Why unfortunately? Origins just had this really bland and generic Realms/Tolkien fantasy style going. I appreciate the new, high-contrast, negativity-focusing style. I like games that I can just look at screenshots of and go 'Hey, that's X!'
Folks need to be less afraid of change. ^_^
EA has no problems squeezing money out of delivering new content for everyone at the same time.
Unfortunately for me, the "negativity-focusing style" is negativity focused on the game. I don't really get the "bland and generic" thing people bring up. I had no problems recognizing the game from screenshots.
The new style game is the one I'm not going to be able to recognize; Jade Empire's semi-cartoon style, dodging/flipping/leaping/rolling combat, kicking breakable objects hard enough to send them yards away before breaking, ME2 vanguard style charges that knock enemies down; none of that is really "unique". Is it Furious Ming, or Hawke the rogue? Shepard the biotic vanguard or Hawke the rogue? Have you seen what they did to the genlocks? I haven't seen the retcon that explained them yet. The new emissaries look a lot like a Morrowind Hunger. The less said about the Skeletor clones the better; imo they look cartoonish and ridiculous, not blighted or scary. The whole qunari change came because they wanted them to have horns; Sten was an exception and special. And it cleared up why ogres, that came from qunari broodmothers, had horns. We'll just not mention that none of the in-game information sources or the codex mentioned the horns at all, along with the change from "bronze skinned giants" to corpse-gray guys with body paint.
I'm not afraid of change, when it makes sense. Speeding up the two-handed weapons is one example. It really needed changed.
If this was not being pushed as a sequel, it might not bother me as much. "Dragon Age: Rise of the Awesome Button", or "Dragon Age: Spartan Generals Attack" or something along those lines. From what I've seen so far, its a lot closer to "Mass Jade Dragon Effect: We changed everything just because we could".