. Like a perfectly cooked steak. By the time I got through the first 10% of DOOM 3 I could already anticipate where the monsters would pop out, so I'd just spray [censored] into that corner at just the right time, and bam-- the demon's dead. The homages were what made me happy. They made me shout for joy. They made me feel like THE original Doomguy-- like I could run thirty miles an hour while rapid-firing rockets as big as my arm, even when I couldn't really in DOOM 3. It made me feel like a total badass with odds that might just be too much.

Look, I don't know. DOOM fits a niche, in my eyes. That niche is blowing up a gigantic one-legged cyborg demon. There needs be no story behind that. Stuff like that just stands on its own. You just have that happen and you're already caught up in the action.

To me, DOOM 4 would be best if it were a lot of the old with an innovative take on the new. Also-- we're on Planet [censored] Earth this time. I know it. I can feel it in my bones.

If need be, add a [censored] duct tape item, id. Or I will come screaming through the darkness, the retribution of all gamer-kind for the grievous insult of adding a damn flashlight to DOOM that you couldn't hold with your gun.
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katie TWAVA
 
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Post » Thu May 26, 2011 6:09 pm

If need be, add a [censored] duct tape item, id. Or I will come screaming through the darkness, the retribution of all gamer-kind for the grievous insult of adding a damn flashlight to DOOM that you couldn't hold with your gun.

It was a design choice dude. You think they didn't sit around and contemplate the concept of light and shadow and how best to utilise it to have the maximum impact on the player? They're all gamers. Forcing the player to choose light or weapon was a massive call, and a good one. The entire Specimen Transfer level of Delta Labs in Doom 3 would never have worked with a torch attached to every weapon, or one weapon of choice with a duct tape option. Even the XBOX port only had the torch on the pistol, a weak weapon that you wouldn't use against higher level demons anyway, but some players felt better for it, oddly, even though the pistol is about as useful as the torch as a weapon. Personally I prefer the torch swapping on PC RoE to the torch attached on XBOX RoE. :laugh:

I think Duffy Hollenshead has already said Doom 4 is set on Earth, too. WOO! :goodjob: But I could be wrong, there's a lot of dodgy info floating about. *shifty eyes*

Edited Duffy. lol :huh:
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Farrah Lee
 
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Post » Fri May 27, 2011 9:29 am

No, that wouldn't be the slightest bit cool, because Doom 2 is 16 years old, by today's standards it absolutely svcks bigtime.

id should be moving things forward, not backwards. If you want to play Doom 2, go play Doom 2, instead of wishing that id go back in time to the 8-bit era.


Note I said "re-imagining", not "re-make", in the same way that Doom 3 was a re-imagining of the first one. It has the same premise, same canon, same weapons, some of the same monsters, and a similar overall ambience. The only real differences were the improved technology and a more involved story line. It's just what id would have done in 1993 had they the resources to hand that we have today. There's no reason not to tell a variant on the Doom 2 story of demons coming to Eath, but with a different angle.
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LuCY sCoTT
 
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Post » Thu May 26, 2011 10:29 pm

Note I said "re-imagining", not "re-make", in the same way that Doom 3 was a re-imagining of the first one. It has the same premise, same canon, same weapons, some of the same monsters, and a similar overall ambience. The only real differences were the improved technology and a more involved story line. It's just what id would have done in 1993 had they the resources to hand that we have today. There's no reason not to tell a variant on the Doom 2 story of demons coming to Eath, but with a different angle.


...or, they could stop resting on their laurels and make something new.

I think my idea is better, personally.

Besides, Doom 3 wasn't a remake of the first one, it had almost nothing in common save for imps.
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tannis
 
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Post » Fri May 27, 2011 8:55 am

you know what be cool, if they retold the story of the Serpent Riders with new engine and technology, but too bad Raven sold out to the devil.
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Soraya Davy
 
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Post » Fri May 27, 2011 7:45 am

Besides, Doom 3 wasn't a remake of the first one, it had almost nothing in common save for imps.



I think you're missing the point of what he's trying to say..

Doom 3 is a remake of Doom 1 story wise and setting wise..both involve an outbreak of Demons on a Mars base and an eventual ascent into Hell. Some of the details were changed around and fleshed out, and the enemies were redesigned, but the concept was very much based on the story from 1993.

Doom 4 can be a remake of Doom 2 in the same way - story and setting, while similarly fleshing out and adding things to make it a whole new experience.

ALTHOUGH it's been confirmed it will not be a sequel to Doom 3 or a reboot. To me that means a continuation of the storyline of Doom 2, meaning NOT a remake of Doom 2 but "the next chapter" after that.

My biggest question is where is there left to go in that story? Didn't the Marine already go to the very bowels of Hell and destroy the thing that spawned the Demons in Doom II? What mastermind or army is left for him to fight, and where would the setting be?
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cheryl wright
 
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Post » Thu May 26, 2011 6:07 pm

I think you're missing the point of what he's trying to say..

Doom 3 is a remake of Doom 1 story wise and setting wise..both involve an outbreak of Demons on a Mars base and an eventual ascent into Hell. Some of the details were changed around and fleshed out, and the enemies were redesigned, but the concept was very much based on the story from 1993.

Doom 4 can be a remake of Doom 2 in the same way - story and setting, while similarly fleshing out and adding things to make it a whole new experience.

ALTHOUGH it's been confirmed it will not be a sequel to Doom 3 or a reboot. To me that means a continuation of the storyline of Doom 2, meaning NOT a remake of Doom 2 but "the next chapter" after that.

My biggest question is where is there left to go in that story? Didn't the Marine already go to the very bowels of Hell and destroy the thing that spawned the Demons in Doom II? What mastermind or army is left for him to fight, and where would the setting be?

Maybe they'll send him on a quest to finish Duke Nukem...forever.
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Andrew Perry
 
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