Doom 4 Speculation Thread

Post » Thu May 26, 2011 11:07 pm

I think it'd be cool to be able to play as a demon in Doom 4, similar to how Aliens vs. Predator was done (the one from years back, not the recent one) where you could play as an Alien, a Predator or a Marine.

Either have two separate story lines, as in the above mentioned game, or do it the way Battlezone II was done where you can change allegiances at a critical part in the middle of the game. (In BZ2, you fight Biometal creatures called Scions, but a former ISDF commander returns as a Scion and invites the player to join their side and you can either choose to do so or not)

Demons would also be able to shoot guns and everything, but have special abilities.

Also, it'd be particularly awesome if the demons looked like this: http://www.chrismoyen.com/copt/abnant.jpg

... And plushies were made.
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Josee Leach
 
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Post » Thu May 26, 2011 7:37 pm

Either have two separate story lines, as in the above mentioned game, or do it the way Battlezone II was done where you can change allegiances at a critical part in the middle of the game.


Why would demons-- or humans-- switch sides?

Unless we're going with some ridiculous, "No, John, you are the demons" thing. Cookie for who gets the reference.

Now, if it had online multiplayer... yes, that'd be a massively awesome idea. Like in Resistance. You could randomly spawn as either a medium-level demon (spawning as a cyberdemon would be awesome, but a gamebreaker. A Hell Knight or Revenant, maybe), or a higher-level zombie (i.e. one with as much health as the chaingun commandoes). On the human side we'd have marines... and marines with superpowers from martian artifacts.
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!beef
 
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Post » Thu May 26, 2011 11:11 pm

DooM IV: Gore. Gore. Harsh Language. Gore. Button mashers. Gore. and you guessed it, a Bfg.................or a beserk thumbtack-cestus-thing.


Good god gamesas, remaster the bonus wolfenstein level.
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Franko AlVarado
 
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Post » Thu May 26, 2011 11:41 pm

I think it'd be cool to be able to play as a demon in Doom 4,


No, John.

YOU ARE THE DEMONS.
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Laura Shipley
 
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Post » Fri May 27, 2011 4:55 am

It would be good to make the planet Mars the "Hell" again or what not.

But besides guns and ammo, would it hurt if they did something like create a relic weapon similar to Dante's Inferno cross weapon? I think the "artifact" was a very nice side weapon and it even let you know when to "use us" on Doom 3 so as long as Doom still keeps that idea it would be nice.

I do not want to sound like a Doom 3 really devoted fan but that game was awesome and I guess flawless to me (and I am a hard gamer to please) and it made me jump at times. But I know Doom is still in good hands so I have faith the game will not be messed up.

Also I give a thumbs up for considering another Doom game because (I know its off topic and a different game) a great shooter game is considered "shelved" and that was Unreal Tournament 3. So since Doom has no real competition it will do just fine.
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Claire
 
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Post » Fri May 27, 2011 2:28 am

I don't know if this has been covered yet, but here I go:

Id Software stated that Doom 4 will neither be a sequel to Doom 3 nor a reboot of the series. Following this statement we can arrive at one of these logical conclusions:

1. Doom 4 is a prequel to Doom 3.

2. Doom 4 is a sequel to Doom 2 (Doom 3 was not). It could also be a sequel to Doom 1 (if we are following Id's statement logically).

3. Doom 4 is a prequel to Doom 1 or 2.

4. Doom 4 is a sequel to RoE ( RoE isn't Doom 3... those sneaky bastards at Id)

so and so forth.
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Robert
 
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Post » Fri May 27, 2011 4:23 am

Who else would like to see a more modern, squad based FPS experience for Doom 4 rather than the traditional "single warrior destroys legions of Hell all alone" formula from all other titles in the series?

I think it would add some depth and freshness to the series.
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Miragel Ginza
 
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Post » Thu May 26, 2011 9:32 pm

Who else would like to see a more modern, squad based FPS experience for Doom 4 rather than the traditional "single warrior destroys legions of Hell all alone" formula from all other titles in the series?

I think it would add some depth and freshness to the series.


This.

I would also like to have a story where the main character, aka Doomguy, is more involved rather than just being a prop for the plotline.
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Pawel Platek
 
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Post » Thu May 26, 2011 9:40 pm

This.

I would also like to have a story where the main character, aka Doomguy, is more involved rather than just being a prop for the plotline.

Actually, I'd rather Doomguy stay mostly faceless. Its just like Master Chief; what makes hims so badass is that the player fills in all the blanks with their mind.

I wouldn't mind if your allies had extensive storyline elements, and I actually like the idea of allies themselves. It would be interesting to play through Doom with several allies, so long as the levels were intentionally designed around having 4 people.

Edit:

In addition to some new music, I would LOVE to see remade versions of http://www.youtube.com/watch?v=gMKZmHquwyA http://www.youtube.com/watch?v=hwXj0ABI8Ik&feature=related http://www.youtube.com/watch?v=BSsfjHCFosw&feature=related Imagine if Knee Deep in the Code or At Doom's Gate were remade with actual instruments. THE METAL GODS WOULD BE PLEASED
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Christine Pane
 
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Post » Thu May 26, 2011 8:40 pm

Who else would like to see a more modern, squad based FPS experience for Doom 4 rather than the traditional "single warrior destroys legions of Hell all alone" formula from all other titles in the series?

I think it would add some depth and freshness to the series.



...What? Am I seriously hearing this? Come on, no! There's no way I'm going to deal with modern squad AI in my favorite first person shooter. I've had to restart one level too many because my supposedly intelligent AI companion decides his only goal in life is walking into a wall hard enough to become in, enemy rockets be damned.

Look, id's a good company. But I seriously wouldn't want them to risk DOOM, their flagship franchise, over something as radical as AI partners. Seriously. I never thought I'd be a purist about anything, ever, but it looks like I will end up being a DOOM purist, arguing for keeping what works.
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Sakura Haruno
 
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Post » Fri May 27, 2011 12:58 am

Actually, I'd rather Doomguy stay mostly faceless. Its just like Master Chief; what makes hims so badass is that the player fills in all the blanks with their mind.



Master Chief is not as faceless as Doomguy, he actually gets to speak and participate fully in storyline moments. Doomguy just stands there and waits for another character to program him with a task (Doom 3). Classic Doom is different, the kind of storytelling of today didn't exist back then especially for FPS games. That may have been acceptable 16 years ago but not now. I didn't even find it acceptable in Doom 3.
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Lizs
 
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Post » Fri May 27, 2011 12:42 am

...What? Am I seriously hearing this? Come on, no! There's no way I'm going to deal with modern squad AI in my favorite first person shooter. I've had to restart one level too many because my supposedly intelligent AI companion decides his only goal in life is walking into a wall hard enough to become in, enemy rockets be damned.

Look, id's a good company. But I seriously wouldn't want them to risk DOOM, their flagship franchise, over something as radical as AI partners. Seriously. I never thought I'd be a purist about anything, ever, but it looks like I will end up being a DOOM purist, arguing for keeping what works.



It would just seem more realistic, and be a fresh perspective if done right.


Most Doom games have included single combat down cramped corridors...

My idea for a storyline is that the Demons, having suffered several major setbacks at the hands of a lone Marine, but having acquired a lot of technology from Earth and Mars and having witnessed marine fighting tactics, would have adjusted accordingly. They could use more technology including guns and breed Cyberdemons at a higher rate, using them and Guardians as siege engines to lay waste to human cities. This would add vehicle combat to Doom, as the Doom Guy could commandeer choppers or tanks to take down the tough enemies.

Another idea that would be cool is that they're suddenly smarter and more evolved, and seem to have come under new leadership which is neither the Baphomet or Spider Mastermind, but intelligence reports don't verify the existence or nature of this supreme commander. Oddly enough, the original Doom Guy never apparently returned from Hell...
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MARLON JOHNSON
 
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Post » Fri May 27, 2011 12:48 am

Hairdo.... you must be joking. No, you MUST be [censored] joking. No. This is like when someone else said they wanted DOOM 4 to be more like the movie. It has to be.

There's just...


My brain's broken.
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Katy Hogben
 
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Post » Fri May 27, 2011 3:43 am

I havent played Doom III so Idk if this is in it, but realistic healing animations like in Far Cry 2. I mean realistic as in you see your character pull out a shard of metal from his arm, or wrap a bandage or at least pop the pill bottle.
Would be pretty cool, and add to the 'nasty-o-meter'.
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Tania Bunic
 
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Post » Fri May 27, 2011 8:11 am

I havent played Doom III so Idk if this is in it, but realistic healing animations like in Far Cry 2. I mean realistic as in you see your character pull out a shard of metal from his arm, or wrap a bandage or at least pop the pill bottle.
Would be pretty cool, and add to the 'nasty-o-meter'.


That's actually not a bad idea. I remember once I survived getting my car blown up, but I was in bad shape so I went to heal, and I had to pull out a gigantic length of metal I'd somehow been impaled on. Only problem I can see with this is that the medkits have always been "walk over the bastards and feel better before the Baron of Hell finishes disemboweling you," so the animation would have to be either after the fight's over, or else the demon would have to patiently wait while you heal yourself.

Now that my brain's unbroken, so to speak, Hairdo Galosh Jam, I'll try to explain exactly why your idea drove me into a state of shock.

First off, How in the hell would Doomguy ever, I mean ever, be involved with hell? From what we've heard so far, DOOM 4 isn't a sequel to DOOM 3. So that means that the only Doomguy coming before DOOM 4's Doomguy is the badass, tough-as-nails, run 57 kilometers per hour, space marine from the original game. Who canonically killed the icon of sin three times over, if The Ultimate DOOM is canon. Even if it's not, he's literally killed an entire ARMY of Cyberdemons and Masterminds just in DOOM 2 (there goes your idea of improved Cyberdemon production, considering how many they churned out in the sequel. If they made any more, you might as well play http://www.youtube.com/watch?v=O_GM3xjDVVo). Even if he did want to conquer the planet, Hell would have nothing left to offer him. He'd have to do it on his own (which he may well be tough enough to do on his own, but that's beside the point).

As for demons using guns... look at the imp (well, google up a sprite of him, at least). That poor bastard's got three fingers in the first two games, and I'm not sure he could hold a gun in the third even if he had five, seeing as he's got those claws. He likes his fireball just fine. As for demons with guns... that's what they possess the commandoes for. If they want to, they can possess more. You clearly have never fought a firing squad of chaingun commandoes. After you do, you'll never ask for demons to have more guns.

Also... there's the fact that they already DO use guns. The Mancubus (the morbidly obese one from every game except the first one) has a rapid-firing fireball launcher (of fire). Cyberdemon obviously has a rocket launcher. The revenant has homing missiles. This leads me to conclude that the demons that don't have modern weapons simply don't want them. I really don't see anyone strapping guns to a cacodemon ( I guess it'd throw off it's flying balance anyway, if I had to give a reason other than the fact that it already spits out fireballs). Barons of Hell definitely don't need any to kick ass (the Hammer Bros from the first game, anyone?). My conclusion is the only thing they could really improve is strategy. As someone once pointed out, the only thing the lost souls would even HAVE going for them would be strategy; they're small, highly mobile, but they can't do anything unless they're up close, and even then... it's just, you know... ridiculous for them to charge right the [censored] at you. But they do it anyway! Same with the imps, even in DOOM 3; they just run at you. They know they're weak as piss, they've only been killing scientists up 'till now, but they charge you anyway!

That'd be a really revolutionary step forward for the DOOM franchise; monsters with semi-brains.
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George PUluse
 
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Post » Thu May 26, 2011 9:11 pm

Alright, lets get this thread back on topic. What I would like to see in Doom 4:

- Enemy AI smart enough to use tactics. Think of the demons as hunters and Doomguy as the prey. Hunters wouldn't mindlessly come at their prey, they would devise ways to catch it... and not through scripted events (Doom 3). Lets say Doomguy is being pinned down by a group of imps and is tossing grenades and taking popshots over a crate. The Imps decide that they should teleport over some pinkies and sent them to Doomguy. Whilst Doomguy is busy with the pinkies, the imps advance. Give the demons better options on how to kill Doomguy.

- Limit weapon carrying capacity. I know Doomguy is tough, but there is no way he would be able to carry all of those weapons. Where would he put them, his magic bag? The backpack could allot him to carry more, when he finds it, but it still isn't big enough for all of them.

- If Doom 4 is on Earth can we get some areas that are easily identifiable? New York, Houston, D.C., Bethesda Softworks... you get the idea.

- Please no vehicular combat. Doom is about survival and fighting impossible odds to survive. If vehicles are a must, keep the spirit of Doom in it.

- I would like Pinkies to more closely resemble their classic Doom cousins. Sure they were scary in Doom 3 but they just didn't look right.

Nothing else comes to my head... yet.
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Rex Help
 
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Post » Thu May 26, 2011 8:05 pm

- Limit weapon carrying capacity. I know Doomguy is tough, but there is no way he would be able to carry all of those weapons. Where would he put them, his magic bag? The backpack could allot him to carry more, when he finds it, but it still isn't big enough for all of them.


Do we really need to make Doom 4 more like every single FPS and his grandmother?

So what, it's not realistic, you're out there fighting off legions of deamons from hell!

"Ok, hell invades earth, but it's the carrying capacity of the main character that doesn't make sense!"
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Noraima Vega
 
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Post » Fri May 27, 2011 7:28 am

Do we really need to make Doom 4 more like every single FPS and his grandmother?

So what, it's not realistic, you're out there fighting off legions of deamons from hell!

"Ok, hell invades earth, but it's the carrying capacity of the main character that doesn't make sense!"


I just want a viable explanation of how Doomguy can carry 8 different weapons each of varying size and weight and one of them almost as big as he is, and still be able to walk.

"Demons from hell" doesn't make it unrealistic because that's the plot, regardless if Demons are real or not. Carrying all of those weapons is an outdated gamestyle and should be revamped to fit the generation. Having to choose between weapons allows for greater tactics and strategy. You will have to anolyze each situation and determine what you might need to survive. That is the heart of Doom, survival.
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Sheila Reyes
 
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Post » Fri May 27, 2011 3:39 am

I just want a viable explanation of how Doomguy can carry 8 different weapons each of varying size and weight and one of them almost as big as he is, and still be able to walk.

"Demons from hell" doesn't make it unrealistic because that's the plot, regardless if Demons are real or not. Carrying all of those weapons is an outdated gamestyle and should be revamped to fit the generation. Having to choose between weapons allows for greater tactics and strategy. You will have to anolyze each situation and determine what you might need to survive. That is the heart of Doom, survival.


I think you may be confusing Doom with Call of Duty. In all the Doom games so far, as well as it's sister series Quake, Rule of Cool has reigned supreme, there's really no reason to change that now. Doom has never been about thoughtfully choosing which loadout of weapons is most suited to your current environment, it's always been about shooting with a big gun until you run out of bullets, then switching to another big gun and shooting until all the other things that move have stopped moving.
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Epul Kedah
 
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Post » Fri May 27, 2011 12:01 am

Alright, lets get this thread back on topic. What I would like to see in Doom 4:

- Enemy AI smart enough to use tactics. Think of the demons as hunters and Doomguy as the prey. Hunters wouldn't mindlessly come at their prey, they would devise ways to catch it... and not through scripted events (Doom 3). Lets say Doomguy is being pinned down by a group of imps and is tossing grenades and taking popshots over a crate. The Imps decide that they should teleport over some pinkies and sent them to Doomguy. Whilst Doomguy is busy with the pinkies, the imps advance. Give the demons better options on how to kill Doomguy.

- Limit weapon carrying capacity. I know Doomguy is tough, but there is no way he would be able to carry all of those weapons. Where would he put them, his magic bag? The backpack could allot him to carry more, when he finds it, but it still isn't big enough for all of them.

- If Doom 4 is on Earth can we get some areas that are easily identifiable? New York, Houston, D.C., Bethesda Softworks... you get the idea.

- Please no vehicular combat. Doom is about survival and fighting impossible odds to survive. If vehicles are a must, keep the spirit of Doom in it.

- I would like Pinkies to more closely resemble their classic Doom cousins. Sure they were scary in Doom 3 but they just didn't look right.

Nothing else comes to my head... yet.


I only disagree with limiting weapon carrying capacity. Screw realism. This is DOOM. I don't care if he has a special pouch in his colon, the Doomguy has always managed to carry all his gear. I'm indifferent about whether or not we put in recognizable areas. It could be cool... but I guess it's all up to the designers, right?

The others I entirely agree with. Hell, I'd even expand that last point. I want my old Barons of Hell back, too. Throw in old imps while you're at it. How 'bout a nice, red cacodemon instead of the weird ass brown ones that aren't any more scary than the old ones?
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Matthew Barrows
 
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Post » Fri May 27, 2011 6:58 am

I think you may be confusing Doom with Call of Duty. In all the Doom games so far, as well as it's sister series Quake, Rule of Cool has reigned supreme, there's really no reason to change that now. Doom has never been about thoughtfully choosing which loadout of weapons is most suited to your current environment, it's always been about shooting with a big gun until you run out of bullets, then switching to another big gun and shooting until all the other things that move have stopped moving.



I only disagree with limiting weapon carrying capacity. Screw realism. This is DOOM. I don't care if he has a special pouch in his colon, the Doomguy has always managed to carry all his gear. I'm indifferent about whether or not we put in recognizable areas. It could be cool... but I guess it's all up to the designers, right?

The others I entirely agree with. Hell, I'd even expand that last point. I want my old Barons of Hell back, too. Throw in old imps while you're at it. How 'bout a nice, red cacodemon instead of the weird ass brown ones that aren't any more scary than the old ones?


Alright alright, I retract limited weapon capacity. I say bring back the basic design of the old enemies but give them a more modern look.
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Theodore Walling
 
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Post » Fri May 27, 2011 12:08 am

I say bring back the basic design of the old enemies but give them a more modern look.


Yeah, this. I mean, sure, the look of the Baron of Hell might be a little cliche, but it can still be scary. The other monsters (I'm especially looking at the cacodemon) didn't look any scarier when they got "revamped" so I prefer the old way they looked.
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Monika Fiolek
 
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Post » Fri May 27, 2011 6:38 am

Yeah, this. I mean, sure, the look of the Baron of Hell might be a little cliche, but it can still be scary. The other monsters (I'm especially looking at the cacodemon) didn't look any scarier when they got "revamped" so I prefer the old way they looked.


The old Barons may be cliche but they are also more canon to mythology. They also feel natural. The Baron from Doom 3 seemed out of place, like it should have been fighting Chris Redfield or something.

Cacodemons should be RED, with SPIKES, a BIG MOUTH full of SHARP TEETH, a GIANT EYEBALL and it goes OMNOMNOMNOMNOM pew pew OMNOMNOM pew pew pew.... you get the picture. Doom 3 Cacodemons seemed kind of clunky to me.
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JUan Martinez
 
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Post » Thu May 26, 2011 9:13 pm

Cacodemons should be RED, with SPIKES, a BIG MOUTH full of SHARP TEETH, a GIANT EYEBALL and it goes OMNOMNOMNOMNOM pew pew OMNOMNOM pew pew pew.... you get the picture. Doom 3 Cacodemons seemed kind of clunky to me.


Yes, I'm glad someone agrees with me and http://3.bp.blogspot.com/_Ma7p-KnDB8U/SjOz_IqBFSI/AAAAAAAAAI8/XPY7FnnOD1s/s400/Hissy.jpg.

Yeah, the demons felt out of place. They looked alien, not demonic (and the baron looked like, well, there's no nice way to put it...). I think that may have been part of the reason the whole game is so dark overall; it's probably one of the few ways to make the enemies seem actually demonic. And what was up with the imps having so many eyes?
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anna ley
 
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Post » Thu May 26, 2011 10:33 pm

Original sounds.

Yeah, that's right. Bring back the original sounds from DOOM 1 & 2.
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George PUluse
 
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