Fallout: New Vegas Official Thread

Post » Fri May 27, 2011 6:11 am

Well, this is certainly a turn up for the books. I can't imagine anyone could realistically claim they saw this one a mile off.

Judging from the potential talent at Obisdian (as seen in Mask of the Betrayer), their areas of expertise and some of the areas that I felt Fallout3 fell short, this certainly seems like a very good fit. I'll be watching this closely, and hoping the end product warrants such optimism.

A nastier world, less tepid characters and a more involved story would really fit the bill.
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Jonathan Egan
 
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Post » Fri May 27, 2011 7:27 am

Not that I oppose another Fallout game (still need to play the third one), but I wonder how in any way this would hurt the release of a new ES game?


Not at all, the next TES will be developed in-house by Bethesda, while New Vegas will be made by Obsidian.
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Laura Tempel
 
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Post » Fri May 27, 2011 4:34 am

Not at all, the next TES will be developed in-house by Bethesda, while New Vegas will be made by Obsidian.


Phew! :P

Saved me some restless days there. Yeah I noticed they might not be developing it when I saw the Obsidian reference after actually reading the article. :lol:

Come on Bethesda, it's been an eternity already.
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Brandon Wilson
 
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Post » Fri May 27, 2011 5:08 am

Onyx, Obsidian's new in-house engine, would work.


Is this software tried and tested, does it work? Gamebryo engine doens't need testing or modifying to work, it already does.
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Conor Byrne
 
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Post » Fri May 27, 2011 5:29 am

Well, this is certainly a turn up for the books. I can't imagine anyone could realistically claim they saw this one a mile off.

Actually there have been many times people suggested that Bethesda should have Obsidian do a Fallout game. Granted, many wanted Bethesda to give them Fallout 3, but there were also those who voiced support for Fallout spin-offs.
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Amelia Pritchard
 
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Post » Fri May 27, 2011 2:35 am

It's as if there are no other countries in the world that have special forces or undercover agents. I'd love a game based on a British Army Corps / Army Commando unit / Royal Marines / SAS / SBS etc. or actually any other nationality apart from American for a change (I'm being a bit biased with the British Army coz I used to be in it!).

Velvet Assassin?
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Hairul Hafis
 
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Post » Fri May 27, 2011 5:21 am

Velvet Assassin looks rubbish from what I've seen...plus it's WWII yet again.
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His Bella
 
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Post » Fri May 27, 2011 1:41 am

What this means?

I thrust more Bethesda I want a Bethesda game I want a sequel to fallout 3 to be like fallout 3 with some improvements like shadows and vbehiclesand multiple armour parts and may be a partiao coop quest like structure to play with friens ... what is that?
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Ells
 
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Post » Fri May 27, 2011 12:33 pm

What this means?

I thrust more Bethesda I want a Bethesda game I want a sequel to fallout 3 to be like fallout 3 with some improvements like shadows and vbehiclesand multiple armour parts and may be a partiao coop quest like structure to play with friens ... what is that?


WHAT???

Ahh okay, read it for the 3rd time and it makes sense. They are not as important to me, plus I'd really like the game to not be balanced towards co-op... at all.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 5:53 am

What this means?

I thrust more Bethesda I want a Bethesda game I want a sequel to fallout 3 to be like fallout 3 with some improvements like shadows and vbehiclesand multiple armour parts and may be a partiao coop quest like structure to play with friens ... what is that?

There's no reason this project would impact Bethesda's next game, or next Fallout game (which is probably a long way aways). By the time they do release Fallout 4 they'll certainly be working with more advanced technology, so better graphics are a given. No clue about vehicles or segmented armor, but I can almost guarantee that multiplayer will not be included.

However this thread isn't for discussing FO4 features, we have a http://www.gamesas.com/bgsforums/index.php?showtopic=978480, and a http://www.gamesas.com/bgsforums/index.php?showtopic=976152.
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Kira! :)))
 
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Post » Fri May 27, 2011 1:40 am

Excellent!
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leni
 
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Post » Fri May 27, 2011 7:42 am

Is this software tried and tested, does it work? Gamebryo engine doens't need testing or modifying to work, it already does.

Gamebryo is a general purpose 3D game engine like UE3. The Oblivion engine, which uses Gamebryo, is what I think you're getting at. It's tried and tested... for making continuous open world games like TES and Fallout 3. I hope this is an entirely different type of experience. That would seem like the best option for a spin off like this, otherwise it's just a mediocre sequel-oid.

Onyx was built from the ground up by Obsidian to make RPGs. Couldn't this make a more interesting game than the same Fallout 3 in a different setting?
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krystal sowten
 
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Post » Fri May 27, 2011 12:51 am

I love Obsidian and the fantastic effort and attention to detail they put in their games... but "New Vegas?" Wouldn't "Nuevo Vegas" have been more appropiate and not to mention snappier?

If Spanish speakers dominated post-apocalyptic Nevada, Nuevas Vegas would be more grammatically correct. I'm not sure that it sounds snappier.

English-speaking Americans shove "New" in front of any name, regardless of origin. E.g.: New Amsterdam wasn't Nieuw Amsterdam to anyone but the Dutch, New Berlin not Neue Berlin, etc.
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Kat Ives
 
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Post » Fri May 27, 2011 9:33 am

Gamebryo is a general purpose 3D game engine like UE3. The Oblivion engine, which uses Gamebryo, is what I think you're getting at. It's tried and tested... for making continuous open world games like TES and Fallout 3. I hope this is an entirely different type of experience. That would seem like the best option for a spin off like this, otherwise it's just a mediocre sequel-oid.

Onyx was built from the ground up by Obsidian to make RPGs. Couldn't this make a more interesting game than the same Fallout 3 in a different setting?


Very much so, I love using new engines. I wasn't too sure what to call the engine, as many games use different engines but I usually refer to them as their original title. Such as the Unreal 3 engine for Gears of War and Aurora for The Witcher. How long did Bethesda release Oblivion for PS3 after the PC and XBox360 version, it took that long to make the game work for it. If Onyx isn't already designed to work for the PC, XBox360 and PS3 that is a big strike against it.

Obsidian have a deadline, given to themselves or by Bethesda (I guess the latter). Since we KNOW the Gamebryo/Fallout 3 engine works on the PC, XBox360 and PS3 getting this game to work using a new engine may take up their valuable time. Also remember since Bethesda are involved, wouldn't they want Obsidian to use their engine, to keep it similar to their exisiting game? Also since many elements are already available in the Fallout 3 game I'd say that that Obsidian can use those. Such as models, textures and game rules. You may not like Bethesda's versions, but they did sell well and money must be the biggest influence on this decision.

My posts are speculation based on the limited information I have, it could be that I am completely wrong but without additional information I can't see that I am. This is a good source for info at the moment: http://www.shacknews.com/featuredarticle.x?id=1113
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Alberto Aguilera
 
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Post » Fri May 27, 2011 12:47 pm

Obsidian have a deadline, given to themselves or by Bethesda (I guess the latter). Since we KNOW the Gamebryo/Fallout 3 engine works on the PC, XBox360 and PS3 getting this game to work using a new engine may take up their valuable time.

That's the most likely scenario. I'm just hoping they are trying to differentiate the two products and turn Vegas into something different. But F3 sold 4-5 million copies. So getting a competent developer to quickly pump out more the same; even if it only sells 1-1.5 mil, it will be a success.

JE? Can you tell us which engine you are using so we can hastily and prematurely judge the game you've just started making?
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Lavender Brown
 
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Post » Fri May 27, 2011 11:13 am

*Given the obvious questions... Perhaps Gstaff can set you up with an official looking Obsidian Developer's Badge of some kind for tomorrow.


It's definitely on the to-do list....welcome to the boards!
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!beef
 
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Post » Fri May 27, 2011 2:08 am

i just want to say 'i so called it'. i've always wanted to see vegas and the surrounding desert, it thrills me to know it's in the works.

with Obsidian, it's doubtful that we'll have a first-person / fallout3 style game... but if it's anything like those alpha protocol videos, i'll definitely play it.
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Meghan Terry
 
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Post » Thu May 26, 2011 9:26 pm

i just want to say 'i so called it'. i've always wanted to see vegas and the surrounding desert, it thrills me to know it's in the works.

with Obsidian, it's doubtful that we'll have a first-person / fallout3 style game... but if it's anything like those alpha protocol videos, i'll definitely play it.


They have allrdy said that it's gonna use Fo3's engine and gameplay style, just with a different story and area.
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Richard
 
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Post » Thu May 26, 2011 11:40 pm

They have allrdy said that it's gonna use Fo3's engine


Where?
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Lexy Corpsey
 
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Post » Fri May 27, 2011 8:35 am

Check the first thread's it will have a link to an interview, it also says on The Vault.
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RaeAnne
 
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Post » Fri May 27, 2011 6:30 am

Considering who the people running Obsidian are, this could be the best thing to happen to Fallout since Fallout 2. Even with the Oblivion engine, I am confident that we'll get the good dialogue back from the first two games, and that will make it a lot more ... well, Fallouty.

As for "quickly pumping out more of the same", yes, it could be an issue, but Fallout 2 was made in less than a year, and in my humble opinion it rocks.
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Heather Stewart
 
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Post » Fri May 27, 2011 11:42 am

The interview doesn't say that they are using the Fallout 3 engine. The Vault is just speculating.

I'm expecting that it does, but I haven't read any definite answer about it.
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Marguerite Dabrin
 
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Post » Thu May 26, 2011 10:13 pm

The interview doesn't say that they are using the Fallout 3 engine. The Vault is just speculating.

I'm expecting that it does, but I haven't read any definite answer about it.


It'll most likely be f3's engine(I'm sure i read it was confirmed), even if they don't it will be alpha protocols engine, which isn't turn based.
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Emily Jeffs
 
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Post » Fri May 27, 2011 4:29 am

It'll most likely be f3's engine(I'm sure i read it was confirmed), even if they don't it will be alpha protocols engine, which isn't turn based.

Let me clear that up real quick. Alpha Protocol is using Unreal Engine 3. It's an engine made for FPSs, adapted for an RPG.

Obsidian made their own engine for the Aliens RPG (the one most likely cancelled). It was made from the ground up to be for their current and future RPGs. It's called Onyx. Onyx-based Fallout 3 most likely won't be turn-based either, but it may use something else like real-time with pause (ala KotOR, Dragon Age, etc).
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Elena Alina
 
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Post » Fri May 27, 2011 12:24 pm

Let me clear that up real quick. Alpha Protocol is using Unreal Engine 3. It's an engine made for FPSs, adapted for an RPG.

Obsidian made their own engine for the Aliens RPG (the one most likely cancelled). It was made from the ground up to be for their current and future RPGs. It's called Onyx. Onyx-based Fallout 3 most likely won't be turn-based either, but it may use something else like real-time with pause (ala KotOR, Dragon Age, etc).


I was unaware of the specifics of the Aliens RPG because I didn't care for it.

The rest of that basically reiterated what I said apart from saying that the unreal engine is being used, which anyone following Alpha Protocol would know.
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Rebecca Clare Smith
 
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